Alliance War Targets
Alliance War Targets (Current) | Alliance War Targets (Legacy) |
Background[edit | edit source]
VEGA Mining has stripped entire sectors to the brink of extinction, causing stars in the strip-mined sectors to become unstable, hence the name Unstable Sector. Larus has managed to obtain key codes for certain Wormholes, allowing the Miner Rebellion passage into the Unstable Sectors.
During Alliance War, a wormhole leading to the Unstable Sector will materialize. Rebels can use this wormhole to travel to and from the Unstable Sector.
There, they will find abandoned Mining Outposts which they can lay claim to in order to generate Solar Shards, which unlocks higher tiers of the event store.
The Unstable Sector is also a frequent gathering place for Marauder Clans, and they constantly fight each other in brutal clan wars. They also frequently clash with the rebels who come to lay claim to the Mining Outposts and their Solar Shards.
As of the 5th Alliance War, Marauder Pillagers have begun to roam the Unstable Sectors. They Spawn from Collapsing Stars and travel to wormholes.
Mining Outposts[edit | edit source]
Solar Mining Outposts are abandoned Mining Outposts originally owned by VEGA Mining and can only be found in the Unstable Sector. They can be captured by rebel alliances. Once taken over, they will start paying out Solar Shards every 5 minutes; the amount increases with the level of the Outpost. Do note that higher-level Outposts are much rarer, and that competition is fierce!
To capture a Solar Outpost, a player from the alliance must completely destroy it. The Outpost fully repairs itself after each battle, so it must be taken down in a single attack. Do note that unlike other NPC Targets, Mining Outposts follow PvP Gating rules.
There exists a multiplier that increases the number of Solar Shards collected from the Solar Outpost the longer you hold it, up to a maximum of x8. However, if an enemy alliance steals the Outpost and you do not recapture it within 10 minutes, it gets reset to x1.
Multiplier | Time to Next Multiplier | Cumulative Time Captured |
---|---|---|
x1 | 5 minutes | 0 minutes |
x2 | 5 minutes | 5 minutes |
x3 | 10 minutes | 10 minutes |
x4 | 10 minutes | 20 minutes |
x5 | 30 minutes | 30 minutes |
x6 | 30 minutes | 60 minutes |
x7 | 30 minutes | 90 minutes |
x8 | Max | 120 minutes |
Multiplier | Time to Next Multiplier | Cumulative Time Captured |
---|---|---|
x1 | 10 minutes | 0 minutes |
x2 | 10 minutes | 10 minutes |
x3 | 10 minutes | 20 minutes |
x4 | Max | 30 minutes |
Note that Solar Outposts continue to pay out Solar Shards and increase their multipliers even while being attacked, so it is viable to ping-pong the same Outpost between two different alliances.
Occasionally, a Solar Outpost becomes unstable. When that happens, it will collapse in 30 minutes (10 from 3rd Alliance War onwards). From the 3rd Alliance War onwards, the shard multiplier is also set to x4. Upon collapsing, it outputs a one-off amount of bonus Solar Shards (25x overall as of 3rd Alliance War). It subsequently deactivates and will not produce any Solar Shards until it eventually repairs itself. The owner of the Outpost is also reset.
Note that if a Mining Outpost is under attack when the collapse timer reaches zero, the bonus Solar Shards will go to the victor of that battle, whether that be the original owner or the attacker.
Below shows the icons that represent the various statuses of the Mining Outposts.
Status | Icons | Description |
---|---|---|
Unowned | Defeat this Mining Outpost to capture it and start mining solar shards for your alliance! | |
Owned | Congratulations, your alliance has captured this Mining Outpost! The longer you hold it, the greater your mining multiplier as the equipment spools up to maximum capacity. | |
Recapture Window | An enemy alliance has stolen this Mining Outpost from you! Recapture it during the recapture window to avoid losing your mining multiplier. | |
Collapsing | There's smoke coming out of the control panels. The good news is, this Mining Outpost is producing loads more solar shards. The bad news is it's about to blow up! | |
Collapsed | This Mining Outpost is out of commission but repair drones are slowly repairing its modules. It may come back online before the sector collapses. |
Mining Outpost Layouts[edit | edit source]
Marauder Targets[edit | edit source]
After the 5th Alliance War, Marauder targets, starting with Marauder Pillagers spawn from collapsing stars and travel to wormholes. They consist of a mixed group of Marauder Ships.
