Statistics (also known as "stats") determine the properties of each piece of technology in the game. The vast majority of stats are listed in the stat block of the corresponding technology, but some are hidden and are only publicly documented on this wiki. Use the find function of your Internet browser to skip to specific entries in the table of contents.
List of Statistics[ | ]
Data Page | Name | Image | Description |
---|---|---|---|
Ablative Alien Recovery | Alien Recovery | Restore %s ablative health after dealing enough Alien Damage | |
Ablative Armor Defense | Ablative Defense | Intercept %s of incoming damage | |
Ablative Armor Health | Ablative Health | Can take %s damage before being depleted | |
Ablative Armor Slots | Ablative Slots | Can equip %s ablative armor pieces | |
Ablative Blight Recovery | Blight Recovery | Restore %s ablative health after dealing enough Blight Damage | |
Ablative Damage Threshold | Damage Threshold | Restore ablative health for every %s damage dealt | |
Ablative Energy Recovery | Energy Recovery | Restore %s ablative health after dealing enough Energy Damage | |
Ablative Explosive Recovery | Explosive Recovery | Restore %s ablative health after dealing enough Explosive Damage | |
Ablative Kinetic Recovery | Kinetic Recovery | Restore %s ablative health after dealing enough Kinetic Damage | |
Ablative Plasma Recovery | Plasma Recovery | Restore %s ablative health after dealing enough Plasma Damage | |
Ablative Recovery | Recovery | Restore %s ablative health after dealing enough damage | |
Ablative Void Recovery | Void Recovery | Restore %s ablative health after dealing enough Void Damage | |
Acceleration | Acceleration | Accelerate at %s in combat | |
Alien Damage | Alien Damage | Deal %s Alien Damage | |
Alien Damage Per Interval | Alien Damage Per Interval | Deal %s Alien Damage per interval | |
Alien DPS | Alien DPS | Deal an average of %s Alien Damage per second | |
Alien Nebula Resistance | Alien Nebula Resist | Take %s less damage from Alien Nebula | |
Alien Resistance | Alien Resist | Take %s less Alien Damage | |
Altairian Damage | Altairian Damage | Deal %s damage to ships of the Altairian faction | |
Antimatter Production | Antimatter Production | Produce Antimatter at a rate of %s | |
AoE Radius | AoE Radius | Projectiles explode and deal 100%% of their normal damage to enemies within %s | |
Armor Health | Armor Health | Contributes %s Health | |
Armor Slots | Armor Slots | Can equip %s armor pieces | |
Battlecruiser Damage | Battlecruiser Damage | Deal %s damage to ships of the Battlecruiser class | |
Battleship Damage | Battleship Damage | Deal %s damage to ships of the Battleship class | |
Blight Damage | Blight Damage | Deal %s Blight Damage | |
Blight Damage Per Interval | Blight Damage Per Interval | Deal %s Blight Damage per interval | |
Blight DPS | Blight DPS | Deal an average of %s Blight Damage per second | |
Blight Nebula Resistance | Blight Nebula Resist | Take %s less damage from Blight Nebula | |
Blight Resistance | Blight Resist | Take %s less Blight Damage | |
Blood Amber Production | Blood Amber Production | Produce Blood Amber at a rate of %s | |
Bonus Antimatter | Bonus Antimatter | The fleet obtains %s more Antimatter | |
Bonus Helium-3 | Bonus Helium-3 | The fleet obtains %s more Helium-3 | |
Bonus Mineral Ore | Bonus Mineral Ore | The fleet obtains %s more Mineral Ore | |
Build Antimatter | Antimatter | Take %s Antimatter to build | |
Build Helium-3 | Helium-3 | Take %s Helium-3 to build | |
Build Mineral Ore | Mineral Ore | Take %s Mineral Ore to build | |
Build Time | Time | Take %s to build | |
Bursts Per Cycle | Bursts Per Cycle | Fire %s bursts before cooling down | |
