Items define the contents of an inventory and may exist in various forms. Players have to unlock the ability to create most item instances via Research, collecting Blueprints, or unlocking Recipes. Many item instances are also directly obtainable from defeating NPC Targets or claiming prizes from various Events.
In general, the cost and power level of items also follow the above ordering, with those being obtainable from research being the cheapest but weakest, while those obtainable from recipes being extremely costly yet strongest.
Apart from unlocking the item, certain prerequisites also have to be fulfilled before a player can create instances of the item, most commonly having module(s) at a certain level.
Note that players need not have unlocked an item in order to use an existing instance. This means that pre-fitted or blank hulls are always able to be launched (notwithstanding Fleet Bay mass restrictions).
You may define a new item by creating a new page in the Item
namespace and including this template.
Types of Items[ | ]
Ship[ | ]
Ships are what make up a fleet, which can in turn roam the Galaxy Map.
Categorization[ | ]
Ships are categorized according to their tier, faction and class.
- Tier refers to the technological level of the ship: the greater the number, the more advanced it is. Tiers may be subdivided, in which case it is prefixed by either a number (meaning varying levels of advancement between subtiers) or a letter (meaning different branches of the same technological level).
- Faction refers to the canonical faction of origin of the ship. Many factions offer their ships unique abilities.
- Class determines the basic characteristics of the ship, which heavily influences its fighting style.
Creating Instances[ | ]
- If a player owns its blueprint and meets the prerequisites, they can construct the ship in the Ship Factory at the cost of Helium-3, Antimatter and/or Time.
- If a player owns its recipe and meets the prerequisite, they can craft the ship in the Workshop at the cost of Helium-3, Antimatter/or and Time, in addition to the required crafting materials.
Deleting Instances[ | ]
- Most ships can be scrapped in the Fleet Bay.
Module[ | ]
Modules are the large structures that appear in an outpost, with sizes ranging from 1x1 km to 2x2 km.
Categorization[ | ]
Modules are categorized according to their faction.
- Faction refers to the canonical faction of origin of the module. Many factions offer their modules unique abilities.
Creating Instances[ | ]
- If a player meets the prerequisites, they can build a module from the Build menu accessible from The Bridge at the cost of Mineral Ore, Antimatter and/or Time.
Deleting Instances[ | ]
- Most modules can be recycled in their Upgrade menu.
Equipment[ | ]
These items can be equipped to a ship or module. Equipment for modules are also known as "components".
Categorization[ | ]
Equipment are categorized according to their faction.
- Faction refers to the canonical faction of origin of the module. Items usually synergize best with ships or modules of their own faction.
Restrictions[ | ]
Equipment may be restricted according to tier, faction and class. Only ships or modules that are on the whitelist (if it exists) and not included in the blacklist (if it exists) of an item can be equipped with it.
Instance Types[ | ]
Equipment can exist in the form of Temporary Instance, Credits or Reusable Items.
- Temporary Instances are non-Reusable Items that have been equipped to a ship or module. They are destroyed once unequipped.
- Credits are single-use tokens that can be instantly equipped in the form of a Temporary Instance for free, costing the player zero resources and time. They can be equipped even if the player does not own the item's blueprint or does not meet its prerequisites. The Credit is consumed once the item is equipped. The cost-free nature of Credits is ignored when calculating the reduction in refit cost as a result of unequipping the generated Temporary Instance.
- Reusable Items are persistent instances which are transferred from the player's inventory to the ship or module when equipped, and vice versa when unequipped. They can only be equipped if the player meets the prerequisites, and cost Helium-3, Mineral Ore, Antimatter and/or Time to do so.
Note: Players can only store a maximum of 100 Credits for the same item. The same applies for Reusable Items, but the count also includes those that are already equipped. Items with the same name but different level are considered as distinct items.
Creating Instances[ | ]
- If a player owns its blueprint and meets the prerequisites, it can be directly equipped as an Temporary Instance at the cost of Helium-3, Mineral Ore, Antimatter and/or Time.
- If a player owns its recipe and meets the prerequisites, a Credit or Reusable Item may be crafted in the Workshop, which can in turn be equipped according to the previous section.
Note: When swapping equipment (defined as adding a piece of equipment which belongs to the same slot type as the unequipped), the Time cost of equipping the new one (and only the new one) is reduced by 80% of the old one, down to a minimum of zero.
Deleting Instances[ | ]
- Temporary Instances are destroyed when unequipped.
- Reusable Items in a player's inventory can be scrapped in the Workshop.
Note: Unequipping refunds 50% of the item's Helium-3, Mineral Ore and Antimatter cost when refitting a ship or module, down to at least zero per resource type, except in the case of "Free Refits" that occur when a ship or module is initially overmassed (a negative cost causes resources to be added to your storage).
Crafting Materials[ | ]
Crafting materials have the sole purpose of being used in recipes and are usually obtained from defeating NPC Targets rather than being created by the player. For information on how to obtain them, please visit this page.
Categorization[ | ]
There are many types of crafting materials.
- Patterns, Parts, Cores and Armaments are primarily used to craft Upgrade Credits, which upgrade a ship to the next level.
- Fragments and Elements are primarily used to craft or upgrade Credits and Reusable Items.
Creating Instances[ | ]
- If a player owns its recipe and meets the prerequisites, it can be crafted in the Workshop at the cost of Mineral Ore and/or Time.
Deleting Instances[ | ]
Not available.
Upgrade Credit[ | ]
Upgrade credits are used to convert a ship instance from the immediately previous level to the level specified by the upgrade credit. They are consumed after use.
Creating Instances[ | ]
- If a player owns its recipe and meets the prerequisites, it can be crafted in the Workshop at the cost of Mineral Ore and/or Time.
Deleting Instances[ | ]
Not available.
List of Items[ | ]
Data Page | Name | Image | Description |
---|---|---|---|
Blight Myr I (Ship) | Blight Myr I (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr II (Ship) | Blight Myr II (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr III (Ship) | Blight Myr III (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr IV (Ship) | Blight Myr IV (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Chase Phantom I (Ship) | Chase Phantom I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Chase Phantom II (Ship) | Chase Phantom II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Chase Phantom III (Ship) | Chase Phantom III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Chase Sentry I (Ship) | Chase Sentry I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Chase Sentry II (Ship) | Chase Sentry II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Chase Sentry III (Ship) | Chase Sentry III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Electro Coadjutant I (Ship) | Electro Coadjutant I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Electro Coadjutant II (Ship) | Electro Coadjutant II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Electro Coadjutant III (Ship) | Electro Coadjutant III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Halt Revenant I (Ship) | Halt Revenant I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Halt Revenant II (Ship) | Halt Revenant II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Halt Revenant III (Ship) | Halt Revenant III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Hush Revenant I (Ship) | Hush Revenant I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Hush Revenant II (Ship) | Hush Revenant II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Hush Revenant III (Ship) | Hush Revenant III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Kinetic Myr I (Ship) | Kinetic Myr I (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr II (Ship) | Kinetic Myr II (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr III (Ship) | Kinetic Myr III (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr IV (Ship) | Kinetic Myr IV (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Zealot I (Ship) | Kinetic Zealot I (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot II (Ship) | Kinetic Zealot II (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot III (Ship) | Kinetic Zealot III (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot IV (Ship) | Kinetic Zealot IV (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pathfinder Corvette | Pathfinder Corvette | The Pathfinder Corvette is a simple design, commonly used by new pilots. It has a wide field of fire. | |
Pike I (Ship) | Pike I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pike II (Ship) | Pike II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pike III (Ship) | Pike III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pyro Coadjutant I (Ship) | Pyro Coadjutant I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pyro Coadjutant II (Ship) | Pyro Coadjutant II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pyro Coadjutant III (Ship) | Pyro Coadjutant III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Pyro Myr I (Ship) | Pyro Myr I (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr II (Ship) | Pyro Myr II (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr III (Ship) | Pyro Myr III (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr IV (Ship) | Pyro Myr IV (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Zealot I (Ship) | Pyro Zealot I (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot II (Ship) | Pyro Zealot II (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot III (Ship) | Pyro Zealot III (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot IV (Ship) | Pyro Zealot IV (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Reaper Onslaught I (Ship) | Alien Reaper I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Reaper Onslaught II (Ship) | Alien Reaper II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Reaper Onslaught III (Ship) | Alien Reaper III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Reaper Onslaught IV (Ship) | Alien Reaper IV (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Reaper Onslaught V (Ship) | Alien Reaper V (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Phantom I (Ship) | Scope Phantom I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Phantom II (Ship) | Scope Phantom II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Phantom III (Ship) | Scope Phantom III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Sentry I (Ship) | Scope Sentry I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Sentry II (Ship) | Scope Sentry II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Scope Sentry III (Ship) | Scope Sentry III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Shelling Coadjutant I (Ship) | Shelling Coadjutant I (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Shelling Coadjutant II (Ship) | Shelling Coadjutant II (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Shelling Coadjutant III (Ship) | Shelling Coadjutant III (Ship) | Spawned ships can be ordered to attack enemy targets, or defend their parent ship. | |
Spectral Myr I (Ship) | Spectral Myr I (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr II (Ship) | Spectral Myr II (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr III (Ship) | Spectral Myr III (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr IV (Ship) | Spectral Myr IV (Ship) | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Zealot I (Ship) | Spectral Zealot I (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot II (Ship) | Spectral Zealot II (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot III (Ship) | Spectral Zealot III (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot IV (Ship) | Spectral Zealot IV (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot I (Ship) | Xeno Zealot I (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot II (Ship) | Xeno Zealot II (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot III (Ship) | Xeno Zealot III (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot IV (Ship) | Xeno Zealot IV (Ship) | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. |
Data Page | Name | Image | Description |
---|---|---|---|
Antimatter Silo I | Antimatter Silo I | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo II | Antimatter Silo II | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo III | Antimatter Silo III | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo IV | Antimatter Silo IV | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo IX | Antimatter Silo IX | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo V | Antimatter Silo V | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo VI | Antimatter Silo VI | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo VII | Antimatter Silo VII | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo VIII | Antimatter Silo VIII | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo X | Antimatter Silo X | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo XI | Antimatter Silo XI | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo XII | Antimatter Silo XII | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo XIII | Antimatter Silo XIII | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo XIV | Antimatter Silo XIV | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Antimatter Silo XV | Antimatter Silo XV | The Antimatter Silo allows the base to store larger quantities of Antimatter. | |
Arms Lab I | Arms Lab I | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab II | Arms Lab II | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab III | Arms Lab III | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab IV | Arms Lab IV | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab IX | Arms Lab IX | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab V | Arms Lab V | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab VI | Arms Lab VI | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab VII | Arms Lab VII | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab VIII | Arms Lab VIII | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab X | Arms Lab X | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab XI | Arms Lab XI | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Arms Lab XII | Arms Lab XII | Research new Energy, Kinetic and Explosive weapon technology at the Arms Lab. | |
Combat Module I | Combat Module I | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module II | Combat Module II | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module III | Combat Module III | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module IV | Combat Module IV | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module IX | Combat Module IX | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module V | Combat Module V | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module VI | Combat Module VI | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module VII | Combat Module VII | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module VIII | Combat Module VIII | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module X | Combat Module X | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module XI | Combat Module XI | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module XII | Combat Module XII | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module XIII | Combat Module XIII | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Combat Module XIV | Combat Module XIV | The Combat Module supports many components, and attaching a turret is the best way to protect a base. | |
Commerce Module I | Commerce Module I | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module II | Commerce Module II | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module III | Commerce Module III | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module IV | Commerce Module IV | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module IX | Commerce Module IX | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module V | Commerce Module V | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module VI | Commerce Module VI | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module VII | Commerce Module VII | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module VIII | Commerce Module VIII | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Commerce Module X | Commerce Module X | The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins. | |
Energy Terminus Mine I | Energy Terminus Mine I | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine II | Energy Terminus Mine II | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine III | Energy Terminus Mine III | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine IV | Energy Terminus Mine IV | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine IX | Energy Terminus Mine IX | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine V | Energy Terminus Mine V | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine VI | Energy Terminus Mine VI | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine VII | Energy Terminus Mine VII | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine VIII | Energy Terminus Mine VIII | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Energy Terminus Mine X | Energy Terminus Mine X | The Energy Terminus Mine deals Energy damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine I | Explosive Terminus Mine I | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine II | Explosive Terminus Mine II | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine III | Explosive Terminus Mine III | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine IV | Explosive Terminus Mine IV | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine IX | Explosive Terminus Mine IX | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine V | Explosive Terminus Mine V | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine VI | Explosive Terminus Mine VI | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine VII | Explosive Terminus Mine VII | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine VIII | Explosive Terminus Mine VIII | The Explosive Terminus Mine deals Explosive damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Explosive Terminus Mine X | Explosive Terminus Mine X | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Fleet Bay I | Fleet Bay I | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay II | Fleet Bay II | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay III | Fleet Bay III | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay IV | Fleet Bay IV | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay IX | Fleet Bay IX | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay V | Fleet Bay V | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay VI | Fleet Bay VI | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay VII | Fleet Bay VII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay VIII | Fleet Bay VIII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay X | Fleet Bay X | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XI | Fleet Bay XI | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XII | Fleet Bay XII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XIII | Fleet Bay XIII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XIV | Fleet Bay XIV | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XV | Fleet Bay XV | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XVI | Fleet Bay XVI | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XVII | Fleet Bay XVII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Fleet Bay XVIII | Fleet Bay XVIII | Active ships are maintained by the Fleet Bay, whether returning from a mission or preparing for launch. | |
Hangar Module I | Hangar Module I | The Hangar Module is an advanced means to protect a base. | |
Hangar Module II | Hangar Module II | The Hangar Module is an advanced means to protect a base. | |
Hangar Module III | Hangar Module III | The Hangar Module is an advanced means to protect a base. | |
Hangar Module IV | Hangar Module IV | The Hangar Module is an advanced means to protect a base. | |
Hangar Module IX | Hangar Module IX | The Hangar Module is an advanced means to protect a base. | |
Hangar Module V | Hangar Module V | The Hangar Module is an advanced means to protect a base. | |
Hangar Module VI | Hangar Module VI | The Hangar Module is an advanced means to protect a base. | |
Hangar Module VII | Hangar Module VII | The Hangar Module is an advanced means to protect a base. | |
Hangar Module VIII | Hangar Module VIII | The Hangar Module is an advanced means to protect a base. | |
Hangar Module X | Hangar Module X | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XI | Hangar Module XI | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XII | Hangar Module XII | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XIII | Hangar Module XIII | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XIV | Hangar Module XIV | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XV | Hangar Module XV | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XVI | Hangar Module XVI | The Hangar Module is an advanced means to protect a base. | |
Hangar Module XVII | Hangar Module XVII | The Hangar Module is an advanced means to protect a base. | |
Helium-3 Miner I | Helium-3 Miner I | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner II | Helium-3 Miner II | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner III | Helium-3 Miner III | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner IV | Helium-3 Miner IV | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner IX | Helium-3 Miner IX | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner V | Helium-3 Miner V | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner VI | Helium-3 Miner VI | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner VII | Helium-3 Miner VII | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner VIII | Helium-3 Miner VIII | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner X | Helium-3 Miner X | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner XI | Helium-3 Miner XI | Mines Helium-3 to build, repair and research ships. | |
Helium-3 Miner XII | Helium-3 Miner XII | Mines Helium-3 to build, repair and research ships. | |
Kinetic Terminus Mine I | Kinetic Terminus Mine I | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine II | Kinetic Terminus Mine II | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine III | Kinetic Terminus Mine III | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine IV | Kinetic Terminus Mine IV | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine IX | Kinetic Terminus Mine IX | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine V | Kinetic Terminus Mine V | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine VI | Kinetic Terminus Mine VI | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine VII | Kinetic Terminus Mine VII | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine VIII | Kinetic Terminus Mine VIII | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Kinetic Terminus Mine X | Kinetic Terminus Mine X | The Kinetic Terminus Mine deals Kinetic damage to ships that stray too close, easily blocking an enemy fleet's advance. | |
Mineral Ore Miner I | Mineral Ore Miner I | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner II | Mineral Ore Miner II | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner III | Mineral Ore Miner III | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner IV | Mineral Ore Miner IV | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner IX | Mineral Ore Miner IX | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner V | Mineral Ore Miner V | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner VI | Mineral Ore Miner VI | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner VII | Mineral Ore Miner VII | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner VIII | Mineral Ore Miner VIII | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner X | Mineral Ore Miner X | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner XI | Mineral Ore Miner XI | Mines asteroids to gather Mineral Ore for base building. | |
Mineral Ore Miner XII | Mineral Ore Miner XII | Mines asteroids to gather Mineral Ore for base building. | |
Ship Factory I | Ship Factory I | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory II | Ship Factory II | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory III | Ship Factory III | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory IV | Ship Factory IV | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory IX | Ship Factory IX | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory V | Ship Factory V | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory VI | Ship Factory VI | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory VII | Ship Factory VII | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory VIII | Ship Factory VIII | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory X | Ship Factory X | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory XI | Ship Factory XI | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory XII | Ship Factory XII | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory XIII | Ship Factory XIII | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Factory XIV | Ship Factory XIV | New ships are designed and constructed at the Ship Factory, making it a critical part of a base's operations. | |
Ship Lab I | Ship Lab I | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab II | Ship Lab II | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab III | Ship Lab III | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab IV | Ship Lab IV | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab IX | Ship Lab IX | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab V | Ship Lab V | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab VI | Ship Lab VI | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab VII | Ship Lab VII | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab VIII | Ship Lab VIII | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab X | Ship Lab X | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab XI | Ship Lab XI | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Ship Lab XII | Ship Lab XII | The Ship Lab is responsible for researching new ship hulls, as well as new types of armor. | |
Spawner Module I | Spawner Module I | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module II | Spawner Module II | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module III | Spawner Module III | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module IV | Spawner Module IV | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module IX | Spawner Module IX | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module V | Spawner Module V | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module VI | Spawner Module VI | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module VII | Spawner Module VII | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module VIII | Spawner Module VIII | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Spawner Module X | Spawner Module X | The Spawner Module is the defensive hub from which ships are spawned to defend the base. | |
Storage Module I | Storage Module I | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module II | Storage Module II | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module III | Storage Module III | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module IV | Storage Module IV | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module IX | Storage Module IX | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module V | Storage Module V | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module VI | Storage Module VI | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module VII | Storage Module VII | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module VIII | Storage Module VIII | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module X | Storage Module X | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module XI | Storage Module XI | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module XII | Storage Module XII | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module XIII | Storage Module XIII | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module XIV | Storage Module XIV | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Storage Module XV | Storage Module XV | The Storage Module allows the base to store larger quantities of Helium-3 and Mineral Ore. | |
Tech Lab I | Tech Lab I | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab II | Tech Lab II | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab III | Tech Lab III | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab IV | Tech Lab IV | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab IX | Tech Lab IX | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab V | Tech Lab V | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab VI | Tech Lab VI | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab VII | Tech Lab VII | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab VIII | Tech Lab VIII | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab X | Tech Lab X | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab XI | Tech Lab XI | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
Tech Lab XII | Tech Lab XII | Advanced module and ship upgrades, including shields, are researched at the Tech Lab. | |
The Bridge I | The Bridge I | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge II | The Bridge II | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge III | The Bridge III | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge IV | The Bridge IV | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge IX | The Bridge IX | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge V | The Bridge V | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge VI | The Bridge VI | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge VII | The Bridge VII | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge VIII | The Bridge VIII | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
The Bridge X | The Bridge X | All base operations are directed from The Bridge. Modules draw their power from The Bridge's reactor. | |
Workshop I | Workshop I | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop II | Workshop II | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop III | Workshop III | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop IV | Workshop IV | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop IX | Workshop IX | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop V | Workshop V | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop VI | Workshop VI | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop VII | Workshop VII | The Workshop allows you to craft otherwise difficult or impossible to obtain items. | |
Workshop VIII | Workshop VIII | The Workshop allows you to craft otherwise difficult or impossible to obtain items. |
Data Page | Name | Image | Description |
---|---|---|---|
Ablative Carapace I | Ablative Carapace I | The latest iteration of the Umbra's organic defenses further increases the ability to replenish itself by feeding off damage done to enemies. | |
Ablative Carapace II | Ablative Carapace II | The latest iteration of the Umbra's organic defenses further increases the ability to replenish itself by feeding off damage done to enemies. | |
Ablative Carapace III | Ablative Carapace III | The latest iteration of the Umbra's organic defenses further increases the ability to replenish itself by feeding off damage done to enemies. | |
Ablative Leech Armor I | Ablative Leech Armor I | Ablative Leech Armor is repurposed Umbra tech that can replenish its defenses by feeding off the damage done to enemy ships. | |
Ablative Leech Armor II | Ablative Leech Armor II | Ablative Leech Armor is repurposed Umbra tech that can replenish its defenses by feeding off the damage done to enemy ships. | |
Ablative Leech Armor III | Ablative Leech Armor III | Ablative Leech Armor is repurposed Umbra tech that can replenish its defenses by feeding off the damage done to enemy ships. | |
Ablative Tungsten Armor I | Ablative Tungsten Armor I | Ablative Tungsten Armor is a new defense designed for Umbra ships. Doing damage replenishes the protection provided by feeding off the damage done to ships. | |
Ablative Tungsten Armor II | Ablative Tungsten Armor II | Ablative Tungsten Armor is a new defense designed for Umbra ships. Doing damage replenishes the protection provided by feeding off the damage done to ships. | |
Ablative Tungsten Armor III | Ablative Tungsten Armor III | Ablative Tungsten Armor is a new defense designed for Umbra ships. Doing damage replenishes the protection provided by feeding off the damage done to ships. | |
Agility Field Compact Generator | Agility Field Compact Generator | A generator that creates the Agility Field to support friendly fleet ships during combat. | |
Agility Field Generator | Agility Field Generator | A generator that creates the Agility Field to support friendly fleet ships during combat. | |
Alien Dissipator | Alien Dissipator | The Alien Dissipator reduces damage from Alien Weapons. | |
Alien ECHO Resistor I | Alien ECHO Resistor I | The Alien ECHO Resistor is advanced technology combining standard resistor tech and counter Chain technology. | |
Alien Pierce Resistor I | Alien Pierce Resistor I | The Alien Pierce Resistor is advanced technology combining standard resistor tech and counter Pierce technology. | |
Alien Stasis Resistor I | Alien Stasis Resistor I | The Alien Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology. | |
Alien Weapon Disruption Resistor I | Alien Weapon Disruption Resistor I | The Alien Weapon Disruption Resistor is Umbra technology combining resistance to weapon disruption, and resistance to Alien. | |
AM Detonators I | AM Detonators I | Antimatter Detonators replace the conventional detonators used by Explosive weapons, increasing the explosive radius. | |
AM Detonators II | AM Detonators II | Antimatter Detonators replace the conventional detonators used by Explosive weapons, increasing the explosive radius. | |
AM Detonators III | AM Detonators III | Antimatter Detonators replace the conventional detonators used by Explosive weapons, increasing the explosive radius. | |
AM Detonators IV | AM Detonators IV | Antimatter Detonators replace the conventional detonators used by Explosive weapons, increasing the explosive radius. | |
AM Detonators V | AM Detonators V | Antimatter Detonators replace the conventional detonators used by Explosive weapons, increasing the explosive radius. | |
AM Warheads I | AM Warheads I | AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius. | |
AM Warheads II | AM Warheads II | AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius. | |
AM Warheads III | AM Warheads III | AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius. | |
AM Warheads IV | AM Warheads IV | AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius. | |
AM Warheads V | AM Warheads V | AM Warheads replace the conventional warheads used by Explosive weapons, increasing the detonation radius. | |
Anodized Resistor I | Anodized Resistor I | The Anodized Resistor increases hull resistance to Energy and Kinetic weapons. | |
Anodized Resistor II | Anodized Resistor II | The Anodized Resistor increases hull resistance to Energy and Kinetic weapons. | |
Anodized Resistor III | Anodized Resistor III | The Anodized Resistor increases hull resistance to Energy and Kinetic weapons. | |
Anthracite Munition I | Anthracite Munition I | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Explosive AoE. | |
Anthracite Munition II | Anthracite Munition II | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Explosive AoE. | |
Anthracite Munition III | Anthracite Munition III | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Explosive AoE. | |
Antimatter Scoop I | Antimatter Scoop I | The Antimatter Scoop is an experimental armor layer that can capture stray Antimatter particles that would otherwise be lost in combat. | |
Antimatter Scoop II | Antimatter Scoop II | The Antimatter Scoop is an experimental armor layer that can capture stray Antimatter particles that would otherwise be lost in combat. | |
Antimatter Scoop III | Antimatter Scoop III | The Antimatter Scoop is an experimental armor layer that can capture stray Antimatter particles that would otherwise be lost in combat. | |
AP Driver I | AP Driver I | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
AP Driver II | AP Driver II | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
AP Driver III | AP Driver III | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
AP Driver Turret I | AP Driver Turret I | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
AP Driver Turret II | AP Driver Turret II | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
AP Driver Turret III | AP Driver Turret III | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
Apex Impaler I | Apex Impaler I | A horrifying Driver attachment that pierces through targets and devastates base modules. | |
Apex Impaler II | Apex Impaler II | A horrifying Driver attachment that pierces through targets and devastates base modules. | |
Apex Impaler III | Apex Impaler III | A horrifying Driver attachment that pierces through targets and devastates base modules. | |
Arc Missile I | Arc Missile I | The Arc Missile is a strategic Explosive weapon that fires in formation. It's also optimized for combat against shielded enemies. | |
Arc Missile II | Arc Missile II | The Arc Missile is a strategic Explosive weapon that fires in formation. It's also optimized for combat against shielded enemies. | |
Arc Missile III | Arc Missile III | The Arc Missile is a strategic Explosive weapon that fires in formation. It's also optimized for combat against shielded enemies. | |
Arc Missile Turret I | Arc Missile Turret I | The Arc Missile Turret fires a heavy volley of Explosive charges in formation. It's optimized for combat against shielded enemies. | |
Arc Missile Turret II | Arc Missile Turret II | The Arc Missile Turret fires a heavy volley of Explosive charges in formation. It's optimized for combat against shielded enemies. | |
Arc Missile Turret III | Arc Missile Turret III | The Arc Missile Turret fires a heavy volley of Explosive charges in formation. It's optimized for combat against shielded enemies. | |
Archer Beam I | Archer Beam I | The Archer Beam is an extremely long range Energy weapon, providing destroyers with a valuable new tactical option. | |
Archer Beam II | Archer Beam II | The Archer Beam is an extremely long range Energy weapon, providing destroyers with a valuable new tactical option. | |
Archer Beam III | Archer Beam III | The Archer Beam is an extremely long range Energy weapon, providing destroyers with a valuable new tactical option. | |
Armored Hold I | Armored Hold I | The Armored Hold uses new engineering design principles to increase both the resource capacity and armor of a ship. | |
Armored Hold II | Armored Hold II | The Armored Hold uses new engineering design principles to increase both the resource capacity and armor of a ship. | |
Armored Hold III | Armored Hold III | The Armored Hold uses new engineering design principles to increase both the resource capacity and armor of a ship. | |
Armored Thrusters I | Armored Thrusters I | The Armored Thrusters are designed for closing quickly with the enemy. They combine the advantages of rear and rotation thrusters, and also increase armor. | |
Armored Thrusters II | Armored Thrusters II | The Armored Thrusters are designed for closing quickly with the enemy. They combine the advantages of rear and rotation thrusters, and also increase armor. | |
Armored Thrusters III | Armored Thrusters III | The Armored Thrusters are designed for closing quickly with the enemy. They combine the advantages of rear and rotation thrusters, and also increase armor. | |
Arrestor Beam I | Arrestor Beam I | The Arrestor Beam heavily disrupts the operation of enemy engines, though it only works in close quarters. | |
Arrestor Beam II | Arrestor Beam II | The Arrestor Beam heavily disrupts the operation of enemy engines, though it only works in close quarters. | |
Arrestor Beam III | Arrestor Beam III | The Arrestor Beam heavily disrupts the operation of enemy engines, though it only works in close quarters. | |
Arrestor Beam Turret I | Arrestor Beam Turret I | The Arrestor Beam Turret is a long range beam with the ability to dramatically slow an enemy ship's movement. | |
Arrestor Beam Turret II | Arrestor Beam Turret II | The Arrestor Beam Turret is a long range beam with the ability to dramatically slow an enemy ship's movement. | |
Arrestor Beam Turret III | Arrestor Beam Turret III | The Arrestor Beam Turret is a long range beam with the ability to dramatically slow an enemy ship's movement. | |
Astral Driver I | Astral Driver I | The Astral Driver fires a single high damage Kinetic projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Astral Driver II | Astral Driver II | The Astral Driver fires a single high damage Kinetic projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Astral Driver III | Astral Driver III | The Astral Driver fires a single high damage Kinetic projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Atomic Driver I | Atomic Driver I | The Atomic Driver fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver II | Atomic Driver II | The Atomic Driver fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver III | Atomic Driver III | The Atomic Driver fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver IV | Atomic Driver IV | The Atomic Driver fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver Turret I | Atomic Driver Turret I | The Atomic Driver Turret fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver Turret II | Atomic Driver Turret II | The Atomic Driver Turret fires a slow, large single payload with a large Kinetic AoE impact. | |
Atomic Driver Turret III | Atomic Driver Turret III | The Atomic Driver Turret fires a slow, large single payload with a large Kinetic AoE impact. | |
Atrophy Router I | Atrophy Router I | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Atrophy Router II | Atrophy Router II | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Atrophy Router III | Atrophy Router III | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Aurora Ray I | Aurora Ray I | The Aurora Ray is a tactical VSec weapon that fires pre-ionized energy blasts, perfect for shredding through shields. | |
Aurora Ray II | Aurora Ray II | The Aurora Ray is a tactical VSec weapon that fires pre-ionized energy blasts, perfect for shredding through shields. | |
Aurora Ray III | Aurora Ray III | The Aurora Ray is a tactical VSec weapon that fires pre-ionized energy blasts, perfect for shredding through shields. | |
Aurora Ray Turret I | Aurora Ray Turret I | The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields. | |
Aurora Ray Turret II | Aurora Ray Turret II | The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields. | |
Aurora Ray Turret III | Aurora Ray Turret III | The Aurora Ray Turret is a heavy weapon that fires shots of pre-ionized Energy, perfect for shredding through shields. | |
Azide Mine I | Azide Mine I | A deluge of high explosive mines are released into the combat area. Enemies hit by the payload have their propulsion systems disrupted and trigger additional mines to be spawned. | |
Azide Mine II | Azide Mine II | A deluge of high explosive mines are released into the combat area. Enemies hit by the payload have their propulsion systems disrupted and trigger additional mines to be spawned. | |
Azide Mine III | Azide Mine III | A deluge of high explosive mines are released into the combat area. Enemies hit by the payload have their propulsion systems disrupted and trigger additional mines to be spawned. | |
Ballistic Sabot I | Ballistic Sabot I | The Ballistic Sabot, allows a Driver projectile to travel further than before, unfortunately it also reduces maximum targeting range. | |
Ballistic Sabot II | Ballistic Sabot II | The Ballistic Sabot, allows a Driver projectile to travel further than before, unfortunately it also reduces maximum targeting range. | |
Ballistic Sabot III | Ballistic Sabot III | The Ballistic Sabot, allows a Driver projectile to travel further than before, unfortunately it also reduces maximum targeting range. | |
Basic Cargo I | Basic Cargo I | Basic Cargo allows a ship to carry more resources when deployed. | |
Basic Cargo II | Basic Cargo II | Basic Cargo allows a ship to carry more resources when deployed. | |
Basic Cargo III | Basic Cargo III | Basic Cargo allows a ship to carry more resources when deployed. | |
Basic Cargo IV | Basic Cargo IV | Basic Cargo allows a ship to carry more resources when deployed. | |
Basic Cargo V | Basic Cargo V | Basic Cargo allows a ship to carry more resources when deployed. | |
Bayonet Missile I | Bayonet Missile I | The Bayonet Missile is a unique Explosive weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Bayonet Missile II | Bayonet Missile II | The Bayonet Missile is a unique Explosive weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Bayonet Missile III | Bayonet Missile III | The Bayonet Missile is a unique Explosive weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Bayonet Missile Turret I | Bayonet Missile Turret I | The Bayonet Missile Turret is a unique Explosive turret weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Bayonet Missile Turret II | Bayonet Missile Turret II | The Bayonet Missile Turret is a unique Explosive turret weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Bayonet Missile Turret III | Bayonet Missile Turret III | The Bayonet Missile Turret is a unique Explosive turret weapon developed by the Iron Star Company. It is capable of penetrating multiple targets, causing explosions as it goes. | |
Beam Capacitor I | Beam Capacitor I | Pulsating direct current through the capacitor results in increased range and reduced charge time for Energy weapons. | |
Beam Capacitor II | Beam Capacitor II | Pulsating direct current through the capacitor results in increased range and reduced charge time for Energy weapons. | |
Beam Capacitor III | Beam Capacitor III | Pulsating direct current through the capacitor results in increased range and reduced charge time for Energy weapons. | |
Beam Overcharge Capacitor I | Beam Overcharge Capacitor I | Extends the overcharge ability of a beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Beam Overcharge Capacitor II | Beam Overcharge Capacitor II | Extends the overcharge ability of a beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Beam Overcharge Capacitor III | Beam Overcharge Capacitor III | Extends the overcharge ability of a beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Binary Thrusters I | Binary Thrusters I | Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Binary Thrusters II | Binary Thrusters II | Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Binary Thrusters III | Binary Thrusters III | Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Binary Torpedo I | Binary Torpedo I | The Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo II | Binary Torpedo II | The Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo III | Binary Torpedo III | The Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo IV | Binary Torpedo IV | The Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo Turret I | Binary Torpedo Turret I | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo Turret II | Binary Torpedo Turret II | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Binary Torpedo Turret III | Binary Torpedo Turret III | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Blast Shield I | Blast Shield I | The Blast Shield is a ship shield that takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Blast Shield II | Blast Shield II | The Blast Shield is a ship shield that takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Blast Shield III | Blast Shield III | The Blast Shield is a ship shield that takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Blaze Phantom I | Blaze Phantom I | The Blaze Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Phantom are especially adept at hunting down enemy Spawned Ships. | |
