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Ionized Optics

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Ionized Optics   Void Ionization


The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology.
  — In-Game Description 

Stats[edit | edit source]

Ionized Optics I
IonizedOptics1.png
II
IonizedOptics2.png
III
IonizedOptics3.png
SPECIFICATIONS Notepad.png
Weapon Mass 25% 38% 51%
Range +620 m +870 m +1,120 m
Shield Damage +20% +30% +40%
Hull XP 253 XP 333 XP 411 XP
Applies to Energy
BLUEPRINT CompleteBlueprint.png
Tech Lab Required VI VIII X
EQUIP ModuleRefit.png
Time Time.png 2h 47m 00s 6h 01m 30s 7h 30m 00s
Helium-3 Helium3.png 2,440,613 5,402,370 6,699,000
Antimatter Antimatter.png 813,538 1,800,790 2,233,000


General[edit | edit source]


Combined together, Ionized Optics increase your Energy weapons' range and shield damage.
  — Sybil 


Ionized Optics are a combination of Ion Modulator and Focused Optics, providing your weapons with more shield damage and maximum range.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]


Get the best of both worlds with Ionized Optics.
  — Event Store 


Ionized Optics are excellent at increasing the effectiveness of your Energy weapons. The extra shield damage is useful against cruisers that often have heavy shielding, while the increased range makes your ships much more difficult to kite.

It saves one special slot compared to using Ion Modulator and Focused Optics separately, leaving your ships room to equip a thruster, cargo hold or yet another weapon boost.

Disadvantages[edit | edit source]

Ionized Optics take up a lot of mass. The extra shield damage is unhelpful against heavily-armored enemies such as modules and Xeno Division Hulls, making it a waste of mass.

Ionized Optics have slightly less range potential compared to Focused Optics, giving skilled opponents the opportunity to kite your ships, especially in battleship fights.

Trivia[edit | edit source]

  • As of April 2017, Ionized Optics no longer has a penalty to health damage.