Cargo Capacity | Cargo | Can normally hold %s of resources | |
Carrier Damage | Carrier Damage | Deal %s damage to ships of the Carrier class | |
Chain Amount | Chain | Can bounce across up to %s different enemies | |
Chain Damage Modifier | Damage Modifier | Damage is multiplied by %s after each bounce | |
Chain Projectile Range | Projectile Range | Bounced projectiles can travel up to %s | |
Chain Radius | Chain Radius | Can bounce across enemies up to %s apart | |
Charge Time | Charge Time | Take %s to charge up before firing | |
Coin Production | Coin Production | Produce Coins at a rate of %s | |
Collateral Damage | Collateral | Deal %s damage to each adjacent module upon destruction | |
Cooldown Time | Cooldown Time | Take %s to cool down before restarting the cycle | |
Corvette Damage | Corvette Damage | Deal %s damage to ships of the Corvette class | |
Counter Chain | Counter Chain | Incoming projectiles have their Chain Amount reduced by an additional %s | |
Counter Pierce | Counter Pierce | Incoming projectiles have their Piercing Amount reduced by an additional %s | |
Counter Ricochet | Counter Ricochet | Incoming projectiles have their Ricochet Amount reduced by an additional %s | |
Craft Antimatter | Antimatter | Take %s Antimatter to craft | |
Craft Helium-3 | Helium-3 | Take %s Helium-3 to craft | |
Craft Mineral Ore | Mineral Ore | Take %s Mineral Ore to craft | |
Craft Time | Time | Take %s to craft | |
Cruiser Damage | Cruiser Damage | Deal %s damage to ships of the Cruiser class | |
Cutter Damage | Cutter Damage | Deal %s damage to ships of the Cutter class | |
Damage | Damage | Deal %s damage | |
Damage Per Interval | Damage Per Interval | Deal %s damage per interval | |
Debuffer Damage | Debuffer Damage | Deal %s damage to ships with the Debuffer role. | |
Destroyer Damage | Destroyer Damage | Deal %s damage to ships of the Destroyer class | |
Devour Recovery | Devour Recovery | Restore %s of ablative health when an enemy ship or module is destroyed within maximum range | |
DoT Damage Threshold | Damage Threshold | Apply DoT Stacks on an enemy for every %s damage dealt to it | |
DoT Duration | Duration | DoT Stacks last for %s | |
DoT Interval | Interval | DoT Stacks tick once every %s | |
DoT Stacks | DoT Stacks | The enemy receives %s DoT Stacks after taking enough damage | |
DPS | DPS | Deal an average of %s damage per second | |
Dreadnought Damage | Dreadnought Damage | Deal %s damage to ships of the Dreadnought class | |
Enemy Shield Defense | Enemy Shield Defense | Treats enemy shield defense as modified by %s | |
Energy Damage | Energy Damage | Deal %s Energy Damage | |
Energy Damage Per Interval | Energy Damage Per Interval | Deal %s Energy Damage per interval | |
Energy DPS | Energy DPS | Deal an average of %s Energy Damage per second | |
Energy Nebula Resistance | Energy Nebula Resist | Take %s less damage from Energy Nebula | |
Energy Resistance | Energy Resist | Take %s less Energy Damage | |
Escort Limit | Escort Limit | Supports at most %s escorts | |
Escort Maximum Level | Escort Max. Level | Supports escorts that are at most level %s | |
Escort Minimum Level | Escort Min. Level | Supports escorts that are at least level %s | |
Explosive Damage | Explosive Damage | Deal %s Explosive Damage | |
Explosive Damage Per Interval | Explosive Damage Per Interval | Deal %s Explosive Damage per interval | |
Explosive DPS | Explosive DPS | Deal an average of %s Explosive Damage per second | |
Explosive Nebula Resistance | Explosive Nebula Resist | Take %s less damage from Explosive Nebula | |
Explosive Resistance | Explosive Resist | Take %s less Explosive Damage | |
Fighter Damage | Fighter Damage | Deal %s damage to ships with the Fighter role. | |