Blaze Phantom II | Blaze Phantom II | The Blaze Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Phantom are especially adept at hunting down enemy Spawned Ships. | |
Blaze Phantom III | Blaze Phantom III | The Blaze Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Phantom are especially adept at hunting down enemy Spawned Ships. | |
Blaze Sentry I | Blaze Sentry I | The Blaze Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Sentry are especially adept at hunting down enemy Spawned Ships. | |
Blaze Sentry II | Blaze Sentry II | The Blaze Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Sentry are especially adept at hunting down enemy Spawned Ships. | |
Blaze Sentry III | Blaze Sentry III | The Blaze Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Explosive damage to enemies. These Blaze Sentry are especially adept at hunting down enemy Spawned Ships. | |
Blight Ablative Carapace IV | Blight Ablative Carapace IV | The latest iteration of the Umbra's organic defenses further increases the ability to replenish itself by feeding off damage done to enemies. | |
Blight Ablative Tungsten Armor | Blight Ablative Tungsten Armor | Blight Ablative Tungsten Armor is an enhanced defense for Umbra ships. By using Blight it provides an increased recovery rate in addition to general damage dealt to enemy ships. | |
Blight Astral Driver IV | Blight Astral Driver IV | The Astral Driver fires a single high damage Blight projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Blight Atomic Driver I | Blight Atomic Driver I | The Blight Atomic Driver fires a slow, large single payload with a large Blight AoE impact. | |
Blight Atomic Driver II | Blight Atomic Driver II | File:AtomicDriver'2-BL.png | The Blight Atomic Driver fires a slow, large single payload with a large Blight AoE impact. |
Blight Atomic Driver III | Blight Atomic Driver III | The Blight Atomic Driver fires a slow, large single payload with a large Blight AoE impact. | |
Blight Atomic Driver IV | Blight Atomic Driver IV | The Blight Atomic Driver fires a slow, large single payload with a large Blight AoE impact. | |
Blight Atomic Driver Turret IV | Blight Atomic Driver Turret IV | The Atomic Driver Turret fires a slow, large single payload with a large Blight AoE impact. | |
Blight Binary Torpedo Turret IV | Blight Binary Torpedo Turret IV | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Blight Cascade Missile IV | Blight Cascade Missile IV | The Blight Cascade Missile fires a barrage of Blight Missiles creating large areas of damage in order to destroy groups of enemies. | |
Blight Cleave Missile IV | Blight Cleave Missile IV | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Blight AoE damage to multiple enemies in defensive formations. | |
Blight Cyclic Vulcan IV | Blight Cyclic Vulcan IV | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Blight damage with each burst. | |
Blight Dissipator | Blight Dissipator | The Blight Dissipator reduces damage from Blight Weapons. | |
Blight Dyad Beam IV | Blight Dyad Beam IV | File:DyadBeam4-BL.png | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Blight damage that locks onto enemy targets in range. |
Blight Field I | Blight Field I | Reinforced shields that defend against Blight based weapons. | |
Blight Field II | Blight Field II | Reinforced shields that defend against Blight based weapons. | |
Blight Field III | Blight Field III | Reinforced shields that defend against Blight based weapons. | |
Blight Hammer Missile I | Blight Hammer Missile I | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Blight Hammer Missile II | Blight Hammer Missile II | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Blight Hammer Missile III | Blight Hammer Missile III | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Blight Havoc Cannon I | Blight Havoc Cannon I | The Blight Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Blight Havoc Cannon II | Blight Havoc Cannon II | The Blight Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Blight Havoc Cannon III | Blight Havoc Cannon III | The Blight Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Blight Havoc Cannon IV | Blight Havoc Cannon IV | The Blight Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Blight Horde Cannon IV | Blight Horde Cannon IV | The Horde Cannon fires multiple eruptive slugs causing Blight damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Blight Mesh Screen IV | Blight Mesh Screen IV | The Mesh Screen provides hulls with their defenses and allows them to initiate their Phase State. | |
Blight Myr I | Blight Myr I | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr II | Blight Myr II | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr III | Blight Myr III | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight Myr IV | Blight Myr IV | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Blight NET Burst Torpedo Turret IV | Blight NET Burst Torpedo Turret IV | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
Blight Nova Cannon I | Blight Nova Cannon I | The Blight Nova Cannon is an upgraded design from the Nova Cannon. Offering a more powerful Blight power source, that explodes into a star formation on impact. | |
Blight Nova Cannon II | Blight Nova Cannon II | The Blight Nova Cannon is an upgraded design from the Nova Cannon. Offering a more powerful Blight power source, that explodes into a star formation on impact. | |
Blight Nova Cannon III | Blight Nova Cannon III | The Blight Nova Cannon is an upgraded design from the Nova Cannon. Offering a more powerful Blight power source, that explodes into a star formation on impact. | |
Blight Nova Driver IV | Blight Nova Driver IV | The Blight Nova Driver fires Blight Rounds that burst into a star formation on impact creating a large AoE | |
Blight Nova Missile I | Blight Nova Missile I | The Blight Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Blight damage. | |
Blight Nova Missile II | Blight Nova Missile II | The Blight Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Blight damage. | |
Blight Nova Missile III | Blight Nova Missile III | The Blight Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Blight damage. | |
Blight Nova Missile IV | Blight Nova Missile IV | The Blight Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Blight damage. | |
Blight Nova Missile Turret IV | Blight Nova Missile Turret IV | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Blight damage. | |
Blight Parasitic Armor IV | Blight Parasitic Armor IV | Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls. | |
Blight Paroxysm Cannon IV | Blight Paroxysm Cannon IV | The Paroxysm Cannon fires a violent burst of Blight projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Blight Screen I | Blight Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Blight Screen II | Blight Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Blight Screen III | Blight Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Blight Siphon Resistor I | Blight Siphon Resistor I | The Blight Siphon Resistor is advanced technology that provides resistance by increasing Phase Energy Consumption. | |
Blight Thonian Armor IV | Blight Thonian Armor IV | Umbra technology infuses Thonian Armor, with Element: Blight to provide enhanced resistances against Blight to take in to battle. | |
Blight Vertex Armor IV | Blight Vertex Armor IV | Vertex Armor is constructed from an intricate web of interlaced carbon threads that provides armor while enhancing screen energy. | |
Blight Volt Driver IV | Blight Volt Driver IV | File:VoltDriver4-BL.png | The Volt Driver dispenses high voltage, conductive copper Blight rounds that can leap between enemy targets causing damage to multiple groups of enemies. |
Blight Weapon Disruption Resistor I | Blight Weapon Disruption Resistor I | The Blight Weapon Disruption Resistor is Umbra technology combining resistance to weapon disruption, and resistance to Blight. | |
Blister Rounds I | Blister Rounds I | The Blister Rounds increase the hull damage of Explosive weapons by adding fragmentation ordnance to the warheads. | |
Blister Rounds II | Blister Rounds II | The Blister Rounds increase the hull damage of Explosive weapons by adding fragmentation ordnance to the warheads. | |
Blister Rounds III | Blister Rounds III | The Blister Rounds increase the hull damage of Explosive weapons by adding fragmentation ordnance to the warheads. | |
Blitz Thrusters I | Blitz Thrusters I | Blitz Thrusters use antimatter compression techniques to allow the Decimator Cutter to reach incredible speeds. Excess energy is diverted back into weapon systems to grant bonus damage. | |
Blitz Thrusters II | Blitz Thrusters II | Blitz Thrusters use antimatter compression techniques to allow the Decimator Cutter to reach incredible speeds. Excess energy is diverted back into weapon systems to grant bonus damage. | |
Blitz Thrusters III | Blitz Thrusters III | Blitz Thrusters use antimatter compression techniques to allow the Decimator Cutter to reach incredible speeds. Excess energy is diverted back into weapon systems to grant bonus damage. | |
Bluetail Drone I | Bluetail Drone I | The Bluetail Drone uses Kinetic weapons to snipe at targets from long range. They're known amongst pilots to be particularly difficult to take out due to their innate ability to keep their distance. | |
Bluetail Drone II | Bluetail Drone II | The Bluetail Drone uses Kinetic weapons to snipe at targets from long range. They're known amongst pilots to be particularly difficult to take out due to their innate ability to keep their distance. | |
Bluetail Drone III | Bluetail Drone III | The Bluetail Drone uses Kinetic weapons to snipe at targets from long range. They're known amongst pilots to be particularly difficult to take out due to their innate ability to keep their distance. | |
Bluetail Wing I | Bluetail Wing I | The Bluetail Drone converted for base use. | |
Bluetail Wing II | Bluetail Wing II | The Bluetail Drone converted for base use. | |
Bluetail Wing III | Bluetail Wing III | The Bluetail Drone converted for base use. | |
Bombardment Torpedo I | Bombardment Torpedo I | The Bombardment Torpedo hits from midrange at a speed unmatched by most Torpedos. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Bombardment Torpedo II | Bombardment Torpedo II | The Bombardment Torpedo hits from midrange at a speed unmatched by most Torpedos. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Bombardment Torpedo Turret I | Bombardment Torpedo Turret I | The Bombardment Torpedo Turret hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Bombardment Torpedo Turret II | Bombardment Torpedo Turret II | The Bombardment Torpedo Turret hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Bomber Squadron I | Bomber Squadron I | The Bomber Squadron is outfitted with high-power Explosive weapons for maximum damage against armored foes. Squadrons are only usable with carriers. | |
Bomber Squadron II | Bomber Squadron II | The Bomber Squadron is outfitted with high-power Explosive weapons for maximum damage against armored foes. Squadrons are only usable with carriers. | |
Bomber Squadron III | Bomber Squadron III | The Bomber Squadron is outfitted with high-power Explosive weapons for maximum damage against armored foes. Squadrons are only usable with carriers. | |
Bomber Wing I | Bomber Wing I | The Bomber Wing is launched from the Fleet Bay. It is outfitted with high-power Explosive weapons for maximum damage. | |
Bomber Wing II | Bomber Wing II | The Bomber Wing is launched from the Fleet Bay. It is outfitted with high-power Explosive weapons for maximum damage. | |
Bomber Wing III | Bomber Wing III | The Bomber Wing is launched from the Fleet Bay. It is outfitted with high-power Explosive weapons for maximum damage. | |
Boosted AP Driver Turret I | Boosted AP Driver Turret I | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
Boosted AP Driver Turret II | Boosted AP Driver Turret II | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
Boosted AP Driver Turret III | Boosted AP Driver Turret III | The AP Driver Turret (Armor Piercing) wouldn't be possible without improvements in structural engineering. Each shot can punch though many ships. | |
Boosted Gladius Driver I | Boosted Gladius Driver I | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Boosted Gladius Driver II | Boosted Gladius Driver II | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Boosted Gladius Driver III | Boosted Gladius Driver III | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Boosted Pulse Ray I | Boosted Pulse Ray I | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Boosted Pulse Ray II | Boosted Pulse Ray II | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Boosted Pulse Ray III | Boosted Pulse Ray III | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Borophene Armor I | Borophene Armor I | Second Generation Spectre Armor created to give Spectre hulls increased health while boosting shield energy, all in a lighter package than previous Spectre Armors. | |
Borophene Armor II | Borophene Armor II | Second Generation Spectre Armor created to give Spectre hulls increased health while boosting shield energy, all in a lighter package than previous Spectre Armors. | |
Borophene Armor III | Borophene Armor III | Second Generation Spectre Armor created to give Spectre hulls increased health while boosting shield energy, all in a lighter package than previous Spectre Armors. | |
Borophene Plates I | Borophene Plates I | Upgraded Base Plates based on the Spectre Borophene Armor. | |
Borophene Plates II | Borophene Plates II | Upgraded Base Plates based on the Spectre Borophene Armor. | |
Borophene Plates III | Borophene Plates III | Upgraded Base Plates based on the Spectre Borophene Armor. | |
Breach Cannon I | Breach Cannon I | The Breach Cannon is a fast firing, Energy based weapon designed to excel at dealing consistent medium range damage. Spectre R&D recommends it in combat scenarios where dealing consistent damage against small groups of enemies is key. | |
Breach Cannon II | Breach Cannon II | The Breach Cannon is a fast firing, Energy based weapon designed to excel at dealing consistent medium range damage. Spectre R&D recommends it in combat scenarios where dealing consistent damage against small groups of enemies is key. | |
Breach Cannon III | Breach Cannon III | The Breach Cannon is a fast firing, Energy based weapon designed to excel at dealing consistent medium range damage. Spectre R&D recommends it in combat scenarios where dealing consistent damage against small groups of enemies is key. | |
Brimstone Torpedo I | Brimstone Torpedo I | The Brimstone Torpedo is an Explosive weapon specializing in area denial. THe torpedo explodes into dangerous fragments when it detonates. | |
Brimstone Torpedo II | Brimstone Torpedo II | The Brimstone Torpedo is an Explosive weapon specializing in area denial. THe torpedo explodes into dangerous fragments when it detonates. | |
Brimstone Torpedo III | Brimstone Torpedo III | The Brimstone Torpedo is an Explosive weapon specializing in area denial. THe torpedo explodes into dangerous fragments when it detonates. | |
Brimstone Torpedo Turret I | Brimstone Torpedo Turret I | The Brimstone Torpedo Turret is an Explosive turret specializing in area denial. The torpedo explodes into heavy fragments when it detonates. | |
Brimstone Torpedo Turret II | Brimstone Torpedo Turret II | The Brimstone Torpedo Turret is an Explosive turret specializing in area denial. The torpedo explodes into heavy fragments when it detonates. | |
Brimstone Torpedo Turret III | Brimstone Torpedo Turret III | The Brimstone Torpedo Turret is an Explosive turret specializing in area denial. The torpedo explodes into heavy fragments when it detonates. | |
Brutal ECHO Ray I | Brutal ECHO Ray I | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
Brutal ECHO Ray II | Brutal ECHO Ray II | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
Brutal ECHO Ray III | Brutal ECHO Ray III | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
Brutal Gatling Ray Turret I | Brutal Gatling Ray Turret I | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Brutal Gatling Ray Turret II | Brutal Gatling Ray Turret II | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Brutal Gatling Ray Turret III | Brutal Gatling Ray Turret III | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Brutal Hydra Missile I | Brutal Hydra Missile I | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Brutal Hydra Missile II | Brutal Hydra Missile II | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Brutal Hydra Missile III | Brutal Hydra Missile III | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Burst Ray I | Burst Ray I | The Burst Ray is optimized for close-range encounters. It fires a deadly burst of rays in a wide arc, earning it the nickname "Energy Shotgun". | |
Burst Ray II | Burst Ray II | The Burst Ray is optimized for close-range encounters. It fires a deadly burst of rays in a wide arc, earning it the nickname "Energy Shotgun". | |
Burst Ray III | Burst Ray III | The Burst Ray is optimized for close-range encounters. It fires a deadly burst of rays in a wide arc, earning it the nickname "Energy Shotgun". | |
Burst Ray Turret I | Burst Ray Turret I | The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun". | |
Burst Ray Turret II | Burst Ray Turret II | The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun". | |
Burst Ray Turret III | Burst Ray Turret III | The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun". | |
Caetra Shield I | Caetra Shield I | The Caetra Shield was developed by Spectre R&D for a more flexible defensive option for Spectre hulls by providing resistances against three damage types. | |
Caetra Shield II | Caetra Shield II | The Caetra Shield was developed by Spectre R&D for a more flexible defensive option for Spectre hulls by providing resistances against three damage types. | |
Caetra Shield III | Caetra Shield III | The Caetra Shield was developed by Spectre R&D for a more flexible defensive option for Spectre hulls by providing resistances against three damage types. | |
Caliber Driver I | Caliber Driver I | The Caliber Driver is a hard hitting long range projectile weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver in scenarios where dealing with fewer highly defended and armored enemies. | |
Caliber Driver II | Caliber Driver II | The Caliber Driver is a hard hitting long range projectile weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver in scenarios where dealing with fewer highly defended and armored enemies. | |
Caliber Driver III | Caliber Driver III | The Caliber Driver is a hard hitting long range projectile weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver in scenarios where dealing with fewer highly defended and armored enemies. | |
Caliber Driver Turret I | Caliber Driver Turret I | The Caliber Driver Turret is a hard hitting long range projectile base weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver Turret for defending against armored enemies. | |
Caliber Driver Turret II | Caliber Driver Turret II | The Caliber Driver Turret is a hard hitting long range projectile base weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver Turret for defending against armored enemies. | |
Caliber Driver Turret III | Caliber Driver Turret III | The Caliber Driver Turret is a hard hitting long range projectile base weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver Turret for defending against armored enemies. | |
Capacitive Plates I | Capacitive Plates I | Capacitive Plates use highly charged capacitors to neutralize incoming damage to modules. They're extremely effective for their mass. | |
Capacitive Plates II | Capacitive Plates II | Capacitive Plates use highly charged capacitors to neutralize incoming damage to modules. They're extremely effective for their mass. | |
Capacitive Plates III | Capacitive Plates III | Capacitive Plates use highly charged capacitors to neutralize incoming damage to modules. They're extremely effective for their mass. | |
Carbyne Armor I | Carbyne Armor I | Ship armor originally obtained from the Black Market and modified to fit Spectre Hulls. This armor set proves useful when going up against other Spectre hulls. | |
Carbyne Armor II | Carbyne Armor II | Ship armor originally obtained from the Black Market and modified to fit Spectre Hulls. This armor set proves useful when going up against other Spectre hulls. | |
Carbyne Armor III | Carbyne Armor III | Ship armor originally obtained from the Black Market and modified to fit Spectre Hulls. This armor set proves useful when going up against other Spectre hulls. | |
Cascade Missile I | Cascade Missile I | The Cascade Missile fires a barrage of Explosive Missiles creating large areas of damage in order to destroy groups of enemies. | |
Cascade Missile II | Cascade Missile II | The Cascade Missile fires a barrage of Explosive Missiles creating large areas of damage in order to destroy groups of enemies. | |
Cascade Missile III | Cascade Missile III | The Cascade Missile fires a barrage of Explosive Missiles creating large areas of damage in order to destroy groups of enemies. | |
Celestial Optics I | Celestial Optics I | High powered optics developed in order to alter the performance of Energy Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Celestial Optics II | Celestial Optics II | High powered optics developed in order to alter the performance of Energy Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Celestial Optics III | Celestial Optics III | High powered optics developed in order to alter the performance of Energy Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Charger Swarm I | Charger Swarm I | The Charger Swarm is a fast, moderately powerful squadron for medium range encounters, built from the remains of defeated aliens. | |
Charger Swarm II | Charger Swarm II | The Charger Swarm is a fast, moderately powerful squadron for medium range encounters, built from the remains of defeated aliens. | |
Charger Swarm III | Charger Swarm III | The Charger Swarm is a fast, moderately powerful squadron for medium range encounters, built from the remains of defeated aliens. | |
Charger Wing I | Charger Wing I | The Charger Swarm converted for base use. | |
Charger Wing II | Charger Wing II | The Charger Swarm converted for base use. | |
Charger Wing III | Charger Wing III | The Charger Swarm converted for base use. | |
Chase Phantom I | Chase Phantom I | The Chase Phantom is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Chase Phantom II | Chase Phantom II | The Chase Phantom is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Chase Phantom III | Chase Phantom III | The Chase Phantom is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Chase Sentry I | Chase Sentry I | The Chase Sentry is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Chase Sentry II | Chase Sentry II | The Chase Sentry is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Chase Sentry III | Chase Sentry III | The Chase Sentry is warped into combat and deals Energy damage to enemies that increases the longer it fires. | |
Circuit Shield I | Circuit Shield I | An unknown Marauder clan patched together this rudimentary device to protect themselves against Void damage, a common damage type used at the outskirts of the galaxy during tribal infighting. | |
Circuit Shield II | Circuit Shield II | An unknown Marauder clan patched together this rudimentary device to protect themselves against Void damage, a common damage type used at the outskirts of the galaxy during tribal infighting. | |
Circuit Shield III | Circuit Shield III | An unknown Marauder clan patched together this rudimentary device to protect themselves against Void damage, a common damage type used at the outskirts of the galaxy during tribal infighting. | |
Cleave Missile I | Cleave Missile I | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Kinetic AoE damage to multiple enemies in defensive formations. | |
Cleave Missile II | Cleave Missile II | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Kinetic AoE damage to multiple enemies in defensive formations. | |
Cleave Missile III | Cleave Missile III | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Kinetic AoE damage to multiple enemies in defensive formations. | |
Cluster Missile I | Cluster Missile I | The Cluster Missile is a medium range Explosive weapon used by the Xeno Division that is designed to strip and shread opponents' armor. | |
Cluster Missile II | Cluster Missile II | The Cluster Missile is a medium range Explosive weapon used by the Xeno Division that is designed to strip and shread opponents' armor. | |
Cluster Missile III | Cluster Missile III | The Cluster Missile is a medium range Explosive weapon used by the Xeno Division that is designed to strip and shread opponents' armor. | |
Cluster Missile Turret I | Cluster Missile Turret I | The Cluster Missile Turret utilizes Xeno Division technology that fires a flurry of missiles. | |
Cluster Missile Turret II | Cluster Missile Turret II | The Cluster Missile Turret utilizes Xeno Division technology that fires a flurry of missiles. | |
Cluster Missile Turret III | Cluster Missile Turret III | The Cluster Missile Turret utilizes Xeno Division technology that fires a flurry of missiles. | |
Coil Driver Turret I | Coil Driver Turret I | The Coil Driver Turret is a powerful Kinetic weapon that uses magnetic coils to fire projectiles with impressive range. | |
Coil Driver Turret II | Coil Driver Turret II | The Coil Driver Turret is a powerful Kinetic weapon that uses magnetic coils to fire projectiles with impressive range. | |
Coil Driver Turret III | Coil Driver Turret III | The Coil Driver Turret is a powerful Kinetic weapon that uses magnetic coils to fire projectiles with impressive range. | |
Coil Driver Turret IV | Coil Driver Turret IV | The Coil Driver Turret is a powerful Kinetic weapon that uses magnetic coils to fire projectiles with impressive range. | |
Coil Driver Turret V | Coil Driver Turret V | The Coil Driver Turret is a powerful Kinetic weapon that uses magnetic coils to fire projectiles with impressive range. | |
Compressed Rounds I | Compressed Rounds I | The Compressed Rounds was made to boost health damage and projectile speed of Kinetic weapons. Use this special when dealing with high health enemies to burst them down more quickly. | |
Compressed Rounds II | Compressed Rounds II | The Compressed Rounds was made to boost health damage and projectile speed of Kinetic weapons. Use this special when dealing with high health enemies to burst them down more quickly. | |
Compressed Rounds III | Compressed Rounds III | The Compressed Rounds was made to boost health damage and projectile speed of Kinetic weapons. Use this special when dealing with high health enemies to burst them down more quickly. | |
Creeper Torpedo I | Creeper Torpedo I | The Creeper Torpedo is a powerful ship Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Creeper Torpedo II | Creeper Torpedo II | The Creeper Torpedo is a powerful ship Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Creeper Torpedo III | Creeper Torpedo III | The Creeper Torpedo is a powerful ship Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Creeper Torpedo Turret I | Creeper Torpedo Turret I | The Creeper Torpedo Turret is a powerful base Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Creeper Torpedo Turret II | Creeper Torpedo Turret II | The Creeper Torpedo Turret is a powerful base Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Creeper Torpedo Turret III | Creeper Torpedo Turret III | The Creeper Torpedo Turret is a powerful base Explosive weapon that deploys slow moving torpedos with a proximity-triggered detonation. | |
Cyclic Vulcan I | Cyclic Vulcan I | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Kinetic damage with each burst. | |
Cyclic Vulcan II | Cyclic Vulcan II | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Kinetic damage with each burst. | |
Cyclic Vulcan III | Cyclic Vulcan III | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Kinetic damage with each burst. | |
Cyclotron Beam I | Cyclotron Beam I | The Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Energy damage dealt to locked on targets. | |
Cyclotron Beam II | Cyclotron Beam II | The Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Energy damage dealt to locked on targets. | |
Dart Squadron I | Dart Squadron I | The Dart Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a longer range than other second generation Spectre squadrons, these are best used against slower, long range enemies. | |
Dart Squadron II | Dart Squadron II | The Dart Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a longer range than other second generation Spectre squadrons, these are best used against slower, long range enemies. | |
Dart Squadron III | Dart Squadron III | The Dart Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a longer range than other second generation Spectre squadrons, these are best used against slower, long range enemies. | |
Decay Revenant I | Decay Revenant I | When triggered Decay Revenant warps in a single Revenant specializing in Plasma damage and applying DoT stacks to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Decay Revenant II | Decay Revenant II | When triggered Decay Revenant warps in a single Revenant specializing in Plasma damage and applying DoT stacks to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Decay Revenant III | Decay Revenant III | When triggered Decay Revenant warps in a single Revenant specializing in Plasma damage and applying DoT stacks to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Deflector Armor I | Deflector Armor I | The Deflector Armor is a reusable panel with built-in resistance to Kinetic weapons. It can deflect kinetic projectiles. | |
Deflector Armor II | Deflector Armor II | The Deflector Armor is a reusable panel with built-in resistance to Kinetic weapons. It can deflect kinetic projectiles. | |
Deflector Armor III | Deflector Armor III | The Deflector Armor is a reusable panel with built-in resistance to Kinetic weapons. It can deflect kinetic projectiles. | |
Deflector Barricade Shield I | Deflector Barricade Shield I | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Deflector Barricade Shield II | Deflector Barricade Shield II | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Deflector Barricade Shield III | Deflector Barricade Shield III | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Deflector Field I | Deflector Field I | The Deflector Field is primarily designed to deflect shots from Kinetic weapons. | |
Deflector Field II | Deflector Field II | The Deflector Field is primarily designed to deflect shots from Kinetic weapons. | |
Deflector Field III | Deflector Field III | The Deflector Field is primarily designed to deflect shots from Kinetic weapons. | |
Deflector Field IV | Deflector Field IV | The Deflector Field is primarily designed to deflect shots from Kinetic weapons. | |
Deflector Field V | Deflector Field V | The Deflector Field is primarily designed to deflect shots from Kinetic weapons. | |
Deflector Nano Shield I | Deflector Nano Shield I | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Deflector Nano Shield II | Deflector Nano Shield II | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Deflector Nano Shield III | Deflector Nano Shield III | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Deflector Node Armor IV | Deflector Node Armor IV | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Deflector Resonant Armor III | Deflector Resonant Armor III | Kinetic resistant Altairian armor with shield energy enhancement. | |
Deflector Screen I | Deflector Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Deflector Screen II | Deflector Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Deflector Screen III | Deflector Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Deflector Shell I | Deflector Shell I | Reinforced shields that defend against Kinetic based weapons, but are weak to other sources of damage. | |
Deflector Shell II | Deflector Shell II | Reinforced shields that defend against Kinetic based weapons, but are weak to other sources of damage. | |
Deflector Shell III | Deflector Shell III | Reinforced shields that defend against Kinetic based weapons, but are weak to other sources of damage. | |
Deflector Shield I | Deflector Shield I | Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons. | |
Deflector Shield II | Deflector Shield II | Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons. | |
Deflector Shield III | Deflector Shield III | Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons. | |
Deflector Shield IV | Deflector Shield IV | Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons. | |
Deflector Shield V | Deflector Shield V | Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons. | |
Deflector Thonian Armor IV | Deflector Thonian Armor IV | Umbra technology infuses Thonian Armor, with Element: Gravimetrics to provide enhanced resistances against Kinetic to take in to battle. | |
Diffuser Shield I | Diffuser Shield I | The Diffuser Shield is a ship shield that takes reduced damage from Energy weapons and recharges to full strength over time. | |
Diffuser Shield II | Diffuser Shield II | The Diffuser Shield is a ship shield that takes reduced damage from Energy weapons and recharges to full strength over time. | |
Diffuser Shield III | Diffuser Shield III | The Diffuser Shield is a ship shield that takes reduced damage from Energy weapons and recharges to full strength over time. | |
Disintegrator Cannon I | Disintegrator Cannon I | Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat. | |
Disintegrator Cannon II | Disintegrator Cannon II | Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat. | |
Disintegrator Cannon III | Disintegrator Cannon III | Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat. | |
Disintegrator Cannon Turret I | Disintegrator Cannon Turret I | The Disintegrator Cannon Turret uses Xeno Division technology, to bring you a destructive energy cannon. | |
Disintegrator Cannon Turret II | Disintegrator Cannon Turret II | The Disintegrator Cannon Turret uses Xeno Division technology, to bring you a destructive energy cannon. | |
Disintegrator Cannon Turret III | Disintegrator Cannon Turret III | The Disintegrator Cannon Turret uses Xeno Division technology, to bring you a destructive energy cannon. | |
Disruptor Ray I | Disruptor Ray I | The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range. | |
Disruptor Ray II | Disruptor Ray II | The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range. | |
Disruptor Ray III | Disruptor Ray III | The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range. | |
Disruptor Ray IV | Disruptor Ray IV | The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range. | |
Disruptor Ray V | Disruptor Ray V | The Disruptor Ray is a more sophisticated Energy weapon than the Pulse Ray. It has significantly higher power, but shorter range. | |
Dyad Beam I | Dyad Beam I | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Energy damage that locks onto enemy targets in range. | |
Dyad Beam II | Dyad Beam II | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Energy damage that locks onto enemy targets in range. | |
Dyad Beam III | Dyad Beam III | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Energy damage that locks onto enemy targets in range. | |
ECHO Ray I | ECHO Ray I | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
ECHO Ray II | ECHO Ray II | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
ECHO Ray III | ECHO Ray III | The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
ECHO Ray Turret I | ECHO Ray Turret I | The ECHO Ray Turret (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
ECHO Ray Turret II | ECHO Ray Turret II | The ECHO Ray Turret (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
ECHO Ray Turret III | ECHO Ray Turret III | The ECHO Ray Turret (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets. | |
Eclipse Driver I | Eclipse Driver I | Unlike previous Driver weapons, the Eclipse Driver fires a stream of individual particles at a rapid pace, increasing a hull's ability to retarget as necessary. | |
Eclipse Driver II | Eclipse Driver II | Unlike previous Driver weapons, the Eclipse Driver fires a stream of individual particles at a rapid pace, increasing a hull's ability to retarget as necessary. | |
Eclipse Driver Turret I | Eclipse Driver Turret I | Unlike previous Driver weapons, the Eclipse Driver Turret fires a stream of individual particles at a rapid pace, increasing the ability to retarget as necessary. | |
Eclipse Driver Turret II | Eclipse Driver Turret II | Unlike previous Driver weapons, the Eclipse Driver Turret fires a stream of individual particles at a rapid pace, increasing the ability to retarget as necessary. | |
Electric Rails I | Electric Rails I | The Electric Rails boost the effectiveness of Kinetic weapons by delivering a powerful electric charge that disrupts enemy thrusters. | |
Electric Rails II | Electric Rails II | The Electric Rails boost the effectiveness of Kinetic weapons by delivering a powerful electric charge that disrupts enemy thrusters. | |
Electric Rails III | Electric Rails III | The Electric Rails boost the effectiveness of Kinetic weapons by delivering a powerful electric charge that disrupts enemy thrusters. | |
Electro Coadjutant III | Electro Coadjutant III | The Electro Coadjutant is called into combat armed with an unstable Energy payload. Upon its destruction, it explodes, dealing heavy damage to enemies close by. | |
Electron Squadron I | Electron Squadron I | The Electron Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a faster scramble speed than other second generation Spectre squadrons, these are best used against faster, short range enemies. | |
Electron Squadron II | Electron Squadron II | The Electron Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a faster scramble speed than other second generation Spectre squadrons, these are best used against faster, short range enemies. | |
Electron Squadron III | Electron Squadron III | The Electron Squadron was developed specifically for use with second generation Spectre Carriers. Featuring a faster scramble speed than other second generation Spectre squadrons, these are best used against faster, short range enemies. | |
Elite Squadrons I | Elite Squadrons I | Elite Squadrons are made of high quality parts and maintained by expert ground crews. They improve upon the statistics of regular squadrons. | |
Elite Squadrons II | Elite Squadrons II | Elite Squadrons are made of high quality parts and maintained by expert ground crews. They improve upon the statistics of regular squadrons. | |
Elite Squadrons III | Elite Squadrons III | Elite Squadrons are made of high quality parts and maintained by expert ground crews. They improve upon the statistics of regular squadrons. | |
Empyreal Burst I | Empyreal Burst I | The Empyreal Burst creates a wave of Explosive energy, damaging and applying DOT stacks to any enemies caught in the blast area. | |
Empyreal Burst II | Empyreal Burst II | The Empyreal Burst creates a wave of Explosive energy, damaging and applying DOT stacks to any enemies caught in the blast area. | |
Empyreal Burst III | Empyreal Burst III | The Empyreal Burst creates a wave of Explosive energy, damaging and applying DOT stacks to any enemies caught in the blast area. | |
EN Ablative Tungsten Armor | EN Ablative Tungsten Armor | EN Ablative Tungsten Armor is an enhanced defense for Umbra ships. By using Energy it provides an increased recovery rate in addition to general damage dealt to enemy ships. | |
EN Heavy Talonite Armor I | EN Heavy Talonite Armor I | EN Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Energy attacks. | |
EN Heavy Talonite Armor II | EN Heavy Talonite Armor II | EN Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Energy attacks. | |
EN Heavy Talonite Plates I | EN Heavy Talonite Plates I | EN Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Energy attacks. | |
EN Heavy Talonite Plates II | EN Heavy Talonite Plates II | EN Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Energy attacks. | |
EN Tungsten Armor | EN Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
EN Tungsten Plates | EN Tungsten Plates | EN Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Energy weapons. | |
ENAL Heavy Talonite Armor I | ENAL Heavy Talonite Armor I | ENAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Energy and Alien attacks. | |
ENAL Heavy Talonite Armor II | ENAL Heavy Talonite Armor II | ENAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Energy and Alien attacks. | |
ENAL Heavy Talonite Plates I | ENAL Heavy Talonite Plates I | ENAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Energy attacks. | |
ENAL Heavy Talonite Plates II | ENAL Heavy Talonite Plates II | ENAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Energy attacks. | |
ENAL Tungsten Armor | ENAL Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
ENAL Tungsten Plates | ENAL Tungsten Plates | ENAL Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Energy and Alien weapons. | |
Energy Dissipator | Energy Dissipator | The Energy Dissipator reduces damage from Energy Weapons. | |
Energy ECHO Resistor I | Energy ECHO Resistor I | The Energy ECHO Resistor is advanced technology combining standard resistor tech and counter Chain technology. | |
Energy Pierce Resistor I | Energy Pierce Resistor I | The Energy Pierce Resistor is advanced technology combining standard resistor tech and counter Pierce technology. | |
Energy Resistor I | Energy Resistor I | The Energy Resistor increases hull resistance to Energy weapons by absorbing excess energy. | |
Energy Resistor II | Energy Resistor II | The Energy Resistor increases hull resistance to Energy weapons by absorbing excess energy. | |
Energy Resistor III | Energy Resistor III | The Energy Resistor increases hull resistance to Energy weapons by absorbing excess energy. | |
Energy Siphon Resistor I | Energy Siphon Resistor I | The Energy Siphon Resistor is advanced technology that provides resistance by increasing Phase Energy Consumption. | |
Energy Stasis Resistor I | Energy Stasis Resistor I | The Energy Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology. | |
Energy Weapon Disruption Resistor I | Energy Weapon Disruption Resistor I | The Energy Weapon Disruption Resistor is Umbra technology combining resistance to weapon disruption, and resistance to Energy. | |
Enguard Overdrive Generator | Enguard Overdrive Generator | The Enguard Overdrive Generator boosts defenses for the carrier, and lends defensive and offensive strength for its fleet to rally to its protection. | |
Epsilon ECHO Cannon I | Epsilon ECHO Cannon I | The Epsilon ECHO Cannon utilizes enhanced Energy charges to maintain its chaining impact and have an increased chaining range. | |
Epsilon ECHO Cannon II | Epsilon ECHO Cannon II | The Epsilon ECHO Cannon utilizes enhanced Energy charges to maintain its chaining impact and have an increased chaining range. | |
Epsilon ECHO Cannon Turret I | Epsilon ECHO Cannon Turret I | The Epsilon ECHO Cannon Turret utilizes enhanced Energy charges to maintain its chaining impact and have an increased chaining range. | |
Epsilon ECHO Cannon Turret II | Epsilon ECHO Cannon Turret II | The Epsilon ECHO Cannon Turret utilizes enhanced Energy charges to maintain its chaining impact and have an increased chaining range. | |
EX Ablative Tungsten Armor | EX Ablative Tungsten Armor | EX Ablative Tungsten Armor is an enhanced defense for Umbra ships. By using Explosive it provides an increased recovery rate in addition to general damage dealt to enemy ships. | |
EX Heavy Talonite Armor I | EX Heavy Talonite Armor I | EX Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Explosive attacks. | |
EX Heavy Talonite Armor II | EX Heavy Talonite Armor II | EX Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Explosive attacks. | |
EX Heavy Talonite Plates I | EX Heavy Talonite Plates I | EX Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Explosive attacks. | |
EX Heavy Talonite Plates II | EX Heavy Talonite Plates II | EX Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Explosive attacks. | |
EX Tungsten Armor | EX Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
EX Tungsten Plates | EX Tungsten Plates | EX Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Explosive weapons. | |
EXAL Heavy Talonite Armor I | EXAL Heavy Talonite Armor I | EXAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Explosive and Alien attacks. | |
EXAL Heavy Talonite Armor II | EXAL Heavy Talonite Armor II | EXAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Explosive and Alien attacks. | |
EXAL Heavy Talonite Plates I | EXAL Heavy Talonite Plates I | EXAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Explosive attacks. | |
EXAL Heavy Talonite Plates II | EXAL Heavy Talonite Plates II | EXAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Explosive attacks. | |
EXAL Tungsten Armor | EXAL Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
EXAL Tungsten Plates | EXAL Tungsten Plates | EXAL Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Explosive and Alien weapons. | |
Exophase Field I | Exophase Field I | The Exophase Field is a shield for modules that provides equal protection against Energy, Kinetic, Explosive, and Alien weapon types. | |
Exophase Field II | Exophase Field II | The Exophase Field is a shield for modules that provides equal protection against Energy, Kinetic, Explosive, and Alien weapon types. | |
Exophase Field III | Exophase Field III | The Exophase Field is a shield for modules that provides equal protection against Energy, Kinetic, Explosive, and Alien weapon types. | |
Explosive Dissipator | Explosive Dissipator | The Explosive Dissipator reduces damage from Explosive Weapons. | |
Explosive ECHO Resistor I | Explosive ECHO Resistor I | The Explosive ECHO Resistor is advanced technology combining standard resistor tech and counter Chain technology. | |
Explosive Pierce Resistor I | Explosive Pierce Resistor I | The Explosive Pierce Resistor is advanced technology combining standard resistor tech and counter Pierce technology. | |
Explosive Resistor I | Explosive Resistor I | The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force. | |
Explosive Resistor II | Explosive Resistor II | The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force. | |
Explosive Resistor III | Explosive Resistor III | The Explosive Resistor increases hull resistance to Explosive weapons by diffusing explosive force. | |
Explosive Siphon Resistor I | Explosive Siphon Resistor I | The Explosive Siphon Resistor is advanced technology that provides resistance by increasing Phase Energy Consumption. | |
Explosive Stasis Resistor I | Explosive Stasis Resistor I | The Explosive Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology. | |
Explosive Weapon Disruption Resistor I | Explosive Weapon Disruption Resistor I | The Explosive Weapon Disruption Resistor is Umbra technology combining resistance to weapon disruption, and resistance to Explosive. | |
Fighter Squadron I | Fighter Squadron I | The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers. | |
Fighter Squadron II | Fighter Squadron II | The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers. | |
Fighter Squadron III | Fighter Squadron III | The Fighter Squadron is made up of fast, close-range ships. They are equipped with Energy weapons for high burst damage. Squadrons are only usable with carriers. | |
Fighter Wing I | Fighter Wing I | The Fighter Wing is launched from the Fleet Bay. Its fast ships are equipped with Energy weapons for high burst damage. | |
Fighter Wing II | Fighter Wing II | The Fighter Wing is launched from the Fleet Bay. Its fast ships are equipped with Energy weapons for high burst damage. | |
Fighter Wing III | Fighter Wing III | The Fighter Wing is launched from the Fleet Bay. Its fast ships are equipped with Energy weapons for high burst damage. | |
Fission Missile I | Fission Missile I | The Fission Missile was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fission Missile II | Fission Missile II | The Fission Missile was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fission Missile III | Fission Missile III | The Fission Missile was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fission Missile Turret I | Fission Missile Turret I | The Fission Missile Turret was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fission Missile Turret II | Fission Missile Turret II | The Fission Missile Turret was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fission Missile Turret III | Fission Missile Turret III | The Fission Missile Turret was created by Spectre R&D to help Spectre hulls deal with increased numbers of enemies. Armed with AoE and a burst of sub-projectiles, the Fission Missile makes easy work of any swarms or groups of enemies. | |
Fissure Torpedo I | Fissure Torpedo I | The Fissure Torpedo is an Explosive weapon that launches lateral charges when it detonates, intended to disrupt enemy formations. | |
