Monolith Carrier

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Gargoyle Carrier   Monolith Carrier


The Monolith Carrier unleashes a torrent of chaos by controlling space and shutting down offensive capabilities of enemies with its weapon jamming technology.
  — In-Game Description 

General[edit | edit source]

Monolith Carrier
MonolithCarrier1.png
Basic Information
Faction
Marauders
Tier
7B
Class
Carrier
Slot Configuration Spaceship.png
5
2
3
3
Specifications Notepad.png
Health
36,500
Unladen Mass
1,197 t
Maximum Mass
23,948 t
Firing Arc
360.00°
Cargo
4,184,300 t
Ship Speed
200 m/s
Turning
10.0 deg/s
Strafe
50 m/s
Rear Speed
50 m/s
Acceleration
50 m/s2
Sector Speed
480 AU/h
Hull XP
55,450 XP
Modifiers Wrench.png
Retaliation I
Surcease I
DPS
+10%
Shield Bypass
+10%
60%
50% Void
Applies to
Missile
AoE Radius
+10%
Research ShipLabResearch.png
Blueprint CompleteBlueprint.png
Pieces
8
Requires
Ship Factory XIII,
Ship Lab XII
Build ShipBuild.png
Craft Crafting.png
304,954,000
115,388,000
Fragments Fragment.png
1,800
Repair FleetRepair.png
Time Time.png
2h 00m

The Monolith Carrier is the Gargoyle Carrier's Marauder adaptation.

Note that this ship, like Tier 8 ships, has a fixed repair time which is not affected by equipment.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Monolith Carrier has excellent anti-rush capabilities mush like the Gargoyle Carrier due to its Retaliation overdrive. Surcease further protects it from weapons with a long firing cycle such as the Void Cyclotron Beam.

On the other hand, unlike the Gargoyle Carrier, this carrier can equip field generators such as the Agility Field Compact Generator and Shirk Overdrive Generator, improving its ability to provide support to the fleet.

Unlike earlier T7B Marauder ships, the Monolith already has 50% Void resistance at Mk I.

Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the Usurper Carrier, bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and ablative armor without suffering an increase in repair time.

Disadvantages[edit | edit source]

Much like other carriers, the Monolith Carrier has a large hitbox, making it vulnerable to weapons that have both Piercing and area of effect. Its poor speed stats also hamper the mobility of your fleet as a whole.

The fixed repair time may be a double-edged sword as its original repair time is around 1.5 hours - builds that incorporate minimal armor may receive more repair time than they would have otherwise have had for the pre-buff version of the Monolith Carrier. Nevertheless, this is still shorter than the base repair time of the Gargoyle Carrier (2.5 hours).

Upgrading[edit | edit source]

Level II
MonolithCarrier1.png
III
MonolithCarrier2.png
IV
MonolithCarrier2.png
V
MonolithCarrier3.png
VI
MonolithCarrier4.png
SLOT CONFIGURATION Spaceship.png
Hangar Slots HangarSlot.png 5 5 6 6 6
Armor Slots ArmorSlot.png 3 3 3 3 3
SPECIFICATIONS Notepad.png
Max. Mass 25,145 t 26,345 t 27,540 t 28,740 t 28,740 t
Cargo 5,021,160 t 5,230,375 t 5,439,590 t 5,648,805 t 11,297,610 t
Sector Speed 480 AU/h 480 AU/h 480 AU/h 480 AU/h 780 AU/h
Hull XP 63,695 XP 73,166 XP 84,046 XP 96,544 XP 96,544 XP
MODIFIERS Wrench.png
Overdrive Retaliation II Retaliation III Retaliation IV Retaliation V Retaliation V
Hangar Weapon Mass -5% -15% -30% -50% -50%
Shield Bypass +15% +20% +25% +30% +30%
Resurgence 65% 70% 75% 80% 80%
Applies to Missile
AoE Radius +20% +30% +40% +50% +50%
CRAFT Crafting.png
Mineral Ore MineralOre.png 58,702,042 117,404,083 176,106,125 234,808,167 152,477,000
Patterns Patterns.png 40 140 210 280 N/A
Cores Cores.png 30 80 120 160 N/A
Parts Parts.png 50 155 235 435 N/A
Armaments Armaments.png 1,970 4,100 6,300 8,500 N/A
Fragments Fragment.png N/A N/A N/A N/A 300


Trivia[edit | edit source]

  • The Monolith Carrier originally had near-identical stats as the Gargoyle Carrier, but it got buffed up to sub-Tier 8 level after the late April 2020 downtime. Changes include a doubling of health, a minor DPS boost and a fixed repair time of 2 hours regardless of equipment.
  • Along with the Nerve Carrier, this is one of two Marauder hulls designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.

Gallery[edit | edit source]