Firing Time | Firing Time | Take %s to open fire before cooling down | |
Flagship Damage | Flagship Damage | Deal %s damage to ships of the Flagship class | |
Fleet Resurgence | Fleet Resurgence | Add %s points towards the fleet's Fleet Resurgence | |
Fleet XP | Fleet XP | Contribute %s to the fleet | |
Frigate Damage | Frigate Damage | Deal %s damage to ships of the Frigate class | |
Guided Flight Time | Guided Flight Time | Tracks target for %s after being fired | |
Hangar Slots | Hangar Slots | Can equip %s hangar weapons | |
Harmonic Agility | Harmonic Agility | Add %s points towards the fleet's Harmonic Agility | |
Harmonic Shield | Harmonic Shield | Add %s points towards the fleet's Harmonic Shield | |
Harmonic Siege | Harmonic Siege | Add %s points towards the fleet's Harmonic Siege | |
Harmonic Warfare | Harmonic Warfare | Add %s points towards the fleet's Harmonic Warfare | |
Health | Health | Can take %s damage before being destroyed | |
Health Damage | Health Damage | Deal %s damage to health | |
Helium-3 Production | Helium-3 Production | Produce Helium-3 at a rate of %s | |
Kinetic Damage | Kinetic Damage | Deal %s Kinetic Damage | |
Kinetic Damage Per Interval | Kinetic Damage Per Interval | Deal %s Kinetic Damage per interval | |
Kinetic DPS | Kinetic DPS | Deal an average of %s Kinetic Damage per second | |
Kinetic Nebula Resistance | Kinetic Nebula Resist | Take %s less damage from Kinetic Nebula | |
Kinetic Resistance | Kinetic Resist | Take %s less Kinetic Damage | |
Liberatus Damage | Liberatus Damage | Deal %s damage to ships of the Liberatus faction | |
Liberatus Resistance | Liberatus Resist | Take %s damage from ships of the Liberatus faction | |
Local Jump Cooldown | Jump Cooldown | Take %s to prepare for the next local jump | |
Local Jump Maximum Range | Max. Range | Local jump distance can be at most %s | |
Local Jump Minimum Range | Min. Range | Local jump distance must be at least %s | |
Local Jump Warmup | Jump Warmup | Take %s to execute a local jump | |
Mass | Mass | Takes up %s of mass | |
Maximum Mass | Maximum Mass | Can hold up to %s of mass including itself | |
Maximum Range | Max. Range | Can fire at enemies at most %s away | |
Maximum Ricochet Angle | Max. Ricochet Angle | Can bounce across enemies in a %s arc centered at the heading of the projectile upon hitting an enemy | |
Maximum Scramble Range | Max. Scramble | Can lock onto enemies at most %s away | |
Maximum Targets | Max. Targets | Automatically assigns weapons against up to %s different enemies at once (focus-fire is still possible via manual targeting). | |
Mineral Ore Production | Mineral Ore Production | Produce Mineral Ore at a rate of %s | |
Minimum Range | Min. Range | Can fire at enemies as close as %s away | |
Minimum Scramble Range | Min. Scramble | Can lock onto enemies as close as %s away | |
Module Damage | Module Damage | Deal %s damage to modules | |
Module Mass | Module Mass | Takes up %s of the total mass of the module, excluding itself and other equipment that have this statistic | |
Oligarch Damage | Oligarch Damage | Deal %s damage to ships of the Oligarch faction | |
Operation Slots | Operation Slots | Can equip %s operation items | |
Outpost XP | Outpost XP | Contribute %s to the outpost | |
Overcharge Amount | Overcharge Amount | Modify DPS by %s after a certain delay | |
Overcharge Delay | Overcharge Delay | Increase DPS by a certain amount after each interval of %s | |
Overcharge Duration | Overcharge Duration | Overcharge lasts for %s | |
Overcharge Maximum | Overcharge Max | DPS can be modified up to %s | |
Pharmakon Damage | Pharmakon Damage | Deal %s damage to ships of the Pharmakon faction | |
Phase Screen Charge | Phase Charge | Charge %s until full, then enter Phase State | |