Fissure Torpedo II | Fissure Torpedo II | The Fissure Torpedo is an Explosive weapon that launches lateral charges when it detonates, intended to disrupt enemy formations. | |
Fissure Torpedo III | Fissure Torpedo III | The Fissure Torpedo is an Explosive weapon that launches lateral charges when it detonates, intended to disrupt enemy formations. | |
Flux Cannon I | Flux Cannon I | The Flux Cannon is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Cannon II | Flux Cannon II | The Flux Cannon is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Cannon III | Flux Cannon III | The Flux Cannon is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Cannon Turret I | Flux Cannon Turret I | The Flux Cannon Turret is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Cannon Turret II | Flux Cannon Turret II | The Flux Cannon Turret is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Cannon Turret III | Flux Cannon Turret III | The Flux Cannon Turret is a Spectre R&D's latest iteration of the Cannon design. Featuring a high rate of fire with multiple Energy projectiles that have the potential to chain to multiple targets, Spectre R&D recommends the Flux Cannon when dealing single or small groups of enemies. | |
Flux Coil I | Flux Coil I | The Flux Coil combines advanced tech from Altairian Driver specials. A devious piece of tech that increases the distance and speed of Driver Projectiles whilst increasing shield bypass. | |
Flux Coil II | Flux Coil II | The Flux Coil combines advanced tech from Altairian Driver specials. A devious piece of tech that increases the distance and speed of Driver Projectiles whilst increasing shield bypass. | |
Flux Coil III | Flux Coil III | The Flux Coil combines advanced tech from Altairian Driver specials. A devious piece of tech that increases the distance and speed of Driver Projectiles whilst increasing shield bypass. | |
Focused Apertures I | Focused Apertures I | Focused Apertures increase the range of Energy weapons by using an improved ray aperture. | |
Focused Apertures II | Focused Apertures II | Focused Apertures increase the range of Energy weapons by using an improved ray aperture. | |
Focused Apertures III | Focused Apertures III | Focused Apertures increase the range of Energy weapons by using an improved ray aperture. | |
Focused Apertures IV | Focused Apertures IV | Focused Apertures increase the range of Energy weapons by using an improved ray aperture. | |
Focused Apertures V | Focused Apertures V | Focused Apertures increase the range of Energy weapons by using an improved ray aperture. | |
Focused Optics I | Focused Optics I | Focused Optics increase the range of Energy weapons by using an array of lenses. | |
Focused Optics II | Focused Optics II | Focused Optics increase the range of Energy weapons by using an array of lenses. | |
Focused Optics III | Focused Optics III | Focused Optics increase the range of Energy weapons by using an array of lenses. | |
Focused Optics IV | Focused Optics IV | Focused Optics increase the range of Energy weapons by using an array of lenses. | |
Focused Optics V | Focused Optics V | Focused Optics increase the range of Energy weapons by using an array of lenses. | |
Fold Drive I | Fold Drive I | The Fold Drive is a lightweight Wormhole Drive designed for quicker sector jumps through Deep Space and provides a short combat speed boost to escorting fleets. | |
Fold Drive II | Fold Drive II | The Fold Drive is a lightweight Wormhole Drive designed for quicker sector jumps through Deep Space and provides a short combat speed boost to escorting fleets. | |
Fold Drive III | Fold Drive III | The Fold Drive is a lightweight Wormhole Drive designed for quicker sector jumps through Deep Space and provides a short combat speed boost to escorting fleets. | |
Frenzied HEX Missile I | Frenzied HEX Missile I | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
Frenzied HEX Missile II | Frenzied HEX Missile II | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
Frenzied HEX Missile III | Frenzied HEX Missile III | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
Frenzied HEX Missile Turret I | Frenzied HEX Missile Turret I | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
Frenzied HEX Missile Turret II | Frenzied HEX Missile Turret II | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
Frenzied HEX Missile Turret III | Frenzied HEX Missile Turret III | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
Frenzied Scatter Missile I | Frenzied Scatter Missile I | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Frenzied Scatter Missile II | Frenzied Scatter Missile II | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Frenzied Scatter Missile III | Frenzied Scatter Missile III | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Frenzied SICO Missile Turret I | Frenzied SICO Missile Turret I | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
Frenzied SICO Missile Turret II | Frenzied SICO Missile Turret II | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
Frenzied SICO Missile Turret III | Frenzied SICO Missile Turret III | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
Fulgor Beam I | Fulgor Beam I | The Fulgor Beam is Spectre R&D's latest beam weapon design. With improved overcharge performance at the cost of range, this beam weapon utilizes Energy damage that ramps up quickly dealing heavy burst damage to enemies. | |
Fulgor Beam II | Fulgor Beam II | The Fulgor Beam is Spectre R&D's latest beam weapon design. With improved overcharge performance at the cost of range, this beam weapon utilizes Energy damage that ramps up quickly dealing heavy burst damage to enemies. | |
Fulgor Beam III | Fulgor Beam III | The Fulgor Beam is Spectre R&D's latest beam weapon design. With improved overcharge performance at the cost of range, this beam weapon utilizes Energy damage that ramps up quickly dealing heavy burst damage to enemies. | |
Fury Drone I | Fury Drone I | Long-range AXIS drones developed in conjunction with Xeno Division tech to deliver powerful Alien damage. | |
Fury Drone II | Fury Drone II | Long-range AXIS drones developed in conjunction with Xeno Division tech to deliver powerful Alien damage. | |
Fury Drone III | Fury Drone III | Long-range AXIS drones developed in conjunction with Xeno Division tech to deliver powerful Alien damage. | |
Fury Wing I | Fury Wing I | The Fury Drone converted for base use. | |
Fury Wing II | Fury Wing II | The Fury Drone converted for base use. | |
Fury Wing III | Fury Wing III | The Fury Drone converted for base use. | |
Fused Armor I | Fused Armor I | The Marauders repurposed Tungsten Armor for protection. | |
Fused Armor II | Fused Armor II | The Marauders repurposed Tungsten Armor for protection. | |
Fusion Thrusters I | Fusion Thrusters I | Fusion Thrusters are designed especially for blockade running. They combine the advantages of rear and rotation thrusters. | |
Fusion Thrusters II | Fusion Thrusters II | Fusion Thrusters are designed especially for blockade running. They combine the advantages of rear and rotation thrusters. | |
Fusion Thrusters III | Fusion Thrusters III | Fusion Thrusters are designed especially for blockade running. They combine the advantages of rear and rotation thrusters. | |
Fusion Torpedo I | Fusion Torpedo I | The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles. | |
Fusion Torpedo II | Fusion Torpedo II | The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles. | |
Fusion Torpedo III | Fusion Torpedo III | The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles. | |
Fusion Torpedo IV | Fusion Torpedo IV | The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles. | |
Fusion Torpedo Turret I | Fusion Torpedo Turret I | The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once. | |
Fusion Torpedo Turret II | Fusion Torpedo Turret II | The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once. | |
Fusion Torpedo Turret III | Fusion Torpedo Turret III | The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once. | |
Fusion Torpedo Turret IV | Fusion Torpedo Turret IV | The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once. | |
Fusion Torpedo Turret V | Fusion Torpedo Turret V | The Fusion Torpedo Turret only deals low Explosive damage, but its huge area of effect can hit many ships at once. | |
Fusion Torpedo V | Fusion Torpedo V | The Fusion Torpedo is a long range Explosive weapon with high damage, fueled by volatile charged particles. | |
Gatling Ray I | Gatling Ray I | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Gatling Ray II | Gatling Ray II | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Gatling Ray III | Gatling Ray III | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Gatling Ray Turret I | Gatling Ray Turret I | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Gatling Ray Turret II | Gatling Ray Turret II | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Gatling Ray Turret III | Gatling Ray Turret III | The Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target. | |
Gauss Driver I | Gauss Driver I | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Gauss Driver II | Gauss Driver II | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Gauss Driver III | Gauss Driver III | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Gauss Driver IV | Gauss Driver IV | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Gauss Driver V | Gauss Driver V | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Gemini Driver I | Gemini Driver I | The Gemini Driver is a double-barreled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gemini Driver II | Gemini Driver II | The Gemini Driver is a double-barreled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gemini Driver III | Gemini Driver III | The Gemini Driver is a double-barreled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gemini Driver Turret I | Gemini Driver Turret I | The Gemini Driver Turret is a double-barrelled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gemini Driver Turret II | Gemini Driver Turret II | The Gemini Driver Turret is a double-barrelled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gemini Driver Turret III | Gemini Driver Turret III | The Gemini Driver Turret is a double-barrelled Kinetic weapon that trades range for extra damage. Firing two rounds increases the odds of hitting a target. | |
Gladiator Swarm I | Gladiator Swarm I | The Gladiator Swarm is a slow, powerful squadron for close-range encounters, built from the remains of defeated aliens. | |
Gladiator Swarm II | Gladiator Swarm II | The Gladiator Swarm is a slow, powerful squadron for close-range encounters, built from the remains of defeated aliens. | |
Gladiator Swarm III | Gladiator Swarm III | The Gladiator Swarm is a slow, powerful squadron for close-range encounters, built from the remains of defeated aliens. | |
Gladiator Wing I | Gladiator Wing I | The Gladiator Swarm converted for base use. | |
Gladiator Wing II | Gladiator Wing II | The Gladiator Swarm converted for base use. | |
Gladiator Wing III | Gladiator Wing III | The Gladiator Swarm converted for base use. | |
Gladius Driver I | Gladius Driver I | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Gladius Driver II | Gladius Driver II | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Gladius Driver III | Gladius Driver III | The Gladius Driver is an experimental VEGA ship Kinetic weapon that includes a proximity-triggered detonation. | |
Gladius Driver Turret I | Gladius Driver Turret I | The Gladius Driver Turret is an experimental VEGA base Kinetic weapon that includes a proximity-triggered detonation. | |
Gladius Driver Turret II | Gladius Driver Turret II | The Gladius Driver Turret is an experimental VEGA base Kinetic weapon that includes a proximity-triggered detonation. | |
Gladius Driver Turret III | Gladius Driver Turret III | The Gladius Driver Turret is an experimental VEGA base Kinetic weapon that includes a proximity-triggered detonation. | |
Glance Cannon I | Glance Cannon I | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Glance Cannon II | Glance Cannon II | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Glance Cannon III | Glance Cannon III | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Glance Cannon IV | Glance Cannon IV | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Graphene Armor I | Graphene Armor I | After experimenting with Altairian armor, Spectre R&D created this highly resilient yet surprisingly lightweight set of armor while retaining the ability to boost Shield Energy Capacity. | |
Graphene Armor II | Graphene Armor II | After experimenting with Altairian armor, Spectre R&D created this highly resilient yet surprisingly lightweight set of armor while retaining the ability to boost Shield Energy Capacity. | |
Graphene Armor III | Graphene Armor III | After experimenting with Altairian armor, Spectre R&D created this highly resilient yet surprisingly lightweight set of armor while retaining the ability to boost Shield Energy Capacity. | |
Graviton Ray Turret I | Graviton Ray Turret I | The Graviton Ray Turret is an Energy weapon with less power than the Thermal Ray Turret, but much longer range. | |
Graviton Ray Turret II | Graviton Ray Turret II | The Graviton Ray Turret is an Energy weapon with less power than the Thermal Ray Turret, but much longer range. | |
Graviton Ray Turret III | Graviton Ray Turret III | The Graviton Ray Turret is an Energy weapon with less power than the Thermal Ray Turret, but much longer range. | |
Graviton Ray Turret IV | Graviton Ray Turret IV | The Graviton Ray Turret is an Energy weapon with less power than the Thermal Ray Turret, but much longer range. | |
Graviton Ray Turret V | Graviton Ray Turret V | The Graviton Ray Turret is an Energy weapon with less power than the Thermal Ray Turret, but much longer range. | |
Halt Revenant I | Halt Revenant I | When triggered the Halt Revenant warps in a single Revenant specializing in Alien damage and applying stasis to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer during combat. | |
Halt Revenant II | Halt Revenant II | When triggered the Halt Revenant warps in a single Revenant specializing in Alien damage and applying stasis to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer during combat. | |
Halt Revenant III | Halt Revenant III | When triggered the Halt Revenant warps in a single Revenant specializing in Alien damage and applying stasis to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer during combat. | |
Hammer Missile I | Hammer Missile I | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Hammer Missile II | Hammer Missile II | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Hammer Missile III | Hammer Missile III | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Hardened Resistor I | Hardened Resistor I | The Hardened Resistor increases hull resistance to Kinetic and Explosive weapons. | |
Hardened Resistor II | Hardened Resistor II | The Hardened Resistor increases hull resistance to Kinetic and Explosive weapons. | |
Hardened Resistor III | Hardened Resistor III | The Hardened Resistor increases hull resistance to Kinetic and Explosive weapons. | |
Harmonic Agility Field Generator | Harmonic Agility Field Generator | The Agility Generator was upgraded to provide additional AXIS Harmonic Agility fleet wide boosts. | |
Harmonic Agility Reactor | Harmonic Agility Reactor | The Harmonic Agility Reactor joins together Harmonic Shield Health and Harmonic Agility to resonate together and provide a portion of each effect to the fleet. | |
Harmonic Beam Capacitor I | Harmonic Beam Capacitor I | Upgraded Beam Capacitor with Harmonic Warfare tech, it directs a pulsating current through the capacitor adding range and reducing charge time to Energy weapons. | |
Harmonic Beam Capacitor II | Harmonic Beam Capacitor II | Upgraded Beam Capacitor with Harmonic Warfare tech, it directs a pulsating current through the capacitor adding range and reducing charge time to Energy weapons. | |
Harmonic Beam Capacitor III | Harmonic Beam Capacitor III | Upgraded Beam Capacitor with Harmonic Warfare tech, it directs a pulsating current through the capacitor adding range and reducing charge time to Energy weapons. | |
Harmonic Chase Thruster I | Harmonic Chase Thruster I | Thrusters designed for closing long distances quickly. When equipped to an AXIS hull, the Harmonic Chase Thruster provides a Harmonic Agility bonus for added mobility in combat to the entire fleet. | |
Harmonic Chase Thruster II | Harmonic Chase Thruster II | Thrusters designed for closing long distances quickly. When equipped to an AXIS hull, the Harmonic Chase Thruster provides a Harmonic Agility bonus for added mobility in combat to the entire fleet. | |
Harmonic Chase Thruster III | Harmonic Chase Thruster III | Thrusters designed for closing long distances quickly. When equipped to an AXIS hull, the Harmonic Chase Thruster provides a Harmonic Agility bonus for added mobility in combat to the entire fleet. | |
Harmonic Exophase Shield I | Harmonic Exophase Shield I | The Harmonic Exophase Shield builds off the Metaphase design to provide protection against Alien damage, in addition to protection against more traditional damage types. | |
Harmonic Exophase Shield II | Harmonic Exophase Shield II | The Harmonic Exophase Shield builds off the Metaphase design to provide protection against Alien damage, in addition to protection against more traditional damage types. | |
Harmonic Exophase Shield III | Harmonic Exophase Shield III | The Harmonic Exophase Shield builds off the Metaphase design to provide protection against Alien damage, in addition to protection against more traditional damage types. | |
Harmonic Ion Field Generator | Harmonic Ion Field Generator | The Ion Field Generator was upgraded to provide additional AXIS Harmonic Warfare fleet wide boosts. | |
Harmonic Phase Shifter Generator | Harmonic Phase Shifter Generator | The Phase Shifter Generator was upgraded to provide additional AXIS Harmonic Siege fleet wide boosts. | |
Harmonic Siege Casing I | Harmonic Siege Casing I | Upgraded Siege Casing to include Harmonic Siege bonuses, Siege Casing is designed for base attacks, improving projectile speed and targeting module weak points, with protection from oncoming projectile damage. | |
Harmonic Siege Casing II | Harmonic Siege Casing II | Upgraded Siege Casing to include Harmonic Siege bonuses, Siege Casing is designed for base attacks, improving projectile speed and targeting module weak points, with protection from oncoming projectile damage. | |
Harmonic Siege Casing III | Harmonic Siege Casing III | Upgraded Siege Casing to include Harmonic Siege bonuses, Siege Casing is designed for base attacks, improving projectile speed and targeting module weak points, with protection from oncoming projectile damage. | |
Harmonic Siege Reactor | Harmonic Siege Reactor | The Harmonic Siege Reactor joins together Harmonic Shield Health and Harmonic Siege to resonate together and provide a portion of each effect to the fleet. | |
Harmonic Warfare Reactor | Harmonic Warfare Reactor | The Harmonic Warfare Reactor joins together Harmonic Shield Health and Harmonic Warfare to resonate together and provide a portion of each effect to the fleet. | |
Harmonic Xeno Beam Capacitor I | Harmonic Xeno Beam Capacitor I | Upgraded Xeno Beam Capacitor with Harmonic Warfare tech, it provides the same reduced charge time and increased damage to squadrons with Alien weapons. | |
Harmonic Xeno Beam Capacitor II | Harmonic Xeno Beam Capacitor II | Upgraded Xeno Beam Capacitor with Harmonic Warfare tech, it provides the same reduced charge time and increased damage to squadrons with Alien weapons. | |
Harmonic Xeno Siege Casing I | Harmonic Xeno Siege Casing I | Upgraded Siege Casing to include Harmonic Siege bonuses, Siege Casing is designed for base attacks, improving Alien weapons targeting module weak points, with protection from oncoming Kinetic damage. | |
Harmonic Xeno Siege Casing II | Harmonic Xeno Siege Casing II | Upgraded Siege Casing to include Harmonic Siege bonuses, Siege Casing is designed for base attacks, improving Alien weapons targeting module weak points, with protection from oncoming Kinetic damage. | |
Haste Thruster | Haste Thruster | The Haste Thruster was designed by Spectre R&D to provide an advanced thruster system with increased acceleration and stasis resistance. | |
Havoc Cannon I | Havoc Cannon I | The Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Havoc Cannon II | Havoc Cannon II | The Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Havoc Cannon III | Havoc Cannon III | The Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Havoc Cannon IV | Havoc Cannon IV | The Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Heavy Bombardment Torpedo III | Heavy Bombardment Torpedo III | The Heavy Bombardment Torpedo hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Heavy Bombardment Torpedo Turret III | Heavy Bombardment Torpedo Turret III | The Heavy Bombardment Torpedo Turret hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Heavy Cluster Missile I | Heavy Cluster Missile I | The Heavy Cluster Missile added larger detonation warheads and increased yield over the lighter cousin, the Cluster Missile. | |
Heavy Cluster Missile II | Heavy Cluster Missile II | The Heavy Cluster Missile added larger detonation warheads and increased yield over the lighter cousin, the Cluster Missile. | |
Heavy Eclipse Driver III | Heavy Eclipse Driver III | Unlike previous Driver weapons, the Heavy Eclipse Driver fires a stream of individual particles at a rapid pace, increasing a hull's ability to retarget as necessary. | |
Heavy Eclipse Driver Turret III | Heavy Eclipse Driver Turret III | Unlike previous Driver weapons, the Eclipse Driver Turret fires a stream of individual particles at a rapid pace, increasing the ability to retarget as necessary. | |
Heavy Lancer Driver III | Heavy Lancer Driver III | The Altairian Lancer Driver is a devastating weapon in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel further than any previous driver tech. | |
Heavy Redeemer Missile III | Heavy Redeemer Missile III | Medium sized missiles, each with an Explosive payload, that can launch secondary missiles after detonation. | |
Heavy Rupture Beam I | Heavy Rupture Beam I | The Heavy Rupture Beam has an extra battery reserve, giving a high charge time, putting out a devastating burst of damage in a focused Energy beam. | |
Heavy Rupture Beam II | Heavy Rupture Beam II | The Heavy Rupture Beam has an extra battery reserve, giving a high charge time, putting out a devastating burst of damage in a focused Energy beam. | |
Heavy Sai Missile III | Heavy Sai Missile III | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Heavy Sai Missile Turret III | Heavy Sai Missile Turret III | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Heavy Seeker Missile I | Heavy Seeker Missile I | The Heavy Seeker Missile fires a continuous stream of heavy Explosive missiles as quickly as possible. | |
Heavy Seeker Missile II | Heavy Seeker Missile II | The Heavy Seeker Missile fires a continuous stream of heavy Explosive missiles as quickly as possible. | |
Heavy Shatter Driver I | Heavy Shatter Driver I | The Heavy Shatter Driver fires a heavy long range Kinetic, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Heavy Shatter Driver II | Heavy Shatter Driver II | The Heavy Shatter Driver fires a heavy long range Kinetic, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Heavy Surge Beam III | Heavy Surge Beam III | An Energy based beam that increases the damage the longer it remains locked on to a target. | |
Heavy Talonite Armor I | Heavy Talonite Armor I | The heaviest Xeno Division armor, built by compressing and folding medium weight armors together to offer the best protection. | |
Heavy Talonite Armor II | Heavy Talonite Armor II | The heaviest Xeno Division armor, built by compressing and folding medium weight armors together to offer the best protection. | |
Heavy Talonite Plates I | Heavy Talonite Plates I | The heaviest Xeno Division armor, built by compressing and folding medium weight armors together to offer the best protection. | |
Heavy Talonite Plates II | Heavy Talonite Plates II | The heaviest Xeno Division armor, built by compressing and folding medium weight armors together to offer the best protection. | |
Heavy Twinfire Beam III | Heavy Twinfire Beam III | A double barrel beam weapon, the Heavy Twinfire Beam shoots alternating concentrated blasts of Energy (Alien) particles for sustained damage. | |
Heavy Twinfire Beam Turret III | Heavy Twinfire Beam Turret III | A double barrel beam weapon, the Heavy Twinfire Beam Turret shoots alternating concentrated blasts of Energy particles for sustained damage. | |
HEX Missile I | HEX Missile I | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
HEX Missile II | HEX Missile II | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
HEX Missile III | HEX Missile III | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
HEX Missile IV | HEX Missile IV | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
HEX Missile Turret I | HEX Missile Turret I | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
HEX Missile Turret II | HEX Missile Turret II | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
HEX Missile Turret III | HEX Missile Turret III | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
HEX Missile Turret IV | HEX Missile Turret IV | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
HEX Missile Turret V | HEX Missile Turret V | The HEX Missile Turret is an Explosive weapon with moderate range and power, but its true strength is area damage. | |
HEX Missile V | HEX Missile V | The HEX Missile is a powerful Explosive weapon that fires bolts of ionized gas at medium range. | |
Horde Cannon I | Horde Cannon I | The Horde Cannon fires multiple eruptive slugs causing Explosive damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Horde Cannon II | Horde Cannon II | The Horde Cannon fires multiple eruptive slugs causing Explosive damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Horde Cannon III | Horde Cannon III | The Horde Cannon fires multiple eruptive slugs causing Explosive damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Hostility Augment | Hostility Augment | When an enemy ship in weapon range loses its Shields or Ablative armor, this ship goes into a hostility mode. | |
Hunter Swarm I | Hunter Swarm I | The Hunter Swarm represents the best in squadron technology through the study and implementation of Xeno Division research. | |
Hunter Swarm II | Hunter Swarm II | The Hunter Swarm represents the best in squadron technology through the study and implementation of Xeno Division research. | |
Hunter Swarm III | Hunter Swarm III | The Hunter Swarm represents the best in squadron technology through the study and implementation of Xeno Division research. | |
Hunter Wing I | Hunter Wing I | The Hunter Swarm converted for base use. | |
Hunter Wing II | Hunter Wing II | The Hunter Swarm converted for base use. | |
Hunter Wing III | Hunter Wing III | The Hunter Swarm converted for base use. | |
Hush Revenant I | Hush Revenant I | When triggered Hush Revenant warps in a single Revenant specializing in Blight damage and applying Weapon Jamming to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Hush Revenant II | Hush Revenant II | When triggered Hush Revenant warps in a single Revenant specializing in Blight damage and applying Weapon Jamming to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Hush Revenant III | Hush Revenant III | When triggered Hush Revenant warps in a single Revenant specializing in Blight damage and applying Weapon Jamming to enemies. Spectre R&D created Revenants by repurposing Phantom hulls making them stronger and able to persist for longer in combat. | |
Hydra Missile I | Hydra Missile I | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Hydra Missile II | Hydra Missile II | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Hydra Missile III | Hydra Missile III | The Hydra Missile is an impressive ship Explosive weapon that splits into many smaller explosives before reaching its target. | |
Ifrit Thruster I | Ifrit Thruster I | A powerful thruster created to boost the maneuverability of the enormous Behemoth Dreadnought. | |
Ifrit Thruster II | Ifrit Thruster II | A powerful thruster created to boost the maneuverability of the enormous Behemoth Dreadnought. | |
Ifrit Thruster III | Ifrit Thruster III | A powerful thruster created to boost the maneuverability of the enormous Behemoth Dreadnought. | |
Impulse Beam I | Impulse Beam I | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Impulse Beam II | Impulse Beam II | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Impulse Beam III | Impulse Beam III | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Impulse Beam Turret I | Impulse Beam Turret I | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Impulse Beam Turret II | Impulse Beam Turret II | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Impulse Beam Turret III | Impulse Beam Turret III | The Impulse Beam is a short range Energy weapon that builds up an extraordinary amount of energy for bursts of high damage. | |
Incendiary Corpus I | Incendiary Corpus I | Missiles are primed with unstable matter to increase their Speed and explosive radius. | |
Incendiary Corpus II | Incendiary Corpus II | Missiles are primed with unstable matter to increase their Speed and explosive radius. | |
Incendiary Corpus III | Incendiary Corpus III | Missiles are primed with unstable matter to increase their Speed and explosive radius. | |
Infernal AP Driver I | Infernal AP Driver I | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
Infernal AP Driver II | Infernal AP Driver II | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
Infernal AP Driver III | Infernal AP Driver III | The AP Driver (Armor Piercing) is a VSec Kinetic weapon designed to break through defensive lines. Each shot can punch through many ships. | |
Infernal Gatling Ray I | Infernal Gatling Ray I | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Infernal Gatling Ray II | Infernal Gatling Ray II | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Infernal Gatling Ray III | Infernal Gatling Ray III | The Gatling Ray is a relentless Energy weapon that fires a rapid series of shots which can punch through a single target. | |
Infernal Vector Torpedo I | Infernal Vector Torpedo I | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Infernal Vector Torpedo II | Infernal Vector Torpedo II | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Infernal Vector Torpedo III | Infernal Vector Torpedo III | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Infernal Wave Driver I | Infernal Wave Driver I | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Infernal Wave Driver II | Infernal Wave Driver II | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Infernal Wave Driver III | Infernal Wave Driver III | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Inferno Squadron I | Inferno Squadron I | The Inferno Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. | |
Inferno Squadron II | Inferno Squadron II | The Inferno Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. | |
Inferno Squadron III | Inferno Squadron III | The Inferno Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. | |
Inferno Wing I | Inferno Wing I | The Inferno Squadron converted for base use. | |
Inferno Wing II | Inferno Wing II | The Inferno Squadron converted for base use. | |
Inferno Wing III | Inferno Wing III | The Inferno Squadron converted for base use. | |
Interceptor Squadron I | Interceptor Squadron I | The Interceptor Squadron is especially designed for long-range combat. Its ships come fitted with Kinetic weapons. Squadrons are only usable with carriers. | |
Interceptor Squadron II | Interceptor Squadron II | The Interceptor Squadron is especially designed for long-range combat. Its ships come fitted with Kinetic weapons. Squadrons are only usable with carriers. | |
Interceptor Squadron III | Interceptor Squadron III | The Interceptor Squadron is especially designed for long-range combat. Its ships come fitted with Kinetic weapons. Squadrons are only usable with carriers. | |
Interceptor Wing I | Interceptor Wing I | The Interceptor Wing is launched from the Fleet Bay. Its many long-range ships come fitted with Kinetic weapons. | |
Interceptor Wing II | Interceptor Wing II | The Interceptor Wing is launched from the Fleet Bay. Its many long-range ships come fitted with Kinetic weapons. | |
Interceptor Wing III | Interceptor Wing III | The Interceptor Wing is launched from the Fleet Bay. Its many long-range ships come fitted with Kinetic weapons. | |
Ion Field Compact Generator | Ion Field Compact Generator | A generator that creates the Ion Field to support friendly fleet ships during combat. | |
Ion Field Generator | Ion Field Generator | A generator that creates the Ion Field to support friendly fleet ships during combat. | |
Ion Modulator I | Ion Modulator I | The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Modulator II | Ion Modulator II | The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Modulator III | Ion Modulator III | The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Modulator IV | Ion Modulator IV | The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Modulator V | Ion Modulator V | The Ion Modulator allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Recharger I | Ion Recharger I | The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Recharger II | Ion Recharger II | The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Recharger III | Ion Recharger III | The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Recharger IV | Ion Recharger IV | The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ion Recharger V | Ion Recharger V | The Ion Recharger allows Energy weapons to deal more damage to shields, at the cost of reduced damage to armor. | |
Ionized Optics I | Ionized Optics I | The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology. | |
Ionized Optics II | Ionized Optics II | The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology. | |
Ionized Optics III | Ionized Optics III | The Ionized Optics uses miniaturization techniques to unify Focused Optics and Ion Modulator technology. | |
Iridium Arrays I | Iridium Arrays I | Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Arrays II | Iridium Arrays II | Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Arrays III | Iridium Arrays III | Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Arrays IV | Iridium Arrays IV | Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Arrays V | Iridium Arrays V | Iridium Arrays increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium I | Iridium I | Iridium is made from layers of Iridium and other metals. It performs better than Tritanium. | |
Iridium II | Iridium II | Iridium is made from layers of Iridium and other metals. It performs better than Tritanium. | |
Iridium III | Iridium III | Iridium is made from layers of Iridium and other metals. It performs better than Tritanium. | |
Iridium IV | Iridium IV | Iridium is made from layers of Iridium and other metals. It performs better than Tritanium. | |
Iridium Magnets I | Iridium Magnets I | Iridium Magnets increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Magnets II | Iridium Magnets II | Iridium Magnets increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Magnets III | Iridium Magnets III | Iridium Magnets increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Magnets IV | Iridium Magnets IV | Iridium Magnets increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Magnets V | Iridium Magnets V | Iridium Magnets increase the muzzle velocity of Kinetic weapons, making them harder to evade. | |
Iridium Plates I | Iridium Plates I | Iridium Plates is made from layers of Iridium and other metals. It performs better than Tritanium Plates. | |
Iridium Plates II | Iridium Plates II | Iridium Plates is made from layers of Iridium and other metals. It performs better than Tritanium Plates. | |
Iridium Plates III | Iridium Plates III | Iridium Plates is made from layers of Iridium and other metals. It performs better than Tritanium Plates. | |
Iridium Plates IV | Iridium Plates IV | Iridium Plates is made from layers of Iridium and other metals. It performs better than Tritanium Plates. | |
Iridium Plates V | Iridium Plates V | Iridium Plates is made from layers of Iridium and other metals. It performs better than Tritanium Plates. | |
Iridium V | Iridium V | Iridium is made from layers of Iridium and other metals. It performs better than Tritanium. | |
Kaon Driver I | Kaon Driver I | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Kaon Driver II | Kaon Driver II | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Kaon Driver III | Kaon Driver III | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
KI Ablative Tungsten Armor | KI Ablative Tungsten Armor | KI Ablative Tungsten Armor is an enhanced defense for Umbra ships. By using Kinetic it provides an increased recovery rate in addition to general damage dealt to enemy ships. | |
KI Heavy Talonite Armor I | KI Heavy Talonite Armor I | KI Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Kinetic attacks. | |
KI Heavy Talonite Armor II | KI Heavy Talonite Armor II | KI Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Kinetic attacks. | |
KI Heavy Talonite Plates I | KI Heavy Talonite Plates I | KI Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Kinetic attacks. | |
KI Heavy Talonite Plates II | KI Heavy Talonite Plates II | KI Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Kinetic attacks. | |
KI Tungsten Armor | KI Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
KI Tungsten Plates | KI Tungsten Plates | KI Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Kinetic weapons. | |
KIAL Heavy Talonite Armor I | KIAL Heavy Talonite Armor I | KIAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Kinetic and Alien attacks. | |
KIAL Heavy Talonite Armor II | KIAL Heavy Talonite Armor II | KIAL Heavy Talonite Armor is a heavy weight armor which efficiently absorbs damage from Kinetic and Alien attacks. | |
KIAL Heavy Talonite Plates I | KIAL Heavy Talonite Plates I | KIAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Kinetic attacks. | |
KIAL Heavy Talonite Plates II | KIAL Heavy Talonite Plates II | KIAL Heavy Talonite Plates are a sturdy armor constructed to efficiently absorb damage from Alien and Kinetic attacks. | |
KIAL Tungsten Armor | KIAL Tungsten Armor | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
KIAL Tungsten Plates | KIAL Tungsten Plates | KIAL Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets using Kinetic and Alien weapons. | |
Kinetic Dissipator | Kinetic Dissipator | The Kinetic Dissipator reduces damage from Kinetic Weapons. | |
Kinetic Driver Turret I | Kinetic Driver Turret I | The Kinetic Driver Turret is a Kinetic weapon with long range that compensates for its limited damage output. | |
Kinetic Driver Turret II | Kinetic Driver Turret II | The Kinetic Driver Turret is a Kinetic weapon with long range that compensates for its limited damage output. | |
Kinetic Driver Turret III | Kinetic Driver Turret III | The Kinetic Driver Turret is a Kinetic weapon with long range that compensates for its limited damage output. | |
Kinetic Driver Turret IV | Kinetic Driver Turret IV | The Kinetic Driver Turret is a Kinetic weapon with long range that compensates for its limited damage output. | |
Kinetic Driver Turret V | Kinetic Driver Turret V | The Kinetic Driver Turret is a Kinetic weapon with long range that compensates for its limited damage output. | |
Kinetic ECHO Resistor I | Kinetic ECHO Resistor I | The Kinetic ECHO Resistor is advanced technology combining standard resistor tech and counter Chain technology. | |
Kinetic Myr I | Kinetic Myr I | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr II | Kinetic Myr II | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr III | Kinetic Myr III | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Myr IV | Kinetic Myr IV | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Kinetic Pierce Resistor I | Kinetic Pierce Resistor I | The Kinetic Pierce Resistor is advanced technology combining standard resistor tech and counter Pierce technology. | |
Kinetic Resistor I | Kinetic Resistor I | The Kinetic Resistor increases hull resistance to Kinetic weapons by deflecting kinetic projectiles. | |
Kinetic Resistor II | Kinetic Resistor II | The Kinetic Resistor increases hull resistance to Kinetic weapons by deflecting kinetic projectiles. | |
Kinetic Resistor III | Kinetic Resistor III | The Kinetic Resistor increases hull resistance to Kinetic weapons by deflecting kinetic projectiles. | |
Kinetic Siphon Resistor I | Kinetic Siphon Resistor I | The Kinetic Siphon Resistor is advanced technology that provides resistance by increasing Phase Energy Consumption. | |
Kinetic Stasis Resistor I | Kinetic Stasis Resistor I | The Kinetic Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology. | |
Kinetic Weapon Disruption Resistor I | Kinetic Weapon Disruption Resistor I | The Kinetic Weapon Disruption Resistor is Umbra technology combining resistance to weapon disruption, and resistance to Kinetic. | |
Kinetic Zealot I | Kinetic Zealot I | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot II | Kinetic Zealot II | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot III | Kinetic Zealot III | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Kinetic Zealot IV | Kinetic Zealot IV | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Lancer Driver I | Lancer Driver I | The Altairian Lancer Driver is a devastating weapon in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel further than any previous driver tech. | |
Lancer Driver II | Lancer Driver II | The Altairian Lancer Driver is a devastating weapon in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel further than any previous driver tech. | |
Magnetic Collar I | Magnetic Collar I | The Magnetic Collar increases the strength of pull to gain shrapnel from damaged ships in combat and hold it on to the Ablative layer. | |
Magnetic Collar II | Magnetic Collar II | The Magnetic Collar increases the strength of pull to gain shrapnel from damaged ships in combat and hold it on to the Ablative layer. | |
Magnetic Collar III | Magnetic Collar III | The Magnetic Collar increases the strength of pull to gain shrapnel from damaged ships in combat and hold it on to the Ablative layer. | |
Manifold Missile I | Manifold Missile I | The Manifold Missile is an Explosive weapon with a unique attack pattern. The warheads branch out like a tree as they approach the enemy. | |
Manifold Missile II | Manifold Missile II | The Manifold Missile is an Explosive weapon with a unique attack pattern. The warheads branch out like a tree as they approach the enemy. | |
Manifold Missile III | Manifold Missile III | The Manifold Missile is an Explosive weapon with a unique attack pattern. The warheads branch out like a tree as they approach the enemy. | |
Mass Driver I | Mass Driver I | The Mass Driver is a superior Kinetic weapon. It has moderate damage, and longer range than most other weapons. | |
Mass Driver II | Mass Driver II | The Mass Driver is a superior Kinetic weapon. It has moderate damage, and longer range than most other weapons. | |
Mass Driver III | Mass Driver III | The Mass Driver is a superior Kinetic weapon. It has moderate damage, and longer range than most other weapons. | |
Mass Driver IV | Mass Driver IV | The Mass Driver is a superior Kinetic weapon. It has moderate damage, and longer range than most other weapons. | |
Mass Driver V | Mass Driver V | The Mass Driver is a superior Kinetic weapon. It has moderate damage, and longer range than most other weapons. | |
Mercury Beam I | Mercury Beam I | The Mercury Beam is an extremely powerful Energy weapon that relies on the massive power reserves of a carrier class ship. | |
Mercury Beam II | Mercury Beam II | The Mercury Beam is an extremely powerful Energy weapon that relies on the massive power reserves of a carrier class ship. | |
Mercury Beam III | Mercury Beam III | The Mercury Beam is an extremely powerful Energy weapon that relies on the massive power reserves of a carrier class ship. | |
Mesh Screen I | Mesh Screen I | The Mesh Screen provides hulls with their defenses and allows them to initiate their Phase State. | |
Mesh Screen II | Mesh Screen II | The Mesh Screen provides hulls with their defenses and allows them to initiate their Phase State. | |
Mesh Screen III | Mesh Screen III | The Mesh Screen provides hulls with their defenses and allows them to initiate their Phase State. | |
Metaphase Field I | Metaphase Field I | The Metaphase Field is a shield for modules that provides equal protection against Energy, Kinetic, and Explosive weapon types. | |
Metaphase Field II | Metaphase Field II | The Metaphase Field is a shield for modules that provides equal protection against Energy, Kinetic, and Explosive weapon types. | |
Metaphase Field III | Metaphase Field III | The Metaphase Field is a shield for modules that provides equal protection against Energy, Kinetic, and Explosive weapon types. | |
Metaphase Shield I | Metaphase Shield I | The Metaphase Shield is a shield for ships that provides equal protection against Energy, Kinetic and Explosive weapon types. | |
Metaphase Shield II | Metaphase Shield II | The Metaphase Shield is a shield for ships that provides equal protection against Energy, Kinetic and Explosive weapon types. | |
Metaphase Shield III | Metaphase Shield III | The Metaphase Shield is a shield for ships that provides equal protection against Energy, Kinetic and Explosive weapon types. | |
Needle Driver I | Needle Driver I | The Needle Driver is a hard hitting, piercing, Kinetic driver. Designed with high up front damage and long range, the Needle Driver gives Spectre the tool to take down high health enemies from afar. | |
Needle Driver II | Needle Driver II | The Needle Driver is a hard hitting, piercing, Kinetic driver. Designed with high up front damage and long range, the Needle Driver gives Spectre the tool to take down high health enemies from afar. | |
Needle Driver III | Needle Driver III | The Needle Driver is a hard hitting, piercing, Kinetic driver. Designed with high up front damage and long range, the Needle Driver gives Spectre the tool to take down high health enemies from afar. | |
NET Burst Torpedo Turret I | NET Burst Torpedo Turret I | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
NET Burst Torpedo Turret II | NET Burst Torpedo Turret II | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
NET Burst Torpedo Turret III | NET Burst Torpedo Turret III | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
NET Missile I | NET Missile I | The NET Missile delivers a single Explosive projectile applying stasis by disrupting enemy thrusters. | |
NET Missile II | NET Missile II | The NET Missile delivers a single Explosive projectile applying stasis by disrupting enemy thrusters. | |
NET Missile III | NET Missile III | The NET Missile delivers a single Explosive projectile applying stasis by disrupting enemy thrusters. | |
NET Torpedo I | NET Torpedo I | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
NET Torpedo II | NET Torpedo II | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
NET Torpedo III | NET Torpedo III | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
NET Torpedo Turret I | NET Torpedo Turret I | The NET Torpedo Turret (Null Engine Thrust) has been adapted from the supposedly "non-lethal" Explosive weapon previously found only on ships. | |
NET Torpedo Turret II | NET Torpedo Turret II | The NET Torpedo Turret (Null Engine Thrust) has been adapted from the supposedly "non-lethal" Explosive weapon previously found only on ships. | |
NET Torpedo Turret III | NET Torpedo Turret III | The NET Torpedo Turret (Null Engine Thrust) has been adapted from the supposedly "non-lethal" Explosive weapon previously found only on ships. | |
Neutrino Fusion I | Neutrino Fusion I | Neutrino Fusion causes a drastic increase to Missile speeds, at the expense of AoE Radius. | |
Neutrino Fusion II | Neutrino Fusion II | Neutrino Fusion causes a drastic increase to Missile speeds, at the expense of AoE Radius. | |
Neutrino Fusion III | Neutrino Fusion III | Neutrino Fusion causes a drastic increase to Missile speeds, at the expense of AoE Radius. | |
Neutron Driver I | Neutron Driver I | The Neutron Driver is a powerful projectile weapon that fires a dense cluster of neutrons with a gravimetric shockwave. | |
Neutron Driver II | Neutron Driver II | The Neutron Driver is a powerful projectile weapon that fires a dense cluster of neutrons with a gravimetric shockwave. | |
Neutron Driver III | Neutron Driver III | The Neutron Driver is a powerful projectile weapon that fires a dense cluster of neutrons with a gravimetric shockwave. | |
Nighthawk Drone I | Nighthawk Drone I | Long-range drones developed by Umbra Faction which can deliver powerful Blight damage. | |
Nighthawk Drone II | Nighthawk Drone II | Long-range drones developed by Umbra Faction which can deliver powerful Blight damage. | |
Nighthawk Drone III | Nighthawk Drone III | Long-range drones developed by Umbra Faction which can deliver powerful Blight damage. | |
