|Fusion Torpedo||Fusion Torpedo Turret|
|“||The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||300 t||450 t||675 t||1,015 t||1,525 t|
|AoE Radius||500 m|
|Firing Cycle||C: 0.0 / F: 0.6 / R: 5.0 / N: 2|
|Hull XP||147 XP||169 XP||194 XP||223 XP||257 XP|
|Prerequisites||Previous level of Fusion Torpedo,|
Same level of HEX Missile
|Arms Lab Required||VI||VII||VIII||IX||X|
|Time||4h 21m||19h 28m||2d 18h 48m||5d 9h 43m||6d 15h 09m|
|Module XP||623 XP||815 XP||1,058 XP||1,395 XP||1,830 XP|
|Time||14m 30s||49m 00s||2h 34m 00s||4h 54m 30s||6h 05m 30s|
General[edit | edit source]
The Fusion Torpedo is the most basic Torpedo weapon, designed to bombard enemies from afar.
It fires two slow-moving torpedos with a small spread, dealing extensive splash damage.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Their large AoE causes devastating damage to opponents that are clustered together, especially when combined with AM Warheads. Sweep Launchers enable this weapon to almost guarantee a hit by covering a large area at once.
Disadvantages[edit | edit source]
Fusion Torpedoes are extremely heavy for their firepower, severely limiting their effectiveness on many low-end ships.
Fusion Torpedoes are very slow as well, allowing most hulls to dodge them without much effort. The torpedoes also have a difficult time catching up to fleeing enemies.
Fusion Torpedoes have a large minimum range, rendering ships equipped with this weapon helpless in close combat.
Trivia[edit | edit source]
- The Fusion Torpedo was previously called the Plasma Torpedo.
- Early in closed beta, due to complaints about this weapon being overpowered, its range and DPS were reduced while the tonnage increased; spread was also added. The severity of the change caused a backlash, but it was never reverted.
Gallery[edit | edit source]
Battleships using their double-sided firing arc to double the Fusion Torpedo's DPS.