All ships deal Void Damage, and thus, Marauder Hulls are the best suited to dealing with them. Oddly, even though they are NPC Targets, they do not have extremely high Void Resistance, only the innate resistances to each hull.
With the late June 2019 update, the fleet levels for many T6-T7 targets have been rebalanced. Here were the old levels before the update and their corresponding new ones.
Old Level | New Level (+/-1) |
---|---|
50 | 71 |
60 | 75 |
70 | 81 |
80 | 85 |
90 | 91 |
100 | 95 |
110 | 99 |
120 | 103 |
140 | 111 |
Name & Level | Target Layout | Description | Targets | Armaments [Hover] | Loot Drops | Notes |
---|---|---|---|---|---|---|
Marauder Scouts (30-40) |
Marauders scouting the Residential Sectors - A sign they grow bolder. | x2 | x3 x2 [] |
--- | The easiest Marauder NPC Target. | |
x1 | x1 x2 x1 x1 | |||||
Marauder Scouts (50-60) |
Marauders scouting the Residential Sectors - A sign they grow bolder. | x2 | x3 x2 [] |
--- | A Dragoon Destroyer has joined the battle. | |
x2 | x1 x2 x1 x1 | |||||
Marauder Pillagers (30-60) (V4) |
Merciless gangs who roam the Unstable Sector, giving no quarter. | x2 | x3 x2 [] |
--- | The Dragoon Destroyer now uses the Void NET Burst Torpedo, compared to V3. | |
x1 | x1 x2 x1 x1 | |||||
x1 | x1 x1 x3 | |||||
Marauder Pillagers (70-80) (V4) |
Merciless gangs who roam the Unstable Sector, giving no quarter. | x3 | x3 x2 [] |
--- | Some of the Dragoon Destroyers now use the Void NET Burst Torpedo, compared to V3. | |
x1 | x1 x2 x1 | |||||
x1 | x1 x2 x1 x1 | |||||
x1 | x1 x1 x4 | |||||
Marauder Pillagers (90) (V4) |
Merciless gangs who roam the Unstable Sector, giving no quarter. | x4 | x3 x2 [] |
--- | Some of the Dragoon Destroyers now use the Void NET Burst Torpedo, compared to V3. | |
x1 | x1 x3 x1 | |||||
x2 | x1 x3 x1 x1 | |||||
x1 | x1 x1 x5 | |||||
Marauder Pillagers (100) (V4) |
Merciless gangs who roam the Unstable Sector, giving no quarter. | x5 | x3 x2 [] |
--- | Some of the Dragoon Destroyers now use the Void NET Burst Torpedo, compared to V3. | |
x2 | x1 x3 x1 | |||||
x2 | x1 x3 x1 x1 | |||||
x1 | x1 x1 x6 | |||||
Marauder Juggernauts (85) |
Massive Marauder fleets that will require great effort to take down. | x3 | x3 x1 |
--- | An advanced Marauder fleet that features T7 ships. | |
x2 | x1 x1 x1 x1 | |||||
x1 | x1 x1 x5 | |||||
Marauder Juggernauts (91) |
Massive Marauder fleets that will require great effort to take down. | x3 | x3 x2 |
--- | All ships have been upgraded. | |
x2 | x1 x3 x1 x1 | |||||
x1 | x1 x1 x5 | |||||
Marauder Juggernauts (95) |
Massive Marauder fleets that will require great effort to take down. | x3 | x3 x2 |
--- | All ships have been further upgraded. | |
x2 | x1 x3 x1 x1 | |||||
x1 | x1 x1 x6 | |||||
Marauder Predators (98) |
Massive Marauder fleets that will require great effort to take down. | x4 | x2 x3 x1 |
--- | The enemy ships can deal massive damage, so it is advisable to kite them where possible. Defeat this target and you can Blitz it for extra rewards. | |
x1 | x3 x2 | |||||
Marauder Executioners (91) |