Nighthawk Wing I | Nighthawk Wing I | The Nighthawk Drone converted for base use. | |
Nighthawk Wing II | Nighthawk Wing II | The Nighthawk Drone converted for base use. | |
Nighthawk Wing III | Nighthawk Wing III | The Nighthawk Drone converted for base use. | |
Nightingale Drone I | Nightingale Drone I | Long-range drones developed by Pharmakon Faction which can deliver powerful Plasma damage. | |
Nightingale Drone II | Nightingale Drone II | Long-range drones developed by Pharmakon Faction which can deliver powerful Plasma damage. | |
Nightingale Drone III | Nightingale Drone III | Long-range drones developed by Pharmakon Faction which can deliver powerful Plasma damage. | |
Nightingale Wing I | Nightingale Wing I | The Nightingale Drone converted for base use. | |
Nightingale Wing II | Nightingale Wing II | The Nightingale Drone converted for base use. | |
Nightingale Wing III | Nightingale Wing III | The Nightingale Drone converted for base use. | |
Nitro Munitions I | Nitro Munitions I | The Nitro Munitions was made to boost AoE size and ship damage of Explosive Spectre weapons. Use this special when dealing with swarms of enemy ships, making quick work of spawned ships and other clusters of enemy ships. | |
Nitro Munitions II | Nitro Munitions II | The Nitro Munitions was made to boost AoE size and ship damage of Explosive Spectre weapons. Use this special when dealing with swarms of enemy ships, making quick work of spawned ships and other clusters of enemy ships. | |
Nitro Munitions III | Nitro Munitions III | The Nitro Munitions was made to boost AoE size and ship damage of Explosive Spectre weapons. Use this special when dealing with swarms of enemy ships, making quick work of spawned ships and other clusters of enemy ships. | |
Node Armor I | Node Armor I | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Node Armor II | Node Armor II | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Node Armor III | Node Armor III | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Nova Cannon I | Nova Cannon I | The Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Energy power source, that explodes into a star formation on impact. | |
Nova Cannon II | Nova Cannon II | The Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Energy power source, that explodes into a star formation on impact. | |
Nova Cannon III | Nova Cannon III | The Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Energy power source, that explodes into a star formation on impact. | |
Nova Driver I | Nova Driver I | The Nova Driver fires Explosive rounds that burst into a star formation on impact creating a large AoE. | |
Nova Driver II | Nova Driver II | The Nova Driver fires Explosive rounds that burst into a star formation on impact creating a large AoE. | |
Nova Driver III | Nova Driver III | The Nova Driver fires Explosive rounds that burst into a star formation on impact creating a large AoE. | |
Nova Missile I | Nova Missile I | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile II | Nova Missile II | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile III | Nova Missile III | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile IV | Nova Missile IV | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile Turret I | Nova Missile Turret I | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile Turret II | Nova Missile Turret II | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Missile Turret III | Nova Missile Turret III | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Explosive damage. | |
Nova Ray I | Nova Ray I | The Nova Ray is a powerful energy weapon that explodes into a star formation, hitting enemies adjacent to the target. | |
Nova Ray II | Nova Ray II | The Nova Ray is a powerful energy weapon that explodes into a star formation, hitting enemies adjacent to the target. | |
Nova Ray III | Nova Ray III | The Nova Ray is a powerful energy weapon that explodes into a star formation, hitting enemies adjacent to the target. | |
Omni Blade I | Omni Blade I | Cleave through enemies with ease and shut down their weapons systems by activating Omni Blade when in close range to your opponents. | |
Omni Blade II | Omni Blade II | Cleave through enemies with ease and shut down their weapons systems by activating Omni Blade when in close range to your opponents. | |
Omni Blade III | Omni Blade III | Cleave through enemies with ease and shut down their weapons systems by activating Omni Blade when in close range to your opponents. | |
Orbit Thruster | Orbit Thruster | The Orbit Thruster was designed by Spectre R&D to provide an advanced thruster system with increased rotation speed and a weapon range boost. | |
Overcharged Accelerator I | Overcharged Accelerator I | Get to max speed faster at the expense of cargo space. Don't look in the cargo hold, though. You don't want to know how they did it. | |
Overcharged Accelerator II | Overcharged Accelerator II | Get to max speed faster at the expense of cargo space. Don't look in the cargo hold, though. You don't want to know how they did it. | |
Overcharged Accelerator III | Overcharged Accelerator III | Get to max speed faster at the expense of cargo space. Don't look in the cargo hold, though. You don't want to know how they did it. | |
Overcharged Warheads I | Overcharged Warheads I | The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion. | |
Overcharged Warheads II | Overcharged Warheads II | The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion. | |
Overcharged Warheads III | Overcharged Warheads III | The Overcharged Warheads are given a newly discovered isotope of dense properties, resulting in a larger blast radius and force of explosion. | |
Palladium Munition I | Palladium Munition I | Palladium Munition is a special alloy used in Missiles, to boost shield bypass, at the expense of AoE Radius. | |
Palladium Munition II | Palladium Munition II | Palladium Munition is a special alloy used in Missiles, to boost shield bypass, at the expense of AoE Radius. | |
Palladium Munition III | Palladium Munition III | Palladium Munition is a special alloy used in Missiles, to boost shield bypass, at the expense of AoE Radius. | |
Parasitic Armor I | Parasitic Armor I | Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls. | |
Parasitic Armor II | Parasitic Armor II | Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls. | |
Parasitic Armor III | Parasitic Armor III | Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls. | |
Paroxysm Cannon I | Paroxysm Cannon I | The Paroxysm Cannon fires a violent burst of Energy projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Paroxysm Cannon II | Paroxysm Cannon II | The Paroxysm Cannon fires a violent burst of Energy projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Paroxysm Cannon III | Paroxysm Cannon III | The Paroxysm Cannon fires a violent burst of Energy projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Phase Charge Relay I | Phase Charge Relay I | A charge relay that increases phase energy flow to speed up phase state activation. | |
Phase Charge Relay II | Phase Charge Relay II | A charge relay that increases phase energy flow to speed up phase state activation. | |
Phase Charge Relay III | Phase Charge Relay III | A charge relay that increases phase energy flow to speed up phase state activation. | |
Phase Drain Buffer I | Phase Drain Buffer I | A buffer on Phase energy drain, to slow the rate of consumption which increases the phase state duration. | |
Phase Drain Buffer II | Phase Drain Buffer II | A buffer on Phase energy drain, to slow the rate of consumption which increases the phase state duration. | |
Phase Drain Buffer III | Phase Drain Buffer III | A buffer on Phase energy drain, to slow the rate of consumption which increases the phase state duration. | |
Phase Shifter Compact Generator | Phase Shifter Compact Generator | A generator that creates the Phase Shifter to support friendly fleet ships during combat. | |
Phase Shifter Generator | Phase Shifter Generator | A generator that creates the Phase Shifter to support friendly fleet ships during combat. | |
Phased Magnets I | Phased Magnets I | The Phased Magnets uses an innovative technique to combine the benefits of Iridium Magnets and Phased Projectiles technology. | |
Phased Magnets II | Phased Magnets II | The Phased Magnets uses an innovative technique to combine the benefits of Iridium Magnets and Phased Projectiles technology. | |
Phased Magnets III | Phased Magnets III | The Phased Magnets uses an innovative technique to combine the benefits of Iridium Magnets and Phased Projectiles technology. | |
Phased Munitions I | Phased Munitions I | Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Munitions II | Phased Munitions II | Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Munitions III | Phased Munitions III | Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Munitions IV | Phased Munitions IV | Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Munitions V | Phased Munitions V | Phased Munitions make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Projectiles I | Phased Projectiles I | Phased Projectiles make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Projectiles II | Phased Projectiles II | Phased Projectiles make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Projectiles III | Phased Projectiles III | Phased Projectiles make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Projectiles IV | Phased Projectiles IV | Phased Projectiles make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Projectiles V | Phased Projectiles V | Phased Projectiles make Kinetic weapons more effective at bypassing shield defenses and dealing damage directly to armor. | |
Phased Solenoid I | Phased Solenoid I | The Phased Solenoid provides Shield Bypass, and additional speed to Driver projectiles, by using energy from our shields to power the weapons. | |
Phased Solenoid II | Phased Solenoid II | The Phased Solenoid provides Shield Bypass, and additional speed to Driver projectiles, by using energy from our shields to power the weapons. | |
Phased Solenoid III | Phased Solenoid III | The Phased Solenoid provides Shield Bypass, and additional speed to Driver projectiles, by using energy from our shields to power the weapons. | |
Piercing NET Torpedo I | Piercing NET Torpedo I | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
Piercing NET Torpedo II | Piercing NET Torpedo II | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
Piercing NET Torpedo III | Piercing NET Torpedo III | The NET Torpedo (Null Engine Thrust) is a VSec Explosive weapon designed for what is politely known as "non-lethal" engagements. | |
Pierian Fuel | Pierian Fuel | Pierian Fuel improves range and speed for all Missile & Torpedo based weapons. | |
Pike I | Pike I | The Pike has been repurposed by Spectre R&D for use by Spectre hulls. They are warped into combat and deals Energy, Kinetic and Explosive damage to enemies. | |
Pike II | Pike II | The Pike has been repurposed by Spectre R&D for use by Spectre hulls. They are warped into combat and deals Energy, Kinetic and Explosive damage to enemies. | |
Pike III | Pike III | The Pike has been repurposed by Spectre R&D for use by Spectre hulls. They are warped into combat and deals Energy, Kinetic and Explosive damage to enemies. | |
Plasma Anthracite Munition I | Plasma Anthracite Munition I | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Plasma AoE. | |
Plasma Anthracite Munition II | Plasma Anthracite Munition II | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Plasma AoE. | |
Plasma Anthracite Munition III | Plasma Anthracite Munition III | Torpedos are loaded with a submetallic carbon based substance that creates a volatile warhead, purpose built for maximizing Plasma AoE. | |
Plasma Astral Driver IV | Plasma Astral Driver IV | The Astral Driver fires a single high damage Plasma projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Plasma Atomic Driver Turret IV | Plasma Atomic Driver Turret IV | The Atomic Driver Turret fires a slow, large single payload with a large Plasma AoE impact. | |
Plasma Atrophy Router I | Plasma Atrophy Router I | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Plasma Atrophy Router II | Plasma Atrophy Router II | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Plasma Atrophy Router III | Plasma Atrophy Router III | To assist the deterioration of enemy hulls this apparatus reroutes power to increase the damage over time output by Cannon weapons. | |
Plasma Binary Torpedo I | Plasma Binary Torpedo I | The Plasma Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximizes the ability to hit multiple targets. | |
Plasma Binary Torpedo II | Plasma Binary Torpedo II | The Plasma Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximizes the ability to hit multiple targets. | |
Plasma Binary Torpedo III | Plasma Binary Torpedo III | The Plasma Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximizes the ability to hit multiple targets. | |
Plasma Binary Torpedo IV | Plasma Binary Torpedo IV | The Plasma Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximizes the ability to hit multiple targets. | |
Plasma Binary Torpedo Turret IV | Plasma Binary Torpedo Turret IV | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Plasma Cascade Missile IV | Plasma Cascade Missile IV | The Cascade Missile fires a barrage of Plasma missiles creating large areas of damage in order to destroy groups of enemies. | |
Plasma Celestial Optics I | Plasma Celestial Optics I | High powered optics developed in order to alter the performance of Plasma Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Plasma Celestial Optics II | Plasma Celestial Optics II | High powered optics developed in order to alter the performance of Plasma Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Plasma Celestial Optics III | Plasma Celestial Optics III | High powered optics developed in order to alter the performance of Plasma Cannon Weapons by increasing the Range and Speed at the expense of offensive potential. | |
Plasma Cleave Missile IV | Plasma Cleave Missile IV | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Plasma AoE damage to multiple enemies in defensive formations. | |
Plasma Cyclic Vulcan IV | Plasma Cyclic Vulcan IV | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Plasma damage with each burst. | |
Plasma Dissipator | Plasma Dissipator | The Plasma Dissipator reduces damage from Plasma Weapons. | |
Plasma Dyad Beam IV | Plasma Dyad Beam IV | File:DyadBeam4-PL.png | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Plasma damage that locks onto enemy targets in range. |
Plasma ECHO Resistor I | Plasma ECHO Resistor I | The Plasma ECHO Resistor is advanced technology combining standard resistor tech and counter Chain technology. | |
Plasma Field I | Plasma Field I | Reinforced shields that defend against Plasma based weapons. | |
Plasma Field II | Plasma Field II | Reinforced shields that defend against Plasma based weapons. | |
Plasma Field III | Plasma Field III | Reinforced shields that defend against Plasma based weapons. | |
Plasma Horde Cannon IV | Plasma Horde Cannon IV | The Horde Cannon fires multiple eruptive slugs causing Plasma damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Plasma Kaon Driver I | Plasma Kaon Driver I | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Plasma Kaon Driver II | Plasma Kaon Driver II | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Plasma Kaon Driver III | Plasma Kaon Driver III | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Plasma Mesh Screen IV | Plasma Mesh Screen IV | The Mesh Screen provides hulls with their defenses and allows them to initiate their Phase State. | |
Plasma NET Burst Torpedo Turret IV | Plasma NET Burst Torpedo Turret IV | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
Plasma Nova Driver IV | Plasma Nova Driver IV | The Nova Driver fires Plasma rounds that burst into a star formation on impact creating a large AoE. | |
Plasma Nova Missile Turret IV | Plasma Nova Missile Turret IV | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Plasma damage. | |
Plasma Paroxysm Cannon IV | Plasma Paroxysm Cannon IV | The Paroxysm Cannon fires a violent burst of Plasma projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Plasma Pierce Resistor I | Plasma Pierce Resistor I | The Plasma Pierce Resistor is advanced technology combining standard resistor tech and counter Pierce technology. | |
Plasma Resolute Shield IV | Plasma Resolute Shield IV | The Resolute Shield provides Altairian hulls with resistances and defends them from incoming damage. These shields can use the hulls power systems to regenerate even when fully depleted. | |
Plasma Resonant Armor III | Plasma Resonant Armor III | Plasma resistant Altairian armor with shield energy enhancement. | |
Plasma Scale Armor IV | Plasma Scale Armor IV | Altairian artisans craft this armor by layering hardened exotic materials, creating a stalwart defense and allowing for higher Shield Energy capacity. | |
Plasma Screen I | Plasma Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Plasma Screen II | Plasma Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Plasma Screen III | Plasma Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Plasma Shell I | Plasma Shell I | Reinforced shields that defend against Plasma based weapons, but are weak to other sources of damage. | |
Plasma Shell II | Plasma Shell II | Reinforced shields that defend against Plasma based weapons, but are weak to other sources of damage. | |
Plasma Shell III | Plasma Shell III | Reinforced shields that defend against Plasma based weapons, but are weak to other sources of damage. | |
Plasma Siphon Resistor I | Plasma Siphon Resistor I | The Plasma Siphon Resistor is advanced technology that provides resistance by increasing Phase Energy Consumption. | |
Plasma Stasis Resistor I | Plasma Stasis Resistor I | The Plasma Stasis Resistor is advanced technology combining standard resistor tech and anti-stasis technology. | |
Plasma Tera Cannon I | Plasma Tera Cannon I | The Plasma Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Plasma Tera Cannon II | Plasma Tera Cannon II | The Plasma Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Plasma Tera Cannon III | Plasma Tera Cannon III | The Plasma Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Plasma Tick Cannon I | Plasma Tick Cannon I | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Plasma Tick Cannon II | Plasma Tick Cannon II | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Plasma Tick Cannon III | Plasma Tick Cannon III | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Plasma Tick Cannon IV | Plasma Tick Cannon IV | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Plasma Triadic Vulcan I | Plasma Triadic Vulcan I | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Plasma Triadic Vulcan II | Plasma Triadic Vulcan II | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Plasma Triadic Vulcan III | Plasma Triadic Vulcan III | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Plasma Triadic Vulcan IV | Plasma Triadic Vulcan IV | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Plasma Vertex Armor IV | Plasma Vertex Armor IV | Vertex Armor is constructed from an intricate web of interlaced carbon threads that provides armor while enhancing screen energy. | |
Plasma Volt Driver IV | Plasma Volt Driver IV | File:VoltDriver4-PL.png | The Volt Driver dispenses high voltage, conductive copper Plasma rounds that can leap between enemy targets causing damage to multiple groups of enemies. |
Plasteel I | Plasteel I | A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons. | |
Plasteel II | Plasteel II | A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons. | |
Plasteel III | Plasteel III | A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons. | |
Plasteel IV | Plasteel IV | A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons. | |
Plasteel Plates I | Plasteel Plates I | A combination of steel and acrylic polymers. Plasteel Plates are useful for light defense, but not effective against heavy weapons. | |
Plasteel Plates II | Plasteel Plates II | A combination of steel and acrylic polymers. Plasteel Plates are useful for light defense, but not effective against heavy weapons. | |
Plasteel Plates III | Plasteel Plates III | A combination of steel and acrylic polymers. Plasteel Plates are useful for light defense, but not effective against heavy weapons. | |
Plasteel Plates IV | Plasteel Plates IV | A combination of steel and acrylic polymers. Plasteel Plates are useful for light defense, but not effective against heavy weapons. | |
Plasteel Plates V | Plasteel Plates V | A combination of steel and acrylic polymers. Plasteel Plates are useful for light defense, but not effective against heavy weapons. | |
Plasteel V | Plasteel V | A combination of steel and acrylic polymers. Plasteel is useful for light defense, but not effective against heavy weapons. | |
Polaron Ray I | Polaron Ray I | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Polaron Ray II | Polaron Ray II | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Polaron Ray III | Polaron Ray III | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Polaron Ray IV | Polaron Ray IV | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Polaron Ray V | Polaron Ray V | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Positron Bolt I | Positron Bolt I | A powerful celestial rifle that fires an extremely high velocity Kinetic round that can pierce through multiple targets. | |
Positron Bolt II | Positron Bolt II | A powerful celestial rifle that fires an extremely high velocity Kinetic round that can pierce through multiple targets. | |
Positron Bolt III | Positron Bolt III | A powerful celestial rifle that fires an extremely high velocity Kinetic round that can pierce through multiple targets. | |
Precise Gauss Driver I | Precise Gauss Driver I | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Precise Gauss Driver II | Precise Gauss Driver II | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Precise Gauss Driver III | Precise Gauss Driver III | The Gauss Driver is a Kinetic weapon that uses multiple magnetic coils to achieve long range and high damage. | |
Prime Vulcan I | Prime Vulcan I | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Prime Vulcan II | Prime Vulcan II | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Prime Vulcan III | Prime Vulcan III | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Prime Vulcan IV | Prime Vulcan IV | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Pulse Cannon I | Pulse Cannon I | The Pulse Cannon emits an impressive burst of Energy damage, able to pierce through the first target it hits and fire again with only moderate recharge time. | |
Pulse Cannon II | Pulse Cannon II | The Pulse Cannon emits an impressive burst of Energy damage, able to pierce through the first target it hits and fire again with only moderate recharge time. | |
Pulse Cannon Turret I | Pulse Cannon Turret I | Emits a high burst of Energy damage with moderate recharge time. | |
Pulse Cannon Turret II | Pulse Cannon Turret II | Emits a high burst of Energy damage with moderate recharge time. | |
Pulse Ray I | Pulse Ray I | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Pulse Ray II | Pulse Ray II | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Pulse Ray III | Pulse Ray III | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Pulse Ray IV | Pulse Ray IV | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Pulse Ray V | Pulse Ray V | The Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range. | |
Pursuit Squadron I | Pursuit Squadron I | The Pursuit Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. These specialize in Energy damage and apply stasis to enemies. | |
Pursuit Squadron II | Pursuit Squadron II | The Pursuit Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. These specialize in Energy damage and apply stasis to enemies. | |
Pursuit Squadron III | Pursuit Squadron III | The Pursuit Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when needing to deal with swarms of enemies. These specialize in Energy damage and apply stasis to enemies. | |
Pursuit Wing I | Pursuit Wing I | The Pursuit Squadron converted for base use. | |
Pursuit Wing II | Pursuit Wing II | The Pursuit Squadron converted for base use. | |
Pursuit Wing III | Pursuit Wing III | The Pursuit Squadron converted for base use. | |
Pyro Coadjutant III | Pyro Coadjutant III | The Pyro Coadjutant is called into combat armed with an unstable Explosive payload. Upon its destruction, it explodes, dealing heavy damage to enemies close by. | |
Pyro Myr I | Pyro Myr I | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr II | Pyro Myr II | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr III | Pyro Myr III | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Myr IV | Pyro Myr IV | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Pyro Zealot I | Pyro Zealot I | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot II | Pyro Zealot II | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot III | Pyro Zealot III | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Pyro Zealot IV | Pyro Zealot IV | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Raider Squadron I | Raider Squadron I | The Raider Squadron isn't built for range, but its deadly Energy weapons are perfectly suited to aggressive tactics in close quarters. | |
Raider Squadron II | Raider Squadron II | The Raider Squadron isn't built for range, but its deadly Energy weapons are perfectly suited to aggressive tactics in close quarters. | |
Raider Squadron III | Raider Squadron III | The Raider Squadron isn't built for range, but its deadly Energy weapons are perfectly suited to aggressive tactics in close quarters. | |
Rail Driver I | Rail Driver I | The Rail Driver is a relatively inexpensive Kinetic weapon with fairly long range. It accelerates projectiles with magnetic fields. | |
Rail Driver II | Rail Driver II | The Rail Driver is a relatively inexpensive Kinetic weapon with fairly long range. It accelerates projectiles with magnetic fields. | |
Rail Driver III | Rail Driver III | The Rail Driver is a relatively inexpensive Kinetic weapon with fairly long range. It accelerates projectiles with magnetic fields. | |
Rail Driver IV | Rail Driver IV | The Rail Driver is a relatively inexpensive Kinetic weapon with fairly long range. It accelerates projectiles with magnetic fields. | |
Rail Driver V | Rail Driver V | The Rail Driver is a relatively inexpensive Kinetic weapon with fairly long range. It accelerates projectiles with magnetic fields. | |
Ranger Swarm I | Ranger Swarm I | The Ranger Swarm is an extremely fast squadron for long-range encounters, built from the remains of defeated aliens | |
Ranger Swarm II | Ranger Swarm II | The Ranger Swarm is an extremely fast squadron for long-range encounters, built from the remains of defeated aliens | |
Ranger Swarm III | Ranger Swarm III | The Ranger Swarm is an extremely fast squadron for long-range encounters, built from the remains of defeated aliens | |
Ranger Wing I | Ranger Wing I | The Ranger Swarm converted for base use. | |
Ranger Wing II | Ranger Wing II | The Ranger Swarm converted for base use. | |
Ranger Wing III | Ranger Wing III | The Ranger Swarm converted for base use. | |
Raven Drone I | Raven Drone I | In order to outfit their Vanquisher Carriers, Marauders had to find ways to steal the AXIS Project's Fury Drone. Once they got their hands on it, they turned it into the ferocious Void damage Raven Drone. | |
Raven Drone II | Raven Drone II | In order to outfit their Vanquisher Carriers, Marauders had to find ways to steal the AXIS Project's Fury Drone. Once they got their hands on it, they turned it into the ferocious Void damage Raven Drone. | |
Raven Drone III | Raven Drone III | In order to outfit their Vanquisher Carriers, Marauders had to find ways to steal the AXIS Project's Fury Drone. Once they got their hands on it, they turned it into the ferocious Void damage Raven Drone. | |
Reach Squadron I | Reach Squadron I | The Reach Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when dealing with highly defensive enemies. These specialize in Kinetic damage and can disrupt enemy shield regeneration. | |
Reach Squadron II | Reach Squadron II | The Reach Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when dealing with highly defensive enemies. These specialize in Kinetic damage and can disrupt enemy shield regeneration. | |
Reach Squadron III | Reach Squadron III | The Reach Squadron was developed specifically for use with Spectre Carriers. Spectre R&D recommend the use of this squadron when dealing with highly defensive enemies. These specialize in Kinetic damage and can disrupt enemy shield regeneration. | |
Reach Wing I | Reach Wing I | The Reach Squadron converted for base use. | |
Reach Wing II | Reach Wing II | The Reach Squadron converted for base use. | |
Reach Wing III | Reach Wing III | The Reach Squadron converted for base use. | |
Rear Thrusters I | Rear Thrusters I | Advanced Rear Thrusters that allow a ship to travel faster by increasing exhaust velocity. | |
Rear Thrusters II | Rear Thrusters II | Advanced Rear Thrusters that allow a ship to travel faster by increasing exhaust velocity. | |
Rear Thrusters III | Rear Thrusters III | Advanced Rear Thrusters that allow a ship to travel faster by increasing exhaust velocity. | |
Rear Thrusters IV | Rear Thrusters IV | Advanced Rear Thrusters that allow a ship to travel faster by increasing exhaust velocity. | |
Rear Thrusters V | Rear Thrusters V | Advanced Rear Thrusters that allow a ship to travel faster by increasing exhaust velocity. | |
Redeemer Missile I | Redeemer Missile I | Medium sized missiles, each with an Explosive payload, that can launch secondary missiles after detonation. | |
Redeemer Missile II | Redeemer Missile II | Medium sized missiles, each with an Explosive payload, that can launch secondary missiles after detonation. | |
Redhawk Drone I | Redhawk Drone I | The Redhawk Drone uses Explosive weapons to bombard targets at mid-level scramble range. | |
Redhawk Drone II | Redhawk Drone II | The Redhawk Drone uses Explosive weapons to bombard targets at mid-level scramble range. | |
Redhawk Drone III | Redhawk Drone III | The Redhawk Drone uses Explosive weapons to bombard targets at mid-level scramble range. | |
Redhawk Wing I | Redhawk Wing I | The Redhawk Drone converted for base use. | |
Redhawk Wing II | Redhawk Wing II | The Redhawk Drone converted for base use. | |
Redhawk Wing III | Redhawk Wing III | The Redhawk Drone converted for base use. | |
Regeneration Converter I | Regeneration Converter I | Converts energy from shields, to provide regeneration for shields. | |
Regeneration Converter II | Regeneration Converter II | Converts energy from shields, to provide regeneration for shields. | |
Regeneration Converter III | Regeneration Converter III | Converts energy from shields, to provide regeneration for shields. | |
Reinforced Rails I | Reinforced Rails I | The Reinforced Rails boosts the speed and shield penetration of Kinetic weapons, as well as reducing the minimum range penalty. | |
Reinforced Rails II | Reinforced Rails II | The Reinforced Rails boosts the speed and shield penetration of Kinetic weapons, as well as reducing the minimum range penalty. | |
Reinforced Rails III | Reinforced Rails III | The Reinforced Rails boosts the speed and shield penetration of Kinetic weapons, as well as reducing the minimum range penalty. | |
Repeating Polaron Ray I | Repeating Polaron Ray I | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Repeating Polaron Ray II | Repeating Polaron Ray II | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Repeating Polaron Ray III | Repeating Polaron Ray III | The Polaron Ray is an unconventional Energy weapon with improved range and moderate damage. | |
Repulsor Shield I | Repulsor Shield I | The Repulsor Shield is a ship shield that takes reduced damage from Kinetic weapons and recharges to full strength over time. | |
Repulsor Shield II | Repulsor Shield II | The Repulsor Shield is a ship shield that takes reduced damage from Kinetic weapons and recharges to full strength over time. | |
Repulsor Shield III | Repulsor Shield III | The Repulsor Shield is a ship shield that takes reduced damage from Kinetic weapons and recharges to full strength over time. | |
Resolute Shield I | Resolute Shield I | The Resolute Shield provides Altairian hulls with resistances and defends them from incoming damage. These shields can use the hulls power systems to regenerate even when fully depleted. | |
Resolute Shield II | Resolute Shield II | The Resolute Shield provides Altairian hulls with resistances and defends them from incoming damage. These shields can use the hulls power systems to regenerate even when fully depleted. | |
Resolute Shield III | Resolute Shield III | The Resolute Shield provides Altairian hulls with resistances and defends them from incoming damage. These shields can use the hulls power systems to regenerate even when fully depleted. | |
Resonant Armor I | Resonant Armor I | Exquisitely crafted Altairian armor that resonates with equipped shields to increase their energy. | |
Resonant Armor II | Resonant Armor II | Exquisitely crafted Altairian armor that resonates with equipped shields to increase their energy. | |
Resonant Plates I | Resonant Plates I | Upgraded Base Plates based on the Altairian's Resonant Armor. | |
Resonant Plates II | Resonant Plates II | Upgraded Base Plates based on the Altairian's Resonant Armor. | |
Resonant Plates III | Resonant Plates III | Upgraded Base Plates based on the Altairian's Resonant Armor. | |
Resurgence System | Resurgence System | Upon a victory the Resurgence System grants a portion of damage taken from a PvP Fleet battle, to be restored to the ship. | |
Reverb Driver I | Reverb Driver I | The Reverb Driver is a fast firing projectile weapon dealing Kinetic Damage. Featuring long range, good speed, and an enhanced ricochet that allows it to bounce back to the same enemy more than once, this weapon is best suited for long range engagements against groups of enemies. | |
Reverb Driver II | Reverb Driver II | The Reverb Driver is a fast firing projectile weapon dealing Kinetic Damage. Featuring long range, good speed, and an enhanced ricochet that allows it to bounce back to the same enemy more than once, this weapon is best suited for long range engagements against groups of enemies. | |
Reverb Driver III | Reverb Driver III | The Reverb Driver is a fast firing projectile weapon dealing Kinetic Damage. Featuring long range, good speed, and an enhanced ricochet that allows it to bounce back to the same enemy more than once, this weapon is best suited for long range engagements against groups of enemies. | |
Reverb Ray I | Reverb Ray I | The Reverb Ray is designed on the same principles as the ECHO Ray, only it gains energy as it bounces between targets. | |
Reverb Ray II | Reverb Ray II | The Reverb Ray is designed on the same principles as the ECHO Ray, only it gains energy as it bounces between targets. | |
Reverb Ray III | Reverb Ray III | The Reverb Ray is designed on the same principles as the ECHO Ray, only it gains energy as it bounces between targets. | |
Rife Missile I | Rife Missile I | The Rife Missile is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rife Missile II | Rife Missile II | The Rife Missile is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rife Missile III | Rife Missile III | The Rife Missile is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rife Missile Turret I | Rife Missile Turret I | The Rife Missile Turret is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile Turret in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rife Missile Turret II | Rife Missile Turret II | The Rife Missile Turret is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile Turret in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rife Missile Turret III | Rife Missile Turret III | The Rife Missile Turret is a multi-projectile, high AoE weapon. This weapon creates large areas of potential destruction. Spectre R&D recommends the Rife Missile Turret in combat scenarios where dealing damage to numerous enemies with a single volley is key. | |
Rift Drive I | Rift Drive I | The Rift Drive is a high performance Wormhole Drive infused with Spectre tech, offering Prime Shift bonuses to escorted fleets. | |
Rift Drive II | Rift Drive II | The Rift Drive is a high performance Wormhole Drive infused with Spectre tech, offering Prime Shift bonuses to escorted fleets. | |
Rift Drive III | Rift Drive III | The Rift Drive is a high performance Wormhole Drive infused with Spectre tech, offering Prime Shift bonuses to escorted fleets. | |
Riposte Overdrive Generator | Riposte Overdrive Generator | When enough damage is taken by the Sovereign Carrier it initiates a countermeasure to rally the ships in the fleet and dramatically increase defensive capabilities. | |
Rotation Thrusters I | Rotation Thrusters I | By diverting fuel to these powerful Rotation Thrusters, a ship can be made to turn faster at the expense of linear speed. | |
Rotation Thrusters II | Rotation Thrusters II | By diverting fuel to these powerful Rotation Thrusters, a ship can be made to turn faster at the expense of linear speed. | |
Rotation Thrusters III | Rotation Thrusters III | By diverting fuel to these powerful Rotation Thrusters, a ship can be made to turn faster at the expense of linear speed. | |
Rotation Thrusters IV | Rotation Thrusters IV | By diverting fuel to these powerful Rotation Thrusters, a ship can be made to turn faster at the expense of linear speed. | |
Rotation Thrusters V | Rotation Thrusters V | By diverting fuel to these powerful Rotation Thrusters, a ship can be made to turn faster at the expense of linear speed. | |
Rupture Beam I | Rupture Beam I | The Rupture Beam has a high charge time, putting out a devastating burst of damage in a focused energy beam. | |
Rupture Beam II | Rupture Beam II | The Rupture Beam has a high charge time, putting out a devastating burst of damage in a focused energy beam. | |
Rupture Beam III | Rupture Beam III | The Rupture Beam has a high charge time, putting out a devastating burst of damage in a focused energy beam. | |
Rupture Beam Turret I | Rupture Beam Turret I | The Rupture Beam Turret uses Xeno Division technology, to bring you a devastating energy beam. | |
Rupture Beam Turret II | Rupture Beam Turret II | The Rupture Beam Turret uses Xeno Division technology, to bring you a devastating energy beam. | |
Rupture Beam Turret III | Rupture Beam Turret III | The Rupture Beam Turret uses Xeno Division technology, to bring you a devastating energy beam. | |
Rush Beam I | Rush Beam I | The Rush Beam is a medium range beam weapon that deals Energy damage. Featuring overcharge, it deals more damage the longer it fires making it great at taking down enemies with high defense and health. | |
Rush Beam II | Rush Beam II | The Rush Beam is a medium range beam weapon that deals Energy damage. Featuring overcharge, it deals more damage the longer it fires making it great at taking down enemies with high defense and health. | |
Rush Beam III | Rush Beam III | The Rush Beam is a medium range beam weapon that deals Energy damage. Featuring overcharge, it deals more damage the longer it fires making it great at taking down enemies with high defense and health. | |
Sai Missile I | Sai Missile I | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Sai Missile II | Sai Missile II | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Sai Missile Turret I | Sai Missile Turret I | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Sai Missile Turret II | Sai Missile Turret II | A trio of Explosive missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Scale Armor I | Scale Armor I | Altairian artisans craft this armor by layering hardened exotic materials, creating a stalwart defense and allowing for higher Shield Energy capacity. | |
Scale Armor II | Scale Armor II | Altairian artisans craft this armor by layering hardened exotic materials, creating a stalwart defense and allowing for higher Shield Energy capacity. | |
Scale Armor III | Scale Armor III | Altairian artisans craft this armor by layering hardened exotic materials, creating a stalwart defense and allowing for higher Shield Energy capacity. | |
Scatter Missile I | Scatter Missile I | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Scatter Missile II | Scatter Missile II | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Scatter Missile III | Scatter Missile III | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Scatter Missile IV | Scatter Missile IV | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Scatter Missile V | Scatter Missile V | The Scatter Missile is an Explosive weapon that deals a fair amount of damage in an area. | |
Scope Phantom I | Scope Phantom I | The Scope Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Phantom are especially adept at hunting down enemy Titans. | |
Scope Phantom II | Scope Phantom II | The Scope Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Phantom are especially adept at hunting down enemy Titans. | |
Scope Phantom III | Scope Phantom III | The Scope Phantom can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Phantom are especially adept at hunting down enemy Titans. | |
Scope Sentry I | Scope Sentry I | The Scope Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Sentry are especially adept at hunting down enemy Titans. | |
Scope Sentry II | Scope Sentry II | The Scope Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Sentry are especially adept at hunting down enemy Titans. | |
Scope Sentry III | Scope Sentry III | The Scope Sentry can be warped into combat to provide tactical reinforcements during battle by dealing Kinetic damage to enemies. These Scope Sentry are especially adept at hunting down enemy Titans. | |
Scorch Squadron I | Scorch Squadron I | The Scorch Squadron was developed specifically for use with second generation Spectre Carriers. Featuring higher health than other second generation Spectre squadrons, these are best used against high damage enemies. | |
Scorch Squadron II | Scorch Squadron II | The Scorch Squadron was developed specifically for use with second generation Spectre Carriers. Featuring higher health than other second generation Spectre squadrons, these are best used against high damage enemies. | |
Scorch Squadron III | Scorch Squadron III | The Scorch Squadron was developed specifically for use with second generation Spectre Carriers. Featuring higher health than other second generation Spectre squadrons, these are best used against high damage enemies. | |
Scourge Fuel | Scourge Fuel | Scourge Fuel improves the efficiency of long range and speed of all Missile & Torpedo based weapons. | |
Seeker Missile I | Seeker Missile I | The Seeker Missile fires a continuous stream of Explosive missiles as quickly as possible. | |
Seeker Missile II | Seeker Missile II | The Seeker Missile fires a continuous stream of Explosive missiles as quickly as possible. | |
Seeker Missile III | Seeker Missile III | The Seeker Missile fires a continuous stream of Explosive missiles as quickly as possible. | |
Segmentata Armor I | Segmentata Armor I | Spectre R&D created this updated set of Armor featuring more health than previous Spectre Armors. Segmentata Armor also provides improved Prime Shift circuits, giving the hull more resilient Prime Shift delays and timers and decreasing Prime Shift Threshold. | |
Segmentata Armor II | Segmentata Armor II | Spectre R&D created this updated set of Armor featuring more health than previous Spectre Armors. Segmentata Armor also provides improved Prime Shift circuits, giving the hull more resilient Prime Shift delays and timers and decreasing Prime Shift Threshold. | |
Segmentata Armor III | Segmentata Armor III | Spectre R&D created this updated set of Armor featuring more health than previous Spectre Armors. Segmentata Armor also provides improved Prime Shift circuits, giving the hull more resilient Prime Shift delays and timers and decreasing Prime Shift Threshold. | |
Shatter Driver I | Shatter Driver I | The Shatter Driver fires a long range Kinetic, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Shatter Driver II | Shatter Driver II | The Shatter Driver fires a long range Kinetic, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Shatter Driver III | Shatter Driver III | The Shatter Driver fires a long range Kinetic, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Shatter Driver Turret I | Shatter Driver Turret I | The Shatter Driver Turret utilizes Xeno Division technology to reach far distances with dense projectiles. | |
Shatter Driver Turret II | Shatter Driver Turret II | The Shatter Driver Turret utilizes Xeno Division technology to reach far distances with dense projectiles. | |
Shatter Driver Turret III | Shatter Driver Turret III | The Shatter Driver Turret utilizes Xeno Division technology to reach far distances with dense projectiles. | |
Shelling Coadjutant III | Shelling Coadjutant III | The Shelling Coadjutant is called into combat armed with an unstable Kinetic payload. Upon its destruction, it explodes, dealing heavy damage to enemies close by. | |
Shielded Conductors I | Shielded Conductors I | The Shielded Conductors was made to boost shield damage and targeting range of Energy Spectre weapons. Use this special when dealing with enemies with high Shields to strip them of their defenses quickly. | |
Shielded Conductors II | Shielded Conductors II | The Shielded Conductors was made to boost shield damage and targeting range of Energy Spectre weapons. Use this special when dealing with enemies with high Shields to strip them of their defenses quickly. | |
Shielded Conductors III | Shielded Conductors III | The Shielded Conductors was made to boost shield damage and targeting range of Energy Spectre weapons. Use this special when dealing with enemies with high Shields to strip them of their defenses quickly. | |
Shirk Overdrive Generator | Shirk Overdrive Generator | The Shirk Overdrive Generator boosts defenses for the carrier, and lends defensive and offensive strength for its fleet to rally to its protection. | |
Shockwave Armor I | Shockwave Armor I | The Shockwave Armor is a reusable panel with built-in resistance to Explosive weapons. It can diffuse explosive force. | |
Shockwave Armor II | Shockwave Armor II | The Shockwave Armor is a reusable panel with built-in resistance to Explosive weapons. It can diffuse explosive force. | |
Shockwave Armor III | Shockwave Armor III | The Shockwave Armor is a reusable panel with built-in resistance to Explosive weapons. It can diffuse explosive force. | |
Shockwave Barricade Shield I | Shockwave Barricade Shield I | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Shockwave Barricade Shield II | Shockwave Barricade Shield II | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Shockwave Barricade Shield III | Shockwave Barricade Shield III | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Shockwave Field I | Shockwave Field I | The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons. | |
Shockwave Field II | Shockwave Field II | The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons. | |
Shockwave Field III | Shockwave Field III | The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons. | |
Shockwave Field IV | Shockwave Field IV | The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons. | |
Shockwave Field V | Shockwave Field V | The Shockwave Field uses reactive systems to minimize the destructive force of enemy Explosive weapons. | |
Shockwave Nano Shield I | Shockwave Nano Shield I | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Shockwave Nano Shield II | Shockwave Nano Shield II | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Shockwave Nano Shield III | Shockwave Nano Shield III | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Shockwave Node Armor IV | Shockwave Node Armor IV | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Shockwave Resonant Armor III | Shockwave Resonant Armor III | Explosive resistant Altairian armor with shield energy enhancement. | |
Shockwave Screen I | Shockwave Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Shockwave Screen II | Shockwave Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Shockwave Screen III | Shockwave Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Shockwave Shell I | Shockwave Shell I | Reinforced shields to reduce piercing effects, and are advanced in defending against Explosive based weapons, but are weak to other sources of damage. | |
Shockwave Shell II | Shockwave Shell II | Reinforced shields to reduce piercing effects, and are advanced in defending against Explosive based weapons, but are weak to other sources of damage. | |
Shockwave Shell III | Shockwave Shell III | Reinforced shields to reduce piercing effects, and are advanced in defending against Explosive based weapons, but are weak to other sources of damage. | |
Shockwave Shield I | Shockwave Shield I | Shields defend the hull from most damage. The Shockwave Shield lasts longer against Explosive weapons. | |
