Interceptor Squadron

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Interceptor Squadron   Interceptor Wing

The Interceptor Squadron is especially designed for long-range combat. Its ships come fitted with Kinetic weapons. Squadrons are only usable with carriers [sic].
  — In-Game Description 

Stats[edit | edit source]

Interceptor Squadron I
DPS 48 Kinetic 68 Kinetic 96 Kinetic
Mass 312 t 436 t 612 t
Flight Time 30 s
Scramble 9,000 m
Speed 1,200 m/s
Health 650
Hull XP 316 XP 417 XP 513 XP
Traits Stalling
BLUEPRINT CompleteBlueprint.png
Arms Lab Required VI VIII X
EQUIP ModuleRefit.png
Time Time.png 16m 00s 44m 30s 2h 01m 00s
Helium-3 Helium3.png 261,990 871,650 2,304,270
Antimatter Antimatter.png 29,110 153,821 768,090

General[edit | edit source]

Outfit your carrier with the projectile firing Interceptor Squadron, the ideal weapon for long range combat.
  — Sybil 

The Interceptor Squadron is the most basic Kinetic ship squadron.

It travels directly towards targets, shooting miniature blue pellets at them. When under fire, it can come to an abrupt stop and attempt to "dodge" incoming projectiles.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Interceptor Squadrons have the highest range out of all ship squadrons, outranging most carriers as well as base weapons. They can be used as cannon fodder since they launch first, soaking up damage and allowing other squadrons to pass through unharmed.

Interceptor Squadrons do not take up much mass and are hence often seen in low-level carriers such as the Valhalla.

Disadvantages[edit | edit source]

Interceptor Squadrons have very low firepower, losing to even the researchable Fighter Squadron. They are best supported by other squadrons such as the Bomber Squadron.

They also travel slowly, giving enemies adequate time to shoot them down before being able to fire. Elite Squadrons can vastly improve their effectiveness in that respect.

Trivia[edit | edit source]

  • Despite its name, Interceptor Squadrons cannot fire on other squadrons and damage them.

Gallery[edit | edit source]