Fleet of Marauders specialized in taking out high value targets. | x6 | x2 x2 x1 |
--- | Essentially the T7A version of Marauder Pillagers. | |
x2 | x1 x1 | |||||
x1 | x2 x1 x2 | |||||
Marauder Executioners (95) |
Fleet of Marauders specialized in taking out high value targets. | x6 | x3 x2 x1 |
--- | All ships have been upgraded to Mk III. | |
x2 | x1 x2 | |||||
x1 | x2 x1 x2 | |||||
Marauder Executioners (99) |
Fleet of Marauders specialized in taking out high value targets. | x6 | x3 x2 x1 |
--- | All ships have been further upgraded to Mk V. | |
x2 | x1 x3 | |||||
x1 | x3 x1 x2 | |||||
Marauder Bandit(s) (90) |
Fleet of Marauders specialized in taking out high value targets. | x3 | x1 x1 |
--- | The first T7B Marauder fleet. Defeat this target and you can Blitz it for extra rewards. Renamed to its plural form since the 22nd Alliance War. | |
x4 | x3 x1 x1 | |||||
x1 | x1 x2 | |||||
x1 | x2 x1 x1 x2 | |||||
Marauder Bandit (102) |
Fleet of Marauders specialized in taking out high value targets. | x9 | x1 x1 x1 |
--- | Additional ships have been added to the fleet. Most enemy ships are now Mk V. Defeat this target and you can Blitz it for extra rewards. | |
x6 | x3 x2 x1 | |||||
x3 | x1 x3 | |||||
x1 | x3 x1 x1 x2 | |||||
Marauder Corsair (91) |
Fleet of Marauders specialized in taking out high value targets. | x5 | x1 x1 x1 |
--- | The first non-Blitz T7B Marauder fleet. | |
x7 | x3 x2 x1 | |||||
x2 | x1 x2 | |||||
Marauder Corsair (95) |
Fleet of Marauders specialized in taking out high value targets. | x5 | x1 x1 x1 |
--- | A Usurper Carrier replaces one of the Lunatic Cruisers. | |
x6 | x3 x2 x1 | |||||
x2 | x1 x2 | |||||
x1 | x2 x1 x1 x2 | |||||
Marauder Corsair (99) |
Fleet of Marauders specialized in taking out high value targets. | x5 | x1 x1 x1 |
--- | Most enemy ships are now Mk V. | |
x6 | x3 x2 x1 | |||||
x2 | x1 x3 | |||||
x1 | x3 x1 x1 x2 | |||||
Marauder Flibustier (91) |
Fleet of Marauders specialized in taking out high value targets. | x6 | x1 x1 x1 |
--- | Designed for high level players. Enemies come in two waves. | |
x8 | x3 x2 x1 | |||||
x6 | x2 x4 | |||||
Marauder Flibustier (95) |
Fleet of Marauders specialized in taking out high value targets. | x3 | x2 x1 x1 |
--- | Most enemy ships are now Mk III. The Assassins deal significantly more stasis. The fleet formation has been dramatically changed, now including a Usurper in the fleet. | |
x9 | x3 x2 x1 | |||||
x4 | x2 x4 | |||||
x1 | x2 x1 x1 [] x3 [] | |||||
Marauder Flibustier (99) |
Fleet of Marauders specialized in taking out high value targets. | x3 | x2 x1 x1 |
--- | Most enemy ships are now Mk V. Tormentors have been added to the fleet. | |
x9 | x3 x2 x1 | |||||
x6 | x2 x4 | |||||
x3 | x1 x5 | |||||
x1 | x2 x1 x1 x3 | |||||
Marauder Outlaw (90) |
Fleet of Marauders specialized in taking out high value targets. | x2 | x3 x2 [] |
--- | The first T7C Marauder fleet, with all enemies coming at you in a single wave. Defeat this target and you can Blitz it for extra rewards. | |
x6 | x1 x2 x1 | |||||
x1 | x2 x1 x5 x1 | |||||
Marauder Outlaw (102) |