Shockwave Shield II | Shockwave Shield II | Shields defend the hull from most damage. The Shockwave Shield lasts longer against Explosive weapons. | |
Shockwave Shield III | Shockwave Shield III | Shields defend the hull from most damage. The Shockwave Shield lasts longer against Explosive weapons. | |
Shockwave Shield IV | Shockwave Shield IV | Shields defend the hull from most damage. The Shockwave Shield lasts longer against Explosive weapons. | |
Shockwave Shield V | Shockwave Shield V | Shields defend the hull from most damage. The Shockwave Shield lasts longer against Explosive weapons. | |
Shockwave Thonian Armor IV | Shockwave Thonian Armor IV | Umbra technology infuses Thonian Armor, with Element: Pyrochemistry to provide enhanced resistances against Explosive to take in to battle. | |
SICO Missile I | SICO Missile I | The SICO Missile (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. | |
SICO Missile II | SICO Missile II | The SICO Missile (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. | |
SICO Missile III | SICO Missile III | The SICO Missile (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. | |
SICO Missile Turret I | SICO Missile Turret I | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
SICO Missile Turret II | SICO Missile Turret II | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
SICO Missile Turret III | SICO Missile Turret III | The SICO Missile Turret (Strategic Interdiction & Control Ordnance) is VSec's Explosive reply to anyone who gets in their way, or looks at them funny. It's now oversized in addition to being overpowered. | |
Siege Casing I | Siege Casing I | Casing designed for siege warfare, improving projectile speed and targeting module weak points, with protection from oncoming Kinetic damage. | |
Siege Casing II | Siege Casing II | Casing designed for siege warfare, improving projectile speed and targeting module weak points, with protection from oncoming Kinetic damage. | |
Siege Casing III | Siege Casing III | Casing designed for siege warfare, improving projectile speed and targeting module weak points, with protection from oncoming Kinetic damage. | |
Siege Driver I | Siege Driver I | The Siege Driver is a cutting-edge Kinetic weapon that fires special gravitic projectiles to destroy enemy bases. | |
Siege Driver II | Siege Driver II | The Siege Driver is a cutting-edge Kinetic weapon that fires special gravitic projectiles to destroy enemy bases. | |
Siege Driver III | Siege Driver III | The Siege Driver is a cutting-edge Kinetic weapon that fires special gravitic projectiles to destroy enemy bases. | |
Skirmish Armor I | Skirmish Armor I | The Skirmish Armor has built-in resistance to both Energy and Explosive Weapons, for better performance in close-quarters combat. | |
Skirmish Armor II | Skirmish Armor II | The Skirmish Armor has built-in resistance to both Energy and Explosive Weapons, for better performance in close-quarters combat. | |
Skirmish Armor III | Skirmish Armor III | The Skirmish Armor has built-in resistance to both Energy and Explosive Weapons, for better performance in close-quarters combat. | |
Skirmish Resistor I | Skirmish Resistor I | The Skirmish Resistor increases hull resistance to Energy and Explosive weapons. | |
Skirmish Resistor II | Skirmish Resistor II | The Skirmish Resistor increases hull resistance to Energy and Explosive weapons. | |
Skirmish Resistor III | Skirmish Resistor III | The Skirmish Resistor increases hull resistance to Energy and Explosive weapons. | |
Slug Torpedo I | Slug Torpedo I | The Slug Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Slug Torpedo when dealing swarms of high health enemies. | |
Slug Torpedo II | Slug Torpedo II | The Slug Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Slug Torpedo when dealing swarms of high health enemies. | |
Slug Torpedo III | Slug Torpedo III | The Slug Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Slug Torpedo when dealing swarms of high health enemies. | |
Snowball I | Snowball I | A snowball infused with cryotech dealing great damage to Winter Faction and a short stasis effect on all other enemies. | |
Spearhead Augment I | Spearhead Augment I | The Spearhead Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Fighter's systems, elevating combat performance allowing them to initiate assaults against their enemies. | |
Spearhead Augment II | Spearhead Augment II | The Spearhead Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Fighter's systems, elevating combat performance allowing them to initiate assaults against their enemies. | |
Spearhead Augment III | Spearhead Augment III | The Spearhead Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Fighter's systems, elevating combat performance allowing them to initiate assaults against their enemies. | |
Spectral Armor I | Spectral Armor I | The Spectral Armor is a reusable panel with built-in resistance to Energy weapons. It can safely absorb excess energy. | |
Spectral Armor II | Spectral Armor II | File:SpectralArmor2,png | The Spectral Armor is a reusable panel with built-in resistance to Energy weapons. It can safely absorb excess energy. |
Spectral Armor III | Spectral Armor III | The Spectral Armor is a reusable panel with built-in resistance to Energy weapons. It can safely absorb excess energy. | |
Spectral Barricade Shield I | Spectral Barricade Shield I | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Spectral Barricade Shield II | Spectral Barricade Shield II | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Spectral Barricade Shield III | Spectral Barricade Shield III | Barricade shields are the result of years of research into defensive technology for special operations activities. Spectre Engineers spent months refining shield technology, infusing it with the ability to grant the ship special bonuses as combat experience accumulates. | |
Spectral Field I | Spectral Field I | The Spectral Field is more effective at preventing damage from Energy weapons. | |
Spectral Field II | Spectral Field II | The Spectral Field is more effective at preventing damage from Energy weapons. | |
Spectral Field III | Spectral Field III | The Spectral Field is more effective at preventing damage from Energy weapons. | |
Spectral Field IV | Spectral Field IV | The Spectral Field is more effective at preventing damage from Energy weapons. | |
Spectral Field V | Spectral Field V | The Spectral Field is more effective at preventing damage from Energy weapons. | |
Spectral Myr I | Spectral Myr I | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr II | Spectral Myr II | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr III | Spectral Myr III | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Myr IV | Spectral Myr IV | A fiendish creation that seeks out targets and detonates itself on impact, leaving behind a Blight Cloud that dissipates over time. | |
Spectral Nano Shield I | Spectral Nano Shield I | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Spectral Nano Shield II | Spectral Nano Shield II | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Spectral Nano Shield III | Spectral Nano Shield III | The Nano Shield is a second generation Spectre shield manufactred using advanced nanotechnology creating a better shield at a lower weight. Nano Shields feature improved shield defense performance as well as enhanced Prime Shift performance. | |
Spectral Node Armor IV | Spectral Node Armor IV | A matrix of advanced armor that provides Pharmakon hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Spectral Resonant Armor III | Spectral Resonant Armor III | Energy resistant Altairian armor with shield energy enhancement. | |
Spectral Screen I | Spectral Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Spectral Screen II | Spectral Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Spectral Screen III | Spectral Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Spectral Shell I | Spectral Shell I | Reinforced shields to reduce chain effects, and are advanced in defending against Energy based weapons, but are weak to other sources of damage. | |
Spectral Shell II | Spectral Shell II | Reinforced shields to reduce chain effects, and are advanced in defending against Energy based weapons, but are weak to other sources of damage. | |
Spectral Shell III | Spectral Shell III | Reinforced shields to reduce chain effects, and are advanced in defending against Energy based weapons, but are weak to other sources of damage. | |
Spectral Shield I | Spectral Shield I | Shields defend the hull from most damage. The Spectral Shield lasts longer against Energy weapons. | |
Spectral Shield II | Spectral Shield II | Shields defend the hull from most damage. The Spectral Shield lasts longer against Energy weapons. | |
Spectral Shield III | Spectral Shield III | Shields defend the hull from most damage. The Spectral Shield lasts longer against Energy weapons. | |
Spectral Shield IV | Spectral Shield IV | Shields defend the hull from most damage. The Spectral Shield lasts longer against Energy weapons. | |
Spectral Shield V | Spectral Shield V | Shields defend the hull from most damage. The Spectral Shield lasts longer against Energy weapons. | |
Spectral Thonian Armor IV | Spectral Thonian Armor IV | Umbra technology infuses Thonian Armor, with Element: Spectronics to provide enhanced resistances against Energy to take in to battle. | |
Spectral Warheads I | Spectral Warheads I | The Spectral Warheads improve the detonation radius of Explosive weapons as well as disrupting shield technology. | |
Spectral Warheads II | Spectral Warheads II | The Spectral Warheads improve the detonation radius of Explosive weapons as well as disrupting shield technology. | |
Spectral Warheads III | Spectral Warheads III | The Spectral Warheads improve the detonation radius of Explosive weapons as well as disrupting shield technology. | |
Spectral Zealot I | Spectral Zealot I | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot II | Spectral Zealot II | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot III | Spectral Zealot III | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectral Zealot IV | Spectral Zealot IV | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Spectre Agility Field Generator | Spectre Agility Field Generator | The Spectre Agility Field Generator provides bonus speed to allies within the field. | |
Spectre Crippling Field Generator | Spectre Crippling Field Generator | The Spectre Crippling Field Generator applies Debilitate to enemies caught within the field. | |
Spectre EN ECHO Resistor | Spectre EN ECHO Resistor | The Spectre EN ECHO Resistor provides hull resistance against Energy damage as well as resistance against chaining and ricochet weapons. | |
Spectre EN Pierce Resistor | Spectre EN Pierce Resistor | The Spectre EN Pierce Resistor provides hull resistance against Energy damage as well as resistance against piercing weapons. | |
Spectre EN Stasis Resistor | Spectre EN Stasis Resistor | ? | |
Spectre Energy Dissipator | Spectre Energy Dissipator | The Spectre Energy Dissipator was developed by Spectre R&D to increase resistance to Energy weapons. | |
Spectre Energy Resistor | Spectre Energy Resistor | The Spectre Energy Resistor provides hull resistance against Energy damage at improved mass efficiency compared to previous hull resistors. | |
Spectre EX ECHO Resistor | Spectre EX ECHO Resistor | The Spectre EX ECHO Resistor provides hull resistance against Explosive damage as well as resistance against chaining and ricochet weapons. | |
Spectre EX Pierce Resistor | Spectre EX Pierce Resistor | The Spectre EX Pierce Resistor provides hull resistance against Explosive damage as well as resistance against piercing weapons. | |
Spectre EX Stasis Resistor | Spectre KI Stasis Resistor | ? | |
Spectre Explosive Dissipator | Spectre Explosive Dissipator | The Spectre Explosive Dissipator was developed by Spectre R&D to increase resistance to Explosive weapons. | |
Spectre Explosive Resistor | Spectre Explosive Resistor | The Spectre Explosive Resistor provides hull resistance against Explosive damage at improved mass efficiency compared to previous hull resistors. | |
Spectre KI ECHO Resistor | Spectre KI ECHO Resistor | The Spectre KI ECHO Resistor provides hull resistance against Kinetic damage as well as resistance against chaining and ricochet weapons. | |
Spectre KI Pierce Resistor | Spectre KI Pierce Resistor | The Spectre KI Pierce Resistor provides hull resistance against Kinetic damage as well as resistance against piercing weapons. | |
Spectre KI Stasis Resistor | Spectre KI Stasis Resistor | ? | |
Spectre Kinetic Dissipator | Spectre Kinetic Dissipator | The Spectre Kinetic Dissipator was developed by Spectre R&D to increase resistance to Kinetic weapons. | |
Spectre Kinetic Resistor | Spectre Kinetic Resistor | The Spectre Kinetic Resistor provides hull resistance against Kinetic damage at improved mass efficiency compared to previous hull resistors. | |
Spectre NET Field Generator | Spectre NET Field Generator | The Spectre NET Field Generator slows enemies within the field. | |
Spectre Squadron I | Spectre Squadron I | The Spectre Squadron is fitted with Kinetic weapons firing phased ammunition. Its ships are crewed by the most elite pilots. | |
Spectre Squadron II | Spectre Squadron II | The Spectre Squadron is fitted with Kinetic weapons firing phased ammunition. Its ships are crewed by the most elite pilots. | |
Spectre Squadron III | Spectre Squadron III | The Spectre Squadron is fitted with Kinetic weapons firing phased ammunition. Its ships are crewed by the most elite pilots. | |
Spectre Wing I | Spectre Wing I | The Spectre Wing are elite pilots equipped with projectile weapons firing phased ammunition. | |
Spectre Wing II | Spectre Wing II | The Spectre Wing are elite pilots equipped with projectile weapons firing phased ammunition. | |
Spectre Wing III | Spectre Wing III | The Spectre Wing are elite pilots equipped with projectile weapons firing phased ammunition. | |
Storm Driver I | Storm Driver I | The Storm Driver is a standard-issue military weapon, fielded by the VEGA Demon Corps. It fires short, controlled bursts of Kinetic ammunition. | |
Storm Driver II | Storm Driver II | The Storm Driver is a standard-issue military weapon, fielded by the VEGA Demon Corps. It fires short, controlled bursts of Kinetic ammunition. | |
Storm Driver III | Storm Driver III | The Storm Driver is a standard-issue military weapon, fielded by the VEGA Demon Corps. It fires short, controlled bursts of Kinetic ammunition. | |
Storm Driver Turret I | Storm Driver Turret I | The Storm Driver Turret is a standard-issue military turret, fielded by the VEGA Demon Corps. It fires short, controlled bursts of heavy Kinetic ammunition. | |
Storm Driver Turret II | Storm Driver Turret II | The Storm Driver Turret is a standard-issue military turret, fielded by the VEGA Demon Corps. It fires short, controlled bursts of heavy Kinetic ammunition. | |
Storm Driver Turret III | Storm Driver Turret III | The Storm Driver Turret is a standard-issue military turret, fielded by the VEGA Demon Corps. It fires short, controlled bursts of heavy Kinetic ammunition. | |
Strafe Thrusters I | Strafe Thrusters I | These lateral Strafe Thrusters allow a ship to travel faster sideways, an advanced technique known as strafing. | |
Strafe Thrusters II | Strafe Thrusters II | These lateral Strafe Thrusters allow a ship to travel faster sideways, an advanced technique known as strafing. | |
Strafe Thrusters III | Strafe Thrusters III | These lateral Strafe Thrusters allow a ship to travel faster sideways, an advanced technique known as strafing. | |
Strafe Thrusters IV | Strafe Thrusters IV | These lateral Strafe Thrusters allow a ship to travel faster sideways, an advanced technique known as strafing. | |
Strafe Thrusters V | Strafe Thrusters V | These lateral Strafe Thrusters allow a ship to travel faster sideways, an advanced technique known as strafing. | |
Strike Shield I | Strike Shield I | The Strike Shield is designed for hit-and-fade combat. It takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Strike Shield II | Strike Shield II | The Strike Shield is designed for hit-and-fade combat. It takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Strike Shield III | Strike Shield III | The Strike Shield is designed for hit-and-fade combat. It takes reduced damage from Explosive weapons and recharges to full strength over time. | |
Sunder Thruster I | Sunder Thruster I | Umbra technology uses recovered debris from battle as fuel for the engines and boosts thruster performance. | |
Sunder Thruster II | Sunder Thruster II | Umbra technology uses recovered debris from battle as fuel for the engines and boosts thruster performance. | |
Sunder Thruster III | Sunder Thruster III | Umbra technology uses recovered debris from battle as fuel for the engines and boosts thruster performance. | |
Supersonic Thrusters I | Supersonic Thrusters I | Supersonic Thrusters are used by Xeno Division cutters to achieve ultimate forward speed at the cost of manuverability. | |
Supersonic Thrusters II | Supersonic Thrusters II | Supersonic Thrusters are used by Xeno Division cutters to achieve ultimate forward speed at the cost of manuverability. | |
Supersonic Thrusters III | Supersonic Thrusters III | Supersonic Thrusters are used by Xeno Division cutters to achieve ultimate forward speed at the cost of manuverability. | |
Surge Beam I | Surge Beam I | An Energy based beam that increases the damage the longer it remains locked on to a target. | |
Surge Beam II | Surge Beam II | An Energy based beam that increases the damage the longer it remains locked on to a target. | |
Sweep Launcher I | Sweep Launcher I | The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases. | |
Sweep Launcher II | Sweep Launcher II | The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases. | |
Sweep Launcher III | Sweep Launcher III | The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases. | |
Sweep Launcher IV | Sweep Launcher IV | The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases. | |
Sweep Launcher V | Sweep Launcher V | The Sweep Launcher increases the spread of Explosive weapons, annihilating even the largest fleets or bases. | |
Sweep Maximizer I | Sweep Maximizer I | The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets. | |
Sweep Maximizer II | Sweep Maximizer II | The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets. | |
Sweep Maximizer III | Sweep Maximizer III | The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets. | |
Sweep Maximizer IV | Sweep Maximizer IV | The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets. | |
Sweep Maximizer V | Sweep Maximizer V | The Sweep Maximizer increases the spread of Explosive weapons, annihilating even the largest fleets. | |
Tachyon Beam Turret I | Tachyon Beam Turret I | The Tachyon Beam Turret is a fearsome base Energy weapon developed by VEGA to suppress the Miner Rebellion. Beam weapons are not easily escaped. | |
Tachyon Beam Turret II | Tachyon Beam Turret II | The Tachyon Beam Turret is a fearsome base Energy weapon developed by VEGA to suppress the Miner Rebellion. Beam weapons are not easily escaped. | |
Tachyon Beam Turret III | Tachyon Beam Turret III | The Tachyon Beam Turret is a fearsome base Energy weapon developed by VEGA to suppress the Miner Rebellion. Beam weapons are not easily escaped. | |
Tachyon Thruster | Tachyon Thruster | The Tachyon Thruster was designed by Spectre R&D to provide improved mobility and acceleration. These are best used to improve a hull's ability to close in on enemies and overall manueverability. | |
Talonite Armor I | Talonite Armor I | Medium weight Xeno Division armor built from a composite alloy that allows your ship to withstand tremendous punishment from enemy fire. | |
Talonite Armor II | Talonite Armor II | Medium weight Xeno Division armor built from a composite alloy that allows your ship to withstand tremendous punishment from enemy fire. | |
Talonite Armor III | Talonite Armor III | Medium weight Xeno Division armor built from a composite alloy that allows your ship to withstand tremendous punishment from enemy fire. | |
Talonite Plates I | Talonite Plates I | Medium weight Xeno Division armor built from a composite alloy that allows your base to withstand tremendous punishment from enemy fire. | |
Talonite Plates II | Talonite Plates II | Medium weight Xeno Division armor built from a composite alloy that allows your base to withstand tremendous punishment from enemy fire. | |
Talonite Plates III | Talonite Plates III | Medium weight Xeno Division armor built from a composite alloy that allows your base to withstand tremendous punishment from enemy fire. | |
Targeting Computer I | Targeting Computer I | The Targeting Computer grants the ability to fire on multiple targets at the same time. It's especially useful when fighting with swarms of smaller vessels. | |
Targeting Computer II | Targeting Computer II | The Targeting Computer grants the ability to fire on multiple targets at the same time. It's especially useful when fighting with swarms of smaller vessels. | |
Targeting Computer III | Targeting Computer III | The Targeting Computer grants the ability to fire on multiple targets at the same time. It's especially useful when fighting with swarms of smaller vessels. | |
Tempest Driver I | Tempest Driver I | The Tempest Driver is a powerful Kinetic weapon designed for close-range combat. It fires unguided ammunition in an arc, ripping into unsuspecting targets. | |
Tempest Driver II | Tempest Driver II | The Tempest Driver is a powerful Kinetic weapon designed for close-range combat. It fires unguided ammunition in an arc, ripping into unsuspecting targets. | |
Tempest Driver III | Tempest Driver III | The Tempest Driver is a powerful Kinetic weapon designed for close-range combat. It fires unguided ammunition in an arc, ripping into unsuspecting targets. | |
Tera Cannon I | Tera Cannon I | The Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Tera Cannon II | Tera Cannon II | The Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Tera Cannon III | Tera Cannon III | The Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Ternary Shield I | Ternary Shield I | The Ternary Shield was developed by Spectre R&D to provide second generation Spectre hulls a shield with multiple resistances, though some resistance was compromised to attain resistance against multiple damage types. These shields retain their ability to provide Spectre hulls with Prime Shift. | |
Ternary Shield II | Ternary Shield II | The Ternary Shield was developed by Spectre R&D to provide second generation Spectre hulls a shield with multiple resistances, though some resistance was compromised to attain resistance against multiple damage types. These shields retain their ability to provide Spectre hulls with Prime Shift. | |
Ternary Shield III | Ternary Shield III | The Ternary Shield was developed by Spectre R&D to provide second generation Spectre hulls a shield with multiple resistances, though some resistance was compromised to attain resistance against multiple damage types. These shields retain their ability to provide Spectre hulls with Prime Shift. | |
Thermal Beam I | Thermal Beam I | The Thermal Beam is a fearsome ship Energy weapon developed by VEGA to suppress the miner rebellion. Beam weapons are not easily escaped. | |
Thermal Beam II | Thermal Beam II | The Thermal Beam is a fearsome ship Energy weapon developed by VEGA to suppress the miner rebellion. Beam weapons are not easily escaped. | |
Thermal Beam III | Thermal Beam III | The Thermal Beam is a fearsome ship Energy weapon developed by VEGA to suppress the miner rebellion. Beam weapons are not easily escaped. | |
Thermal Ray Turret I | Thermal Ray Turret I | The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range. | |
Thermal Ray Turret II | Thermal Ray Turret II | The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range. | |
Thermal Ray Turret III | Thermal Ray Turret III | The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range. | |
Thermal Ray Turret IV | Thermal Ray Turret IV | The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range. | |
Thermal Ray Turret V | Thermal Ray Turret V | The Thermal Ray Turret is a common Energy weapon for base defense. Extremely powerful and fast, but lacks range. | |
Thermic Disruptor I | Thermic Disruptor I | Advanced ocular technology that increases Range capabilities and boosts the shield damage done by Blight Cannon Weapons. | |
Thermic Disruptor II | Thermic Disruptor II | Advanced ocular technology that increases Range capabilities and boosts the shield damage done by Blight Cannon Weapons. | |
Thermic Disruptor III | Thermic Disruptor III | Advanced ocular technology that increases Range capabilities and boosts the shield damage done by Blight Cannon Weapons. | |
Thermionic Filament I | Thermionic Filament I | High density filaments that allow vast amounts of thermal energy to flow into Vulcan weapons greatly increasing their performance. | |
Thermionic Filament II | Thermionic Filament II | High density filaments that allow vast amounts of thermal energy to flow into Vulcan weapons greatly increasing their performance. | |
Thermionic Filament III | Thermionic Filament III | High density filaments that allow vast amounts of thermal energy to flow into Vulcan weapons greatly increasing their performance. | |
Thonian Armor I | Thonian Armor I | Equipped Thonian Armor enhances the conversion of debris from damaged enemy ships, to restore Ablative Armor. | |
Thonian Armor II | Thonian Armor II | Equipped Thonian Armor enhances the conversion of debris from damaged enemy ships, to restore Ablative Armor. | |
Thonian Armor III | Thonian Armor III | Equipped Thonian Armor enhances the conversion of debris from damaged enemy ships, to restore Ablative Armor. | |
Tick Cannon I | Tick Cannon I | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Tick Cannon II | Tick Cannon II | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Tick Cannon III | Tick Cannon III | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Tick Cannon IV | Tick Cannon IV | An expertly engineered high speed cannon designed to output a dependable amount of damage. | |
Tracker Torpedo I | Tracker Torpedo I | The Tracker Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Tracker Torpedo when dealing swarms of high health enemies. | |
Tracker Torpedo II | Tracker Torpedo II | The Tracker Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Tracker Torpedo when dealing swarms of high health enemies. | |
Tracker Torpedo III | Tracker Torpedo III | The Tracker Torpedo is an Explosive, hard hitting, AoE torpedo that splits upon impact and has the ability to ricochet between multiple targets. Spectre R&D recommends the use of the Tracker Torpedo when dealing swarms of high health enemies. | |
Triadic Vulcan I | Triadic Vulcan I | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Triadic Vulcan II | Triadic Vulcan II | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Triadic Vulcan III | Triadic Vulcan III | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Triadic Vulcan IV | Triadic Vulcan IV | A trio of high impact projectiles that decimates at close range, detonating on each impact as it pierces through its opponents. | |
Tritanium I | Tritanium I | Tritanium is an extremely strong alloy of titanium and other metals. Much more effective than Plasteel. | |
Tritanium II | Tritanium II | Tritanium is an extremely strong alloy of titanium and other metals. Much more effective than Plasteel. | |
Tritanium III | Tritanium III | Tritanium is an extremely strong alloy of titanium and other metals. Much more effective than Plasteel. | |
Tritanium IV | Tritanium IV | Tritanium is an extremely strong alloy of titanium and other metals. Much more effective than Plasteel. | |
Tritanium Plates I | Tritanium Plates I | Tritanium Plates are an extremely strong alloy of titanium and other metals. Much more effective than Plasteel Plates. | |
Tritanium Plates II | Tritanium Plates II | Tritanium Plates are an extremely strong alloy of titanium and other metals. Much more effective than Plasteel Plates. | |
Tritanium Plates III | Tritanium Plates III | Tritanium Plates are an extremely strong alloy of titanium and other metals. Much more effective than Plasteel Plates. | |
Tritanium Plates IV | Tritanium Plates IV | Tritanium Plates are an extremely strong alloy of titanium and other metals. Much more effective than Plasteel Plates. | |
Tritanium Plates V | Tritanium Plates V | Tritanium Plates are an extremely strong alloy of titanium and other metals. Much more effective than Plasteel Plates. | |
Tritanium V | Tritanium V | Tritanium is an extremely strong alloy of titanium and other metals. Much more effective than Plasteel. | |
Tungsten Armor I | Tungsten Armor I | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
Tungsten Armor II | Tungsten Armor II | Tungsten Armor is a composite metal that takes after its namesake. Tough to break and even tougher to forge, it's available only to the highest caliber pilots in the Rebellion. | |
Tungsten Plates I | Tungsten Plates I | Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets. | |
Tungsten Plates II | Tungsten Plates II | Tungsten Plates is a composite that is tough to break and even tougher to forge. Provides improved defense against sieging fleets. | |
Turbo Thruster | Turbo Thruster | The Turbo Thruster was designed by Spectre R&D to provide an advanced thruster system with increased speed and bonus in health. | |
Twinfire Beam I | Twinfire Beam I | A double barrel beam weapon, the Twinfire Beam shoots alternating concentrated blasts of Energy (Alien) particles for sustained damage. | |
Twinfire Beam II | Twinfire Beam II | A double barrel beam weapon, the Twinfire Beam shoots alternating concentrated blasts of Energy (Alien) particles for sustained damage. | |
Twinfire Beam Turret I | Twinfire Beam Turret I | A double barrel beam weapon, the Twinfire Beam Turret shoots alternating concentrated blasts of Energy particles for sustained damage. | |
Twinfire Beam Turret II | Twinfire Beam Turret II | A double barrel beam weapon, the Twinfire Beam Turret shoots alternating concentrated blasts of Energy particles for sustained damage. | |
Union Thruster | Union Thruster | The Union Thruster was designed by Spectre R&D to provide an advanced thruster system with additional Harmonic Agility bonuses. | |
Unstable Reactor I | Unstable Reactor I | The Unstable Reactor powers a ship's engines with dangerous volatile fuel that detonates on ship death. Additional ship health increases the explosion intensity. | |
Unstable Reactor II | Unstable Reactor II | The Unstable Reactor powers a ship's engines with dangerous volatile fuel that detonates on ship death. Additional ship health increases the explosion intensity. | |
Unstable Reactor III | Unstable Reactor III | The Unstable Reactor powers a ship's engines with dangerous volatile fuel that detonates on ship death. Additional ship health increases the explosion intensity. | |
Vanguard Augment I | Vanguard Augment I | The Vanguard Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Titan's systems, elevating combat performance allowing them to sustain against enemy fire and support allies via additional utility. | |
Vanguard Augment II | Vanguard Augment II | The Vanguard Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Titan's systems, elevating combat performance allowing them to sustain against enemy fire and support allies via additional utility. | |
Vanguard Augment III | Vanguard Augment III | The Vanguard Augment is experimental tech procured from an unknown military source. This aftermarket modification augments a Titan's systems, elevating combat performance allowing them to sustain against enemy fire and support allies via additional utility. | |
Vector Torpedo I | Vector Torpedo I | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Vector Torpedo II | Vector Torpedo II | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Vector Torpedo III | Vector Torpedo III | The Vector Torpedo is a dreaded VSec Explosive weapon with torpedos that can alter their vectors in mid-flight. | |
Vector Torpedo Turret I | Vector Torpedo Turret I | The Vector Torpedo Turret is a heavy version of the VSec Explosive weapon with torpedoes that can alter their vectors in mid-flight. | |
Vector Torpedo Turret II | Vector Torpedo Turret II | The Vector Torpedo Turret is a heavy version of the VSec Explosive weapon with torpedoes that can alter their vectors in mid-flight. | |
Vector Torpedo Turret III | Vector Torpedo Turret III | The Vector Torpedo Turret is a heavy version of the VSec Explosive weapon with torpedoes that can alter their vectors in mid-flight. | |
Vertex Armor I | Vertex Armor I | Vertex Armor is constructed from an intricate web of interlaced carbon threads that provides armor while enhancing screen energy. | |
Vertex Armor II | Vertex Armor II | Vertex Armor is constructed from an intricate web of interlaced carbon threads that provides armor while enhancing screen energy. | |
Vertex Armor III | Vertex Armor III | Vertex Armor is constructed from an intricate web of interlaced carbon threads that provides armor while enhancing screen energy. | |
VO Fused Armor III | VO Fused Armor III | The Marauders repurposed Tungsten Armor with Void resistance to allow for greater protection in tribal infighting situations. | |
VO Fused Armor IV | VO Fused Armor IV | The Marauders repurposed Tungsten Armor with Void resistance to allow for greater protection in tribal infighting situations. | |
Void Beam Overcharge Capacitor I | Void Beam Overcharge Capacitor I | Extends the overcharge ability on a Void beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Void Beam Overcharge Capacitor II | Void Beam Overcharge Capacitor II | Extends the overcharge ability on a Void beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Void Beam Overcharge Capacitor III | Void Beam Overcharge Capacitor III | Extends the overcharge ability on a Void beam weapon, to allow the overcharge damage output to apply on a target longer. (Does not grant overcharge) | |
Void Binary Thrusters I | Void Binary Thrusters I | Void Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Void Binary Thrusters II | Void Binary Thrusters II | Void Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Void Binary Thrusters III | Void Binary Thrusters III | Void Binary Thrusters are designed especially for fast, evasive ships. They combine the advantages of rear and strafe thrusters. | |
Void Binary Torpedo I | Void Binary Torpedo I | The Void Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Void Binary Torpedo II | Void Binary Torpedo II | The Void Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Void Binary Torpedo III | Void Binary Torpedo III | The Void Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Void Binary Torpedo IV | Void Binary Torpedo IV | The Void Binary Torpedo fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Void Bombardment Torpedo V | Void Bombardment Torpedo V | The Void Bombardment Torpedo hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Void Cyclotron Beam I | Void Cyclotron Beam I | The Void Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Void damage dealt to locked on targets. | |
Void Cyclotron Beam II | Void Cyclotron Beam II | The Void Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Void damage dealt to locked on targets. | |
Void Cyclotron Beam III | Void Cyclotron Beam III | The Void Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Void damage dealt to locked on targets. | |
Void Eclipse Driver V | Void Eclipse Driver V | Unlike previous Driver weapons, the Void Eclipse Driver fires a stream of individual particles at a rapid pace, increasing a hull's ability to re-target as necessary. | |
Void Epsilon ECHO Cannon I | Void Epsilon ECHO Cannon I | The Void Epsilon ECHO Cannon utilizes enhanced Void charges to maintain its chaining impact and have an increased chaining range. | |
Void Epsilon ECHO Cannon II | Void Epsilon ECHO Cannon II | The Void Epsilon ECHO Cannon utilizes enhanced Void charges to maintain its chaining impact and have an increased chaining range. | |
Void Epsilon ECHO Cannon III | Void Epsilon ECHO Cannon III | The Void Epsilon ECHO Cannon utilizes enhanced Void charges to maintain its chaining impact and have an increased chaining range. | |
Void Hammer Missile I | Void Hammer Missile I | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Void Hammer Missile II | Void Hammer Missile II | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Void Hammer Missile III | Void Hammer Missile III | A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets. | |
Void Harmonic Beam Capacitor I | Void Harmonic Beam Capacitor I | Marauders have converted the Harmonic Beam Capacitor to utilize the powerful Warfare tech on their converted hulls. | |
Void Harmonic Beam Capacitor II | Void Harmonic Beam Capacitor II | Marauders have converted the Harmonic Beam Capacitor to utilize the powerful Warfare tech on their converted hulls. | |
Void Harmonic Beam Capacitor III | Void Harmonic Beam Capacitor III | Marauders have converted the Harmonic Beam Capacitor to utilize the powerful Warfare tech on their converted hulls. | |
Void Havoc Cannon I | Void Havoc Cannon I | The Void Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Void Havoc Cannon II | Void Havoc Cannon II | The Void Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Void Havoc Cannon III | Void Havoc Cannon III | The Void Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Void Havoc Cannon IV | Void Havoc Cannon IV | The Void Havoc Cannon launches a rapid barrage of high velocity Piercing rounds in order to focus down and obliterate enemies. | |
Void Ionization I | Void Ionization I | Focusing the Void element towards a direction with Beam & Cannon weapons extends its reach and destabilization of shields, but results in a reduction to its impact to armor health. | |
Void Ionization II | Void Ionization II | Focusing the Void element towards a direction with Beam & Cannon weapons extends its reach and destabilization of shields, but results in a reduction to its impact to armor health. | |
Void Ionization III | Void Ionization III | Focusing the Void element towards a direction with Beam & Cannon weapons extends its reach and destabilization of shields, but results in a reduction to its impact to armor health. | |
Void Kaon Driver I | Void Kaon Driver I | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Void Kaon Driver II | Void Kaon Driver II | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Void Kaon Driver III | Void Kaon Driver III | A long range ballistic weapon that fires supercharged rounds of unstable matter powered by cosmic radiation. A single round is capable of piercing through multiple hulls. | |
Void Lancer Driver I | Void Lancer Driver I | A Marauder Engineered Lancer Driver, devastating in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel farther than any previous Driver tech. | |
Void Lancer Driver II | Void Lancer Driver II | A Marauder Engineered Lancer Driver, devastating in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel farther than any previous Driver tech. | |
Void Lancer Driver III | Void Lancer Driver III | A Marauder Engineered Lancer Driver, devastating in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel farther than any previous Driver tech. | |
Void Lancer Driver IV | Void Lancer Driver IV | A Marauder Engineered Lancer Driver, devastating in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel farther than any previous Driver tech. | |
Void NET Burst Torpedo I | Void NET Burst Torpedo I | The Void NET Burst Torpedo was developed under special Marauder research, to gain advantage in mobility when engaging other ships. | |
Void NET Burst Torpedo II | Void NET Burst Torpedo II | The Void NET Burst Torpedo was developed under special Marauder research, to gain advantage in mobility when engaging other ships. | |
Void NET Burst Torpedo III | Void NET Burst Torpedo III | The Void NET Burst Torpedo was developed under special Marauder research, to gain advantage in mobility when engaging other ships. | |
Void NET Burst Torpedo IV | Void NET Burst Torpedo IV | The Void NET Burst Torpedo was developed under special Marauder research, to gain advantage in mobility when engaging other ships. | |
Void Neutrino Munition I | Void Neutrino Munition I | Void Neutrino Munition combines the offensive benefits of the Neutrino Fusion, and Palladium Munition with Marauder technology. | |
Void Neutrino Munition II | Void Neutrino Munition II | Void Neutrino Munition combines the offensive benefits of the Neutrino Fusion, and Palladium Munition with Marauder technology. | |
Void Neutrino Munition III | Void Neutrino Munition III | Void Neutrino Munition combines the offensive benefits of the Neutrino Fusion, and Palladium Munition with Marauder technology. | |
Void Node Armor I | Void Node Armor I | A matrix of advanced armor that provides Marauder hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Void Node Armor II | Void Node Armor II | A matrix of advanced armor that provides Marauder hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Void Node Armor III | Void Node Armor III | A matrix of advanced armor that provides Marauder hulls with defensive capabilities whilst also reinforcing their Phasing technology. | |
Void Nova Cannon I | Void Nova Cannon I | The Void Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Void power source, that explodes into a star formation on impact. | |
Void Nova Cannon II | Void Nova Cannon II | The Void Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Void power source, that explodes into a star formation on impact. | |
Void Nova Cannon III | Void Nova Cannon III | The Void Nova Cannon is an upgraded design from the Nova Ray. Offering a more powerful Void power source, that explodes into a star formation on impact. | |
Void Nova Missile I | Void Nova Missile I | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Void damage. | |
Void Nova Missile II | Void Nova Missile II | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Void damage. | |
Void Nova Missile III | Void Nova Missile III | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Void damage. | |
Void Nova Missile IV | Void Nova Missile IV | The Nova Missile fires a twin payload with a starburst pattern, causing a greater area of effect with Void damage. | |
Void Phasing Magnets I | Void Phasing Magnets I | Specially treated Driver weapons, Void projectiles are able to travel faster and penetrate shields to inflict damage directly to armor health, at the cost of additional handling time during reload. | |
Void Phasing Magnets II | Void Phasing Magnets II | Specially treated Driver weapons, Void projectiles are able to travel faster and penetrate shields to inflict damage directly to armor health, at the cost of additional handling time during reload. | |
Void Phasing Magnets III | Void Phasing Magnets III | Specially treated Driver weapons, Void projectiles are able to travel faster and penetrate shields to inflict damage directly to armor health, at the cost of additional handling time during reload. | |
Void Pulse Cannon IV | Void Pulse Cannon IV | The Void Pulse Cannon emits an impressive burst of Void damage, able to pierce through the first target it hits and fire again with only moderate recharge time. | |
Void Redeemer Missile V | Void Redeemer Missile V | Medium sized missiles, each with a Void payload, that can launch secondary missiles after detonation. | |
Void Resonant Armor I | Void Resonant Armor I | The Marauders repurposed Resonant Armor with Void resistance for improved shields and protection. | |
Void Resonant Armor II | Void Resonant Armor II | The Marauders repurposed Resonant Armor with Void resistance for improved shields and protection. | |
Void Resonant Armor III | Void Resonant Armor III | The Marauders repurposed Resonant Armor with Void resistance for improved shields and protection. | |
Void Sai Missile I | Void Sai Missile I | A trio of Void missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Void Sai Missile II | Void Sai Missile II | A trio of Void missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Void Sai Missile III | Void Sai Missile III | A trio of Void missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Void Sai Missile IV | Void Sai Missile IV | A trio of Void missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Void Screen I | Void Screen I | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Void Screen II | Void Screen II | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Void Screen III | Void Screen III | Cutting edge technology that temporarily shifts the hull into a pocket dimension. | |
Void Seeker Missile I | Void Seeker Missile I | The Void Seeker Missile fires a continuous stream of Void missiles, designed to deal constant damage to ships that come in range. | |
Void Shell I | Void Shell I | Reinforced shields to reduce chain effects, and are advanced in defending against Void based weapons, but are weak to other sources of damage. | |
Void Shell II | Void Shell II | Reinforced shields to reduce chain effects, and are advanced in defending against Void based weapons, but are weak to other sources of damage. | |
Void Shell III | Void Shell III | Reinforced shields to reduce chain effects, and are advanced in defending against Void based weapons, but are weak to other sources of damage. | |
Void Surge Beam I | Void Surge Beam I | A void based beam that increases in damage the longer it remains locked on to a target. | |
Void Surge Beam II | Void Surge Beam II | A void based beam that increases in damage the longer it remains locked on to a target. | |
Void Surge Beam III | Void Surge Beam III | A void based beam that increases in damage the longer it remains locked on to a target. | |
Void Surge Beam IV | Void Surge Beam IV | A void based beam that increases in damage the longer it remains locked on to a target. | |
Void Tera Cannon I | Void Tera Cannon I | The Void Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Void Tera Cannon II | Void Tera Cannon II | The Void Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Void Tera Cannon III | Void Tera Cannon III | The Void Tera Cannon fires a burst of high energy Piercing rounds that corrode and devastate enemy targets. | |
Void Thonian Armor I | Void Thonian Armor I | Marauders have converted Umbra's Thonian Armor in order to utilize the Ablative properties on their Umbra hull conversions. | |
Void Thonian Armor II | Void Thonian Armor II | File:ThonianArmor2-VO,png | Marauders have converted Umbra's Thonian Armor in order to utilize the Ablative properties on their Umbra hull conversions. |
Void Thonian Armor III | Void Thonian Armor III | Marauders have converted Umbra's Thonian Armor in order to utilize the Ablative properties on their Umbra hull conversions. | |
Void Twinfire Beam V | Void Twinfire Beam V | A double barrel beam weapon, the Void Twinfire Beam shoots alternating concentrated blasts of Void particles for sustained damage. | |
Void Warheads I | Void Warheads I | Concentrating Void elements within Missile & Torpedo weapons, the payload increases the area of explosion, and damage to armor health but has less impact against shields. | |
Void Warheads II | Void Warheads II | Concentrating Void elements within Missile & Torpedo weapons, the payload increases the area of explosion, and damage to armor health but has less impact against shields. | |
Void Warheads III | Void Warheads III | Concentrating Void elements within Missile & Torpedo weapons, the payload increases the area of explosion, and damage to armor health but has less impact against shields. | |
Volatile Fuel I | Volatile Fuel I | The Volatile Fuel increases the speed and detonation radius of Explosive weapons, to deadly effect. | |
Volatile Fuel II | Volatile Fuel II | The Volatile Fuel increases the speed and detonation radius of Explosive weapons, to deadly effect. | |
Volatile Fuel III | Volatile Fuel III | The Volatile Fuel increases the speed and detonation radius of Explosive weapons, to deadly effect. | |
Volt Driver I | Volt Driver I | The Volt Driver dispenses high voltage, conductive copper Energy rounds that can leap between enemy targets causing damage to multiple groups of enemies. | |
Volt Driver II | Volt Driver II | The Volt Driver dispenses high voltage, conductive copper Energy rounds that can leap between enemy targets causing damage to multiple groups of enemies. | |
Volt Driver III | Volt Driver III | The Volt Driver dispenses high voltage, conductive copper Energy rounds that can leap between enemy targets causing damage to multiple groups of enemies. | |
Voltaic Thrusters I | Voltaic Thrusters I | Supercharged Chase Thrusters designed for volatile amounts of speed. Ideal for tribal in-fighting and fleet combat. | |
Voltaic Thrusters II | Voltaic Thrusters II | Supercharged Chase Thrusters designed for volatile amounts of speed. Ideal for tribal in-fighting and fleet combat. | |
Voltaic Thrusters III | Voltaic Thrusters III | Supercharged Chase Thrusters designed for volatile amounts of speed. Ideal for tribal in-fighting and fleet combat. | |