Phase Screen Drain | Phase Drain | Drain %s until empty, then exit Phase State | |
Phase Threshold | Phase Threshold | Phase State can only be maintained while Screen Energy is at least %s | |
Piercing Amount | Piercing | Can hit up to %s enemies in a line | |
Plasma Damage | Plasma Damage | Deal %s Plasma Damage | |
Plasma Damage Per Interval | Plasma Damage Per Interval | Deal %s Plasma Damage per interval | |
Plasma DPS | Plasma DPS | Deal an average of %s Plasma Damage per second | |
Plasma Nebula Resistance | Plasma Nebula Resist | Take %s less damage from Plasma Nebula | |
Plasma Resistance | Plasma Resist | Take %s less Plasma Damage | |
Power | Power | Special stat which correlates positively with damage output. The value %s is input into the relevant function to calculate the actual damage dealt. | |
Primary Antimatter Storage | Antimatter Storage | Can store %s of Antimatter which contributes to your resource bar | |
Primary Blood Amber Storage | Blood Amber Storage | Can store %s which contributes to your resource bar | |
Primary Helium-3 Storage | Helium-3 Storage | Can store %s of Helium-3 which contributes to your resource bar | |
Primary Mineral Ore Storage | Mineral Ore Storage | Can store %s of Mineral Ore which contributes to your resource bar | |
Prime Shift Charge (Attack) | Attack Charge Rate | Charge %s after dealing health damage | |
Prime Shift Charge (Defense) | Defense Charge Rate | Charge %s after taking health damage | |
Prime Shift Charge Duration | Charge Duration | Charge for %s after the condition is met | |
Prime Shift Drain | Drain Rate | Drain %s when not in active combat | |
Prime Shift Drain Delay | Drain Delay | Start draining after %s of not charging | |
Prime Shift Threshold | Prime Shift Threshold | Prime Shift is maintained while the meter is above %s full | |
Projectile Range | Projectile Range | Can travel up to %s | |
Projectile Range Percent | Projectile Range | Can travel up to %s | |
Ranger Damage | Ranger Damage | Deal %s damage to ships with the Ranger role. | |
Rear Speed | Rear Speed | Travel up to %s backwards in combat | |
Repair Antimatter | Antimatter | Take %s Antimatter to fully repair when destroyed | |
Repair Helium-3 | Helium-3 | Take %s Helium-3 to fully repair when destroyed | |
Repair Mineral Ore | Mineral Ore | Take %s Mineral Ore to fully repair when destroyed | |
Repair Time | Time | Take %s to fully repair when destroyed | |
Research Antimatter | Antimatter | Take %s Antimatter to research | |
Research Helium-3 | Helium-3 | Take %s Helium-3 to research | |
Research Mineral Ore | Mineral Ore | Take %s Mineral Ore to research | |
Research Time | Time | Take %s to research | |
Resistance Slots | Resistance Slots | Can equip %s resistors | |
Resurgence | Resurgence | Recover %s of damage taken upon PvP fleet victory | |
Ricochet Amount | Ricochet | Can bounce across up to %s enemies | |
Ricochet Damage Modifier | Damage Modifier | Damage is multiplied by %s after each bounce | |
Ricochet Detection Range | Detection Range | Can bounce across enemies up to %s apart | |
Ricochet Per Target | Ricochet Per Target | Can hit the same enemy up to %s times | |
Ricochet Projectile Range | Projectile Range | Bounced projectiles can travel up to %s | |
Screen Defense | Screen Defense | Intercept %s of incoming damage | |
Screen Energy | Screen Energy | Can take %s damage before being depleted | |
Screen Slots | Screen Slots | Can equip %s screens | |
Secondary Antimatter Storage | Antimatter Storage | Can store %s of Antimatter which does not contribute to your resource bar | |
Secondary Blood Amber Storage | Blood Amber Storage | Can store %s which does not contribute to your resource bar | |
