Fusion Thrusters

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Fusion Thrusters are designed especially for blockade running. They combine the advantages of rear and rotation thrusters.
  — In-Game Description 

Stats[edit | edit source]

Fusion Thrusters I
FusionThrusters1.png
II
FusionThrusters2.png
III
FusionThrusters3.png
SPECIFICATIONS Notepad.png
Ship Mass 6% 8% 10%
Speed +40 m/s +60 m/s +80 m/s
Turning +4.0 deg/s +6.0 deg/s +8.0 deg/s
Strafe -20% -26% -33%
Hull XP 126 XP 167 XP 205 XP
BLUEPRINT CompleteBlueprint.png
Farming Tier VEGA Tier II/III VEGA Tier III/IV VEGA Tier IV/V
Pieces 4 5 6
Tech Lab Required VI VIII X
EQUIP ModuleRefit.png
Time Time.png 17m 30s 43m 00s 1h 28m
Helium-3 Helium3.png 224,928 636,591 1,319,992
Antimatter Antimatter.png 24,992 112,340 329,998


General[edit | edit source]


Use Fusion thrusters to combine the benefits of Rear and Rotation Thrusters.
  — Event Store 


Fusion Thrusters are a combination of Rear Thrusters and Rotation Thrusters, improving the forward and turning speeds of your ships.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Fusion Thrusters are incredibly useful on most ships, especially battleships, destroyers and carriers because they lack turning speed and require forward speed to catch up to or run away from enemy fleets.

Equipping this thruster on frigates, cruisers and cutters allows them to quickly switch between running and attacking, giving opponents a nasty surprise.

Disadvantages[edit | edit source]

Fusion Thrusters decrease strafe speed, although the penalty is the exact same as Rear Thrusters III-V. They are unsuitable for long-range frigates because they rely on their strafing ability to kite enemies.

The decreased strafe speed also damages your ability to dodge incoming projectiles, making them unpopular on sniper fleets. In addition, shield-switching becomes more difficult because you would have to turn away from the enemy in order to cycle your ships.

Gallery[edit | edit source]