|“||The NET Missile delivers a single Explosive projectile applying stasis by disrupting enemy thrusters.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||3,000 t||3,700 t||4,100 t|
|AoE Radius||450 m|
|Stasis Duration||5 s|
|Stasis Cooldown||10 s|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 1.0 / N: 1|
|Restricted to||Altairians, Umbra, Pharmakon, Spectre|
|Restricted to||Tier 8, Tier 9|
|Hull XP||46,447 XP||53,353 XP||61,287 XP|
|Arms Lab Required||XI||XII||N/A|
|Arms Lab Required||N/A||N/A||XII|
|Time||6h 00m||9h 00m||13h 00m|
General[edit | edit source]
The NET Missile fires a continuous stream of stasis-inducing projectiles at its enemies from medium-long range, which explode on impact.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Unlike all other stasis weapons before it, the NET Missile has a consistent firing pattern without a long cooldown period, enabling it to quickly switch targets and immobilize ships that are far apart from each other.
It also has a decent maximum range as a Tier 8 weapon and travels quickly enough that it rarely misses. Its minimum range is small enough to be negligible.
Disadvantages[edit | edit source]
The main disadvantage of this weapon is its extremely low DPS in comparison to other Tier 8 weapons. Since the weapon has no spread, it is pointless to equip more than one NET Missile to the same ship.
It also has a stasis cooldown, meaning that enemies become immune to stasis for 5 seconds after the stasis from this weapon wears off (10 second cooldown minus 5 second duration). As a result, it is only possible to slow enemies for a maximum of half the time.
Trivia[edit | edit source]
- The NET Missile is the first stasis weapon for ships released after the Void NET Burst Torpedo.
- It is the only Tier 8 weapon without RPS variants that deal Alien, Plasma and Blight damage.
Gallery[edit | edit source]