Warden Thruster I | Warden Thruster I | A large thruster designed for Spectre Dreadnoughts, designed to boost mobility and Prime Shift performance. | |
Warden Thruster II | Warden Thruster II | A large thruster designed for Spectre Dreadnoughts, designed to boost mobility and Prime Shift performance. | |
Warden Thruster III | Warden Thruster III | A large thruster designed for Spectre Dreadnoughts, designed to boost mobility and Prime Shift performance. | |
Wave Driver I | Wave Driver I | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Wave Driver II | Wave Driver II | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Wave Driver III | Wave Driver III | The Wave Driver is a cunning VSec Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defenses. | |
Wave Driver Turret I | Wave Driver Turret I | The Wave Driver Turret is a heavy Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defences. | |
Wave Driver Turret II | Wave Driver Turret II | The Wave Driver Turret is a heavy Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defences. | |
Wave Driver Turret III | Wave Driver Turret III | The Wave Driver Turret is a heavy Kinetic weapon that uses precisely phase-shifted rounds to bypass shield defences. | |
Wormhole Blitz Drive I | Wormhole Blitz Drive I | The Wormhole Blitz Drive is an enhanced drive that allows the Javelin Flagship to boost the shield penetration of its escorts for a short time before jumping. | |
Wormhole Blitz Drive II | Wormhole Blitz Drive II | The Wormhole Blitz Drive is an enhanced drive that allows the Javelin Flagship to boost the shield penetration of its escorts for a short time before jumping. | |
Wormhole Blitz Drive III | Wormhole Blitz Drive III | The Wormhole Blitz Drive is an enhanced drive that allows the Javelin Flagship to boost the shield penetration of its escorts for a short time before jumping. | |
Wormhole Drive DS-1 I | Wormhole Drive DS-1 I | Circumnavigate the depth of space even faster with this state of the art wormhole drive technology designed for Deep Space. This iteration of jumpdrive allows flagships to jump 3 sectors. | |
Wormhole Drive Type-0 I | Wormhole Drive Type-0 I | File:WormholeDriveTypeO1.png | The Wormhole Drive Type-O allows the Javelin Flagship to travel across sectors, bringing its escorts with it. It is required for the flagship to function. |
Wormhole Drive Type-1 I | Wormhole Drive Type-1 I | The Wormhole Drive Type-1 allows the Prophet Flagship to travel between sectors, bringing its escorts with it. It is required for the flagship to function. | |
Wormhole Drive Type-E I | Wormhole Drive Type-E I | The Wormhole Drive Type-E is an enhanced drive that allows a greater number of escorts to accompany the Javelin Flagship. | |
Wormhole Drive Type-E II | Wormhole Drive Type-E II | The Wormhole Drive Type-E is an enhanced drive that allows a greater number of escorts to accompany the Javelin Flagship. | |
Wormhole Drive Type-E III | Wormhole Drive Type-E III | The Wormhole Drive Type-E is an enhanced drive that allows a greater number of escorts to accompany the Javelin Flagship. | |
Wormhole Drive Type-OBD I | Wormhole Drive Type-OBD I | Advanced Wormhole Drive technology that boosts Blight damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OEnD I | Wormhole Drive Type-OEnD I | Advanced Wormhole Drive technology that boosts Energy damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OExD I | Wormhole Drive Type-OExD I | Advanced Wormhole Drive technology that boosts Explosive damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OKD I | Wormhole Drive Type-OKD I | Advanced Wormhole Drive technology that boosts Kinetic damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OPD I | Wormhole Drive Type-OPD I | Advanced Wormhole Drive technology that boosts Plasma damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OVD I | Wormhole Drive Type-OVD I | Advanced Wormhole Drive technology that boosts Void damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Wormhole Drive Type-OXD I | Wormhole Drive Type-OXD I | Advanced Wormhole Drive technology that boosts Alien damage for a short period after a jump. Equip this Drive to jump between two sectors and quickly travel through a sector with escorts. A jump drive is required for the flagship to function. | |
Xeno AM Detonators I | Xeno AM Detonators I | Xeno AM Detonators provide a substantial increase to Area of Effect range for Xeno Missile and Torpedo Turret weapons. | |
Xeno AM Detonators II | Xeno AM Detonators II | Xeno AM Detonators provide a substantial increase to Area of Effect range for Xeno Missile and Torpedo Turret weapons. | |
Xeno AM Detonators III | Xeno AM Detonators III | Xeno AM Detonators provide a substantial increase to Area of Effect range for Xeno Missile and Torpedo Turret weapons. | |
Xeno Armored Hold I | Xeno Armored Hold I | Xeno Division applied its heavy armor to cargo hold upgrades to help with resource collection. | |
Xeno Armored Hold II | Xeno Armored Hold II | Xeno Division applied its heavy armor to cargo hold upgrades to help with resource collection. | |
Xeno Armored Hold III | Xeno Armored Hold III | Xeno Division applied its heavy armor to cargo hold upgrades to help with resource collection. | |
Xeno Armored Thruster I | Xeno Armored Thruster I | Upgraded Armored Thrusters with Xeno Division armor technology, they are able to sustain more damage and keep ships just as fast. | |
Xeno Armored Thruster II | Xeno Armored Thruster II | Upgraded Armored Thrusters with Xeno Division armor technology, they are able to sustain more damage and keep ships just as fast. | |
Xeno Armored Thruster III | Xeno Armored Thruster III | Upgraded Armored Thrusters with Xeno Division armor technology, they are able to sustain more damage and keep ships just as fast. | |
Xeno Astral Driver IV | Xeno Astral Driver IV | The Astral Driver fires a single high damage Alien projectile, capable of piercing through enemy hulls in order to maximise its damage output. | |
Xeno Atomic Driver Turret IV | Xeno Atomic Driver Turret IV | The Atomic Driver Turret fires a slow, large single payload with a large Alien AoE impact. | |
Xeno Beam Capacitor I | Xeno Beam Capacitor I | Fusing Xeno technology with a Beam Capacitor further reduces charge time of Alien weapons. This process has an added effect which disrupts enemy squadrons. | |
Xeno Beam Capacitor II | Xeno Beam Capacitor II | Fusing Xeno technology with a Beam Capacitor further reduces charge time of Alien weapons. This process has an added effect which disrupts enemy squadrons. | |
Xeno Binary Torpedo Turret IV | Xeno Binary Torpedo Turret IV | The Binary Torpedo Turret fires a duo of volatile torpedoes that advance towards opponents in a two prong array that pierces enemies to help maximize the ability to hit multiple targets. | |
Xeno Bombardment Torpedo IV | Xeno Bombardment Torpedo IV | The Xeno Bombardment Torpedo hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Xeno Bombardment Torpedo Turret IV | Xeno Bombardment Torpedo Turret IV | The Xeno Bombardment Torpedo Turret hits from midrange at a speed unmatched by most Torpedoes. While it focuses on a single target, its AoE can result in devastation for other nearby enemies. | |
Xeno Cascade Missile IV | Xeno Cascade Missile IV | The Cascade Missile fires a barrage of Alien missiles creating large areas of damage in order to destroy groups of enemies. | |
Xeno Cleave Missile IV | Xeno Cleave Missile IV | The Cleave Missile has a battle axe sub projectile pattern which is designed to deal Alien AoE damage to multiple enemies in defensive formations. | |
Xeno Cluster Missile I | Xeno Cluster Missile I | The Xeno Cluster Missile blended Alien technology with the existing Xeno Division Cluster Missile to create a terrifying destructive weapon. | |
Xeno Cluster Missile II | Xeno Cluster Missile II | The Xeno Cluster Missile blended Alien technology with the existing Xeno Division Cluster Missile to create a terrifying destructive weapon. | |
Xeno Cluster Missile Turret IV | Xeno Cluster Missile Turret IV | The Cluster Missile Turret utilizes Xeno Division technology that fires a flurry of missiles. | |
Xeno Cyclic Vulcan IV | Xeno Cyclic Vulcan IV | The Cyclic Vulcan is a multi-projectile, rapid fire weapon that outputs a sustained stream of Alien damage with each burst. | |
Xeno Cyclotron Beam III | Xeno Cyclotron Beam III | The Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Alien damage dealt to locked on targets. | |
Xeno Disintegrator Cannon I | Xeno Disintegrator Cannon I | Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat. | |
Xeno Disintegrator Cannon II | Xeno Disintegrator Cannon II | Short range weapon used by the Xeno Division with built in armor plating to increase ship durability in combat. | |
Xeno Disintegrator Cannon Turret IV | Xeno Disintegrator Cannon Turret IV | The Disintegrator Cannon Turret uses Xeno Division technology, to bring you a destructive energy cannon. | |
Xeno Dyad Beam IV | Xeno Dyad Beam IV | File:DyadBeam4-AL.png | The Dyad Beam is a multi-target beam that ejects a torrent of high powered Alien damage that locks onto enemy targets in range. |
Xeno Eclipse Driver IV | Xeno Eclipse Driver IV | Unlike previous Driver weapons, the Xeno Eclipse Driver fires a stream of individual particles at a rapid pace, increasing a hull's ability to retarget as necessary. | |
Xeno Eclipse Driver Turret IV | Xeno Eclipse Driver Turret IV | Unlike previous Driver weapons, the Xeno Eclipse Driver Turret fires a stream of individual particles at a rapid pace, increasing the ability to retarget as necessary. | |
Xeno Epsilon ECHO Cannon III | Xeno Epsilon ECHO Cannon III | The Xeno Epsilon ECHO Cannon utilizes enhanced Alien charges to maintain its chaining impact and have an increased chaining range. | |
Xeno Epsilon ECHO Cannon Turret III | Xeno Epsilon ECHO Cannon Turret III | The Xeno Epsilon ECHO Cannon Turret utilizes enhanced Alien charges to maintain its chaining impact and have an increased chaining range. | |
Xeno Field I | Xeno Field I | Reinforced shields that defend against Alien based weapons. | |
Xeno Field II | Xeno Field II | Reinforced shields that defend against Alien based weapons. | |
Xeno Field III | Xeno Field III | Reinforced shields that defend against Alien based weapons. | |
Xeno Focused Apertures I | Xeno Focused Apertures I | Xeno Focused Apertures provide greatly increased range to Xeno Cannon and Beam Turret weapons. | |
Xeno Focused Apertures II | Xeno Focused Apertures II | Xeno Focused Apertures provide greatly increased range to Xeno Cannon and Beam Turret weapons. | |
Xeno Focused Apertures III | Xeno Focused Apertures III | Xeno Focused Apertures provide greatly increased range to Xeno Cannon and Beam Turret weapons. | |
Xeno Glance Cannon I | Xeno Glance Cannon I | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Xeno Glance Cannon II | Xeno Glance Cannon II | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Xeno Glance Cannon III | Xeno Glance Cannon III | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Xeno Glance Cannon IV | Xeno Glance Cannon IV | Advanced targeting technology allows to angle a Ricochet shot off an initial target towards another target. | |
Xeno Horde Cannon IV | Xeno Horde Cannon IV | The Horde Cannon fires multiple eruptive slugs causing Alien damage that can punish solo targets at close range, or multiple targets at longer ranges. | |
Xeno Ion Recharger I | Xeno Ion Recharger I | The Xeno Ion Recharger grants powerful Shield Damage boosts to Xeno Cannon and Beam Turret weapons, while sacrificing damage to direct health. | |
Xeno Ion Recharger II | Xeno Ion Recharger II | The Xeno Ion Recharger grants powerful Shield Damage boosts to Xeno Cannon and Beam Turret weapons, while sacrificing damage to direct health. | |
Xeno Ion Recharger III | Xeno Ion Recharger III | The Xeno Ion Recharger grants powerful Shield Damage boosts to Xeno Cannon and Beam Turret weapons, while sacrificing damage to direct health. | |
Xeno Iridium Arrays I | Xeno Iridium Arrays I | Xeno Iridium Arrays provide significant Speed boosts to Xeno Driver Turret weapons at a minimum mass increase. | |
Xeno Iridium Arrays II | Xeno Iridium Arrays II | Xeno Iridium Arrays provide significant Speed boosts to Xeno Driver Turret weapons at a minimum mass increase. | |
Xeno Iridium Arrays III | Xeno Iridium Arrays III | Xeno Iridium Arrays provide significant Speed boosts to Xeno Driver Turret weapons at a minimum mass increase. | |
Xeno Lancer Driver IV | Xeno Lancer Driver IV | The Altairian Lancer Driver is a devastating weapon in the hands of skilled pilots. A single accurate shot can pierce multiple modules and travel further than any previous driver tech. | |
Xeno Munitions I | Xeno Munitions I | By compacting weapons munitions, Xeno Munitions causes the spread to remain tighter during travel and also produces a larger area of detonations upon delivery. | |
Xeno Munitions II | Xeno Munitions II | By compacting weapons munitions, Xeno Munitions causes the spread to remain tighter during travel and also produces a larger area of detonations upon delivery. | |
Xeno NET Burst Torpedo Turret IV | Xeno NET Burst Torpedo Turret IV | Equip your modules with the NET Burst Torpedo Turret to halt the onslaught of any enemies attempting to storm your Base. | |
Xeno Nova Driver IV | Xeno Nova Driver IV | The Nova Driver fires Alien rounds that burst into a star formation on impact creating a large AoE. | |
Xeno Nova Missile Turret IV | Xeno Nova Missile Turret IV | The Nova Missile Turret fires a twin payload with a starburst pattern, causing a greater area of effect with Alien damage. | |
Xeno Parasitic Armor IV | Xeno Parasitic Armor IV | Partially organic armor plating that absorbs incoming damage and boosts Ablative Recovery for Umbra hulls. | |
Xeno Paroxysm Cannon IV | Xeno Paroxysm Cannon IV | The Paroxysm Cannon fires a violent burst of Alien projectiles, perfect for causing maximum damage to enemies in close range combat. | |
Xeno Phased Munitions I | Xeno Phased Munitions I | Xeno Phased Munitions provide significant Shield Bypass boosts to Xeno Driver Turret weapons. | |
Xeno Phased Munitions II | Xeno Phased Munitions II | Xeno Phased Munitions provide significant Shield Bypass boosts to Xeno Driver Turret weapons. | |
Xeno Phased Munitions III | Xeno Phased Munitions III | Xeno Phased Munitions provide significant Shield Bypass boosts to Xeno Driver Turret weapons. | |
Xeno Prime Vulcan I | Xeno Prime Vulcan I | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Xeno Prime Vulcan II | Xeno Prime Vulcan II | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Xeno Prime Vulcan III | Xeno Prime Vulcan III | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Xeno Prime Vulcan IV | Xeno Prime Vulcan IV | The prototype for a new class of hybrid weapon developed by the Rebels. The Vulcan combines traits from Drivers and Cannons to offer Rebels more offensive strategies to apply in combat. | |
Xeno Pulse Cannon III | Xeno Pulse Cannon III | The Xeno Pulse Cannon emits an impressive burst of Alien damage, able to pierce through the first target it hits and fire again with only moderate recharge time. | |
Xeno Pulse Cannon Turret III | Xeno Pulse Cannon Turret III | Emits a high burst of Alien damage with moderate recharge time. | |
Xeno Redeemer Missile IV | Xeno Redeemer Missile IV | Medium sized missiles, each with an Alien payload, that can launch secondary missiles after detonation. | |
Xeno Resolute Shield IV | Xeno Resolute Shield IV | The Resolute Shield provides Altairian hulls with resistances and defends them from incoming damage. These shields can use the hulls power systems to regenerate even when fully depleted. | |
Xeno Resonant Armor III | Xeno Resonant Armor III | Alien resistant Altairian armor with shield energy enhancement. | |
Xeno Rupture Beam I | Xeno Rupture Beam I | The Xeno Rupture Beam has infused Xeno Division technology, intensifying the devastating damage in a charged and focused Alien beam. | |
Xeno Rupture Beam II | Xeno Rupture Beam II | The Xeno Rupture Beam has infused Xeno Division technology, intensifying the devastating damage in a charged and focused Alien beam. | |
Xeno Rupture Beam Turret IV | Xeno Rupture Beam Turret IV | The Rupture Beam Turret uses Xeno Division technology, to bring you a devastating energy beam. | |
Xeno Sai Missile IV | Xeno Sai Missile IV | A trio of Alien missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Xeno Sai Missile Turret IV | Xeno Sai Missile Turret IV | A trio of Alien missiles designed for piercing multiple targets, with widespread detonations on each hit. | |
Xeno Scale Armor IV | Xeno Scale Armor IV | Altairian artisans craft this armor by layering hardened exotic materials, creating a stalwart defense and allowing for higher Shield Energy capacity. | |
Xeno Seeker Missile I | Xeno Seeker Missile I | The Xeno Seeker Missile fires a continuous stream of Alien missiles, designed to deal constant damage to ships that come in range. | |
Xeno Seeker Missile II | Xeno Seeker Missile II | The Xeno Seeker Missile fires a continuous stream of Alien missiles, designed to deal constant damage to ships that come in range. | |
Xeno Shatter Driver I | Xeno Shatter Driver I | The Xeno Shatter Driver fires a long range Alien projectile, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Xeno Shatter Driver II | Xeno Shatter Driver II | The Xeno Shatter Driver fires a long range Alien projectile, that shatters on impact into an arc of multiple projectiles, hitting any targets behind it. | |
Xeno Shatter Driver Turret IV | Xeno Shatter Driver Turret IV | The Shatter Driver Turret utilizes Xeno Division technology to reach far distances with dense projectiles. | |
Xeno Shell I | Xeno Shell I | Reinforced shields that defend against Alien based weapons, but are weak to other sources of damage. | |
Xeno Shell II | Xeno Shell II | Reinforced shields that defend against Alien based weapons, but are weak to other sources of damage. | |
Xeno Shell III | Xeno Shell III | Reinforced shields that defend against Alien based weapons, but are weak to other sources of damage. | |
Xeno Siege Casing I | Xeno Siege Casing I | Casing adapted for Xeno weaponry, designed for siege warfare improving targeting module weak points, with protection from oncoming Kinetic damage. | |
Xeno Siege Casing II | Xeno Siege Casing II | Casing adapted for Xeno weaponry, designed for siege warfare improving targeting module weak points, with protection from oncoming Kinetic damage. | |
Xeno Surge Beam IV | Xeno Surge Beam IV | An Alien based beam that increases the damage the longer it remains locked on to a target. | |
Xeno Sweep Maximizer I | Xeno Sweep Maximizer I | File:Xeno SweepMaximizer1.png | The Xeno Sweep Maximizer provide significant boosts to Spread for Xeno Missile and Torpedo Turret weapons. |
Xeno Sweep Maximizer II | Xeno Sweep Maximizer II | File:Xeno SweepMaximizer2.png | The Xeno Sweep Maximizer provide significant boosts to Spread for Xeno Missile and Torpedo Turret weapons. |
Xeno Sweep Maximizer III | Xeno Sweep Maximizer III | File:Xeno SweepMaximizer3.png | The Xeno Sweep Maximizer provide significant boosts to Spread for Xeno Missile and Torpedo Turret weapons. |
Xeno Thonian Armor IV | Xeno Thonian Armor IV | Umbra technology infuses Thonian Armor, with Element: Xeno to provide enhanced resistances against Alien to take in to battle. | |
Xeno Twinfire Beam IV | Xeno Twinfire Beam IV | A double barrel beam weapon, the Xeno Twinfire Beam shoots alternating concentrated blasts of Alien particles for sustained damage. | |
Xeno Twinfire Beam Turret IV | Xeno Twinfire Beam Turret IV | A double barrel beam weapon, the Xeno Twinfire Beam Turret shoots alternating concentrated blasts of Alien particles for sustained damage. | |
Xeno Volt Driver IV | Xeno Volt Driver IV | File:VoltDriver4-AL.png | The Volt Driver dispenses high voltage, conductive copper Alien rounds that can leap between enemy targets causing damage to multiple groups of enemies. |
Xeno Zealot I | Xeno Zealot I | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot II | Xeno Zealot II | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot III | Xeno Zealot III | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Xeno Zealot IV | Xeno Zealot IV | Zealots are warped into combat and can be ordered to attack or defend in order to support their Commanders. | |
Yellowjacket Drone I | Yellowjacket Drone I | Drones are the mean older brothers of squadrons and swarms, heavily armored and able to unleash a devastating amount of damage. The Yellowjacket Drone, able to take a beating and deliver a powerful sting. | |
Yellowjacket Drone II | Yellowjacket Drone II | Drones are the mean older brothers of squadrons and swarms, heavily armored and able to unleash a devastating amount of damage. The Yellowjacket Drone, able to take a beating and deliver a powerful sting. | |
Yellowjacket Drone III | Yellowjacket Drone III | Drones are the mean older brothers of squadrons and swarms, heavily armored and able to unleash a devastating amount of damage. The Yellowjacket Drone, able to take a beating and deliver a powerful sting. | |
Yellowjacket Wing I | Yellowjacket Wing I | The Yellowjacket Drone converted for base use. | |
Yellowjacket Wing II | Yellowjacket Wing II | The Yellowjacket Drone converted for base use. | |
Yellowjacket Wing III | Yellowjacket Wing III | The Yellowjacket Drone converted for base use. | |
Zephyr Thruster I | Zephyr Thruster I | Altairian technology that converts shield energy to empower the engines and enhance thruster performance. | |
Zephyr Thruster II | Zephyr Thruster II | Altairian technology that converts shield energy to empower the engines and enhance thruster performance. | |
Zephyr Thruster III | Zephyr Thruster III | Altairian technology that converts shield energy to empower the engines and enhance thruster performance. | |
Zynthium I | Zynthium I | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense. | |
Zynthium II | Zynthium II | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense. | |
Zynthium III | Zynthium III | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense. | |
Zynthium IV | Zynthium IV | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense. | |
Zynthium Plates I | Zynthium Plates I | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium Plates provides the best defense. | |
Zynthium Plates II | Zynthium Plates II | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium Plates provides the best defense. | |
Zynthium Plates III | Zynthium Plates III | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium Plates provides the best defense. | |
Zynthium Plates IV | Zynthium Plates IV | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium Plates provides the best defense. | |
Zynthium Plates V | Zynthium Plates V | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium Plates provides the best defense. | |
Zynthium V | Zynthium V | A dense armor made from a chemical mixture of Zynthium and other metals. Zynthium provides the best defense. |
Data Page | Name | Image | Description |
---|---|---|---|
Ablative Carapace III Fragment | Ablative Carapace III Fragment | Collect enough fragments to craft a Ablative Carapace III in your workshop. | |
Ablative Leech Armor I Fragment | Ablative Leech Armor I Fragment | Collect enough fragments to craft a Ablative Leech Armor I in your workshop. | |
Ablative Leech Armor II Fragment | Ablative Leech Armor II Fragment | Collect enough fragments to craft a Ablative Leech Armor II in your workshop. | |
Ablative Leech Armor III Fragment | Ablative Leech Armor III Fragment | Collect enough fragments to craft a Ablative Leech Armor III in your workshop. | |
Ablative Tungsten Armor III Fragment | Ablative Tungsten Armor III Fragment | Collect enough fragments to craft a Ablative Tungsten Armor III in your workshop. | |
Aerico Elite Fragment | Aerico Elite Fragment | Collect enough fragments to craft a Aerico Elite in your workshop. | |
Aerico Elite Pattern | Aerico Elite Pattern | An encoded pattern for the Aerico Elite. | |
Aerico Fragment | Aerico Fragment | Collect enough fragments to craft a Aerico in your workshop. | |
Aerico Mk II Fragment | Aerico Mk II Fragment | Collect enough fragments to craft a Aerico Mk II in your workshop. | |
Aerico Mk II Pattern | Aerico Mk II Pattern | An encoded pattern for the Aerico Mk II. | |
Aerico Mk III Fragment | Aerico Mk III Fragment | Collect enough fragments to craft a Aerico Mk III in your workshop. | |
Aerico Mk III Pattern | Aerico Mk III Pattern | An encoded pattern for the Aerico Mk III. | |
Aerico Mk IV Fragment | Aerico Mk IV Fragment | Collect enough fragments to craft a Aerico Mk IV in your workshop. | |
Aerico Mk IV Pattern | Aerico Mk IV Pattern | An encoded pattern for the Aerico Mk IV. | |
Aerico Mk V Fragment | Aerico Mk V Fragment | Collect enough fragments to craft a Aerico Mk V in your workshop. | |
Aerico Mk V Pattern | Aerico Mk V Pattern | An encoded pattern for the Aerico Mk V. | |
Aerico Parts | Aerico Parts | Excavated parts required to build and upgrade the Aerico. | |
Aerico Pattern | Aerico Pattern | An encoded pattern for the Aerico. | |
Agility Field Compact Generator Fragment | Agility Field Compact Generator Fragment | File:AgilityFieldGeneratorFragment3-Void.png | Collect enough fragments to craft a Agility Field Compact Generator in your workshop. |
Ajax Elite Fragment | Ajax Elite Fragment | Collect enough fragments to craft a Ajax Elite in your workshop. | |
Ajax Elite Pattern | Ajax Elite Pattern | An encoded pattern for the Ajax Elite. | |
Ajax Fragment | Ajax Fragment | Collect enough fragments to craft a Ajax in your workshop. | |
Ajax Mk II Fragment | Ajax Mk II Fragment | Collect enough fragments to craft a Ajax Mk II in your workshop. | |
Ajax Mk II Pattern | Ajax Mk II Pattern | An encoded pattern for the Ajax Mk II. | |
Ajax Mk III Fragment | Ajax Mk III Fragment | Collect enough fragments to craft a Ajax Mk III in your workshop. | |
Ajax Mk III Pattern | Ajax Mk III Pattern | An encoded pattern for the Ajax Mk III. | |
Ajax Mk IV Fragment | Ajax Mk IV Fragment | Collect enough fragments to craft a Ajax Mk IV in your workshop. | |
Ajax Mk IV Pattern | Ajax Mk IV Pattern | An encoded pattern for the Ajax Mk IV. | |
Ajax Mk V Fragment | Ajax Mk V Fragment | Collect enough fragments to craft a Ajax Mk V in your workshop. | |
Ajax Mk V Pattern | Ajax Mk V Pattern | An encoded pattern for the Ajax Mk V. | |
Ajax Pattern | Ajax Pattern | An encoded pattern for the Ajax. | |
Alien Artifact | Alien Artifact | A strange Alien Artifact that can be used in your workshop on advanced crafts and fusions. | |
Altairian Armaments | Altairian Armaments | Altairian armaments that are required when building Altairian ships. | |
Amarok Elite Fragment | Amarok Elite Fragment | Collect enough fragments to craft a Amarok Elite in your workshop. | |
Amarok Elite Pattern | Amarok Elite Pattern | An encoded pattern for the Amarok Elite. | |
Amarok Fragment | Amarok Fragment | Collect enough fragments to craft a Amarok in your workshop. | |
Amarok Mk II Fragment | Amarok Mk II Fragment | Collect enough fragments to craft a Amarok Mk II in your workshop. | |
Amarok Mk II Pattern | Amarok Mk II Pattern | An encoded pattern for the Amarok Mk II. | |
Amarok Mk III Fragment | Amarok Mk III Fragment | Collect enough fragments to craft a Amarok Mk III in your workshop. | |
Amarok Mk III Pattern | Amarok Mk III Pattern | An encoded pattern for the Amarok Mk III. | |
Amarok Mk IV Fragment | Amarok Mk IV Fragment | Collect enough fragments to craft a Amarok Mk IV in your workshop. | |
Amarok Mk IV Pattern | Amarok Mk IV Pattern | An encoded pattern for the Amarok Mk IV. | |
Amarok Mk V Fragment | Amarok Mk V Fragment | Collect enough fragments to craft a Amarok Mk V in your workshop. | |
Amarok Mk V Pattern | Amarok Mk V Pattern | An encoded pattern for the Amarok Mk V. | |
Amarok Pattern | Amarok Pattern | An encoded pattern for the Amarok. | |
Ancient Reaper Elite Fragment | Ancient Reaper Elite Fragment | Collect enough fragments to craft a Ancient Reaper Elite in your workshop. | |
Ancient Reaper Elite Pattern | Ancient Reaper Elite Pattern | An encoded pattern for the Ancient Reaper Elite. | |
Ancient Reaper Fragment | Ancient Reaper Fragment | Collect enough fragments to craft a Ancient Reaper in your workshop. | |
Ancient Reaper Mk II Fragment | Ancient Reaper Mk II Fragment | Collect enough fragments to craft a Ancient Reaper Mk II in your workshop. | |
Ancient Reaper Mk II Pattern | Ancient Reaper Mk II Pattern | An encoded pattern for the Ancient Reaper Mk II. | |
Ancient Reaper Mk III Fragment | Ancient Reaper Mk III Fragment | Collect enough fragments to craft a Ancient Reaper Mk III in your workshop. | |
Ancient Reaper Mk III Pattern | Ancient Reaper Mk III Pattern | An encoded pattern for the Ancient Reaper Mk III. | |
Ancient Reaper Mk IV Fragment | Ancient Reaper Mk IV Fragment | Collect enough fragments to craft a Ancient Reaper Mk IV in your workshop. | |
Ancient Reaper Mk IV Pattern | Ancient Reaper Mk IV Pattern | An encoded pattern for the Ancient Reaper Mk IV. | |
Ancient Reaper Mk V Fragment | Ancient Reaper Mk V Fragment | Collect enough fragments to craft a Ancient Reaper Mk V in your workshop. | |
Ancient Reaper Mk V Pattern | Ancient Reaper Mk V Pattern | An encoded pattern for the Ancient Reaper Mk V. | |
Ancient Reaper Pattern | Ancient Reaper Pattern | An encoded pattern for the Ancient Reaper. | |
Annihilator Battleship Elite Pattern | Annihilator Battleship Elite Pattern | An encoded pattern for the Annihilator Battleship Elite. | |
Annihilator Battleship Mk II Pattern | Annihilator Battleship Mk II Pattern | An encoded pattern for the Annihilator Battleship Mk II. | |
Annihilator Battleship Mk III Pattern | Annihilator Battleship Mk III Pattern | An encoded pattern for the Annihilator Battleship Mk III. | |
Annihilator Battleship Mk IV Pattern | Annihilator Battleship Mk IV Pattern | An encoded pattern for the Annihilator Battleship Mk IV. | |
Annihilator Battleship Mk V Pattern | Annihilator Battleship Mk V Pattern | An encoded pattern for the Annihilator Battleship Mk V. | |
Annihilator Battleship Parts | Annihilator Battleship Parts | Experimental parts required to build and upgrade the Annihilator Battleship. | |
Annihilator Battleship Pattern | Annihilator Battleship Pattern | An encoded pattern for the Annihilator Battleship. | |
Anthracite Munition I Fragment | Anthracite Munition I Fragment | Collect enough fragments to craft a Anthracite Munition I in your workshop. | |
Anthracite Munition II Fragment | Anthracite Munition II Fragment | Collect enough fragments to craft a Anthracite Munition II in your workshop. | |
Anthracite Munition III Fragment | Anthracite Munition III Fragment | Collect enough fragments to craft a Anthracite Munition III in your workshop. | |
Apex Impaler I Fragment | Apex Impaler I Fragment | Collect enough fragments to craft a Apex Impaler I in your workshop. | |
Apex Impaler II Fragment | Apex Impaler II Fragment | Collect enough fragments to craft a Apex Impaler II in your workshop. | |
Apex Impaler III Fragment | Apex Impaler III Fragment | Collect enough fragments to craft a Apex Impaler III in your workshop. | |
Apocrypha Cruiser Mk II Pattern | Apocrypha Cruiser Mk II Pattern | An encoded pattern for the Apocrypha Cruiser Mk II. | |
Apocrypha Cruiser Mk III Pattern | Apocrypha Cruiser Mk III Pattern | An encoded pattern for the Apocrypha Cruiser Mk III. | |
Apocrypha Cruiser Mk IV Pattern | Apocrypha Cruiser Mk IV Pattern | An encoded pattern for the Apocrypha Cruiser Mk IV. | |
Apocrypha Cruiser Mk V Pattern | Apocrypha Cruiser Mk V Pattern | An encoded pattern for the Apocrypha Cruiser Mk V. | |
Apocrypha Cruiser Parts | Apocrypha Cruiser Parts | Structural parts required to build and upgrade the Apocrypha Cruiser. | |
Apocrypha Cruiser Pattern | Apocrypha Cruiser Pattern | An encoded pattern for the Apocrypha Cruiser. | |
Artemis Elite Fragment | Artemis Elite Fragment | Collect enough fragments to craft a Artemis Elite in your workshop. | |
Artemis Elite Pattern | Artemis Elite Pattern | An encoded pattern for the Artemis Elite. | |
Artemis Fragment | Artemis Fragment | Collect enough fragments to craft a Artemis in your workshop. | |
Artemis Mk II Fragment | Artemis Mk II Fragment | Collect enough fragments to craft a Artemis Mk II in your workshop. | |
Artemis Mk II Pattern | Artemis Mk II Pattern | An encoded pattern for the Artemis Mk II. | |
Artemis Mk III Fragment | Artemis Mk III Fragment | Collect enough fragments to craft a Artemis Mk III in your workshop. | |
Artemis Mk III Pattern | Artemis Mk III Pattern | An encoded pattern for the Artemis Mk III. | |
Artemis Mk IV Fragment | Artemis Mk IV Fragment | Collect enough fragments to craft a Artemis Mk IV in your workshop. | |
Artemis Mk IV Pattern | Artemis Mk IV Pattern | An encoded pattern for the Artemis Mk IV. | |
Artemis Mk V Fragment | Artemis Mk V Fragment | Collect enough fragments to craft a Artemis Mk V in your workshop. | |
Artemis Mk V Pattern | Artemis Mk V Pattern | An encoded pattern for the Artemis Mk V. | |
Artemis Pattern | Artemis Pattern | An encoded pattern for the Artemis. | |
Assassin Cutter Elite Fragment | Assassin Cutter Elite Fragment | Collect enough fragments to craft a Assassin Cutter Elite in your workshop. | |
Assassin Cutter Elite Pattern | Assassin Cutter Elite Pattern | An encoded pattern for the Assassin Cutter Elite. | |
Assassin Cutter Fragment | Assassin Cutter Fragment | Collect enough fragments to craft a Assassin Cutter in your workshop. | |
Assassin Cutter Mk II Fragment | Assassin Cutter Mk II Fragment | Collect enough fragments to craft a Assassin Cutter Mk II in your workshop. | |
Assassin Cutter Mk II Pattern | Assassin Cutter Mk II Pattern | An encoded pattern for the Assassin Cutter Mk II. | |
Assassin Cutter Mk III Fragment | Assassin Cutter Mk III Fragment | Collect enough fragments to craft a Assassin Cutter Mk III in your workshop. | |
Assassin Cutter Mk III Pattern | Assassin Cutter Mk III Pattern | An encoded pattern for the Assassin Cutter Mk III. | |
Assassin Cutter Mk IV Fragment | Assassin Cutter Mk IV Fragment | Collect enough fragments to craft a Assassin Cutter Mk IV in your workshop. | |
Assassin Cutter Mk IV Pattern | Assassin Cutter Mk IV Pattern | An encoded pattern for the Assassin Cutter Mk IV. | |
Assassin Cutter Mk V Fragment | Assassin Cutter Mk V Fragment | Collect enough fragments to craft a Assassin Cutter Mk V in your workshop. | |
Assassin Cutter Mk V Pattern | Assassin Cutter Mk V Pattern | An encoded pattern for the Assassin Cutter Mk V. | |
Assassin Cutter Parts | Assassin Cutter Parts | Advanced parts required to build and upgrade the Assassin Cutter. | |
Assassin Cutter Pattern | Assassin Cutter Pattern | An encoded pattern for the Assassin Cutter. | |
Astral Driver III Fragment | Astral Driver III Fragment | Collect enough fragments to craft a Astral Driver III in your workshop. | |
Atomic Driver IV Fragment | Atomic Driver IV Fragment | Collect enough fragments to craft a Atomic Driver IV in your workshop. | |
Atomic Driver Turret III Fragment | Atomic Driver Turret III Fragment | Collect enough fragments to craft a Atomic Driver Turret III in your workshop. | |
Atrophy Router I Fragment | Atrophy Router I Fragment | Collect enough fragments to craft a Atrophy Router I in your workshop. | |
Atrophy Router II Fragment | Atrophy Router II Fragment | Collect enough fragments to craft a Atrophy Router II in your workshop. | |
Atrophy Router III Fragment | Atrophy Router III Fragment | Collect enough fragments to craft a Atrophy Router III in your workshop. | |
AXIS Armaments | AXIS Armaments | Xeno infused armaments that are required when building AXIS ships. | |
Azide Mine I Fragment | Azide Mine I Fragment | Collect enough fragments to craft a Azide Mine I in your workshop. | |
Azide Mine II Fragment | Azide Mine II Fragment | Collect enough fragments to craft a Azide Mine II in your workshop. | |
Azide Mine III Fragment | Azide Mine III Fragment | Collect enough fragments to craft a Azide Mine III in your workshop. | |
Basilisk Cutter Mk II Pattern | Basilisk Cutter Mk II Pattern | An encoded pattern for the Basilisk Cutter Mk II. | |
Basilisk Cutter Mk III Pattern | Basilisk Cutter Mk III Pattern | An encoded pattern for the Basilisk Cutter Mk III. | |
Basilisk Cutter Mk IV Pattern | Basilisk Cutter Mk IV Pattern | An encoded pattern for the Basilisk Cutter Mk IV. | |
Basilisk Cutter Mk V Pattern | Basilisk Cutter Mk V Pattern | An encoded pattern for the Basilisk Cutter Mk V. | |
Basilisk Cutter Parts | Basilisk Cutter Parts | Heavy structural parts required to build and upgrade the Basilisk Cutter. | |
Basilisk Cutter Pattern | Basilisk Cutter Pattern | An encoded pattern for the Basilisk Cutter. | |
Bastion Cruiser Elite Fragment | Bastion Cruiser Elite Fragment | Collect enough fragments to craft a Bastion Cruiser Elite in your workshop. | |
Bastion Cruiser Elite Pattern | Bastion Cruiser Elite Pattern | An encoded pattern for the Bastion Cruiser Elite. | |
Bastion Cruiser Fragment | Bastion Cruiser Fragment | Collect enough fragments to craft a Bastion Cruiser in your workshop. | |
Bastion Cruiser Mk II Fragment | Bastion Cruiser Mk II Fragment | Collect enough fragments to craft a Bastion Cruiser Mk II in your workshop. | |
Bastion Cruiser Mk II Pattern | Bastion Cruiser Mk II Pattern | An encoded pattern for the Bastion Cruiser Mk II. | |
Bastion Cruiser Mk III Fragment | Bastion Cruiser Mk III Fragment | Collect enough fragments to craft a Bastion Cruiser Mk III in your workshop. | |
Bastion Cruiser Mk III Pattern | Bastion Cruiser Mk III Pattern | An encoded pattern for the Bastion Cruiser Mk III. | |
Bastion Cruiser Mk IV Fragment | Bastion Cruiser Mk IV Fragment | Collect enough fragments to craft a Bastion Cruiser Mk IV in your workshop. | |
Bastion Cruiser Mk IV Pattern | Bastion Cruiser Mk IV Pattern | An encoded pattern for the Bastion Cruiser Mk IV. | |
Bastion Cruiser Mk V Fragment | Bastion Cruiser Mk V Fragment | Collect enough fragments to craft a Bastion Cruiser Mk V in your workshop. | |
Bastion Cruiser Mk V Pattern | Bastion Cruiser Mk V Pattern | An encoded pattern for the Bastion Cruiser Mk V. | |
Bastion Cruiser Parts | Bastion Cruiser Parts | Advanced parts required to build and upgrade the Bastion Cruiser. | |
Bastion Cruiser Pattern | Bastion Cruiser Pattern | An encoded pattern for the Bastion Cruiser. | |
Battlecruiser Core T1 | Battlecruiser Core T1 | A tier 1 central Core for Battlecruiser class ships. | |
Battlecruiser Core T2 | Battlecruiser Core T2 | A tier 2 central Core for Battlecruiser class ships. | |
Battlecruiser Core T3 | Battlecruiser Core T3 | A tier 3 central Core for Battlecruiser class ships. | |
Battlecruiser Core T4 | Battlecruiser Core T4 | A tier 4 central Core for Battlecruiser class ships. | |
Battlecruiser Core T5 | Battlecruiser Core T5 | A tier 5 central Core for Battlecruiser class ships. | |
Battlecruiser Core T6 | Battlecruiser Core T6 | A tier 6 central Core for Battlecruiser class ships. | |
Battlecruiser Core T7 | Battlecruiser Core T7 | A tier 7 central Core for Battlecruiser class ships. | |
Battleship Core T1 | Battleship Core T1 | A tier 1 central Core for Battleship class ships. | |
Battleship Core T2 | Battleship Core T2 | A tier 2 central Core for Battleship class ships. | |
Battleship Core T3 | Battleship Core T3 | A tier 3 central Core for Battleship class ships. | |
Battleship Core T4 | Battleship Core T4 | A tier 4 central Core for Battleship class ships. | |
Battleship Core T5 | Battleship Core T5 | A tier 5 central Core for Battleship class ships. | |
Battleship Core T6 | Battleship Core T6 | A tier 6 central Core for Battleship class ships. | |
Battleship Core T7 | Battleship Core T7 | A tier 7 central Core for Battleship class ships. | |
Behemoth Dreadnought Elite Fragment | Behemoth Dreadnought Elite Fragment | Collect enough fragments to craft a Behemoth Dreadnought Elite in your workshop. | |
Behemoth Dreadnought Elite Pattern | Behemoth Dreadnought Elite Pattern | An encoded pattern for the Behemoth Dreadnought Elite. | |
Behemoth Dreadnought Fragment | Behemoth Dreadnought Fragment | Collect enough fragments to craft a Behemoth Dreadnought in your workshop. | |
Behemoth Dreadnought Mk II Fragment | Behemoth Dreadnought Mk II Fragment | Collect enough fragments to craft a Behemoth Dreadnought Mk II in your workshop. | |
Behemoth Dreadnought Mk II Pattern | Behemoth Dreadnought Mk II Pattern | An encoded pattern for the Behemoth Dreadnought Mk II. | |
Behemoth Dreadnought Mk III Fragment | Behemoth Dreadnought Mk III Fragment | Collect enough fragments to craft a Behemoth Dreadnought Mk III in your workshop. | |
Behemoth Dreadnought Mk III Pattern | Behemoth Dreadnought Mk III Pattern | An encoded pattern for the Behemoth Dreadnought Mk III. | |
Behemoth Dreadnought Mk IV Fragment | Behemoth Dreadnought Mk IV Fragment | Collect enough fragments to craft a Behemoth Dreadnought Mk IV in your workshop. | |
Behemoth Dreadnought Mk IV Pattern | Behemoth Dreadnought Mk IV Pattern | An encoded pattern for the Behemoth Dreadnought Mk IV. | |
Behemoth Dreadnought Mk V Fragment | Behemoth Dreadnought Mk V Fragment | Collect enough fragments to craft a Behemoth Dreadnought Mk V in your workshop. | |
Behemoth Dreadnought Mk V Pattern | Behemoth Dreadnought Mk V Pattern | An encoded pattern for the Behemoth Dreadnought Mk V. | |
Behemoth Dreadnought Pattern | Behemoth Dreadnought Pattern | An encoded pattern for the Behemoth Dreadnought. | |
Berserker Cruiser Elite Pattern | Berserker Cruiser Elite Pattern | An encoded pattern for the Berserker Cruiser Elite. | |
Berserker Cruiser Mk II Pattern | Berserker Cruiser Mk II Pattern | An encoded pattern for the Berserker Cruiser Mk II. | |
Berserker Cruiser Mk III Pattern | Berserker Cruiser Mk III Pattern | An encoded pattern for the Berserker Cruiser Mk III. | |
Berserker Cruiser Mk IV Pattern | Berserker Cruiser Mk IV Pattern | An encoded pattern for the Berserker Cruiser Mk IV. | |
Berserker Cruiser Mk V Pattern | Berserker Cruiser Mk V Pattern | An encoded pattern for the Berserker Cruiser Mk V. | |
Berserker Cruiser Parts | Berserker Cruiser Parts | Experimental parts required to build and upgrade the Berserker Cruiser. | |
Berserker Cruiser Pattern | Berserker Cruiser Pattern | An encoded pattern for the Berserker Cruiser. | |
Binary Torpedo IV Fragment | Binary Torpedo IV Fragment | Collect enough fragments to craft a Binary Torpedo IV in your workshop. | |
Binary Torpedo Turret III Fragment | Binary Torpedo Turret III Fragment | Collect enough fragments to craft a Binary Torpedo Turret III in your workshop. | |
Blackguard Cruiser Elite Fragment | Blackguard Cruiser Elite Fragment | Collect enough fragments to craft a Blackguard Cruiser Elite in your workshop. | |
Blackguard Cruiser Elite Pattern | Blackguard Cruiser Elite Pattern | An encoded pattern for the Blackguard Cruiser Elite. | |
Blackguard Cruiser Fragment | Blackguard Cruiser Fragment | Collect enough fragments to craft a Blackguard Cruiser in your workshop. | |
Blackguard Cruiser Mk II Fragment | Blackguard Cruiser Mk II Fragment | Collect enough fragments to craft a Blackguard Cruiser Mk II in your workshop. | |
Blackguard Cruiser Mk II Pattern | Blackguard Cruiser Mk II Pattern | An encoded pattern for the Blackguard Cruiser Mk II. | |
Blackguard Cruiser Mk III Fragment | Blackguard Cruiser Mk III Fragment | Collect enough fragments to craft a Blackguard Cruiser Mk III in your workshop. | |
Blackguard Cruiser Mk III Pattern | Blackguard Cruiser Mk III Pattern | An encoded pattern for the Blackguard Cruiser Mk III. | |
Blackguard Cruiser Mk IV Fragment | Blackguard Cruiser Mk IV Fragment | Collect enough fragments to craft a Blackguard Cruiser Mk IV in your workshop. | |
Blackguard Cruiser Mk IV Pattern | Blackguard Cruiser Mk IV Pattern | An encoded pattern for the Blackguard Cruiser Mk IV. | |
Blackguard Cruiser Mk V Fragment | Blackguard Cruiser Mk V Fragment | Collect enough fragments to craft a Blackguard Cruiser Mk V in your workshop. | |
Blackguard Cruiser Mk V Pattern | Blackguard Cruiser Mk V Pattern | An encoded pattern for the Blackguard Cruiser Mk V. | |
Blackguard Cruiser Parts | Blackguard Cruiser Parts | Advanced parts required to build and upgrade the Blackguard Cruiser. | |
Blackguard Cruiser Pattern | Blackguard Cruiser Pattern | An encoded pattern for the Blackguard Cruiser. | |
Blaze Phantom III Fragment | Blaze Phantom III Fragment | Collect enough fragments to craft a Blaze Phantom III in your workshop. | |
Blaze Sentry I Fragment | Blaze Sentry I Fragment | Collect enough fragments to craft a Blaze Sentry II in your workshop. | |
Blaze Sentry II Fragment | Blaze Sentry II Fragment | Collect enough fragments to craft a Blaze Sentry II in your workshop. | |
Blaze Sentry III Fragment | Blaze Sentry III Fragment | Collect enough fragments to craft a Blaze Sentry III in your workshop. | |
Blight Ablative Carapace IV Fragment | Blight Ablative Carapace IV Fragment | Collect enough fragments to craft a Blight Ablative Carapace IV in your workshop. | |
Blight Ablative Tungsten Armor Fragment | Blight Ablative Tungsten Armor Fragment | Collect enough fragments to craft a Blight Ablative Tungsten Armor in your workshop. | |
Blight Astral Driver IV Fragment | Blight Astral Driver IV Fragment | Collect enough fragments to craft a Blight Astral Driver IV in your workshop. | |
Blight Atomic Driver IV Fragment | Blight Atomic Driver IV Fragment | Collect enough fragments to craft a Blight Atomic Driver IV in your workshop. | |
Blight Atomic Driver Turret IV Fragment | Blight Atomic Driver Turret IV Fragment | Collect enough fragments to craft a Blight Atomic Driver Turret IV in your workshop. | |
Blight Binary Torpedo Turret IV Fragment | Blight Binary Torpedo Turret IV Fragment | Collect enough fragments to craft a Blight Binary Torpedo Turret IV in your workshop. | |
Blight Cascade Missile IV Fragment | Blight Cascade Missile IV Fragment | Collect enough fragments to craft a Blight Cascade Missile IV in your workshop. | |
Blight Cleave Missile IV Fragment | Blight Cleave Missile IV Fragment | Collect enough fragments to craft a Blight Cleave Missile IV in your workshop. | |
Blight Cyclic Vulcan IV Fragment | Blight Cyclic Vulcan IV Fragment | Collect enough fragments to craft a Blight Cyclic Vulcan IV in your workshop. | |
Blight Dyad Beam IV Fragment | Blight Dyad Beam IV Fragment | File:DyadBeamFragment4-BL.png | Collect enough fragments to craft a Blight Dyad Beam IV in your workshop. |
Blight Field III Fragment | Blight Field III Fragment | Collect enough fragments to craft a Blight Field III in your workshop. | |
Blight Hammer Missile I Fragment | Blight Hammer Missile I Fragment | File:HammerMissileFragment1-BL.png | Collect enough fragments to craft a Blight Hammer Missile I in your workshop. |
Blight Hammer Missile II Fragment | Blight Hammer Missile II Fragment | File:HammerMissileFragment2-BL.png | Collect enough fragments to craft a Blight Hammer Missile II in your workshop. |
Blight Hammer Missile III Fragment | Blight Hammer Missile III Fragment | File:HammerMissileFragment3-BL.png | Collect enough fragments to craft a Blight Hammer Missile III in your workshop. |
Blight Havoc Cannon IV Fragment | Blight Havoc Cannon IV Fragment | Collect enough fragments to craft a Blight Havoc Cannon IV in your workshop. | |
Blight Horde Cannon IV Fragment | Blight Horde Cannon IV Fragment | Collect enough fragments to craft a Blight Horde Cannon IV in your workshop. | |
Blight Mesh Screen IV Fragment | Blight Mesh Screen IV Fragment | Collect enough fragments to craft a Blight Mesh Screen IV in your workshop. | |
Blight Myr IV Fragment | Blight Myr IV Fragment | Collect enough fragments to craft a Blight Myr IV in your workshop. | |
Blight NET Burst Torpedo Turret IV Fragment | Blight NET Burst Torpedo Turret IV Fragment | Collect enough fragments to craft a Blight NET Burst Torpedo Turret IV in your workshop. | |
Blight Nova Cannon III Fragment | Blight Nova Cannon III Fragment | Collect enough fragments to craft a Blight Nova Cannon III in your workshop. | |
Blight Nova Driver IV Fragment | Blight Nova Driver IV Fragment | Collect enough fragments to craft a Blight Nova Driver IV in your workshop. | |
Blight Nova Missile IV Fragment | Blight Nova Missile IV Fragment | Collect enough fragments to craft a Blight Nova Missile IV in your workshop. | |
Blight Nova Missile Turret IV Fragment | Blight Nova Missile Turret IV Fragment | Collect enough fragments to craft a Blight Nova Missile Turret IV in your workshop. | |
Blight Parasitic Armor IV Fragment | Blight Parasitic Armor IV Fragment | Collect enough fragments to craft a Blight Parasitic Armor IV in your workshop. | |
Blight Paroxysm Cannon IV Fragment | Blight Paroxysm Cannon IV Fragment | Collect enough fragments to craft a Blight Paroxysm Cannon IV in your workshop. | |
Blight Thonian Armor IV Fragment | Blight Thonian Armor IV Fragment | Collect enough fragments to craft a Blight Thonian Armor IV in your workshop. | |
Blight Vertex Armor IV Fragment | Blight Vertex Armor IV Fragment | Collect enough fragments to craft a Blight Vertex Armor IV in your workshop. | |