Fleet of Marauders specialized in taking out high value targets. | x7 | x4 x2 [] |
--- | The enemy ships have been upgraded, and there are more ships in the enemy fleet. Enemies come at you in two waves. | |
x8 | x1 x2 x1 | |||||
x1 | x2 x1 x5 x1 | |||||
Marauder Hijacker (91) |
Fleet of Marauders specialized in taking out high value targets. | x2 | x3 x2 [] |
--- | Enemies come at you in two waves. The first group consists of Tier 6 ships, while the second group consists of Tier 7 ships. Attacking the Vanquisher Carrier triggers the next wave. | |
x2 | x1 x5 x1 | |||||
x1 | x1 x1 x3 | |||||
x1 | x3 x1 | |||||
x2 | x2 x3 | |||||
x1 | x2 x1 x1 | |||||
Marauder Hijacker (95) |
Fleet of Marauders specialized in taking out high value targets. | x3 | x3 x2 [] |
--- | The enemy ships have been upgraded, and more ships join the battle. | |
x2 | x1 x6 x1 | |||||
x1 | x1 x1 x3 | |||||
x2 | x4 x1 | |||||
x2 | x2 x1 x3 | |||||
x1 | x2 x1 x1 | |||||
Marauder Hijacker (99) |
Fleet of Marauders specialized in taking out high value targets. | x3 | x3 x2 [] |
--- | The enemy ships have been further upgraded, and even more ships join the battle. | |
x4 | x1 x6 x1 | |||||
x1 | x1 x1 x3 | |||||
x3 | x4 x1 | |||||
x2 | x2 x1 x3 | |||||
x1 | x2 x1 x2 | |||||
Marauder Eliminator (111) |
Fleet of Marauders specialized in taking out high value targets. | x8 | x3 x3 |
--- | The first (pseudo-)T8 target, meant to be taken on with Tier 8 ships. This is also the first target that features Void Nebula Fields. The entire fleet comes at you in one wave, and the battlefield is rather cramped. | |
x8 | x2 x9 | |||||
x1 | x3 x2 x3 | |||||
Marauder Eliminator (113) |
Fleet of Marauders specialized in taking out high value targets. | x8 | x3 x3 |
--- | Two Savage Battleships join the battle, and the Void Nebula Fields have spreaded out a little bit. | |
x10 | x2 x9 | |||||
x1 | x3 x2 x3 | |||||
Marauder Eliminator (115) |
Fleet of Marauders specialized in taking out high value targets. | x8 | x3 x3 |
--- | Another Monolith Carrier joins the battle, and the Void Nebula Fields have spreaded out even further. | |
x10 | x2 x9 | |||||
x2 | x3 x2 x3 | |||||
Marauder Golem (114) |
Fleet of Marauders specialized in taking out high value targets. | x8 | x3 x3 |
--- | Similar to the Marauder Eliminator target but the fleet layout has been changed. Defeat this target and you can Blitz it for extra rewards. | |
x11 | x2 x9 | |||||
x2 | x3 x2 x3 |
Trivia[edit | edit source]
- The Mining Outposts follow the PvP Gating, making them the first NPC Targets to do so.
- The Mining Modules provide a glimpse as to the type of base Modules utilized by VEGA Mining and to a certain extent, the VEGA Federation.
- The Marauder Pillagers are the first Marauder NPC Target to be introduced, and this is odd, as Marauders are a PvP Faction, and fighting them in NPC combat should have been unlikely. They have gone through numerous design iterations as well.
- Despite their description, the Marauder Juggernauts are singleplayer and are arguably easier than the Pillagers as they have fewer ships in the fleet.