|“||Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||3,200 t||3,883 t||4,567 t||5,250 t|
|Charge Time||3 s|
|Spawn Interval||10 s|
|Hull XP||17,600 XP||20,217 XP||24,890 XP||28,591 XP|
|Firing Cycle||C: 0.0 / F: 1.0 / R: 1.0 / N: 5|
|Arms Lab Required||XI||XII||XII||N/A|
|Arms Lab Required||N/A||N/A||N/A||XII|
|Time||6h 15m||9h 15m||13h 30m||1d 0h|
General[edit | edit source]
The Kinetic Zealot is a spawner that can be equipped onto the Orator Dreadnought. It spawns a fast-moving ship which is equipped with an Kinetic Damage weapon - a cross between the Pulse Cannon's firing cycle with the Prime Vulcan's projectiles and piercing - as well as a shield that resists five damage types.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Kinetic Zealots deal Kinetic Damage, which is advantageous over the Xeno Zealot against other Altairian and Umbra ships because they all possess innate resistance to Alien Damage. Moreover, few enemies geared for fleet combat have Kinetic resistance, and are thus weak to the Kinetic Zealot.
Disadvantages[edit | edit source]
Trivia[edit | edit source]
- The Kinetic Zealot is basically the Kinetic Damage version of the Spectral Zealot.
- Zealots have a firing arc of 45 degrees.
- Originally, Kinetic Zealot fragments were incorrectly named as Deflector Zealot fragments. This will be fixed in the upcoming update.
Gallery[edit | edit source]