Genesis Cruiser/Builds

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Genesis Cruiser   Genesis Cruiser Builds

Overview[edit | edit source]

The Genesis Cruiser is the most basic cruiser available to you. Overall, many of the Harrier Frigate Builds can be adapted to this ship because both are used somewhat similarly. The main difference comes from the fact that this ship is much more tanky, so it performs really well in skirmishes, though it isn't bad at kiting either.

List of Builds[edit | edit source]

Basic Builds[edit | edit source]

Skirmish Genesis I
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Setup OFFENSE WeaponSlot.png
2x Pulse Ray V (Arms Lab IV, Tier 1.0)
DEFENSE ArmorSlot.png
2x Plasteel V (Ship Lab III, Tier 1.0)
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters II (Tech Lab IV)
1x Focused Optics I (Tech Lab IV)
Combat Strength 31,200
Overall Range 0-3,000 m
Strengths High combat strength, lasers cannot be dodged
Weaknesses Quite easily kited, high repair time
Description A rudimentary Genesis Cruiser for short-range combat.
Notes None


General Purpose Genesis I
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Setup OFFENSE WeaponSlot.png
2x Scatter Missile III (Arms Lab IV, Tier 1.0)
DEFENSE ArmorSlot.png
1x Plasteel V (Ship Lab III, Tier 1.0)
1x Plasteel IV (Ship Lab III, Tier 1.0)
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters II (Tech Lab IV)
Combat Strength 22,720
Overall Range 0-3,750 m
Strengths Unlikely to be kited effectively
Weaknesses High repair time, missiles are possible to dodge
Description A rudimentary Genesis Cruiser for medium-range combat.
Notes None


Improved Builds[edit | edit source]

Skirmish Genesis II
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Setup OFFENSE WeaponSlot.png
2x Disruptor Ray IV (Arms Lab IV, Tier 2.0)
DEFENSE ArmorSlot.png
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters III (Tech Lab VI)
1x Focused Optics II (Tech Lab VII)
Combat Strength 17,400
Overall Range 0-3,000 m
Strengths Maximum damage from a ship that is free to repair
Weaknesses Quite easily kited, lower combat strength
Description Although weaker, this ship can technically beat its basic counterpart by returning to the fray instantly and initiating a second battle.
Notes None


General Purpose Genesis II
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Setup OFFENSE WeaponSlot.png
2x HEX Missile II (Arms Lab VI, Tier 2.0)
DEFENSE ArmorSlot.png
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters III (Tech Lab VI)
1x AM Warheads I (Tech Lab VI)
Combat Strength 11,400
Overall Range 0-4,250 m
Strengths Longer range, free to repair
Weaknesses Lower combat strength
Description A cheap, versatile ship that excels at farming.
Notes None


Improved Builds[edit | edit source]

Skirmish Genesis II
[[File:|256px]]
Setup OFFENSE WeaponSlot.png
2x Disruptor Ray IV (Arms Lab IV, Tier 2.0)
DEFENSE ArmorSlot.png
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters III (Tech Lab VI)
1x Focused Optics II (Tech Lab VII)
Combat Strength 17,400
Overall Range 0-3,000 m
Strengths Maximum damage from a ship that is free to repair
Weaknesses Quite easily kited, lower combat strength
Description Although weaker, this ship can technically beat its basic counterpart by returning to the fray instantly and initiating a second battle.
Notes None


General Purpose Genesis II
[[File:|256px]]
Setup OFFENSE WeaponSlot.png
2x HEX Missile II (Arms Lab VI, Tier 2.0)
DEFENSE ArmorSlot.png
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters III (Tech Lab VI)
1x AM Warheads I (Tech Lab VI)
Combat Strength 11,400
Overall Range 0-4,250 m
Strengths Longer range, free to repair
Weaknesses Lower combat strength
Description A cheap, versatile ship that can be used to farm level 20-23 fleets.
Notes None


Advanced Builds[edit | edit source]

General Purpose Genesis III
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Setup OFFENSE WeaponSlot.png
2x Polaron Ray III (Arms Lab IX, Tier 3.0)
DEFENSE ArmorSlot.png
1x Spectral Shield II (Tech Lab III)
OTHERS SpecialSlot.png
1x Rear Thrusters IV (Tech Lab VIII)
1x Focused Optics III (Tech Lab IX)
Combat Strength 10,800
Overall Range 0-4,250 m
Strengths Long range with perfect accuracy
Weaknesses Poor combat strength
Description An instant repair ship that can fire back from long range with deadly accuracy.
Notes Mk II allows for Focused Optics V to achieve a whopping 4,750 m range.


Special Builds[edit | edit source]

Cargo Genesis
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Setup OFFENSE WeaponSlot.png
None
DEFENSE ArmorSlot.png
None
OTHERS SpecialSlot.png
Basic Cargo*
Combat Strength 0
Overall Range 0 m
Strengths Stealing and collecting resources at no cost
Weaknesses Unable to fight
Description The earliest cargo ship you can build, makes a decent cargo fleet even at Tier 5.
Notes Use the highest-level Basic Cargo possible