Blight Volt Driver IV Fragment | Blight Volt Driver IV Fragment | File:VoltDriverFragment4-BL.png | Collect enough fragments to craft a Blight Volt Driver IV in your workshop. |
Blood Raven Pattern | Blood Raven Pattern | An encoded pattern for the Blood Raven. | |
Borophene Armor III Fragment | Borophene Armor III Fragment | Collect enough fragments to craft a Borophene Armor III in your workshop. | |
Borophene Plates I Fragment | Borophene Plates I Fragment | Collect enough fragments to craft a Borophene Plates I in your workshop. | |
Borophene Plates II Fragment | Borophene Plates II Fragment | Collect enough fragments to craft a Borophene Plates II in your workshop. | |
Borophene Plates III Fragment | Borophene Plates III Fragment | Collect enough fragments to craft a Borophene Plates III in your workshop. | |
Breach Cannon III Fragment | Breach Cannon III Fragment | Collect enough fragments to craft a Breach Cannon III in your workshop. | |
Breaker Elite Fragment | Breaker Elite Fragment | Collect enough fragments to craft a Breaker Elite in your workshop. | |
Breaker Elite Pattern | Breaker Elite Pattern | An encoded pattern for the Breaker Elite. | |
Breaker Fragment | Breaker Fragment | Collect enough fragments to craft a Breaker in your workshop. | |
Breaker Mk II Fragment | Breaker Mk II Fragment | Collect enough fragments to craft a Breaker Mk II in your workshop. | |
Breaker Mk II Pattern | Breaker Mk II Pattern | An encoded pattern for the Breaker Mk II. | |
Breaker Mk III Fragment | Breaker Mk III Fragment | Collect enough fragments to craft a Breaker Mk III in your workshop. | |
Breaker Mk III Pattern | Breaker Mk III Pattern | An encoded pattern for the Breaker Mk III. | |
Breaker Mk IV Fragment | Breaker Mk IV Fragment | Collect enough fragments to craft a Breaker Mk IV in your workshop. | |
Breaker Mk IV Pattern | Breaker Mk IV Pattern | An encoded pattern for the Breaker Mk IV. | |
Breaker Mk V Fragment | Breaker Mk V Fragment | Collect enough fragments to craft a Breaker Mk V in your workshop. | |
Breaker Mk V Pattern | Breaker Mk V Pattern | An encoded pattern for the Breaker Mk V. | |
Breaker Pattern | Breaker Pattern | An encoded pattern for the Breaker. | |
Broadsword Destroyer Mk II Pattern | Broadsword Destroyer Mk II Pattern | An encoded pattern for the Broadsword Destroyer Mk II. | |
Broadsword Destroyer Mk III Pattern | Broadsword Destroyer Mk III Pattern | An encoded pattern for the Broadsword Destroyer Mk III. | |
Broadsword Destroyer Mk IV Pattern | Broadsword Destroyer Mk IV Pattern | An encoded pattern for the Broadsword Destroyer Mk IV. | |
Broadsword Destroyer Mk V Pattern | Broadsword Destroyer Mk V Pattern | An encoded pattern for the Broadsword Destroyer Mk V. | |
Broadsword Destroyer Parts | Broadsword Destroyer Parts | Targeting computer parts required to build and upgrade the Broadsword Destroyer. | |
Broadsword Destroyer Pattern | Broadsword Destroyer Pattern | An encoded pattern for the Broadsword Destroyer. | |
Caetra Shield III Fragment | Caetra Shield III Fragment | Collect enough fragments to craft a Caetra Shield III in your workshop. | |
Caliber Driver III Fragment | Caliber Driver III Fragment | Collect enough fragments to craft a Caliber Driver III in your workshop. | |
Caliber Driver Turret I Fragment | Caliber Driver Turret I Fragment | File:CaliberDriverFragment1-EX.png | Collect enough fragments to craft a Caliber Driver Turret II in your workshop. |
Caliber Driver Turret II Fragment | Caliber Driver Turret II Fragment | File:CaliberDriverFragment2-EX.png | Collect enough fragments to craft a Caliber Driver Turret II in your workshop. |
Caliber Driver Turret III Fragment | Caliber Driver Turret III Fragment | File:CaliberDriverFragment3-EX.png | Collect enough fragments to craft a Caliber Driver Turret III in your workshop. |
Carbyne Armor III Fragment | Carbyne Armor III Fragment | Collect enough fragments to craft a Carbyne Armor III in your workshop. | |
Carrier Core T1 | Carrier Core T1 | A tier 1 central Core for Carrier class ships. | |
Carrier Core T2 | Carrier Core T2 | A tier 2 central Core for Carrier class ships. | |
Carrier Core T3 | Carrier Core T3 | A tier 3 central Core for Carrier class ships. | |
Carrier Core T4 | Carrier Core T4 | A tier 4 central Core for Carrier class ships. | |
Carrier Core T5 | Carrier Core T5 | A tier 5 central Core for Carrier class ships. | |
Carrier Core T6 | Carrier Core T6 | A tier 6 central Core for Carrier class ships. | |
Carrier Core T7 | Carrier Core T7 | A tier 7 central Core for Carrier class ships. | |
Cascade Missile III Fragment | Cascade Missile III Fragment | Collect enough fragments to craft a Cascade Missile III in your workshop. | |
Cavalier Cutter Elite Fragment | Cavalier Cutter Elite Fragment | Collect enough fragments to craft a Cavalier Cutter Elite in your workshop. | |
Cavalier Cutter Elite Pattern | Cavalier Cutter Elite Pattern | An encoded pattern for the Cavalier Cutter Elite. | |
Cavalier Cutter Fragment | Cavalier Cutter Fragment | Collect enough fragments to craft a Cavalier Cutter in your workshop. | |
Cavalier Cutter Mk II Fragment | Cavalier Cutter Mk II Fragment | Collect enough fragments to craft a Cavalier Cutter Mk II in your workshop. | |
Cavalier Cutter Mk II Pattern | Cavalier Cutter Mk II Pattern | An encoded pattern for the Cavalier Cutter Mk II. | |
Cavalier Cutter Mk III Fragment | Cavalier Cutter Mk III Fragment | Collect enough fragments to craft a Cavalier Cutter Mk III in your workshop. | |
Cavalier Cutter Mk III Pattern | Cavalier Cutter Mk III Pattern | An encoded pattern for the Cavalier Cutter Mk III. | |
Cavalier Cutter Mk IV Fragment | Cavalier Cutter Mk IV Fragment | Collect enough fragments to craft a Cavalier Cutter Mk IV in your workshop. | |
Cavalier Cutter Mk IV Pattern | Cavalier Cutter Mk IV Pattern | An encoded pattern for the Cavalier Cutter Mk IV. | |
Cavalier Cutter Mk V Fragment | Cavalier Cutter Mk V Fragment | Collect enough fragments to craft a Cavalier Cutter Mk V in your workshop. | |
Cavalier Cutter Mk V Pattern | Cavalier Cutter Mk V Pattern | An encoded pattern for the Cavalier Cutter Mk V. | |
Cavalier Cutter Parts | Cavalier Cutter Parts | Advanced parts required to build and upgrade the Cavalier Cutter. | |
Cavalier Cutter Pattern | Cavalier Cutter Pattern | An encoded pattern for the Cavalier Cutter. | |
Celestial Optics III Fragment | Celestial Optics III Fragment | Collect enough fragments to craft a Celestial Optics III in your workshop. | |
Chase Phantom III Fragment | Chase Phantom III Fragment | Collect enough fragments to craft a Chase Phantom III in your workshop. | |
Chase Sentry I Fragment | Chase Sentry I Fragment | Collect enough fragments to craft a Chase Sentry II in your workshop. | |
Chase Sentry II Fragment | Chase Sentry II Fragment | Collect enough fragments to craft a Chase Sentry II in your workshop. | |
Chase Sentry III Fragment | Chase Sentry III Fragment | Collect enough fragments to craft a Chase Sentry III in your workshop. | |
Cleave Missile III Fragment | Cleave Missile III Fragment | Collect enough fragments to craft a Cleave Missile III in your workshop. | |
Compressed Rounds III Fragment | Compressed Rounds III Fragment | Collect enough fragments to craft a Compressed Rounds III in your workshop. | |
Condor Frigate Mk II Pattern | Condor Frigate Mk II Pattern | An encoded pattern for the Condor Frigate Mk II. | |
Condor Frigate Mk III Pattern | Condor Frigate Mk III Pattern | An encoded pattern for the Condor Frigate Mk III. | |
Condor Frigate Mk IV Pattern | Condor Frigate Mk IV Pattern | An encoded pattern for the Condor Frigate Mk IV. | |
Condor Frigate Mk V Pattern | Condor Frigate Mk V Pattern | An encoded pattern for the Condor Frigate Mk V. | |
Condor Frigate Parts | Condor Frigate Parts | Engine parts required to build and upgrade the Condor Frigate. | |
Condor Frigate Pattern | Condor Frigate Pattern | An encoded pattern for the Condor Frigate. | |
Corinthian Cruiser Mk II Pattern | Corinthian Cruiser Mk II Pattern | An encoded pattern for the Corinthian Cruiser Mk II. | |
Corinthian Cruiser Mk III Pattern | Corinthian Cruiser Mk III Pattern | An encoded pattern for the Corinthian Cruiser Mk III. | |
Corinthian Cruiser Mk IV Pattern | Corinthian Cruiser Mk IV Pattern | An encoded pattern for the Corinthian Cruiser Mk IV. | |
Corinthian Cruiser Mk V Pattern | Corinthian Cruiser Mk V Pattern | An encoded pattern for the Corinthian Cruiser Mk V. | |
Corinthian Cruiser Parts | Corinthian Cruiser Parts | Structural parts required to build and upgrade the Corinthian Cruiser. | |
Corinthian Cruiser Pattern | Corinthian Cruiser Pattern | An encoded pattern for the Corinthian Cruiser. | |
Covenant Cruiser Mk II Pattern | Covenant Cruiser Mk II Pattern | An encoded pattern for the Covenant Cruiser Mk II. | |
Covenant Cruiser Mk III Pattern | Covenant Cruiser Mk III Pattern | An encoded pattern for the Covenant Cruiser Mk III. | |
Covenant Cruiser Mk IV Pattern | Covenant Cruiser Mk IV Pattern | An encoded pattern for the Covenant Cruiser Mk IV. | |
Covenant Cruiser Mk V Pattern | Covenant Cruiser Mk V Pattern | An encoded pattern for the Covenant Cruiser Mk V. | |
Covenant Cruiser Parts | Covenant Cruiser Parts | Structural parts required to build and upgrade the Covenant Cruiser. | |
Covenant Cruiser Pattern | Covenant Cruiser Pattern | An encoded pattern for the Covenant Cruiser. | |
Cruiser Core T1 | Cruiser Core T1 | A tier 1 central Core for Cruiser class ships. | |
Cruiser Core T2 | Cruiser Core T2 | A tier 2 central Core for Cruiser class ships. | |
Cruiser Core T3 | Cruiser Core T3 | A tier 3 central Core for Cruiser class ships. | |
Cruiser Core T4 | Cruiser Core T4 | A tier 4 central Core for Cruiser class ships. | |
Cruiser Core T5 | Cruiser Core T5 | A tier 5 central Core for Cruiser class ships. | |
Cruiser Core T6 | Cruiser Core T6 | A tier 6 central Core for Cruiser class ships. | |
Cruiser Core T7 | Cruiser Core T7 | A tier 7 central Core for Cruiser class ships. | |
Cutter Core T1 | Cutter Core T1 | A tier 1 central Core for Cutter class ships. | |
Cutter Core T2 | Cutter Core T2 | A tier 2 central Core for Cutter class ships. | |
Cutter Core T3 | Cutter Core T3 | A tier 3 central Core for Cutter class ships. | |
Cutter Core T4 | Cutter Core T4 | A tier 4 central Core for Cutter class ships. | |
Cutter Core T5 | Cutter Core T5 | A tier 5 central Core for Cutter class ships. | |
Cutter Core T6 | Cutter Core T6 | A tier 6 central Core for Cutter class ships. | |
Cutter Core T7 | Cutter Core T7 | A tier 7 central Core for Cutter class ships. | |
Cyclic Vulcan III Fragment | Cyclic Vulcan III Fragment | Collect enough fragments to craft a Cyclic Vulcan III in your workshop. | |
Cyclotron Beam I Fragment | Cyclotron Beam I Fragment | Collect enough fragments to craft a Cyclotron Beam I in your workshop. | |
Cyclotron Beam II Fragment | Cyclotron Beam II Fragment | Collect enough fragments to craft a Cyclotron Beam II in your workshop. | |
Daemon Battleship Elite Fragment | Daemon Battleship Elite Fragment | Collect enough fragments to craft a Daemon Battleship Elite in your workshop. | |
Daemon Battleship Elite Pattern | Daemon Battleship Elite Pattern | An encoded pattern for the Daemon Battleship Elite. | |
Daemon Battleship Fragment | Daemon Battleship Fragment | Collect enough fragments to craft a Daemon Battleship in your workshop. | |
Daemon Battleship Mk II Fragment | Daemon Battleship Mk II Fragment | Collect enough fragments to craft a Daemon Battleship Mk II in your workshop. | |
Daemon Battleship Mk II Pattern | Daemon Battleship Mk II Pattern | An encoded pattern for the Daemon Battleship Mk II. | |
Daemon Battleship Mk III Fragment | Daemon Battleship Mk III Fragment | Collect enough fragments to craft a Daemon Battleship Mk III in your workshop. | |
Daemon Battleship Mk III Pattern | Daemon Battleship Mk III Pattern | An encoded pattern for the Daemon Battleship Mk III. | |
Daemon Battleship Mk IV Fragment | Daemon Battleship Mk IV Fragment | Collect enough fragments to craft a Daemon Battleship Mk IV in your workshop. | |
Daemon Battleship Mk IV Pattern | Daemon Battleship Mk IV Pattern | An encoded pattern for the Daemon Battleship Mk IV. | |
Daemon Battleship Mk V Fragment | Daemon Battleship Mk V Fragment | Collect enough fragments to craft a Daemon Battleship Mk V in your workshop. | |
Daemon Battleship Mk V Pattern | Daemon Battleship Mk V Pattern | An encoded pattern for the Daemon Battleship Mk V. | |
Daemon Battleship Parts | Daemon Battleship Parts | Salvaged parts required to build and upgrade the Daemon Battleship. | |
Daemon Battleship Pattern | Daemon Battleship Pattern | An encoded pattern for the Daemon Battleship. | |
Damocles Destroyer Mk II Pattern | Damocles Destroyer Mk II Pattern | An encoded pattern for the Damocles Destroyer Mk II. | |
Damocles Destroyer Mk III Pattern | Damocles Destroyer Mk III Pattern | An encoded pattern for the Damocles Destroyer Mk III. | |
Damocles Destroyer Mk IV Pattern | Damocles Destroyer Mk IV Pattern | An encoded pattern for the Damocles Destroyer Mk IV. | |
Damocles Destroyer Mk V Pattern | Damocles Destroyer Mk V Pattern | An encoded pattern for the Damocles Destroyer Mk V. | |
Damocles Destroyer Parts | Damocles Destroyer Parts | Targeting computer parts required to build and upgrade the Damocles Destroyer. | |
Damocles Destroyer Pattern | Damocles Destroyer Pattern | An encoded pattern for the Damocles Destroyer. | |
Dart Squadron III Fragment | Dart Squadron III Fragment | Collect enough fragments to craft a Dart Squadron III in your workshop. | |
Deadeye Elite Fragment | Deadeye Elite Fragment | Collect enough fragments to craft a Deadeye Elite in your workshop. | |
Deadeye Elite Pattern | Deadeye Elite Pattern | An encoded pattern for the Deadeye Elite. | |
Deadeye Fragment | Deadeye Fragment | Collect enough fragments to craft a Deadeye in your workshop. | |
Deadeye Mk II Fragment | Deadeye Mk II Fragment | Collect enough fragments to craft a Deadeye Mk II in your workshop. | |
Deadeye Mk II Pattern | Deadeye Mk II Pattern | An encoded pattern for the Deadeye Mk II. | |
Deadeye Mk III Fragment | Deadeye Mk III Fragment | Collect enough fragments to craft a Deadeye Mk III in your workshop. | |
Deadeye Mk III Pattern | Deadeye Mk III Pattern | An encoded pattern for the Deadeye Mk III. | |
Deadeye Mk IV Fragment | Deadeye Mk IV Fragment | Collect enough fragments to craft a Deadeye Mk IV in your workshop. | |
Deadeye Mk IV Pattern | Deadeye Mk IV Pattern | An encoded pattern for the Deadeye Mk IV. | |
Deadeye Mk V Fragment | Deadeye Mk V Fragment | Collect enough fragments to craft a Deadeye Mk V in your workshop. | |
Deadeye Mk V Pattern | Deadeye Mk V Pattern | An encoded pattern for the Deadeye Mk V. | |
Deadeye Pattern | Deadeye Pattern | An encoded pattern for the Deadeye. | |
Decay Revenant I Fragment | Decay Revenant I Fragment | Collect enough fragments to craft a Decay Revenant I in your workshop. | |
Decay Revenant II Fragment | Decay Revenant II Fragment | Collect enough fragments to craft a Decay Revenant II in your workshop. | |
Decay Revenant III Fragment | Decay Revenant III Fragment | Collect enough fragments to craft a Decay Revenant III in your workshop. | |
Decimator Cutter Elite Pattern | Decimator Cutter Elite Pattern | An encoded pattern for the Decimator Cutter Elite. | |
Decimator Cutter Mk II Pattern | Decimator Cutter Mk II Pattern | An encoded pattern for the Decimator Cutter Mk II. | |
Decimator Cutter Mk III Pattern | Decimator Cutter Mk III Pattern | An encoded pattern for the Decimator Cutter Mk III. | |
Decimator Cutter Mk IV Pattern | Decimator Cutter Mk IV Pattern | An encoded pattern for the Decimator Cutter Mk IV. | |
Decimator Cutter Mk V Pattern | Decimator Cutter Mk V Pattern | An encoded pattern for the Decimator Cutter Mk V. | |
Decimator Cutter Parts | Decimator Cutter Parts | Experimental parts required to build and upgrade the Decimator Cutter. | |
Decimator Cutter Pattern | Decimator Cutter Pattern | An encoded pattern for the Decimator Cutter. | |
Deflector Barricade Shield III Fragment | Deflector Barricade Shield III Fragment | Collect enough fragments to craft a Deflector Barricade Shield III in your workshop. | |
Deflector Nano Shield III Fragment | Deflector Nano Shield III Fragment | Collect enough fragments to craft a Deflector Nano Shield III in your workshop. | |
Deflector Node Armor IV Fragment | Deflector Node Armor IV Fragment | Collect enough fragments to craft a Deflector Node Armor IV in your workshop. | |
Deflector Resonant Armor III Fragment | Deflector Resonant Armor III Fragment | Collect enough fragments to craft a Deflector Resonant Armor III in your workshop. | |
Deflector Thonian Armor IV Fragment | Deflector Thonian Armor IV Fragment | Collect enough fragments to craft a Deflector Thonian Armor IV in your workshop. | |
Demon Corps Armaments | Demon Corps Armaments | Military armaments that are required when building Demon Corps ships. | |
Destiny Cruiser Mk II Pattern | Destiny Cruiser Mk II Pattern | An encoded pattern for the Destiny Cruiser Mk II. | |
Destiny Cruiser Mk III Pattern | Destiny Cruiser Mk III Pattern | An encoded pattern for the Destiny Cruiser Mk III. | |
Destiny Cruiser Mk IV Pattern | Destiny Cruiser Mk IV Pattern | An encoded pattern for the Destiny Cruiser Mk IV. | |
Destiny Cruiser Mk V Pattern | Destiny Cruiser Mk V Pattern | An encoded pattern for the Destiny Cruiser Mk V. | |
Destiny Cruiser Parts | Destiny Cruiser Parts | Structural parts required to build and upgrade the Destiny Cruiser. | |
Destiny Cruiser Pattern | Destiny Cruiser Pattern | An encoded pattern for the Destiny Cruiser. | |
Destroyer Core T1 | Destroyer Core T1 | A tier 1 central Core for Destroyer class ships. | |
Destroyer Core T2 | Destroyer Core T2 | A tier 2 central Core for Destroyer class ships. | |
Destroyer Core T3 | Destroyer Core T3 | A tier 3 central Core for Destroyer class ships. | |
Destroyer Core T4 | Destroyer Core T4 | A tier 4 central Core for Destroyer class ships. | |
Destroyer Core T5 | Destroyer Core T5 | A tier 5 central Core for Destroyer class ships. | |
Destroyer Core T6 | Destroyer Core T6 | A tier 6 central Core for Destroyer class ships. | |
Destroyer Core T7 | Destroyer Core T7 | A tier 7 central Core for Destroyer class ships. | |
Dominion Carrier Mk II Pattern | Dominion Carrier Mk II Pattern | An encoded pattern for the Dominion Carrier Mk II. | |
Dominion Carrier Mk III Pattern | Dominion Carrier Mk III Pattern | An encoded pattern for the Dominion Carrier Mk III. | |
Dominion Carrier Mk IV Pattern | Dominion Carrier Mk IV Pattern | An encoded pattern for the Dominion Carrier Mk IV. | |
Dominion Carrier Mk V Pattern | Dominion Carrier Mk V Pattern | An encoded pattern for the Dominion Carrier Mk V. | |
Dominion Carrier Parts | Dominion Carrier Parts | Hangar parts required to build and upgrade the Dominion Carrier. | |
Dominion Carrier Pattern | Dominion Carrier Pattern | An encoded pattern for the Dominion Carrier. | |
Dragoon Destroyer Elite Pattern | Dragoon Destroyer Elite Pattern | An encoded pattern for the Dragoon Destroyer Elite. | |
Dragoon Destroyer Mk II Pattern | Dragoon Destroyer Mk II Pattern | An encoded pattern for the Dragoon Destroyer Mk II. | |
Dragoon Destroyer Mk III Pattern | Dragoon Destroyer Mk III Pattern | An encoded pattern for the Dragoon Destroyer Mk III. | |
Dragoon Destroyer Mk IV Pattern | Dragoon Destroyer Mk IV Pattern | An encoded pattern for the Dragoon Destroyer Mk IV. | |
Dragoon Destroyer Mk V Pattern | Dragoon Destroyer Mk V Pattern | An encoded pattern for the Dragoon Destroyer Mk V. | |
Dragoon Destroyer Parts | Dragoon Destroyer Parts | Experimental parts required to build and upgrade the Dragoon Destroyer. | |
Dragoon Destroyer Pattern | Dragoon Destroyer Pattern | An encoded pattern for the Dragoon Destroyer. | |
Dread Battleship Mk II Pattern | Dread Battleship Mk II Pattern | An encoded pattern for the Dread Battleship Mk II. | |
Dread Battleship Mk III Pattern | Dread Battleship Mk III Pattern | An encoded pattern for the Dread Battleship Mk III. | |
Dread Battleship Mk IV Pattern | Dread Battleship Mk IV Pattern | An encoded pattern for the Dread Battleship Mk IV. | |
Dread Battleship Mk V Pattern | Dread Battleship Mk V Pattern | An encoded pattern for the Dread Battleship Mk V. | |
Dread Battleship Parts | Dread Battleship Parts | Broadside parts required to build and upgrade the Dread Battleship. | |
Dread Battleship Pattern | Dread Battleship Pattern | An encoded pattern for the Dread Battleship. | |
Dyad Beam III Fragment | Dyad Beam III Fragment | Collect enough fragments to craft a Dyad Beam III in your workshop. | |
Eagle Frigate Mk II Pattern | Eagle Frigate Mk II Pattern | An encoded pattern for the Eagle Frigate Mk II. | |
Eagle Frigate Mk III Pattern | Eagle Frigate Mk III Pattern | An encoded pattern for the Eagle Frigate Mk III. | |
Eagle Frigate Mk IV Pattern | Eagle Frigate Mk IV Pattern | An encoded pattern for the Eagle Frigate Mk IV. | |
Eagle Frigate Mk V Pattern | Eagle Frigate Mk V Pattern | An encoded pattern for the Eagle Frigate Mk V. | |
Eagle Frigate Parts | Eagle Frigate Parts | Engine parts required to build and upgrade the Eagle Frigate. | |
Eagle Frigate Pattern | Eagle Frigate Pattern | An encoded pattern for the Eagle Frigate. | |
Electro Coadjutant III Fragment | Electro Coadjutant III Fragment | Collect enough fragments to craft a Electro Coadjutant III in your workshop. | |
Electron Squadron III Fragment | Electron Squadron III Fragment | Collect enough fragments to craft a Electron Squadron III in your workshop. | |
Element Blight | Element Blight | This is a piece of Blight element, used in various crafting ingredients you would use in your Workshop. | |
Element Gravimetrics | Element Gravimetrics | This is a piece of Kinetic element, used in various crafting ingredients you would use in your Workshop. | |
Element Plasma | Element Plasma | This is a piece of Plasma element, used in various crafting ingredients you would use in your Workshop. | |
Element Pyrochemistry | Element Pyrochemistry | This is a piece of Explosive element, used in various crafting ingredients you would use in your Workshop. | |
Element Spectronics | Element Spectronics | This is a piece of Energy element, used in various crafting ingredients you would use in your Workshop. | |
Element Void | Element Void | This is a piece of Void element, used in various crafting ingredients you would use in your Workshop. | |
Element Xeno | Element Xeno | This is a piece of Xeno element, used in various crafting ingredients you would use in your Workshop. | |
Empyreal Burst I Fragment | Empyreal Burst I Fragment | Collect enough fragments to craft a Empyreal Burst I in your workshop. | |
Empyreal Burst II Fragment | Empyreal Burst II Fragment | Collect enough fragments to craft a Empyreal Burst II in your workshop. | |
Empyreal Burst III Fragment | Empyreal Burst III Fragment | Collect enough fragments to craft a Empyreal Burst III in your workshop. | |
EN Ablative Tungsten Armor Fragment | EN Ablative Tungsten Armor Fragment | Collect enough fragments to craft a EN Ablative Tungsten Armor in your workshop. | |
Enforcer Battleship Elite Pattern | Enforcer Battleship Elite Pattern | An encoded pattern for the Enforcer Battleship Elite. | |
Enforcer Battleship Mk II Pattern | Enforcer Battleship Mk II Pattern | An encoded pattern for the Enforcer Battleship Mk II. | |
Enforcer Battleship Mk III Pattern | Enforcer Battleship Mk III Pattern | An encoded pattern for the Enforcer Battleship Mk III. | |
Enforcer Battleship Mk IV Pattern | Enforcer Battleship Mk IV Pattern | An encoded pattern for the Enforcer Battleship Mk IV. | |
Enforcer Battleship Mk V Pattern | Enforcer Battleship Mk V Pattern | An encoded pattern for the Enforcer Battleship Mk V. | |
Enforcer Battleship Parts | Enforcer Battleship Parts | Experimental parts required to build and upgrade the Enforcer Battleship. | |
Enforcer Battleship Pattern | Enforcer Battleship Pattern | An encoded pattern for the Enforcer Battleship. | |
Enguard Overdrive Generator Fragment | Enguard Overdrive Generator Fragment | Collect enough fragments to craft a Enguard Overdrive Generator in your workshop. | |
Epsilon ECHO Cannon Turret I Fragment | Epsilon ECHO Cannon Turret I Fragment | Collect enough fragments to craft a Epsilon ECHO Cannon Turret I in your workshop. | |
Epsilon ECHO Cannon Turret II Fragment | Epsilon ECHO Cannon Turret II Fragment | Collect enough fragments to craft a Epsilon ECHO Cannon Turret II in your workshop. | |
EX Ablative Tungsten Armor Fragment | EX Ablative Tungsten Armor Fragment | Collect enough fragments to craft a EX Ablative Tungsten Armor in your workshop. | |
Exodus Cruiser Mk II Pattern | Exodus Cruiser Mk II Pattern | An encoded pattern for the Exodus Cruiser Mk II. | |
Exodus Cruiser Mk III Pattern | Exodus Cruiser Mk III Pattern | An encoded pattern for the Exodus Cruiser Mk III. | |
Exodus Cruiser Mk IV Pattern | Exodus Cruiser Mk IV Pattern | An encoded pattern for the Exodus Cruiser Mk IV. | |
Exodus Cruiser Mk V Pattern | Exodus Cruiser Mk V Pattern | An encoded pattern for the Exodus Cruiser Mk V. | |
Exodus Cruiser Parts | Exodus Cruiser Parts | Structural parts required to build and upgrade the Exodus Cruiser. | |
Exodus Cruiser Pattern | Exodus Cruiser Pattern | An encoded pattern for the Exodus Cruiser. | |
Exterminator Destroyer Elite Pattern | Exterminator Destroyer Elite Pattern | An encoded pattern for the Exterminator Destroyer Elite. | |
Exterminator Destroyer Mk II Pattern | Exterminator Destroyer Mk II Pattern | An encoded pattern for the Exterminator Destroyer Mk II. | |
Exterminator Destroyer Mk III Pattern | Exterminator Destroyer Mk III Pattern | An encoded pattern for the Exterminator Destroyer Mk III. | |
Exterminator Destroyer Mk IV Pattern | Exterminator Destroyer Mk IV Pattern | An encoded pattern for the Exterminator Destroyer Mk IV. | |
Exterminator Destroyer Mk V Pattern | Exterminator Destroyer Mk V Pattern | An encoded pattern for the Exterminator Destroyer Mk V. | |
Exterminator Destroyer Parts | Exterminator Destroyer Parts | Experimental parts required to build and upgrade the Exterminator Destroyer. | |
Exterminator Destroyer Pattern | Exterminator Destroyer Pattern | An encoded pattern for the Exterminator Destroyer. | |
Fission Missile III Fragment | Fission Missile III Fragment | Collect enough fragments to craft a Fission Missile III in your workshop. | |
Fission Missile Turret I Fragment | Fission Missile Turret I Fragment | Collect enough fragments to craft a Fission Missile Turret I in your workshop. | |
Fission Missile Turret II Fragment | Fission Missile Turret II Fragment | Collect enough fragments to craft a Fission Missile Turret II in your workshop. | |
Fission Missile Turret III Fragment | Fission Missile Turret III Fragment | Collect enough fragments to craft a Fission Missile Turret III in your workshop. | |
Flagship Armaments | Flagship Armaments | Flagship armaments that are required when building Flagship ships. | |
Flux Cannon III Fragment | Flux Cannon III Fragment | File:FluxCannonFragment3-EN | Collect enough fragments to craft a Flux Cannon III in your workshop. |
Flux Cannon Turret I Fragment | Flux Cannon Turret I Fragment | Collect enough fragments to craft a Flux Cannon Turret I in your workshop. | |
Flux Cannon Turret II Fragment | Flux Cannon Turret II Fragment | Collect enough fragments to craft a Flux Cannon Turret II in your workshop. | |
Flux Cannon Turret III Fragment | Flux Cannon Turret III Fragment | Collect enough fragments to craft a Flux Cannon Turret III in your workshop. | |
Flux Coil I Fragment | Flux Coil I Fragment | Collect enough fragments to craft a Flux Coil I in your workshop. | |
Flux Coil II Fragment | Flux Coil II Fragment | Collect enough fragments to craft a Flux Coil II in your workshop. | |
Flux Coil III Fragment | Flux Coil III Fragment | Collect enough fragments to craft a Flux Coil III in your workshop. | |
Fold Drive I Fragment | Fold Drive I Fragment | Collect enough fragments to craft a Fold Drive I in your workshop. | |
Fold Drive II Fragment | Fold Drive II Fragment | Collect enough fragments to craft a Fold Drive II in your workshop. | |
Fold Drive III Fragment | Fold Drive III Fragment | Collect enough fragments to craft a Fold Drive III in your workshop. | |
Freyja Carrier Mk II Pattern | Freyja Carrier Mk II Pattern | An encoded pattern for the Freyja Carrier Mk II. | |
Freyja Carrier Mk III Pattern | Freyja Carrier Mk III Pattern | An encoded pattern for the Freyja Carrier Mk III. | |
Freyja Carrier Mk IV Pattern | Freyja Carrier Mk IV Pattern | An encoded pattern for the Freyja Carrier Mk IV. | |
Freyja Carrier Mk V Pattern | Freyja Carrier Mk V Pattern | An encoded pattern for the Freyja Carrier Mk V. | |
Freyja Carrier Parts | Freyja Carrier Parts | Hangar parts required to build and upgrade the Freyja Carrier. | |
Freyja Carrier Pattern | Freyja Carrier Pattern | An encoded pattern for the Freyja Carrier. | |
Frigate Core T1 | Frigate Core T1 | A tier 1 central Core for Frigate class ships. | |
Frigate Core T2 | Frigate Core T2 | A tier 2 central Core for Frigate class ships. | |
Frigate Core T3 | Frigate Core T3 | A tier 3 central Core for Frigate class ships. | |
Frigate Core T4 | Frigate Core T4 | A tier 4 central Core for Frigate class ships. | |
Frigate Core T5 | Frigate Core T5 | A tier 5 central Core for Frigate class ships. | |
Frigate Core T6 | Frigate Core T6 | A tier 6 central Core for Frigate class ships. | |
Frigate Core T7 | Frigate Core T7 | A tier 7 central Core for Frigate class ships. | |
Fulgor Beam III Fragment | Fulgor Beam III Fragment | Collect enough fragments to craft a Fulgor Beam III in your workshop. | |
Fury Battleship Mk II Pattern | Fury Battleship Mk II Pattern | An encoded pattern for the Fury Battleship Mk II. | |
Fury Battleship Mk III Pattern | Fury Battleship Mk III Pattern | An encoded pattern for the Fury Battleship Mk III. | |
Fury Battleship Mk IV Pattern | Fury Battleship Mk IV Pattern | An encoded pattern for the Fury Battleship Mk IV. | |
Fury Battleship Mk V Pattern | Fury Battleship Mk V Pattern | An encoded pattern for the Fury Battleship Mk V. | |
Fury Battleship Parts | Fury Battleship Parts | Broadside parts required to build and upgrade the Fury Battleship. | |
Fury Battleship Pattern | Fury Battleship Pattern | An encoded pattern for the Fury Battleship. | |
Gargoyle Carrier Elite Fragment | Gargoyle Carrier Elite Fragment | Collect enough fragments to craft a Gargoyle Carrier Elite in your workshop. | |
Gargoyle Carrier Elite Pattern | Gargoyle Carrier Elite Pattern | An encoded pattern for the Gargoyle Carrier Elite. | |
Gargoyle Carrier Fragment | Gargoyle Carrier Fragment | Collect enough fragments to craft a Gargoyle Carrier in your workshop. | |
Gargoyle Carrier Mk II Fragment | Gargoyle Carrier Mk II Fragment | Collect enough fragments to craft a Gargoyle Carrier Mk II in your workshop. | |
Gargoyle Carrier Mk II Pattern | Gargoyle Carrier Mk II Pattern | An encoded pattern for the Gargoyle Carrier Mk II. | |
Gargoyle Carrier Mk III Fragment | Gargoyle Carrier Mk III Fragment | Collect enough fragments to craft a Gargoyle Carrier Mk III in your workshop. | |
Gargoyle Carrier Mk III Pattern | Gargoyle Carrier Mk III Pattern | An encoded pattern for the Gargoyle Carrier Mk III. | |
Gargoyle Carrier Mk IV Fragment | Gargoyle Carrier Mk IV Fragment | Collect enough fragments to craft a Gargoyle Carrier Mk IV in your workshop. | |
Gargoyle Carrier Mk IV Pattern | Gargoyle Carrier Mk IV Pattern | An encoded pattern for the Gargoyle Carrier Mk IV. | |
Gargoyle Carrier Mk V Fragment | Gargoyle Carrier Mk V Fragment | Collect enough fragments to craft a Gargoyle Carrier Mk V in your workshop. | |
Gargoyle Carrier Mk V Pattern | Gargoyle Carrier Mk V Pattern | An encoded pattern for the Gargoyle Carrier Mk V. | |
Gargoyle Carrier Parts | Gargoyle Carrier Parts | Excavated parts required to build and upgrade the Gargoyle Carrier. | |
Gargoyle Carrier Pattern | Gargoyle Carrier Pattern | An encoded pattern for the Gargoyle Carrier. | |
Genesis Cruiser Mk II Pattern | Genesis Cruiser Mk II Pattern | An encoded pattern for the Genesis Cruiser Mk II. | |
Genesis Cruiser Mk III Pattern | Genesis Cruiser Mk III Pattern | An encoded pattern for the Genesis Cruiser Mk III. | |
Genesis Cruiser Mk IV Pattern | Genesis Cruiser Mk IV Pattern | An encoded pattern for the Genesis Cruiser Mk IV. | |
Genesis Cruiser Mk V Pattern | Genesis Cruiser Mk V Pattern | An encoded pattern for the Genesis Cruiser Mk V. | |
Genesis Cruiser Parts | Genesis Cruiser Parts | Structural parts required to build and upgrade the Genesis Cruiser. | |
Genesis Cruiser Pattern | Genesis Cruiser Pattern | An encoded pattern for the Genesis Cruiser. | |
Gharial Cutter Mk II Pattern | Gharial Cutter Mk II Pattern | An encoded pattern for the Gharial Cutter Mk II. | |
Gharial Cutter Mk III Pattern | Gharial Cutter Mk III Pattern | An encoded pattern for the Gharial Cutter Mk III. | |
Gharial Cutter Mk IV Pattern | Gharial Cutter Mk IV Pattern | An encoded pattern for the Gharial Cutter Mk IV. | |
Gharial Cutter Mk V Pattern | Gharial Cutter Mk V Pattern | An encoded pattern for the Gharial Cutter Mk V. | |
Gharial Cutter Parts | Gharial Cutter Parts | Heavy structural parts required to build and upgrade the Gharial Cutter. | |
Gharial Cutter Pattern | Gharial Cutter Pattern | An encoded pattern for the Gharial Cutter. | |
Gladiator Battleship Elite Pattern | Gladiator Battleship Elite Pattern | An encoded pattern for the Gladiator Battleship Elite. | |
Gladiator Battleship Mk II Pattern | Gladiator Battleship Mk II Pattern | An encoded pattern for the Gladiator Battleship Mk II. | |
Gladiator Battleship Mk III Pattern | Gladiator Battleship Mk III Pattern | An encoded pattern for the Gladiator Battleship Mk III. | |
Gladiator Battleship Mk IV Pattern | Gladiator Battleship Mk IV Pattern | An encoded pattern for the Gladiator Battleship Mk IV. | |
Gladiator Battleship Mk V Pattern | Gladiator Battleship Mk V Pattern | An encoded pattern for the Gladiator Battleship Mk V. | |
Gladiator Battleship Parts | Gladiator Battleship Parts | Experimental parts required to build and upgrade the Gladiator Battleship. | |
Gladiator Battleship Pattern | Gladiator Battleship Pattern | An encoded pattern for the Gladiator Battleship. | |
Glance Cannon IV Fragment | Glance Cannon IV Fragment | Collect enough fragments to craft a Glance Cannon IV in your workshop. | |
Graphene Armor III Fragment | Graphene Armor III Fragment | Collect enough fragments to craft a Graphene Armor III in your workshop. | |
Guardian Cruiser Elite Pattern | Guardian Cruiser Elite Pattern | An encoded pattern for the Guardian Cruiser Elite. | |
Guardian Cruiser Mk II Pattern | Guardian Cruiser Mk II Pattern | An encoded pattern for the Guardian Cruiser Mk II. | |
Guardian Cruiser Mk III Pattern | Guardian Cruiser Mk III Pattern | An encoded pattern for the Guardian Cruiser Mk III. | |
Guardian Cruiser Mk IV Pattern | Guardian Cruiser Mk IV Pattern | An encoded pattern for the Guardian Cruiser Mk IV. | |
Guardian Cruiser Mk V Pattern | Guardian Cruiser Mk V Pattern | An encoded pattern for the Guardian Cruiser Mk V. | |
Guardian Cruiser Parts | Guardian Cruiser Parts | Experimental parts required to build and upgrade the Guardian Cruiser. | |
Guardian Cruiser Pattern | Guardian Cruiser Pattern | An encoded pattern for the Guardian Cruiser. | |
Halt Revenant I Fragment | Halt Revenant I Fragment | Collect enough fragments to craft a Halt Revenant I in your workshop. | |
Halt Revenant II Fragment | Halt Revenant II Fragment | Collect enough fragments to craft a Halt Revenant II in your workshop. | |
Halt Revenant III Fragment | Halt Revenant III Fragment | Collect enough fragments to craft a Halt Revenant III in your workshop. | |
Hammer Missile I Fragment | Hammer Missile I Fragment | File:HammerMissileFragment1-EX.png | Collect enough fragments to craft a Hammer Missile I in your workshop. |
Hammer Missile II Fragment | Hammer Missile II Fragment | File:HammerMissileFragment2-EX.png | Collect enough fragments to craft a Hammer Missile II in your workshop. |
Hammer Missile III Fragment | Hammer Missile III Fragment | File:HammerMissileFragment3-EX.png | Collect enough fragments to craft a Hammer Missile III in your workshop. |
Harrier Frigate Mk II Pattern | Harrier Frigate Mk II Pattern | An encoded pattern for the Harrier Frigate Mk II. | |
Harrier Frigate Mk III Pattern | Harrier Frigate Mk III Pattern | An encoded pattern for the Harrier Frigate Mk III. | |
Harrier Frigate Mk IV Pattern | Harrier Frigate Mk IV Pattern | An encoded pattern for the Harrier Frigate Mk IV. | |
Harrier Frigate Mk V Pattern | Harrier Frigate Mk V Pattern | An encoded pattern for the Harrier Frigate Mk V. | |
Harrier Frigate Parts | Harrier Frigate Parts | Engine parts required to build and upgrade the Harrier Frigate. | |
Harrier Frigate Pattern | Harrier Frigate Pattern | An encoded pattern for the Harrier Frigate. | |
Harvester Fragment | Harvester Fragment | Collect enough fragments to craft a Harvester in your workshop. | |
Harvester Pattern | Harvester Pattern | An encoded pattern for the Harvester. | |
Haste Thruster Fragment | Haste Thruster Fragment | Collect enough fragments to craft a Haste Thruster in your workshop. | |
Havoc Cannon IV Fragment | Havoc Cannon IV Fragment | Collect enough fragments to craft a Havoc Cannon IV in your workshop. | |
Heavy Lancer Driver III Fragment | Heavy Lancer Driver III Fragment | Collect enough fragments to craft a Heavy Lancer Driver III in your workshop. | |
Heavy Sai Missile III Fragment | Heavy Sai Missile III Fragment | Collect enough fragments to craft a Heavy Sai Missile III in your workshop. | |
Heavy Sai Missile Turret III Fragment | Heavy Sai Missile Turret III Fragment | Collect enough fragments to craft a Heavy Sai Missile Turret III in your workshop. | |
Heavy Surge Beam III Fragment | Heavy Surge Beam III Fragment | Collect enough fragments to craft a Heavy Surge Beam III in your workshop. | |
Hellfire Battleship Mk II Pattern | Hellfire Battleship Mk II Pattern | An encoded pattern for the Hellfire Battleship Mk II. | |
Hellfire Battleship Mk III Pattern | Hellfire Battleship Mk III Pattern | An encoded pattern for the Hellfire Battleship Mk III. | |
Hellfire Battleship Mk IV Pattern | Hellfire Battleship Mk IV Pattern | An encoded pattern for the Hellfire Battleship Mk IV. | |
Hellfire Battleship Mk V Pattern | Hellfire Battleship Mk V Pattern | An encoded pattern for the Hellfire Battleship Mk V. | |
Hellfire Battleship Parts | Hellfire Battleship Parts | Broadside parts required to build and upgrade the Hellfire Battleship. | |
Hellfire Battleship Pattern | Hellfire Battleship Pattern | An encoded pattern for the Hellfire Battleship. | |
Heretic Cruiser Mk II Pattern | Heretic Cruiser Mk II Pattern | An encoded pattern for the Heretic Cruiser Mk II. | |
Heretic Cruiser Mk III Pattern | Heretic Cruiser Mk III Pattern | An encoded pattern for the Heretic Cruiser Mk III. | |
Heretic Cruiser Mk IV Pattern | Heretic Cruiser Mk IV Pattern | An encoded pattern for the Heretic Cruiser Mk IV. | |
Heretic Cruiser Mk V Pattern | Heretic Cruiser Mk V Pattern | An encoded pattern for the Heretic Cruiser Mk V. | |
Heretic Cruiser Parts | Heretic Cruiser Parts | Structural parts required to build and upgrade the Heretic Cruiser. | |
Heretic Cruiser Pattern | Heretic Cruiser Pattern | An encoded pattern for the Heretic Cruiser. | |
Horde Cannon III Fragment | Horde Cannon III Fragment | Collect enough fragments to craft a Horde Cannon III in your workshop. | |
Hostility Augment Fragment | Hostility Augment Fragment | Collect enough fragments to craft a Hostility Augment in your workshop. | |
Hurricane Frigate Mk II Pattern | Hurricane Frigate Mk II Pattern | An encoded pattern for the Hurricane Frigate Mk II. | |
Hurricane Frigate Mk III Pattern | Hurricane Frigate Mk III Pattern | An encoded pattern for the Hurricane Frigate Mk III. | |
Hurricane Frigate Mk IV Pattern | Hurricane Frigate Mk IV Pattern | An encoded pattern for the Hurricane Frigate Mk IV. | |
Hurricane Frigate Mk V Pattern | Hurricane Frigate Mk V Pattern | An encoded pattern for the Hurricane Frigate Mk V. | |
Hurricane Frigate Parts | Hurricane Frigate Parts | Engine parts required to build and upgrade the Hurricane Frigate. | |
Hurricane Frigate Pattern | Hurricane Frigate Pattern | An encoded pattern for the Hurricane Frigate. | |
Hush Revenant I Fragment | Hush Revenant I Fragment | Collect enough fragments to craft a Hush Revenant I in your workshop. | |
Hush Revenant II Fragment | Hush Revenant II Fragment | Collect enough fragments to craft a Hush Revenant II in your workshop. | |
Hush Revenant III Fragment | Hush Revenant III Fragment | Collect enough fragments to craft a Hush Revenant III in your workshop. | |
Ifrit Thruster I Fragment | Ifrit Thruster I Fragment | Collect enough fragments to craft a Ifrit Thruster I in your workshop. | |
Ifrit Thruster II Fragment | Ifrit Thruster II Fragment | Collect enough fragments to craft a Ifrit Thruster II in your workshop. | |
Ifrit Thruster III Fragment | Ifrit Thruster III Fragment | Collect enough fragments to craft a Ifrit Thruster III in your workshop. | |
Imperator Dreadnought Elite Fragment | Imperator Dreadnought Elite Fragment | Collect enough fragments to craft a Imperator Dreadnought Elite in your workshop. | |
Imperator Dreadnought Elite Pattern | Imperator Dreadnought Elite Pattern | An encoded pattern for the Imperator Dreadnought Elite. | |
Imperator Dreadnought Fragment | Imperator Dreadnought Fragment | Collect enough fragments to craft a Imperator Dreadnought in your workshop. | |
Imperator Dreadnought Mk II Fragment | Imperator Dreadnought Mk II Fragment | Collect enough fragments to craft a Imperator Dreadnought Mk II in your workshop. | |
Imperator Dreadnought Mk II Pattern | Imperator Dreadnought Mk II Pattern | An encoded pattern for the Imperator Dreadnought Mk II. | |
Imperator Dreadnought Mk III Fragment | Imperator Dreadnought Mk III Fragment | Collect enough fragments to craft a Imperator Dreadnought Mk III in your workshop. | |
Imperator Dreadnought Mk III Pattern | Imperator Dreadnought Mk III Pattern | An encoded pattern for the Imperator Dreadnought Mk III. | |
Imperator Dreadnought Mk IV Fragment | Imperator Dreadnought Mk IV Fragment | Collect enough fragments to craft a Imperator Dreadnought Mk IV in your workshop. | |
Imperator Dreadnought Mk IV Pattern | Imperator Dreadnought Mk IV Pattern | An encoded pattern for the Imperator Dreadnought Mk IV. | |
Imperator Dreadnought Mk V Fragment | Imperator Dreadnought Mk V Fragment | Collect enough fragments to craft a Imperator Dreadnought Mk V in your workshop. | |
Imperator Dreadnought Mk V Pattern | Imperator Dreadnought Mk V Pattern | An encoded pattern for the Imperator Dreadnought Mk V. | |
Imperator Dreadnought Pattern | Imperator Dreadnought Pattern | An encoded pattern for the Imperator Dreadnought. | |
Incendiary Corpus I Fragment | Incendiary Corpus I Fragment | Collect enough fragments to craft a Incendiary Corpus I in your workshop. | |
Incendiary Corpus II Fragment | Incendiary Corpus II Fragment | Collect enough fragments to craft a Incendiary Corpus II in your workshop. | |
Incendiary Corpus III Fragment | Incendiary Corpus III Fragment | Collect enough fragments to craft a Incendiary Corpus III in your workshop. | |
Inferno Squadron III Fragment | Inferno Squadron III Fragment | Collect enough fragments to craft a Inferno Squadron III in your workshop. | |
Inferno Wing I Fragment | Inferno Wing I Fragment | Collect enough fragments to craft a Inferno Wing I in your workshop. | |
Inferno Wing II Fragment | Inferno Wing II Fragment | Collect enough fragments to craft a Inferno Wing II in your workshop. | |
Inferno Wing III Fragment | Inferno Wing III Fragment | Collect enough fragments to craft a Inferno Wing III in your workshop. | |
Inhibitor Battlecruiser Elite Fragment | Inhibitor Battlecruiser Elite Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser Elite in your workshop. | |
Inhibitor Battlecruiser Elite Pattern | Inhibitor Battlecruiser Elite Pattern | An encoded pattern for the Inhibitor Battlecruiser Elite. | |
Inhibitor Battlecruiser Fragment | Inhibitor Battlecruiser Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser in your workshop. | |
Inhibitor Battlecruiser Mk II Fragment | Inhibitor Battlecruiser Mk II Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser Mk II in your workshop. | |
Inhibitor Battlecruiser Mk II Pattern | Inhibitor Battlecruiser Mk II Pattern | An encoded pattern for the Inhibitor Battlecruiser Mk II. | |
Inhibitor Battlecruiser Mk III Fragment | Inhibitor Battlecruiser Mk III Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser Mk III in your workshop. | |
Inhibitor Battlecruiser Mk III Pattern | Inhibitor Battlecruiser Mk III Pattern | An encoded pattern for the Inhibitor Battlecruiser Mk III. | |
Inhibitor Battlecruiser Mk IV Fragment | Inhibitor Battlecruiser Mk IV Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser Mk IV in your workshop. | |
Inhibitor Battlecruiser Mk IV Pattern | Inhibitor Battlecruiser Mk IV Pattern | An encoded pattern for the Inhibitor Battlecruiser Mk IV. | |
Inhibitor Battlecruiser Mk V Fragment | Inhibitor Battlecruiser Mk V Fragment | Collect enough fragments to craft a Inhibitor Battlecruiser Mk V in your workshop. | |
Inhibitor Battlecruiser Mk V Pattern | Inhibitor Battlecruiser Mk V Pattern | An encoded pattern for the Inhibitor Battlecruiser Mk V. | |
Inhibitor Battlecruiser Parts | Inhibitor Battlecruiser Parts | Salvaged parts required to build and upgrade the Inhibitor Battlecruiser. | |
Inhibitor Battlecruiser Pattern | Inhibitor Battlecruiser Pattern | An encoded pattern for the Inhibitor Battlecruiser. | |
Inquisitor Destroyer Elite Fragment | Inquisitor Destroyer Elite Fragment | Collect enough fragments to craft a Inquisitor Destroyer Elite in your workshop. | |
Inquisitor Destroyer Elite Pattern | Inquisitor Destroyer Elite Pattern | An encoded pattern for the Inquisitor Destroyer Elite. | |
Inquisitor Destroyer Fragment | Inquisitor Destroyer Fragment | Collect enough fragments to craft a Inquisitor Destroyer in your workshop. | |
Inquisitor Destroyer Mk II Fragment | Inquisitor Destroyer Mk II Fragment | Collect enough fragments to craft a Inquisitor Destroyer Mk II in your workshop. | |
Inquisitor Destroyer Mk II Pattern | Inquisitor Destroyer Mk II Pattern | An encoded pattern for the Inquisitor Destroyer Mk II. | |
Inquisitor Destroyer Mk III Fragment | Inquisitor Destroyer Mk III Fragment | Collect enough fragments to craft a Inquisitor Destroyer Mk III in your workshop. | |
Inquisitor Destroyer Mk III Pattern | Inquisitor Destroyer Mk III Pattern | An encoded pattern for the Inquisitor Destroyer Mk III. | |
Inquisitor Destroyer Mk IV Fragment | Inquisitor Destroyer Mk IV Fragment | Collect enough fragments to craft a Inquisitor Destroyer Mk IV in your workshop. | |
Inquisitor Destroyer Mk IV Pattern | Inquisitor Destroyer Mk IV Pattern | An encoded pattern for the Inquisitor Destroyer Mk IV. | |
Inquisitor Destroyer Mk V Fragment | Inquisitor Destroyer Mk V Fragment | Collect enough fragments to craft a Inquisitor Destroyer Mk V in your workshop. | |
Inquisitor Destroyer Mk V Pattern | Inquisitor Destroyer Mk V Pattern | An encoded pattern for the Inquisitor Destroyer Mk V. | |
Inquisitor Destroyer Parts | Inquisitor Destroyer Parts | Advanced parts required to build and upgrade the Inquisitor Destroyer. | |
Inquisitor Destroyer Pattern | Inquisitor Destroyer Pattern | An encoded pattern for the Inquisitor Destroyer. | |
Iron Star Armaments | Iron Star Armaments | Mercenary armaments that are required when building Iron Star ships. | |
Javelin Flagship Core | Flagship Core | A central Core for Flagship class ships. | |
Javelin Flagship Mk II Pattern | Javelin Flagship Mk II Pattern | An encoded pattern for the Javelin Flagship Mk II. | |
Javelin Flagship Mk III Pattern | Javelin Flagship Mk III Pattern | An encoded pattern for the Javelin Flagship Mk III. | |
Javelin Flagship Mk IV Pattern | Javelin Flagship Mk IV Pattern | An encoded pattern for the Javelin Flagship Mk IV. | |
Javelin Flagship Mk V Pattern | Javelin Flagship Mk V Pattern | An encoded pattern for the Javelin Flagship Mk V. | |
Javelin Flagship Parts | Javelin Flagship Parts | Structural parts required to build and upgrade the Javelin Flagship. | |
Javelin Flagship Pattern | Javelin Flagship Pattern | An encoded pattern for the Javelin Flagship. | |
Kaon Driver I Fragment | Kaon Driver I Fragment | Collect enough fragments to craft a Kaon Driver I in your workshop. | |
Kaon Driver II Fragment | Kaon Driver II Fragment | Collect enough fragments to craft a Kaon Driver II in your workshop. | |
Kaon Driver III Fragment | Kaon Driver III Fragment | Collect enough fragments to craft a Kaon Driver III in your workshop. | |
KI Ablative Tungsten Armor Fragment | KI Ablative Tungsten Armor Fragment | Collect enough fragments to craft a KI Ablative Tungsten Armor in your workshop. | |
Kinetic Myr IV Fragment | Kinetic Myr IV Fragment | Collect enough fragments to craft a Kinetic Myr IV in your workshop. | |
