Grind Targets/Xeno Division

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Grind Targets (Legacy)   Grind Targets (Xeno)   Grind Targets (A.X.I.S.)

General[edit | edit source]

This page provides a list of Xeno Division NPC Targets that appear each day.

Xeno Division Grind Targets[edit | edit source]

Crafting[edit | edit source]

These targets drop crafting materials for non-dreadnought ships and can be found in the Residential Sectors.

Name & Level Fleet Layout Description Ships Armaments [Hover] Loot Drops Notes
Xeno Reaper
Supplies
(71-73)
Xeno Reaper Supplies 71-73.PNG
Xeno Fleet made to fight hostiles. AlienReaper.png x6 IonCannon.png x2 XenoDivisionStrongbox-Punisher.png Alien Reapers are agile ships that have no problems getting in range to fire their shield-bypassing weapons. Spread your ships and keep them moving to dodge the cannons.
Xeno Reaper
Supplies
(75-77)
Xeno Reaper Supplies 75-77.PNG
Xeno Fleet made to fight hostiles. AlienReaper.png x9 IonCannon.png x2 XenoDivisionStrongbox-Punisher.png The number of Alien Reapers has increased.
Xeno Deceiver
Supplies
(71-73)
Xeno Deceiver Supplies 71-73.PNG
Xeno Fleet made to fight hostiles. AlienReaper.png x6 IonCannon.png x2 XenoDivisionStrongbox-Annihilator.png Similar to the Xeno Reaper Supplies, but there are two extra Alien Reapers which fire beams that cannot be dodged.
AlienReaper.png x2 DischargeBeam.png x2 [Shield Bypass: +25%]
Xeno Deceiver
Supplies
(75-77)
Xeno Deceiver Supplies 75-77.PNG
Xeno Fleet made to fight hostiles. AlienReaper.png x8 IonCannon.png x2 XenoDivisionStrongbox-Annihilator.png The number of Alien Reapers has increased and the beam Reapers have additional weaponry.
AlienReaper.png x4 DischargeBeam.png x4 [Shield Bypass: +25%]
Xeno Hive
Supplies
(71-73)
Xeno Hive Supplies 71-73.PNG
Xeno Fleet made to fight hostiles. AlienHive1.png x3 EradicationBeam.png x4
ViperMissile.png x2
QuantumCannon.png x1
XenoDivisionStrongbox-Decimator.png These Alien Hives project Stasis Fields and have weapons with extremely long range. Exploit their large minimum range arc by closing the distance as quickly as possible.
Xeno Hive
Supplies
(75-77)
Xeno Hive Supplies 75-77.PNG
Xeno Fleet made to fight hostiles. AlienHive1.png x4 EradicationBeam.png x4
ViperMissile.png x2
QuantumCannon.png x1
XenoDivisionStrongbox-Decimator.png The number of Alien Hives has increased, and an Alien Citadel (Alien counterpart to The Bridge) has been added to the target..
AlienCitadel.png x1 RedhawkDrone1.png x4
Xeno Outpost
Supplies
(71-73)
Xeno Outpost Supplies 71-73.PNG
Xeno Fleet made to fight hostiles. AlienCombatModule-AL.png x16 RiftBeam.png x1 XenoDivisionStrongbox-Exterminator.png Alien Combat Modules are often equipped with long-range shield-bypassing weapons. The Alien Special Modules have anti-squadron weapons. The Alien Citadel combines both and is difficult to take down. Fortunately, destroying the Alien Energy Capacitors will result in significant Collateral Damage and can even take out some of the Alien Mines. Unlike legacy outpost targets, the battle only lasts for a maximum of 5 minutes.
AlienCombatModule-KI.png x14 PunctureDriver.png x1
ImpactDriver.png x1
AlienCombatModule-Special.png x6 PulsarCharger.png x1
AlienCitadel.png x1 RiftBeam.png x4
PulsarCharger.png x1
Xeno Outpost
Supplies
(75-77)
Xeno Outpost Supplies 75-77.PNG
Xeno Fleet made to fight hostiles. AlienCombatModule-AL.png x22 RiftBeam.png x1 XenoDivisionStrongbox-Exterminator.png The outpost has been expanded.
AlienCombatModule-KI.png x20 PunctureDriver.png x1
ImpactDriver.png x1
AlienCombatModule-Special.png x10 PulsarCharger.png x1
AlienCitadel.png x1 RiftBeam.png x4
PulsarCharger.png x1
Xeno Heavy
Outpost Supplies
(71-73)
Xeno Heavy Outpost Supplies 71-73.PNG
Xeno Fleet made to fight hostiles. DecimatorCutter2.png x24 MetaphaseShield3.png x1
RuptureBeam3.png x3
XenoDivisionStrongbox-Suppressor.png This outpost has a guard fleet consisting of many Decimator Cutters. The outpost itself focuses on squadrons, so be sure to bring a Suppressor to defend against them. Unlike legacy Heavy Outpost targets, the battle only lasts for a maximum of 5 minutes and does not reset if not defeated in one battle.
AlienCombatModule-AL.png x12 RiftBeam.png x1
AlienCombatModule-KI.png x4 PunctureDriver.png x1
ImpactDriver.png x1
AlienCombatModule-Special.png x8 PulsarCharger.png x1
HunterSwarm3.png x1
AlienCitadel.png x1 HunterSwarm3.png x4
Xeno Heavy
Outpost Supplies
(75-77)
Xeno Heavy Outpost Supplies 75-77.PNG
Xeno Fleet made to fight hostiles. DecimatorCutter2.png x32 MetaphaseShield3.png x1
RuptureBeam3.png x3
XenoDivisionStrongbox-Suppressor.png The guard fleet and outpost have been expanded.
AlienCombatModule-AL.png x14 RiftBeam.png x1
AlienCombatModule-KI.png x8 PunctureDriver.png x1
ImpactDriver.png x1
AlienCombatModule-Special.png x8 PulsarCharger.png x1
HunterSwarm3.png x1
AlienCitadel.png x1 HunterSwarm3.png x4

Note: Drop rate for all boxes is less than 100%.

Trivia[edit | edit source]

  • When resource supply runs first came out, they only had normal resource drops, defeating their purpose. KIXEYE removed them to fix the issue and later turned them back on when done.
  • During the introduction of Tier 6 crafting supply runs, the destroyer and specialist supply run fleets were initially unattackable. KIXEYE then replaced them with Barrage Hive fleets for the time being.
  • Xeno Division Crafting targets were added with the introduction of Deep Space.
  • Xeno Division supply runs have been discontinued shortly after the late August 2019 update.
  • The loot drops of the Xeno Division Deep Space crafting targets have been bundled into regular crafting boxes ever since the early November 2019 update, albeit with a less than 100% drop rate. Regardless, the overall amount of materials dropped has been increased.