Javelin Flagship

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The Javelin Flagship uses cutting-edge wormhole technology to jump across a sector, bringing its escorts with it. Only alliance captains may launch it.
  — In-Game Description 

General[edit | edit source]

Javelin Flagship
JavelinFlagship1.png
Basic Information
Faction
VEGA Mining
Tier
4.0
Class
Flagship
Slot Configuration Spaceship.png
2
2
1
2
1
Specifications Notepad.png
Health
6,000
Unladen Mass
1,000 t
Maximum Mass
6,500 t
Firing Arc 1
90.00° (90.00° offset)
Firing Arc 2
90.00° (-90.00° offset)
Cargo
650,000 t
Ship Speed
180 m/s
Turning
6.0 deg/s
Strafe
50 m/s
Rear Speed
50 m/s
Acceleration
30 m/s2
Sector Speed
480 AU/h
Hull XP
657 XP
Modifiers Wrench.png
30%
Research ShipLabResearch.png
Requires
Workshop IX
Time Time.png
5m 00s
108,281,250
27,070,313
Blueprint CompleteBlueprint.png
Build ShipBuild.png
Time Time.png
5h 20m
Craft Crafting.png
Time Time.png
5h 20m
131,250,000
Patterns Patterns.png
1
Cores Cores.png
4
Parts Parts.png
5
Armaments Armaments.png
2,048
Repair FleetRepair.png
Time Time.png
1h 40m

The Javelin Flagship is a jumpship, with the ability to warp itself and any escorts attached to it to any location in its current sector, albeit with a warmup and cooldown time. It requires a Wormhole Drive in order to function (details below).

The Javelin Flagship obtained in Zero Hour already has a Wormhole Drive Type-0, sparing the need to do additional refits. Crafted Javelin Flagships, however, are initially empty and must be equipped with a Wormhole Drive to be eligible for launch from the Fleet Bay. Apart from the Wormhole Drive Type-O, you can also equip the Wormhole Drive Type-E or Wormhole Blitz Drive; check their respective pages for more information.

In order to successfully launch a Javelin Flagship, you also need a Captain's Permit. These permits can be obtained from alliance leaders and officers, but each alliance can only hand out 75 of these permits at a time, limiting the number of Javelin Flagships deployed to the same number per alliance. Javelin Flagships are frequently seen delivering other fleets to attack faraway fleets and bases.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Javelin Flagship offers near-instantaneous transportation for groups of fleets. They are extremely convenient in farming, by warping near the target and engaging it from across the sector map, with other escorts serving as cargo fleets to collect the remaining resources. In player combat, they can be used to conduct a surprise attack, or to provide quick reinforcements.

Note that because of Escort Mechanics, any escorts that are outside the Javelin Flagship's PvP Gating cannot be attacked by other players (does not apply to aggressive NPC Targets), unless they have already been selected prior to escorting. This allows the Javelin Flagship to provide a safe haven for vulnerable fleets (e.g. base attackers), provided that the Javelin Flagship itself is well-guarded against enemy attacks.

A Javelin Flagship is only considered as well-guarded if it has at least one escort within its PvP Gating to fight attackers. Otherwise, the ship can be attacked directly even with the presence of other escorts that are outside its PvP Gatling.

In order to reduce the amount of repair time you receive in the event that the Javelin Flagship is attacked, you should upgrade it to better take advantage of Resurgence.

Disadvantages[edit | edit source]

Javelin Flagships are not meant for combat, period. While mark upgrades can improve their combat ability, it is not nearly enough to compensate for the ship's extremely slow speed. Fusion Thrusters are almost a must if you wish to stand any chance in an actual fight. Better still, never let your Javelin Flagship enter combat by escorting it with powerful fleets (within its PvP Gating, of course).

Apart from combat effectiveness, perhaps the most concerning part of the Javelin Flagship is its horrible repair time. This ship, when completely destroyed, takes a minimum of 11h 40m (1h 40m default + 10h 00m wormhole drive) to repair (unless the Wormhole Drive DS-1 is used, which would cut the repair time to 1h 40m + 3h 00m = 4h 40m, which is still a lot). To mitigate this, many players simply repair the ship to 10% health, which is the minimum required for it to be considered fit for launch. This is yet another reason why you should avoid entering combat with this ship at all costs: even if you win, you will usually suffer lots of repairs, even after considering Resurgence.

Due to the restriction of one flagship per fleet, those with a Javelin Flagship cannot simultaneously use a carrier, or a dreadnought. As a result, the entire fleet cannot benefit from any Support Field and is vulnerable to kiting. You should take advantage of the fact that the Javelin Flagship is often the main target of the attack and build a defense fleet around it, which often consists of destroyers (to prevent kiting), battleships (for damage) and/or cruisers (as tanks). Do not worry about the enemy running away from you; he/she will most likely attempt to destroy your Javelin Flagship in an effort to give you extra repair time.

Obtaining[edit | edit source]

Javelin Flagship hulls are no longer directly available. Instead, the Javelin Flagship Strongbox is sporadically offered during certain events, which provides crafting materials for this ship.

Javelin Flagship Strongbox[edit | edit source]

A strongbox containing required parts to construct a single Javelin Flagship.

PremiumStrongbox-Javelin.png

Contains all of:
Javelin Flagship Pattern x1
Flagship Core x4
Javelin Flagship Parts x5
Flagship Armaments x2,048

You only need to get one instance of this strongbox to craft a single Javelin Flagship. However, you have to first research the corresponding recipe in the Ship Lab, which requires Workshop IX.

Upgrading[edit | edit source]

Level II
JavelinFlagship2.png
III
JavelinFlagship3.png
IV
JavelinFlagship4.png
V
JavelinFlagship5.png
SLOT CONFIGURATION Spaceship.png
Weapon Slots WeaponSlot.png 2 3 4 5
Armor Slots ArmorSlot.png 2 2 3 3
Special Slots SpecialSlot.png 2 2 2 3
Resistance Slots ResistanceSlot.png 1 1 1 1
SPECIFICATIONS Notepad.png
Max. Mass 7,150 t 7,800 t 8,450 t 9,100 t
Cargo 812,500 t 975,000 t 1,137,500 t 1,300,000 t
MODIFIERS Wrench.png
Armor Mass -5% -10% -15% -20%
Shield Mass -5% -10% -15% -20%
Resurgence 40% 50% 60% 70%
RESEARCH ShipLabResearch.png
Prerequisites Previous level of Javelin Flagship
Workshop Required VI N/A N/A VIII
Time Time.png 2m 00s 3m 00s 4m 00s 5m 00s
Mineral Ore MineralOre.png 32,812,500 65,625,000 98,437,500 131,250,000
CRAFT Crafting.png
Time Time.png 1h 24m 2h 48m 4h 12m 5h 20m
Mineral Ore MineralOre.png 10,937,500 21,875,000 32,812,500 43,750,000
Cores Cores.png 4 4 4 4
Parts Parts.png 10 30 90 270
Armaments Armaments.png 4,096 5,120 6,400 8,000


Note: Javelin Flagship upgrades do not require patterns.

Trivia[edit | edit source]

  • The Javelin Flagship is the first flagship that is obtainable by players.
  • During Zero Hour, this ship cost 5,000,000 Intel to purchase, making it the most expensive event prize in the entire game.
  • Players jokingly refer to the Javelin Flagship as a taxi, because of its ability to get fleets to their destination really quickly.
  • All player ships had their Resurgence values modified as a result of the late February 2020 update.

Gallery[edit | edit source]