|“||The Flux Coil combines advanced tech from Altairian Driver specials. A devious piece of tech that increases the distance and speed of Driver Projectiles whilst increasing shield bypass.||”|
|— In-Game Description|
Stats[edit | edit source]
|Range||-420 m||-550 m||-670 m|
|Projectile Range||+1,500 m||+2,200 m||+3,000 m|
|Weapon Speed||+1,250 m/s||+1,550 m/s||+1,900 m/s|
|Hull XP||8,087 XP||10,671 XP||13,137 XP|
|Applies to||Void, Driver|
|Tech Lab Required||XII|
|Time||3h 36m||8h 24m||14h 24m|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
The Flux Coil combines the benefits of Phased Solenoid and Ballistic Sabot, granting additional projectile speed and Shield Bypass to driver weapons. It also grants additional projectile range, allowing Driver projectiles to fly further.
Disadvantages[edit | edit source]
The Flux Coil however still penalizes the firing range of the ship it is equipped on, resulting in the ship having less overall maximum range, and thus making it harder for it to snipe potential threats without getting in enemy weapon range. That alone is enough to make most players choose Void Phasing Magnets instead.
It is also restricted to Marauder Hulls only.
Gallery[edit | edit source]