VEGA Conflict Wiki
Advertisement
Halt Revenant   Hush Revenant   Decay Revenant


When triggered the Halt Revenant warps in a single Revenant specializing in Alien damage and applying stasis to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer during combat.
  — In-Game Description 

Stats[ | ]

Halt Revenant I
HaltRevenant1
II
HaltRevenant2
III
HaltRevenant3
SPECIFICATIONS Notepad
Num. of Charges 6
Charge Time 0.50 s
Cooldown 60.0 s
Restricted to Tier 9, Tier 10
Restricted to Spectre
Hull XP 53,353 XP 61,287 XP 70,400 XP
SPECIFICATIONS Notepad
DPS 3,000 (x4) Alien 4,500 (x4) Alien 6,000 (x4) Alien
Range 0-3,000 m
Stasis Duration 5 s
Stasis Potency 50% 60% 75%
Stasis Cooldown 10 s
Firing Cycle C: 0.0 / F: 4.8 / R: 1.2 / N: 24
Traits BeamPass Through
SPECIFICATIONS Notepad
Health 83,000 97,000 150,000
SPECIFICATIONS Notepad
Energy 40,000 60,000 100,000
Defense 90%
Resists 40% Energy, Explosive, Kinetic 50% Energy, Explosive, Kinetic 60% Energy, Explosive, Kinetic
SPECIFICATIONS Notepad
Speed 1,500 m/s
Turning 35.0 deg/s
Strafe 60 m/s
Rear Speed 500 m/s
Acceleration 2,000 m/s2
MODIFIERS Wrench
Resists 40% Alien 50% Alien 60% Alien
Resists 40% Plasma 50% Plasma 60% Plasma
Resists 40% Blight 50% Blight 60% Blight
CRAFT Crafting
Workshop Required IX
Fragments Fragment 150 250 350
EQUIP ModuleRefit
Time Time 0s 0s 0s
Helium-3 Helium3 13,884,600 20,132,670 32,628,810
Antimatter Antimatter 7,417,800 10,755,810 17,431,830


General[ | ]

The Halt Revenant, when activated, spawns a single Revenant that is much more powerful than regular Tier 9 spawners such as the Chase Phantom. This Revenant has a 135-degree firing arc and is equipped with four beams that deal Alien Damage as well as the Stasis effect.

If not destroyed by enemies, the Revenant lasts for one minute before despawning. Note that each use of the trigger can only spawn it in once.

Strategy and Setup[ | ]

Advantages[ | ]

The Halt Revenant deals damage on par with a Switch and has the durability of a Breaker, making it a very formidable addition to your fleet when spawned.

Its Stasis helps to pin down enemies so that you can potentially manuever your main ships into their blind spot.

Disadvantages[ | ]

It is completely useless against enemy Switches because not only can they disrupt the Revenant's beams with the Weapon Disrupted effect when in Prime Shift, but also outright take control and turn them against you.

Trivia[ | ]

  • The Halt Revenant is the first trigger released for Tier 9.
  • It is, so far, the only way for Tier 9 ships to deal Alien Damage.
  • The mass requirement of all trigger items was removed in the late October 2020 update.

Gallery[ | ]


Advertisement