Interceptor Wing

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Interceptor Squadron   Interceptor Wing


The Interceptor Wing is launched from the Fleet Bay. Its many long-range ships come fitted with Kinetic weapons.
  — In-Game Description 

Stats[edit | edit source]

Interceptor Wing I
InterceptorWing1.png
II
InterceptorWing2.png
III
InterceptorWing3.png
SPECIFICATIONS Notepad.png
DPS 48 Kinetic 68 Kinetic 96 Kinetic
Mass 312 t 436 t 612 t
Flight Time 30 s
Scramble 9,500 m
Speed 1,200 m/s
Health 650
Hull XP 9,382 XP 12,580 XP 16,818 XP
BLUEPRINT CompleteBlueprint.png
Arms Lab Required VI VIII X
EQUIP ModuleRefit.png
Time Time.png 42m 20s 6h 20m 20s 19h 00m 50s
Mineral Ore MineralOre.png 721,853 3,117,750 9,949,732
Antimatter Antimatter.png 80,205 779,438 3,316,577


General[edit | edit source]


The Interceptor Wing launches from your Fleet Bay, loaded with Kinetic weapons.
  — Sybil 


The Interceptor Wing is the base variant of the Interceptor Squadron, most often used in medium-level bases.

It travels directly towards targets that enter its scramble range. In combat, it looks identical to the Interceptor Squadron but has a stronger blue aura.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Interceptor Wings have a very long range and can defend against sniper fleets from many angles.

Similar to the ship version, they can also be used to bait the first shots, allowing other wings such as the Bomber Wing to sneak in and deal damage.

Interceptor Wings are very lightweight, allowing more durability on your modules.

Disadvantages[edit | edit source]

Interceptor Wings severely lack firepower. On top of that, they travel slowly, meaning that they will most likely be shot down before dealing any significant damage.

Having an even longer range than Bomber Wings, they can be exploited even further by destroyers to damage structures that are otherwise out of range.

Trivia[edit | edit source]

Gallery[edit | edit source]