Secondary Coin Storage | Coin Storage | Can store %s which does not contribute to your resource bar | |
Secondary Helium-3 Storage | Helium-3 Storage | Can store %s of Helium-3 which does not contribute to your resource bar | |
Secondary Mineral Ore Storage | Mineral Ore Storage | Can store %s of Mineral Ore which does not contribute to your resource bar | |
Sector Jump Cooldown | Jump Cooldown | Take %s to prepare for the next sector jump | |
Sector Jump Maximum Range | Sector Range | Can jump across at most %s sectors | |
Sector Jump Warmup | Jump Warmup | Take %s to execute a sector jump | |
Sector Speed | Sector Speed | Travel %s on the sector map | |
Shield Damage | Shield Damage | Deal %s damage to shields | |
Shield Defense | Shield Defense | Intercept %s of incoming damage | |
Shield Energy | Shield Energy | Can take %s damage before being depleted | |
Shield Recharge | Recharge | Regenerate %s until damage is taken | |
Shield Recharge Delay | Recharge Delay | Start recharging %s after damage is taken | |
Shield Slots | Shield Slots | Can equip %s shields | |
Ship Damage | Ship Damage | Deal %s damage to ships | |
Ship Mass | Ship Mass | Takes up %s of the total mass of the ship, excluding itself and other equipment that have this statistic | |
Ship Size | Ship Size | Occupy a circle of radius %s | |
Ship Speed | Speed | Travel up to %s forwards in combat | |
Shots Per Burst | Shots Per Burst | Shoots %s projectiles for each burst | |
Skin Slots | Skin Slots | Can equip %s skins | |
Spawner Slots | Spawner Slots | Can equip %s spawners | |
Special Slots | Special Slots | Can equip %s specials | |
Specialist Damage | Specialist Damage | Deal %s damage to ships of the Specialist class | |
Spectre Resistance | Spectre Resist | Take %s damage from ships of the Spectre faction | |
Spread Arc | Spread | Projectiles can be inaccurate within an arc of %s | |
Squadron Damage | Squadron Damage | Deal %s damage to squadrons | |
Squadron Flight Time | Flight Time | Squadrons can leave their base for %s before being recalled | |
Squadron Speed | Speed | Squadrons travel at %s | |
Stasis Resistance | Stasis Resist | Incoming stasis effects are %s less effective | |
Strafe Speed | Strafe | Travel up to %s sideways in combat | |
Titan Damage | Titan Damage | Deal %s damage to ships with the Titan role. | |
Trigger Slots | Trigger Slots | Can equip %s trigger items | |
Turning Speed | Turning | Rotate by %s in combat | |
Umbra Damage | Umbra Damage | Deal %s damage to ships of the Umbra faction | |
Unladen Mass | Unladen Mass | Takes up %s of mass without any equipment | |
Untyped Resistance | Untyped Resist | Take %s less Untyped Damage | |
Upgrade Antimatter | Antimatter | Take %s Antimatter to upgrade | |
Upgrade Helium-3 | Helium-3 | Take %s Helium-3 to upgrade | |
Upgrade Mineral Ore | Mineral Ore | Take %s Mineral Ore to upgrade | |
Upgrade Time | Time | Take %s to upgrade | |
Void Damage | Void Damage | Deal %s Void Damage | |
Void Damage Per Interval | Void Damage Per Interval | Deal %s Void Damage per interval | |
Void DPS | Void DPS | Deal an average of %s Void Damage per second | |
Void Nebula Resistance | Void Nebula Resist | Take %s less damage from Void Nebula | |
Void Resistance | Void Resist | Take %s less Void Damage | |
Wall Piercing Amount | Wall Piercing | Can hit up to %s walls in a line | |
Weapon Disruption Resistance | Disruption Resist | Incoming Weapon Disruption effects are %s less effective | |
Weapon Mass | Weapon Mass | Takes up %s of the total mass of all equipped weapons | |
Weapon Slots | Weapon Slots | Can equip %s weapons | |
Weapon Speed | Speed | Projectiles travel at %s | |
Winter Damage | Winter Damage | Deal %s damage to ships of the Winter faction |