We are currently performing an upgrade to our software. This upgrade will bring MediaWiki from version 1.31 to 1.33. While the upgrade is being performed on your wiki it will be in read-only mode. For more information check here.
|“||Fusion Thrusters are designed especially for blockade running. They combine the advantages of rear and rotation thrusters.||”|
|— In-Game Description|
Stats[edit | edit source]
|Speed||+40 m/s||+60 m/s||+80 m/s|
|Turning||+4.0 deg/s||+6.0 deg/s||+8.0 deg/s|
|Hull XP||126 XP||167 XP||205 XP|
|Farming Tier||VEGA Tier II/III||VEGA Tier III/IV||VEGA Tier IV/V|
|Tech Lab Required||VI||VIII||X|
|Time||17m 30s||43m 00s||1h 28m|
General[edit | edit source]
|“||Use Fusion thrusters to combine the benefits of Rear and Rotation Thrusters.||”|
|— Event Store|
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Fusion Thrusters are incredibly useful on most ships, especially battleships, destroyers and carriers because they lack turning speed and require forward speed to catch up to or run away from enemy fleets.
Disadvantages[edit | edit source]
Fusion Thrusters decrease strafe speed, although the penalty is the exact same as Rear Thrusters III-V. They are unsuitable for long-range frigates because they rely on their strafing ability to kite enemies.
The decreased strafe speed also damages your ability to dodge incoming projectiles, making them unpopular on sniper fleets. In addition, shield-switching becomes more difficult because you would have to turn away from the enemy in order to cycle your ships.
Gallery[edit | edit source]