Hostility Augment

From VEGA Conflict Wiki
Jump to: navigation, search

When an enemy ship in weapon range loses its Shields or Ablative armor, this ship goes into a hostility mode.
  — In-Game Description 

Stats[edit | edit source]

Hostility Augment I
HostilityAugment.png
SPECIFICATIONS Notepad.png
Ship Mass 5%
Overdrive Hostility
Hull XP 13,137 XP
Restricted to Dreadnoughts
Restricted to Umbra
REUSABLE ITEM ReusableItem.png
Tech Lab Required XII
EQUIP ModuleRefit.png
Time Time.png 2d 0h
Helium-3 Helium3.png 40,576,000
Antimatter Antimatter.png 19,020,000


General[edit | edit source]

The Hostility Augment is a form of Overdrive Generator designed specifically for the Behemoth Dreadnought.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Hostility Augment grants the Behemoth the use of Hostility, which works the same way as the Wraith Cruiser's Culling, granting fire disruption as well as charge and cooldown disruption, effectively jamming the weapons of enemy ships within the Dreadnought's weapon range, thus rendering them unable to retaliate against the Dreadnought and thus deal damage.

The Hostility Augment also grants additional Ablative and Ablative Blight Recovery, allowing faster regeneration of Ablative Health through dealing damage.

Disadvantages[edit | edit source]

The Hostility Augment's disruption abilities pale in comparison to the Wraith Cruiser's Culling, which has a significantly higher disruption of 50-100%.

It also takes up a large amount of ship mass, considering that the Dreadnought already has a high Ship mass to begin with, making it hard to equip other pieces of equipment when the Hostility Augment is outfitted.

The Hostility Augment is restricted to the Behemoth Dreadnought, and cannot be used by any other hull.

Gallery[edit | edit source]