Heavy Cluster Missile
|Heavy Cluster Missile||Cluster Missile Turret|
|Cluster Missile||Heavy Cluster Missile||Xeno Cluster Missile|
|“||The Heavy Cluster Missile added larger detonation warheads and increased yield over the lighter cousin, the Cluster Missile.||”|
|— In-Game Description|
Stats[edit | edit source]
|Heavy Cluster Missile||I||II|
|Mass||1,386 t||1,782 t|
|AoE Radius||100 m|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 1.4 / N: 4|
|Restricted to||Xeno Division, A.X.I.S., Altairians, Umbra, Pharmakon, Spectre|
|Hull XP||6,223 XP||6,669 XP|
|Time||8h 45m||11h 30m|
General[edit | edit source]
The Heavy Cluster Missile is an enhanced Cluster Missile with significantly more firepower.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Similar to normal Cluster Missiles, this weapon is particularly effective against heavily-armored enemies and squadrons, almost matching the Xeno Disintegrator Cannon's DPS. It is also more mass efficient.
Its minimum range is impossible to exploit and can be neglected.
Disadvantages[edit | edit source]
Heavy Cluster Missiles are just as easily kited and cannot hit moving targets reliably, sharing the same downfalls as the regular version.
They have a small AoE that is useless unless boosted by Overcharged Warheads or other similar specials.
Trivia[edit | edit source]
- The Heavy Cluster Missile is the first Heavy ship weapon.
- Despite its description, this weapon does not provide more AoE.
- The Heavy Cluster Missile originally fired like the Hydra Missile, albeit with a quicker firing rate; it now fires a flurry of missiles since the April 2017 update. Its spread was also halved to the present value due to its inaccuracy.
- Along with other T6 equipment, this item's build time was significantly reduced during the late April 2019 update as summarized here.
Gallery[edit | edit source]
Heavy Cluster Missile in the Workshop