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VEGA Conflict Wiki
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Monolith Carrier
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Monolith Carrier
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==Strategy and Setup== ===Advantages=== The Monolith Carrier has excellent anti-rush capabilities mush like the Gargoyle Carrier due to its [[Retaliation]] overdrive. [[Surcease]] further protects it from weapons with a long firing cycle such as the [[Void Cyclotron Beam]]. On the other hand, unlike the Gargoyle Carrier, this carrier can equip field generators such as the [[Agility Field Compact Generator]] and [[Shirk Overdrive Generator]], improving its ability to provide support to the fleet. Unlike earlier T7B Marauder ships, the Monolith already has 50% Void resistance at Mk I. Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the [[Usurper Carrier]], bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and ablative armor without suffering an increase in repair time. ===Disadvantages=== Much like other carriers, the Monolith Carrier has a large hitbox, making it vulnerable to weapons that have both [[Piercing]] and area of effect. Its poor speed stats also hamper the mobility of your fleet as a whole. The fixed repair time may be a double-edged sword as its original repair time is around 1.5 hours - builds that incorporate minimal armor may receive more repair time than they would have otherwise have had for the pre-buff version of the Monolith Carrier. Nevertheless, this is still shorter than the base repair time of the [[Gargoyle Carrier]] (2.5 hours).
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