Kinetic Zealot IV Fragment | Kinetic Zealot IV Fragment | Collect enough fragments to craft a Kinetic Zealot IV in your workshop. | |
Kingpin Battleship Elite Fragment | Kingpin Battleship Elite Fragment | Collect enough fragments to craft a Kingpin Battleship Elite in your workshop. | |
Kingpin Battleship Elite Pattern | Kingpin Battleship Elite Pattern | An encoded pattern for the Kingpin Battleship Elite. | |
Kingpin Battleship Fragment | Kingpin Battleship Fragment | Collect enough fragments to craft a Kingpin Battleship in your workshop. | |
Kingpin Battleship Mk II Fragment | Kingpin Battleship Mk II Fragment | Collect enough fragments to craft a Kingpin Battleship Mk II in your workshop. | |
Kingpin Battleship Mk II Pattern | Kingpin Battleship Mk II Pattern | An encoded pattern for the Kingpin Battleship Mk II. | |
Kingpin Battleship Mk III Fragment | Kingpin Battleship Mk III Fragment | Collect enough fragments to craft a Kingpin Battleship Mk III in your workshop. | |
Kingpin Battleship Mk III Pattern | Kingpin Battleship Mk III Pattern | An encoded pattern for the Kingpin Battleship Mk III. | |
Kingpin Battleship Mk IV Fragment | Kingpin Battleship Mk IV Fragment | Collect enough fragments to craft a Kingpin Battleship Mk IV in your workshop. | |
Kingpin Battleship Mk IV Pattern | Kingpin Battleship Mk IV Pattern | An encoded pattern for the Kingpin Battleship Mk IV. | |
Kingpin Battleship Mk V Fragment | Kingpin Battleship Mk V Fragment | Collect enough fragments to craft a Kingpin Battleship Mk V in your workshop. | |
Kingpin Battleship Mk V Pattern | Kingpin Battleship Mk V Pattern | An encoded pattern for the Kingpin Battleship Mk V. | |
Kingpin Battleship Parts | Kingpin Battleship Parts | Advanced parts required to build and upgrade the Kingpin Battleship. | |
Kingpin Battleship Pattern | Kingpin Battleship Pattern | An encoded pattern for the Kingpin Battleship. | |
Komodo Cutter Mk II Pattern | Komodo Cutter Mk II Pattern | An encoded pattern for the Komodo Cutter Mk II. | |
Komodo Cutter Mk III Pattern | Komodo Cutter Mk III Pattern | An encoded pattern for the Komodo Cutter Mk III. | |
Komodo Cutter Mk IV Pattern | Komodo Cutter Mk IV Pattern | An encoded pattern for the Komodo Cutter Mk IV. | |
Komodo Cutter Mk V Pattern | Komodo Cutter Mk V Pattern | An encoded pattern for the Komodo Cutter Mk V. | |
Komodo Cutter Parts | Komodo Cutter Parts | Heavy structural parts required to build and upgrade the Komodo Cutter. | |
Komodo Cutter Pattern | Komodo Cutter Pattern | An encoded pattern for the Komodo Cutter. | |
Lance Destroyer Mk II Pattern | Lance Destroyer Mk II Pattern | An encoded pattern for the Lance Destroyer Mk II. | |
Lance Destroyer Mk III Pattern | Lance Destroyer Mk III Pattern | An encoded pattern for the Lance Destroyer Mk III. | |
Lance Destroyer Mk IV Pattern | Lance Destroyer Mk IV Pattern | An encoded pattern for the Lance Destroyer Mk IV. | |
Lance Destroyer Mk V Pattern | Lance Destroyer Mk V Pattern | An encoded pattern for the Lance Destroyer Mk V. | |
Lance Destroyer Parts | Lance Destroyer Parts | Targeting computer parts required to build and upgrade the Lance Destroyer. | |
Lance Destroyer Pattern | Lance Destroyer Pattern | An encoded pattern for the Lance Destroyer. | |
Legion Battleship Mk II Pattern | Legion Battleship Mk II Pattern | An encoded pattern for the Legion Battleship Mk II. | |
Legion Battleship Mk III Pattern | Legion Battleship Mk III Pattern | An encoded pattern for the Legion Battleship Mk III. | |
Legion Battleship Mk IV Pattern | Legion Battleship Mk IV Pattern | An encoded pattern for the Legion Battleship Mk IV. | |
Legion Battleship Mk V Pattern | Legion Battleship Mk V Pattern | An encoded pattern for the Legion Battleship Mk V. | |
Legion Battleship Pattern | Legion Battleship Pattern | An encoded pattern for the Legion Battleship. | |
Leviathian Dreadnought Elite Fragment | Leviathian Dreadnought Elite Fragment | File:LeviathianDreadnoughtFragment4.png | Collect enough fragments to craft a Leviathian Dreadnought Elite in your workshop. |
Leviathian Dreadnought Elite Pattern | Leviathian Dreadnought Elite Pattern | File:LeviathianDreadnoughtPattern4.png | An encoded pattern for the Leviathian Dreadnought Elite. |
Leviathian Dreadnought Fragment | Leviathian Dreadnought Fragment | File:LeviathianDreadnoughtFragment1.png | Collect enough fragments to craft a Leviathian Dreadnought in your workshop. |
Leviathian Dreadnought Mk II Fragment | Leviathian Dreadnought Mk II Fragment | File:LeviathianDreadnoughtFragment1.png | Collect enough fragments to craft a Leviathian Dreadnought Mk II in your workshop. |
Leviathian Dreadnought Mk II Pattern | Leviathian Dreadnought Mk II Pattern | File:LeviathianDreadnoughtPattern1.png | An encoded pattern for the Leviathian Dreadnought Mk II. |
Leviathian Dreadnought Mk III Fragment | Leviathian Dreadnought Mk III Fragment | File:LeviathianDreadnoughtFragment2.png | Collect enough fragments to craft a Leviathian Dreadnought Mk III in your workshop. |
Leviathian Dreadnought Mk III Pattern | Leviathian Dreadnought Mk III Pattern | File:LeviathianDreadnoughtPattern2.png | An encoded pattern for the Leviathian Dreadnought Mk III. |
Leviathian Dreadnought Mk IV Fragment | Leviathian Dreadnought Mk IV Fragment | File:LeviathianDreadnoughtFragment2.png | Collect enough fragments to craft a Leviathian Dreadnought Mk IV in your workshop. |
Leviathian Dreadnought Mk IV Pattern | Leviathian Dreadnought Mk IV Pattern | File:LeviathianDreadnoughtPattern2.png | An encoded pattern for the Leviathian Dreadnought Mk IV. |
Leviathian Dreadnought Mk V Fragment | Leviathian Dreadnought Mk V Fragment | File:LeviathianDreadnoughtFragment3.png | Collect enough fragments to craft a Leviathian Dreadnought Mk V in your workshop. |
Leviathian Dreadnought Mk V Pattern | Leviathian Dreadnought Mk V Pattern | File:LeviathianDreadnoughtPattern3.png | An encoded pattern for the Leviathian Dreadnought Mk V. |
Leviathian Dreadnought Pattern | Leviathian Dreadnought Pattern | File:LeviathianDreadnoughtPattern1.png | An encoded pattern for the Leviathian Dreadnought. |
Liberator Destroyer Elite Pattern | Liberator Destroyer Elite Pattern | An encoded pattern for the Liberator Destroyer Elite. | |
Liberator Destroyer Mk II Pattern | Liberator Destroyer Mk II Pattern | An encoded pattern for the Liberator Destroyer Mk II. | |
Liberator Destroyer Mk III Pattern | Liberator Destroyer Mk III Pattern | An encoded pattern for the Liberator Destroyer Mk III. | |
Liberator Destroyer Mk IV Pattern | Liberator Destroyer Mk IV Pattern | An encoded pattern for the Liberator Destroyer Mk IV. | |
Liberator Destroyer Mk V Pattern | Liberator Destroyer Mk V Pattern | An encoded pattern for the Liberator Destroyer Mk V. | |
Liberator Destroyer Parts | Liberator Destroyer Parts | Experimental parts required to build and upgrade the Liberator Destroyer. | |
Liberator Destroyer Pattern | Liberator Destroyer Pattern | An encoded pattern for the Liberator Destroyer. | |
Linton Destroyer Pattern | Linton Destroyer Pattern | An encoded pattern for the Linton Destroyer. | |
Longbow Destroyer Mk II Pattern | Longbow Destroyer Mk II Pattern | An encoded pattern for the Longbow Destroyer Mk II. | |
Longbow Destroyer Mk III Pattern | Longbow Destroyer Mk III Pattern | An encoded pattern for the Longbow Destroyer Mk III. | |
Longbow Destroyer Mk IV Pattern | Longbow Destroyer Mk IV Pattern | An encoded pattern for the Longbow Destroyer Mk IV. | |
Longbow Destroyer Mk V Pattern | Longbow Destroyer Mk V Pattern | An encoded pattern for the Longbow Destroyer Mk V. | |
Longbow Destroyer Parts | Longbow Destroyer Parts | Targeting computer parts required to build and upgrade the Longbow Destroyer. | |
Longbow Destroyer Pattern | Longbow Destroyer Pattern | An encoded pattern for the Longbow Destroyer. | |
Lunatic Cruiser Elite Fragment | Lunatic Cruiser Elite Fragment | Collect enough fragments to craft a Lunatic Cruiser Elite in your workshop. | |
Lunatic Cruiser Elite Pattern | Lunatic Cruiser Elite Pattern | An encoded pattern for the Lunatic Cruiser Elite. | |
Lunatic Cruiser Fragment | Lunatic Cruiser Fragment | Collect enough fragments to craft a Lunatic Cruiser in your workshop. | |
Lunatic Cruiser Mk II Fragment | Lunatic Cruiser Mk II Fragment | Collect enough fragments to craft a Lunatic Cruiser Mk II in your workshop. | |
Lunatic Cruiser Mk II Pattern | Lunatic Cruiser Mk II Pattern | An encoded pattern for the Lunatic Cruiser Mk II. | |
Lunatic Cruiser Mk III Fragment | Lunatic Cruiser Mk III Fragment | Collect enough fragments to craft a Lunatic Cruiser Mk III in your workshop. | |
Lunatic Cruiser Mk III Pattern | Lunatic Cruiser Mk III Pattern | An encoded pattern for the Lunatic Cruiser Mk III. | |
Lunatic Cruiser Mk IV Fragment | Lunatic Cruiser Mk IV Fragment | Collect enough fragments to craft a Lunatic Cruiser Mk IV in your workshop. | |
Lunatic Cruiser Mk IV Pattern | Lunatic Cruiser Mk IV Pattern | An encoded pattern for the Lunatic Cruiser Mk IV. | |
Lunatic Cruiser Mk V Fragment | Lunatic Cruiser Mk V Fragment | Collect enough fragments to craft a Lunatic Cruiser Mk V in your workshop. | |
Lunatic Cruiser Mk V Pattern | Lunatic Cruiser Mk V Pattern | An encoded pattern for the Lunatic Cruiser Mk V. | |
Lunatic Cruiser Parts | Lunatic Cruiser Parts | Advanced parts required to build and upgrade the Lunatic Cruiser. | |
Lunatic Cruiser Pattern | Lunatic Cruiser Pattern | An encoded pattern for the Lunatic Cruiser. | |
Machete Destroyer Mk II Pattern | Machete Destroyer Mk II Pattern | An encoded pattern for the Machete Destroyer Mk II. | |
Machete Destroyer Mk III Pattern | Machete Destroyer Mk III Pattern | An encoded pattern for the Machete Destroyer Mk III. | |
Machete Destroyer Mk IV Pattern | Machete Destroyer Mk IV Pattern | An encoded pattern for the Machete Destroyer Mk IV. | |
Machete Destroyer Mk V Pattern | Machete Destroyer Mk V Pattern | An encoded pattern for the Machete Destroyer Mk V. | |
Machete Destroyer Parts | Machete Destroyer Parts | Targeting computer parts required to build and upgrade the Machete Destroyer. | |
Machete Destroyer Pattern | Machete Destroyer Pattern | An encoded pattern for the Machete Destroyer. | |
Manticore Battlecruiser Elite Fragment | Manticore Battlecruiser Elite Fragment | Collect enough fragments to craft a Manticore Battlecruiser Elite in your workshop. | |
Manticore Battlecruiser Elite Pattern | Manticore Battlecruiser Elite Pattern | An encoded pattern for the Manticore Battlecruiser Elite. | |
Manticore Battlecruiser Fragment | Manticore Battlecruiser Fragment | Collect enough fragments to craft a Manticore Battlecruiser in your workshop. | |
Manticore Battlecruiser Mk II Fragment | Manticore Battlecruiser Mk II Fragment | Collect enough fragments to craft a Manticore Battlecruiser Mk II in your workshop. | |
Manticore Battlecruiser Mk II Pattern | Manticore Battlecruiser Mk II Pattern | An encoded pattern for the Manticore Battlecruiser Mk II. | |
Manticore Battlecruiser Mk III Fragment | Manticore Battlecruiser Mk III Fragment | Collect enough fragments to craft a Manticore Battlecruiser Mk III in your workshop. | |
Manticore Battlecruiser Mk III Pattern | Manticore Battlecruiser Mk III Pattern | An encoded pattern for the Manticore Battlecruiser Mk III. | |
Manticore Battlecruiser Mk IV Fragment | Manticore Battlecruiser Mk IV Fragment | Collect enough fragments to craft a Manticore Battlecruiser Mk IV in your workshop. | |
Manticore Battlecruiser Mk IV Pattern | Manticore Battlecruiser Mk IV Pattern | An encoded pattern for the Manticore Battlecruiser Mk IV. | |
Manticore Battlecruiser Mk V Fragment | Manticore Battlecruiser Mk V Fragment | Collect enough fragments to craft a Manticore Battlecruiser Mk V in your workshop. | |
Manticore Battlecruiser Mk V Pattern | Manticore Battlecruiser Mk V Pattern | An encoded pattern for the Manticore Battlecruiser Mk V. | |
Manticore Battlecruiser Parts | Manticore Battlecruiser Parts | Excavated parts required to build and upgrade the Manticore Battlecruiser. | |
Manticore Battlecruiser Pattern | Manticore Battlecruiser Pattern | An encoded pattern for the Manticore Battlecruiser. | |
Marauder Armaments | Marauder Armaments | Marauder armaments that are required when building Marauder ships. | |
Medusa Destroyer Elite Fragment | Medusa Destroyer Elite Fragment | Collect enough fragments to craft a Medusa Destroyer Elite in your workshop. | |
Medusa Destroyer Elite Pattern | Medusa Destroyer Elite Pattern | An encoded pattern for the Medusa Destroyer Elite. | |
Medusa Destroyer Fragment | Medusa Destroyer Fragment | Collect enough fragments to craft a Medusa Destroyer in your workshop. | |
Medusa Destroyer Mk II Fragment | Medusa Destroyer Mk II Fragment | Collect enough fragments to craft a Medusa Destroyer Mk II in your workshop. | |
Medusa Destroyer Mk II Pattern | Medusa Destroyer Mk II Pattern | An encoded pattern for the Medusa Destroyer Mk II. | |
Medusa Destroyer Mk III Fragment | Medusa Destroyer Mk III Fragment | Collect enough fragments to craft a Medusa Destroyer Mk III in your workshop. | |
Medusa Destroyer Mk III Pattern | Medusa Destroyer Mk III Pattern | An encoded pattern for the Medusa Destroyer Mk III. | |
Medusa Destroyer Mk IV Fragment | Medusa Destroyer Mk IV Fragment | Collect enough fragments to craft a Medusa Destroyer Mk IV in your workshop. | |
Medusa Destroyer Mk IV Pattern | Medusa Destroyer Mk IV Pattern | An encoded pattern for the Medusa Destroyer Mk IV. | |
Medusa Destroyer Mk V Fragment | Medusa Destroyer Mk V Fragment | Collect enough fragments to craft a Medusa Destroyer Mk V in your workshop. | |
Medusa Destroyer Mk V Pattern | Medusa Destroyer Mk V Pattern | An encoded pattern for the Medusa Destroyer Mk V. | |
Medusa Destroyer Parts | Medusa Destroyer Parts | Excavated parts required to build and upgrade the Medusa Destroyer. | |
Medusa Destroyer Pattern | Medusa Destroyer Pattern | An encoded pattern for the Medusa Destroyer. | |
Mesh Screen III Fragment | Mesh Screen III Fragment | Collect enough fragments to craft a Mesh Screen III in your workshop. | |
Midgard Carrier Mk II Pattern | Midgard Carrier Mk II Pattern | An encoded pattern for the Midgard Carrier Mk II. | |
Midgard Carrier Mk III Pattern | Midgard Carrier Mk III Pattern | An encoded pattern for the Midgard Carrier Mk III. | |
Midgard Carrier Mk IV Pattern | Midgard Carrier Mk IV Pattern | An encoded pattern for the Midgard Carrier Mk IV. | |
Midgard Carrier Mk V Pattern | Midgard Carrier Mk V Pattern | An encoded pattern for the Midgard Carrier Mk V. | |
Midgard Carrier Parts | Midgard Carrier Parts | Hangar parts required to build and upgrade the Midgard Carrier. | |
Midgard Carrier Pattern | Midgard Carrier Pattern | An encoded pattern for the Midgard Carrier. | |
Monitor Elite Fragment | Monitor Elite Fragment | Collect enough fragments to craft a Monitor Elite in your workshop. | |
Monitor Elite Pattern | Monitor Elite Pattern | An encoded pattern for the Monitor Elite. | |
Monitor Fragment | Monitor Fragment | Collect enough fragments to craft a Monitor in your workshop. | |
Monitor Mk II Fragment | Monitor Mk II Fragment | Collect enough fragments to craft a Monitor Mk II in your workshop. | |
Monitor Mk II Pattern | Monitor Mk II Pattern | An encoded pattern for the Monitor Mk II. | |
Monitor Mk III Fragment | Monitor Mk III Fragment | Collect enough fragments to craft a Monitor Mk III in your workshop. | |
Monitor Mk III Pattern | Monitor Mk III Pattern | An encoded pattern for the Monitor Mk III. | |
Monitor Mk IV Fragment | Monitor Mk IV Fragment | Collect enough fragments to craft a Monitor Mk IV in your workshop. | |
Monitor Mk IV Pattern | Monitor Mk IV Pattern | An encoded pattern for the Monitor Mk IV. | |
Monitor Mk V Fragment | Monitor Mk V Fragment | Collect enough fragments to craft a Monitor Mk V in your workshop. | |
Monitor Mk V Pattern | Monitor Mk V Pattern | An encoded pattern for the Monitor Mk V. | |
Monitor Pattern | Monitor Pattern | An encoded pattern for the Monitor. | |
Needle Driver III Fragment | Needle Driver III Fragment | Collect enough fragments to craft a Needle Driver III in your workshop. | |
NET Burst Torpedo Turret III Fragment | NET Burst Torpedo Turret III Fragment | Collect enough fragments to craft a NET Burst Torpedo Turret III in your workshop. | |
NET Missile III Fragment | NET Missile III Fragment | Collect enough fragments to craft a NET Missile III in your workshop. | |
Nighthawk Drone I Fragment | Nighthawk Drone I Fragment | Collect enough fragments to craft a Nighthawk Drone I in your workshop. | |
Nighthawk Drone II Fragment | Nighthawk Drone II Fragment | Collect enough fragments to craft a Nighthawk Drone II in your workshop. | |
Nighthawk Drone III Fragment | Nighthawk Drone III Fragment | Collect enough fragments to craft a Nighthawk Drone III in your workshop. | |
Nighthawk Frigate Mk II Pattern | Nighthawk Frigate Mk II Pattern | An encoded pattern for the Nighthawk Frigate Mk II. | |
Nighthawk Frigate Mk III Pattern | Nighthawk Frigate Mk III Pattern | An encoded pattern for the Nighthawk Frigate Mk III. | |
Nighthawk Frigate Mk IV Pattern | Nighthawk Frigate Mk IV Pattern | An encoded pattern for the Nighthawk Frigate Mk IV. | |
Nighthawk Frigate Mk V Pattern | Nighthawk Frigate Mk V Pattern | An encoded pattern for the Nighthawk Frigate Mk V. | |
Nighthawk Frigate Parts | Nighthawk Frigate Parts | Engine parts required to build and upgrade the Nighthawk Frigate. | |
Nighthawk Frigate Pattern | Nighthawk Frigate Pattern | An encoded pattern for the Nighthawk Frigate. | |
Nightingale Drone I Fragment | Nightingale Drone I Fragment | Collect enough fragments to craft a Nightingale Drone I in your workshop. | |
Nightingale Drone II Fragment | Nightingale Drone II Fragment | Collect enough fragments to craft a Nightingale Drone II in your workshop. | |
Nightingale Drone III Fragment | Nightingale Drone III Fragment | Collect enough fragments to craft a Nightingale Drone III in your workshop. | |
Nitro Munitions III Fragment | Nitro Munitions III Fragment | Collect enough fragments to craft a Nitro Munitions III in your workshop. | |
Node Armor III Fragment | Node Armor III Fragment | Collect enough fragments to craft a Node Armor III in your workshop. | |
Nova Cannon III Fragment | Nova Cannon III Fragment | Collect enough fragments to craft a Nova Cannon III in your workshop. | |
Nova Driver III Fragment | Nova Driver III Fragment | Collect enough fragments to craft a Nova Driver III in your workshop. | |
Nova Missile IV Fragment | Nova Missile IV Fragment | Collect enough fragments to craft a Nova Missile IV in your workshop. | |
Nova Missile Turret III Fragment | Nova Missile Turret III Fragment | Collect enough fragments to craft a Nova Missile Turret III in your workshop. | |
Ogre Battleship Elite Fragment | Ogre Battleship Elite Fragment | Collect enough fragments to craft a Ogre Battleship Elite in your workshop. | |
Ogre Battleship Elite Pattern | Ogre Battleship Elite Pattern | An encoded pattern for the Ogre Battleship Elite. | |
Ogre Battleship Fragment | Ogre Battleship Fragment | Collect enough fragments to craft a Ogre Battleship in your workshop. | |
Ogre Battleship Mk II Fragment | Ogre Battleship Mk II Fragment | Collect enough fragments to craft a Ogre Battleship Mk II in your workshop. | |
Ogre Battleship Mk II Pattern | Ogre Battleship Mk II Pattern | An encoded pattern for the Ogre Battleship Mk II. | |
Ogre Battleship Mk III Fragment | Ogre Battleship Mk III Fragment | Collect enough fragments to craft a Ogre Battleship Mk III in your workshop. | |
Ogre Battleship Mk III Pattern | Ogre Battleship Mk III Pattern | An encoded pattern for the Ogre Battleship Mk III. | |
Ogre Battleship Mk IV Fragment | Ogre Battleship Mk IV Fragment | Collect enough fragments to craft a Ogre Battleship Mk IV in your workshop. | |
Ogre Battleship Mk IV Pattern | Ogre Battleship Mk IV Pattern | An encoded pattern for the Ogre Battleship Mk IV. | |
Ogre Battleship Mk V Fragment | Ogre Battleship Mk V Fragment | Collect enough fragments to craft a Ogre Battleship Mk V in your workshop. | |
Ogre Battleship Mk V Pattern | Ogre Battleship Mk V Pattern | An encoded pattern for the Ogre Battleship Mk V. | |
Ogre Battleship Parts | Ogre Battleship Parts | Excavated parts required to build and upgrade the Ogre Battleship. | |
Ogre Battleship Pattern | Ogre Battleship Pattern | An encoded pattern for the Ogre Battleship. | |
Omega Elite Fragment | Omega Elite Fragment | Collect enough fragments to craft a Omega Elite in your workshop. | |
Omega Elite Pattern | Omega Elite Pattern | An encoded pattern for the Omega Elite. | |
Omega Fragment | Omega Fragment | Collect enough fragments to craft a Omega in your workshop. | |
Omega Mk II Fragment | Omega Mk II Fragment | Collect enough fragments to craft a Omega Mk II in your workshop. | |
Omega Mk II Pattern | Omega Mk II Pattern | An encoded pattern for the Omega Mk II. | |
Omega Mk III Fragment | Omega Mk III Fragment | Collect enough fragments to craft a Omega Mk III in your workshop. | |
Omega Mk III Pattern | Omega Mk III Pattern | An encoded pattern for the Omega Mk III. | |
Omega Mk IV Fragment | Omega Mk IV Fragment | Collect enough fragments to craft a Omega Mk IV in your workshop. | |
Omega Mk IV Pattern | Omega Mk IV Pattern | An encoded pattern for the Omega Mk IV. | |
Omega Mk V Fragment | Omega Mk V Fragment | Collect enough fragments to craft a Omega Mk V in your workshop. | |
Omega Mk V Pattern | Omega Mk V Pattern | An encoded pattern for the Omega Mk V. | |
Omega Parts | Omega Parts | Salvaged parts required to build and upgrade the Omega. | |
Omega Pattern | Omega Pattern | An encoded pattern for the Omega. | |
Omni Blade I Fragment | Omni Blade I Fragment | Collect enough fragments to craft a Omni Blade I in your workshop. | |
Omni Blade II Fragment | Omni Blade II Fragment | Collect enough fragments to craft a Omni Blade II in your workshop. | |
Omni Blade III Fragment | Omni Blade III Fragment | Collect enough fragments to craft a Omni Blade III in your workshop. | |
Operator Elite Fragment | Operator Elite Fragment | Collect enough fragments to craft a Operator Elite in your workshop. | |
Operator Elite Pattern | Operator Elite Pattern | An encoded pattern for the Operator Elite. | |
Operator Fragment | Operator Fragment | Collect enough fragments to craft a Operator in your workshop. | |
Operator Mk II Fragment | Operator Mk II Fragment | Collect enough fragments to craft a Operator Mk II in your workshop. | |
Operator Mk II Pattern | Operator Mk II Pattern | An encoded pattern for the Operator Mk II. | |
Operator Mk III Fragment | Operator Mk III Fragment | Collect enough fragments to craft a Operator Mk III in your workshop. | |
Operator Mk III Pattern | Operator Mk III Pattern | An encoded pattern for the Operator Mk III. | |
Operator Mk IV Fragment | Operator Mk IV Fragment | Collect enough fragments to craft a Operator Mk IV in your workshop. | |
Operator Mk IV Pattern | Operator Mk IV Pattern | An encoded pattern for the Operator Mk IV. | |
Operator Mk V Fragment | Operator Mk V Fragment | Collect enough fragments to craft a Operator Mk V in your workshop. | |
Operator Mk V Pattern | Operator Mk V Pattern | An encoded pattern for the Operator Mk V. | |
Operator Pattern | Operator Pattern | An encoded pattern for the Operator. | |
Orator Dreadnought Elite Fragment | Orator Dreadnought Elite Fragment | Collect enough fragments to craft a Orator Dreadnought Elite in your workshop. | |
Orator Dreadnought Elite Pattern | Orator Dreadnought Elite Pattern | An encoded pattern for the Orator Dreadnought Elite. | |
Orator Dreadnought Fragment | Orator Dreadnought Fragment | Collect enough fragments to craft a Orator Dreadnought in your workshop. | |
Orator Dreadnought Mk II Fragment | Orator Dreadnought Mk II Fragment | Collect enough fragments to craft a Orator Dreadnought Mk II in your workshop. | |
Orator Dreadnought Mk II Pattern | Orator Dreadnought Mk II Pattern | An encoded pattern for the Orator Dreadnought Mk II. | |
Orator Dreadnought Mk III Fragment | Orator Dreadnought Mk III Fragment | Collect enough fragments to craft a Orator Dreadnought Mk III in your workshop. | |
Orator Dreadnought Mk III Pattern | Orator Dreadnought Mk III Pattern | An encoded pattern for the Orator Dreadnought Mk III. | |
Orator Dreadnought Mk IV Fragment | Orator Dreadnought Mk IV Fragment | Collect enough fragments to craft a Orator Dreadnought Mk IV in your workshop. | |
Orator Dreadnought Mk IV Pattern | Orator Dreadnought Mk IV Pattern | An encoded pattern for the Orator Dreadnought Mk IV. | |
Orator Dreadnought Mk V Fragment | Orator Dreadnought Mk V Fragment | Collect enough fragments to craft a Orator Dreadnought Mk V in your workshop. | |
Orator Dreadnought Mk V Pattern | Orator Dreadnought Mk V Pattern | An encoded pattern for the Orator Dreadnought Mk V. | |
Orator Dreadnought Pattern | Orator Dreadnought Pattern | An encoded pattern for the Orator Dreadnought. | |
Orbit Thruster Fragment | Orbit Thruster Fragment | Collect enough fragments to craft a Orbit Thruster in your workshop. | |
Orion Elite Fragment | Orion Elite Fragment | Collect enough fragments to craft a Orion Elite in your workshop. | |
Orion Elite Pattern | Orion Elite Pattern | An encoded pattern for the Orion Elite. | |
Orion Fragment | Orion Fragment | Collect enough fragments to craft a Orion in your workshop. | |
Orion Mk II Fragment | Orion Mk II Fragment | Collect enough fragments to craft a Orion Mk II in your workshop. | |
Orion Mk II Pattern | Orion Mk II Pattern | An encoded pattern for the Orion Mk II. | |
Orion Mk III Fragment | Orion Mk III Fragment | Collect enough fragments to craft a Orion Mk III in your workshop. | |
Orion Mk III Pattern | Orion Mk III Pattern | An encoded pattern for the Orion Mk III. | |
Orion Mk IV Fragment | Orion Mk IV Fragment | Collect enough fragments to craft a Orion Mk IV in your workshop. | |
Orion Mk IV Pattern | Orion Mk IV Pattern | An encoded pattern for the Orion Mk IV. | |
Orion Mk V Fragment | Orion Mk V Fragment | Collect enough fragments to craft a Orion Mk V in your workshop. | |
Orion Mk V Pattern | Orion Mk V Pattern | An encoded pattern for the Orion Mk V. | |
Orion Pattern | Orion Pattern | An encoded pattern for the Orion. | |
Osprey Frigate Pattern | Osprey Frigate Pattern | An encoded pattern for the Osprey Frigate. | |
Paladin Carrier Elite Pattern | Paladin Carrier Elite Pattern | An encoded pattern for the Paladin Carrier Elite. | |
Paladin Carrier Mk II Pattern | Paladin Carrier Mk II Pattern | An encoded pattern for the Paladin Carrier Mk II. | |
Paladin Carrier Mk III Pattern | Paladin Carrier Mk III Pattern | An encoded pattern for the Paladin Carrier Mk III. | |
Paladin Carrier Mk IV Pattern | Paladin Carrier Mk IV Pattern | An encoded pattern for the Paladin Carrier Mk IV. | |
Paladin Carrier Mk V Pattern | Paladin Carrier Mk V Pattern | An encoded pattern for the Paladin Carrier Mk V. | |
Paladin Carrier Parts | Paladin Carrier Parts | Experimental parts required to build and upgrade the Paladin Carrier. | |
Paladin Carrier Pattern | Paladin Carrier Pattern | An encoded pattern for the Paladin Carrier. | |
Paragon Battleship Elite Fragment | Paragon Battleship Elite Fragment | Collect enough fragments to craft a Paragon Battleship Elite in your workshop. | |
Paragon Battleship Elite Pattern | Paragon Battleship Elite Pattern | An encoded pattern for the Paragon Battleship Elite. | |
Paragon Battleship Fragment | Paragon Battleship Fragment | Collect enough fragments to craft a Paragon Battleship in your workshop. | |
Paragon Battleship Mk II Fragment | Paragon Battleship Mk II Fragment | Collect enough fragments to craft a Paragon Battleship Mk II in your workshop. | |
Paragon Battleship Mk II Pattern | Paragon Battleship Mk II Pattern | An encoded pattern for the Paragon Battleship Mk II. | |
Paragon Battleship Mk III Fragment | Paragon Battleship Mk III Fragment | Collect enough fragments to craft a Paragon Battleship Mk III in your workshop. | |
Paragon Battleship Mk III Pattern | Paragon Battleship Mk III Pattern | An encoded pattern for the Paragon Battleship Mk III. | |
Paragon Battleship Mk IV Fragment | Paragon Battleship Mk IV Fragment | Collect enough fragments to craft a Paragon Battleship Mk IV in your workshop. | |
Paragon Battleship Mk IV Pattern | Paragon Battleship Mk IV Pattern | An encoded pattern for the Paragon Battleship Mk IV. | |
Paragon Battleship Mk V Fragment | Paragon Battleship Mk V Fragment | Collect enough fragments to craft a Paragon Battleship Mk V in your workshop. | |
Paragon Battleship Mk V Pattern | Paragon Battleship Mk V Pattern | An encoded pattern for the Paragon Battleship Mk V. | |
Paragon Battleship Parts | Paragon Battleship Parts | Advanced parts required to build and upgrade the Paragon Battleship. | |
Paragon Battleship Pattern | Paragon Battleship Pattern | An encoded pattern for the Paragon Battleship. | |
Parasitic Armor III Fragment | Parasitic Armor III Fragment | Collect enough fragments to craft a Parasitic Armor III in your workshop. | |
Pariah Battlecruiser Elite Fragment | Pariah Battlecruiser Elite Fragment | Collect enough fragments to craft a Pariah Battlecruiser Elite in your workshop. | |
Pariah Battlecruiser Elite Pattern | Pariah Battlecruiser Elite Pattern | An encoded pattern for the Pariah Battlecruiser Elite. | |
Pariah Battlecruiser Fragment | Pariah Battlecruiser Fragment | Collect enough fragments to craft a Pariah Battlecruiser in your workshop. | |
Pariah Battlecruiser Mk II Fragment | Pariah Battlecruiser Mk II Fragment | Collect enough fragments to craft a Pariah Battlecruiser Mk II in your workshop. | |
Pariah Battlecruiser Mk II Pattern | Pariah Battlecruiser Mk II Pattern | An encoded pattern for the Pariah Battlecruiser Mk II. | |
Pariah Battlecruiser Mk III Fragment | Pariah Battlecruiser Mk III Fragment | Collect enough fragments to craft a Pariah Battlecruiser Mk III in your workshop. | |
Pariah Battlecruiser Mk III Pattern | Pariah Battlecruiser Mk III Pattern | An encoded pattern for the Pariah Battlecruiser Mk III. | |
Pariah Battlecruiser Mk IV Fragment | Pariah Battlecruiser Mk IV Fragment | Collect enough fragments to craft a Pariah Battlecruiser Mk IV in your workshop. | |
Pariah Battlecruiser Mk IV Pattern | Pariah Battlecruiser Mk IV Pattern | An encoded pattern for the Pariah Battlecruiser Mk IV. | |
Pariah Battlecruiser Mk V Fragment | Pariah Battlecruiser Mk V Fragment | Collect enough fragments to craft a Pariah Battlecruiser Mk V in your workshop. | |
Pariah Battlecruiser Mk V Pattern | Pariah Battlecruiser Mk V Pattern | An encoded pattern for the Pariah Battlecruiser Mk V. | |
Pariah Battlecruiser Parts | Pariah Battlecruiser Parts | Advanced parts required to build and upgrade the Pariah Battlecruiser. | |
Pariah Battlecruiser Pattern | Pariah Battlecruiser Pattern | An encoded pattern for the Pariah Battlecruiser. | |
Paroxysm Cannon III Fragment | Paroxysm Cannon III Fragment | Collect enough fragments to craft a Paroxysm Cannon III in your workshop. | |
Pathfinder Corvette Mk II Pattern | Pathfinder Corvette Mk II Pattern | An encoded pattern for the Pathfinder Corvette Mk II. | |
Pathfinder Corvette Mk III Pattern | Pathfinder Corvette Mk III Pattern | An encoded pattern for the Pathfinder Corvette Mk III. | |
Pathfinder Corvette Mk IV Pattern | Pathfinder Corvette Mk IV Pattern | An encoded pattern for the Pathfinder Corvette Mk IV. | |
Pathfinder Corvette Mk V Pattern | Pathfinder Corvette Mk V Pattern | An encoded pattern for the Pathfinder Corvette Mk V. | |
Pathfinder Corvette Pattern | Pathfinder Corvette Pattern | An encoded pattern for the Pathfinder Corvette. | |
Pegasus Elite Pattern | Pegasus Elite Pattern | An encoded pattern for the Pegasus Elite. | |
Pegasus Mk II Pattern | Pegasus Mk II Pattern | An encoded pattern for the Pegasus Mk II. | |
Pegasus Mk III Pattern | Pegasus Mk III Pattern | An encoded pattern for the Pegasus Mk III. | |
Pegasus Mk IV Pattern | Pegasus Mk IV Pattern | An encoded pattern for the Pegasus Mk IV. | |
Pegasus Mk V Pattern | Pegasus Mk V Pattern | An encoded pattern for the Pegasus Mk V. | |
Pegasus Parts | Pegasus Parts | Experimental parts required to build and upgrade the Pegasus. | |
Pegasus Pattern | Pegasus Pattern | An encoded pattern for the Pegasus. | |
Pharmakon Armaments | Pharmakon Armaments | Armaments that are required when building Pharmakon ships. | |
Phase Charge Relay III Fragment | Phase Charge Relay III Fragment | Collect enough fragments to craft a Phase Charge Relay III in your workshop. | |
Phase Drain Buffer III Fragment | Phase Drain Buffer III Fragment | Collect enough fragments to craft a Phase Drain Buffer III in your workshop. | |
Phoenix Frigate Elite Fragment | Phoenix Frigate Elite Fragment | Collect enough fragments to craft a Phoenix Frigate Elite in your workshop. | |
Phoenix Frigate Elite Pattern | Phoenix Frigate Elite Pattern | An encoded pattern for the Phoenix Frigate Elite. | |
Phoenix Frigate Fragment | Phoenix Frigate Fragment | Collect enough fragments to craft a Phoenix Frigate in your workshop. | |
Phoenix Frigate Mk II Fragment | Phoenix Frigate Mk II Fragment | Collect enough fragments to craft a Phoenix Frigate Mk II in your workshop. | |
Phoenix Frigate Mk II Pattern | Phoenix Frigate Mk II Pattern | An encoded pattern for the Phoenix Frigate Mk II. | |
Phoenix Frigate Mk III Fragment | Phoenix Frigate Mk III Fragment | Collect enough fragments to craft a Phoenix Frigate Mk III in your workshop. | |
Phoenix Frigate Mk III Pattern | Phoenix Frigate Mk III Pattern | An encoded pattern for the Phoenix Frigate Mk III. | |
Phoenix Frigate Mk IV Fragment | Phoenix Frigate Mk IV Fragment | Collect enough fragments to craft a Phoenix Frigate Mk IV in your workshop. | |
Phoenix Frigate Mk IV Pattern | Phoenix Frigate Mk IV Pattern | An encoded pattern for the Phoenix Frigate Mk IV. | |
Phoenix Frigate Mk V Fragment | Phoenix Frigate Mk V Fragment | Collect enough fragments to craft a Phoenix Frigate Mk V in your workshop. | |
Phoenix Frigate Mk V Pattern | Phoenix Frigate Mk V Pattern | An encoded pattern for the Phoenix Frigate Mk V. | |
Phoenix Frigate Parts | Phoenix Frigate Parts | Excavated parts required to build and upgrade the Phoenix Frigate. | |
Phoenix Frigate Pattern | Phoenix Frigate Pattern | An encoded pattern for the Phoenix Frigate. | |
Pike III Fragment | Pike III Fragment | Collect enough fragments to craft a Pike III in your workshop. | |
Plasma Anthracite Munition I Fragment | Plasma Anthracite Munition I Fragment | Collect enough fragments to craft a Plasma Anthracite Munition I in your workshop. | |
Plasma Anthracite Munition II Fragment | Plasma Anthracite Munition II Fragment | Collect enough fragments to craft a Plasma Anthracite Munition II in your workshop. | |
Plasma Anthracite Munition III Fragment | Plasma Anthracite Munition III Fragment | Collect enough fragments to craft a Plasma Anthracite Munition III in your workshop. | |
Plasma Astral Driver IV Fragment | Plasma Astral Driver IV Fragment | Collect enough fragments to craft a Plasma Astral Driver IV in your workshop. | |
Plasma Atomic Driver Turret IV Fragment | Plasma Atomic Driver Turret IV Fragment | Collect enough fragments to craft a Plasma Atomic Driver Turret IV in your workshop. | |
Plasma Atrophy Router I Fragment | Plasma Atrophy Router I Fragment | Collect enough fragments to craft a Plasma Atrophy Router I in your workshop. | |
Plasma Atrophy Router II Fragment | Plasma Atrophy Router II Fragment | Collect enough fragments to craft a Plasma Atrophy Router II in your workshop. | |
Plasma Atrophy Router III Fragment | Plasma Atrophy Router III Fragment | Collect enough fragments to craft a Plasma Atrophy Router III in your workshop. | |
Plasma Binary Torpedo IV Fragment | Plasma Binary Torpedo IV Fragment | Collect enough fragments to craft a Plasma Binary Torpedo IV in your workshop. | |
Plasma Binary Torpedo Turret IV Fragment | Plasma Binary Torpedo Turret IV Fragment | Collect enough fragments to craft a Plasma Binary Torpedo Turret IV in your workshop. | |
Plasma Cascade Missile IV Fragment | Plasma Cascade Missile IV Fragment | Collect enough fragments to craft a Plasma Cascade Missile IV in your workshop. | |
Plasma Celestial Optics III Fragment | Plasma Celestial Optics III Fragment | Collect enough fragments to craft a Plasma Celestial Optics III in your workshop. | |
Plasma Cleave Missile IV Fragment | Plasma Cleave Missile IV Fragment | Collect enough fragments to craft a Plasma Cleave Missile IV in your workshop. | |
Plasma Cyclic Vulcan IV Fragment | Plasma Cyclic Vulcan IV Fragment | Collect enough fragments to craft a Plasma Cyclic Vulcan IV in your workshop. | |
Plasma Dyad Beam IV Fragment | Plasma Dyad Beam IV Fragment | File:DyadBeamFragment4-PL.png | Collect enough fragments to craft a Plasma Dyad Beam IV in your workshop. |
Plasma Field III Fragment | Plasma Field III Fragment | Collect enough fragments to craft a Plasma Field III in your workshop. | |
Plasma Horde Cannon IV Fragment | Plasma Horde Cannon IV Fragment | Collect enough fragments to craft a Plasma Horde Cannon IV in your workshop. | |
Plasma Kaon Driver I Fragment | Plasma Kaon Driver I Fragment | Collect enough fragments to craft a Plasma Kaon Driver I in your workshop. | |
Plasma Kaon Driver II Fragment | Plasma Kaon Driver II Fragment | Collect enough fragments to craft a Plasma Kaon Driver II in your workshop. | |
Plasma Kaon Driver III Fragment | Plasma Kaon Driver III Fragment | Collect enough fragments to craft a Plasma Kaon Driver III in your workshop. | |
Plasma Mesh Screen IV Fragment | Plasma Mesh Screen IV Fragment | Collect enough fragments to craft a Plasma Mesh Screen IV in your workshop. | |
Plasma NET Burst Torpedo Turret IV Fragment | Plasma NET Burst Torpedo Turret IV Fragment | Collect enough fragments to craft a Plasma NET Burst Torpedo Turret IV in your workshop. | |
Plasma Nova Driver IV Fragment | Plasma Nova Driver IV Fragment | Collect enough fragments to craft a Plasma Nova Driver IV in your workshop. | |
Plasma Nova Missile Turret IV Fragment | Plasma Nova Missile Turret IV Fragment | Collect enough fragments to craft a Plasma Nova Missile Turret IV in your workshop. | |
Plasma Paroxysm Cannon IV Fragment | Plasma Paroxysm Cannon IV Fragment | Collect enough fragments to craft a Plasma Paroxysm Cannon IV in your workshop. | |
Plasma Resolute Shield IV Fragment | Plasma Resolute Shield IV Fragment | Collect enough fragments to craft a Plasma Resolute Shield IV in your workshop. | |
Plasma Resonant Armor III Fragment | Plasma Resonant Armor III Fragment | Collect enough fragments to craft a Plasma Resonant Armor III in your workshop. | |
Plasma Scale Armor IV Fragment | Plasma Scale Armor IV Fragment | Collect enough fragments to craft a Plasma Scale Armor IV in your workshop. | |
Plasma Tera Cannon III Fragment | Plasma Tera Cannon III Fragment | Collect enough fragments to craft a Plasma Tera Cannon III in your workshop. | |
Plasma Tick Cannon IV Fragment | Plasma Tick Cannon IV Fragment | Collect enough fragments to craft a Plasma Tick Cannon IV in your workshop. | |
Plasma Triadic Vulcan IV Fragment | Plasma Triadic Vulcan IV Fragment | Collect enough fragments to craft a Plasma Triadic Vulcan IV in your workshop. | |
Plasma Vertex Armor IV Fragment | Plasma Vertex Armor IV Fragment | Collect enough fragments to craft a Plasma Vertex Armor IV in your workshop. | |
Plasma Volt Driver IV Fragment | Plasma Volt Driver IV Fragment | File:VoltDriverFragment4-PL.png | Collect enough fragments to craft a Plasma Volt Driver IV in your workshop. |
Positron Bolt I Fragment | Positron Bolt I Fragment | Collect enough fragments to craft a Positron Bolt I in your workshop. | |
Positron Bolt II Fragment | Positron Bolt II Fragment | Collect enough fragments to craft a Positron Bolt II in your workshop. | |
Positron Bolt III Fragment | Positron Bolt III Fragment | Collect enough fragments to craft a Positron Bolt III in your workshop. | |
Prime Vulcan IV Fragment | Prime Vulcan IV Fragment | File:PrimeVulcanFragment4-KI.png | Collect enough fragments to craft a Prime Vulcan IV in your workshop. |
Prophet Flagship Core | Flagship Core | A central Core for Flagship class ships. | |
Prophet Flagship Elite Fragment | Prophet Flagship Elite Fragment | Collect enough fragments to craft a Prophet Flagship Elite in your workshop. | |
Prophet Flagship Elite Pattern | Prophet Flagship Elite Pattern | An encoded pattern for the Prophet Flagship Elite. | |
Prophet Flagship Fragment | Prophet Flagship Fragment | Collect enough fragments to craft a Prophet Flagship in your workshop. | |
Prophet Flagship Mk II Fragment | Prophet Flagship Mk II Fragment | Collect enough fragments to craft a Prophet Flagship Mk II in your workshop. | |
Prophet Flagship Mk II Pattern | Prophet Flagship Mk II Pattern | An encoded pattern for the Prophet Flagship Mk II. | |
Prophet Flagship Mk III Fragment | Prophet Flagship Mk III Fragment | Collect enough fragments to craft a Prophet Flagship Mk III in your workshop. | |
Prophet Flagship Mk III Pattern | Prophet Flagship Mk III Pattern | An encoded pattern for the Prophet Flagship Mk III. | |
Prophet Flagship Mk IV Fragment | Prophet Flagship Mk IV Fragment | Collect enough fragments to craft a Prophet Flagship Mk IV in your workshop. | |
Prophet Flagship Mk IV Pattern | Prophet Flagship Mk IV Pattern | An encoded pattern for the Prophet Flagship Mk IV. | |
Prophet Flagship Mk V Fragment | Prophet Flagship Mk V Fragment | Collect enough fragments to craft a Prophet Flagship Mk V in your workshop. | |
Prophet Flagship Mk V Pattern | Prophet Flagship Mk V Pattern | An encoded pattern for the Prophet Flagship Mk V. | |
Prophet Flagship Parts | Prophet Flagship Parts | Advanced parts required to build and upgrade the Prophet Flagship. | |
Prophet Flagship Pattern | Prophet Flagship Pattern | An encoded pattern for the Prophet Flagship. | |
Punisher Cruiser Elite Pattern | Punisher Cruiser Elite Pattern | An encoded pattern for the Punisher Cruiser Elite. | |
Punisher Cruiser Mk II Pattern | Punisher Cruiser Mk II Pattern | An encoded pattern for the Punisher Cruiser Mk II. | |
Punisher Cruiser Mk III Pattern | Punisher Cruiser Mk III Pattern | An encoded pattern for the Punisher Cruiser Mk III. | |
Punisher Cruiser Mk IV Pattern | Punisher Cruiser Mk IV Pattern | An encoded pattern for the Punisher Cruiser Mk IV. | |
Punisher Cruiser Mk V Pattern | Punisher Cruiser Mk V Pattern | An encoded pattern for the Punisher Cruiser Mk V. | |
Punisher Cruiser Parts | Punisher Cruiser Parts | Experimental parts required to build and upgrade the Punisher Cruiser. | |
Punisher Cruiser Pattern | Punisher Cruiser Pattern | An encoded pattern for the Punisher Cruiser. | |
Pursuit Squadron III Fragment | Pursuit Squadron III Fragment | File:PursuitSquadronFragment3-EX.png | Collect enough fragments to craft a Pursuit Squadron III in your workshop. |
Pursuit Wing I Fragment | Pursuit Wing I Fragment | Collect enough fragments to craft a Pursuit Wing I in your workshop. | |
Pursuit Wing II Fragment | Pursuit Wing II Fragment | Collect enough fragments to craft a Pursuit Wing II in your workshop. | |
Pursuit Wing III Fragment | Pursuit Wing III Fragment | Collect enough fragments to craft a Pursuit Wing III in your workshop. | |
Pyro Coadjutant III Fragment | Pyro Coadjutant III Fragment | Collect enough fragments to craft a Pyro Coadjutant III in your workshop. | |
Pyro Myr IV Fragment | Pyro Myr IV Fragment | Collect enough fragments to craft a Pyro Myr IV in your workshop. | |
Pyro Zealot IV Fragment | Pyro Zealot IV Fragment | Collect enough fragments to craft a Pyro Zealot IV in your workshop. | |
Python Cutter Mk II Pattern | Python Cutter Mk II Pattern | An encoded pattern for the Python Cutter Mk II. | |
Python Cutter Mk III Pattern | Python Cutter Mk III Pattern | An encoded pattern for the Python Cutter Mk III. | |
Python Cutter Mk IV Pattern | Python Cutter Mk IV Pattern | An encoded pattern for the Python Cutter Mk IV. | |
Python Cutter Mk V Pattern | Python Cutter Mk V Pattern | An encoded pattern for the Python Cutter Mk V. | |
Python Cutter Parts | Python Cutter Parts | Heavy structural parts required to build and upgrade the Python Cutter. | |
Python Cutter Pattern | Python Cutter Pattern | An encoded pattern for the Python Cutter. | |
Ragnarok Carrier Mk II Pattern | Ragnarok Carrier Mk II Pattern | An encoded pattern for the Ragnarok Carrier Mk II. | |
Ragnarok Carrier Mk III Pattern | Ragnarok Carrier Mk III Pattern | An encoded pattern for the Ragnarok Carrier Mk III. | |
Ragnarok Carrier Mk IV Pattern | Ragnarok Carrier Mk IV Pattern | An encoded pattern for the Ragnarok Carrier Mk IV. | |
Ragnarok Carrier Mk V Pattern | Ragnarok Carrier Mk V Pattern | An encoded pattern for the Ragnarok Carrier Mk V. | |
Ragnarok Carrier Parts | Ragnarok Carrier Parts | Hangar parts required to build and upgrade the Ragnarok Carrier. | |
Ragnarok Carrier Pattern | Ragnarok Carrier Pattern | An encoded pattern for the Ragnarok Carrier. | |
Rancor Battleship Mk II Pattern | Rancor Battleship Mk II Pattern | An encoded pattern for the Rancor Battleship Mk II. | |
Rancor Battleship Mk III Pattern | Rancor Battleship Mk III Pattern | An encoded pattern for the Rancor Battleship Mk III. | |
Rancor Battleship Mk IV Pattern | Rancor Battleship Mk IV Pattern | An encoded pattern for the Rancor Battleship Mk IV. | |
Rancor Battleship Mk V Pattern | Rancor Battleship Mk V Pattern | An encoded pattern for the Rancor Battleship Mk V. | |
Rancor Battleship Parts | Rancor Battleship Parts | Broadside parts required to build and upgrade the Rancor Battleship. | |
Rancor Battleship Pattern | Rancor Battleship Pattern | An encoded pattern for the Rancor Battleship. | |
Rapture Cruiser Mk II Pattern | Rapture Cruiser Mk II Pattern | An encoded pattern for the Rapture Cruiser Mk II. | |
Rapture Cruiser Mk III Pattern | Rapture Cruiser Mk III Pattern | An encoded pattern for the Rapture Cruiser Mk III. | |
Rapture Cruiser Mk IV Pattern | Rapture Cruiser Mk IV Pattern | An encoded pattern for the Rapture Cruiser Mk IV. | |
Rapture Cruiser Mk V Pattern | Rapture Cruiser Mk V Pattern | An encoded pattern for the Rapture Cruiser Mk V. | |
Rapture Cruiser Pattern | Rapture Cruiser Pattern | An encoded pattern for the Rapture Cruiser. | |
Ravager Cutter Elite Pattern | Ravager Cutter Elite Pattern | An encoded pattern for the Ravager Cutter Elite. | |
Ravager Cutter Mk II Pattern | Ravager Cutter Mk II Pattern | An encoded pattern for the Ravager Cutter Mk II. | |
Ravager Cutter Mk III Pattern | Ravager Cutter Mk III Pattern | An encoded pattern for the Ravager Cutter Mk III. | |
Ravager Cutter Mk IV Pattern | Ravager Cutter Mk IV Pattern | An encoded pattern for the Ravager Cutter Mk IV. | |
Ravager Cutter Mk V Pattern | Ravager Cutter Mk V Pattern | An encoded pattern for the Ravager Cutter Mk V. | |
Ravager Cutter Parts | Ravager Cutter Parts | Experimental parts required to build and upgrade the Ravager Cutter. | |
Ravager Cutter Pattern | Ravager Cutter Pattern | An encoded pattern for the Ravager Cutter. | |
Reach Squadron III Fragment | Reach Squadron III Fragment | File:ReachSquadronFragment3-EX.png | Collect enough fragments to craft a Reach Squadron III in your workshop. |
Reach Wing I Fragment | Reach Wing I Fragment | Collect enough fragments to craft a Reach Wing I in your workshop. | |
Reach Wing II Fragment | Reach Wing II Fragment | Collect enough fragments to craft a Reach Wing II in your workshop. | |
Reach Wing III Fragment | Reach Wing III Fragment | Collect enough fragments to craft a Reach Wing III in your workshop. | |
Rebel Armaments | Rebel Armaments | Emergency armaments that are required when building Rebel ships. | |
Renascence Battlecruiser Elite Fragment | Renascence Battlecruiser Elite Fragment | Collect enough fragments to craft a Renascence Battlecruiser Elite in your workshop. | |
Renascence Battlecruiser Elite Pattern | Renascence Battlecruiser Elite Pattern | An encoded pattern for the Renascence Battlecruiser Elite. | |
Renascence Battlecruiser Fragment | Renascence Battlecruiser Fragment | Collect enough fragments to craft a Renascence Battlecruiser in your workshop. | |
Renascence Battlecruiser Mk II Fragment | Renascence Battlecruiser Mk II Fragment | Collect enough fragments to craft a Renascence Battlecruiser Mk II in your workshop. | |
Renascence Battlecruiser Mk II Pattern | Renascence Battlecruiser Mk II Pattern | An encoded pattern for the Renascence Battlecruiser Mk II. | |
Renascence Battlecruiser Mk III Fragment | Renascence Battlecruiser Mk III Fragment | Collect enough fragments to craft a Renascence Battlecruiser Mk III in your workshop. | |
Renascence Battlecruiser Mk III Pattern | Renascence Battlecruiser Mk III Pattern | An encoded pattern for the Renascence Battlecruiser Mk III. | |
Renascence Battlecruiser Mk IV Fragment | Renascence Battlecruiser Mk IV Fragment | Collect enough fragments to craft a Renascence Battlecruiser Mk IV in your workshop. | |
Renascence Battlecruiser Mk IV Pattern | Renascence Battlecruiser Mk IV Pattern | An encoded pattern for the Renascence Battlecruiser Mk IV. | |
Renascence Battlecruiser Mk V Fragment | Renascence Battlecruiser Mk V Fragment | Collect enough fragments to craft a Renascence Battlecruiser Mk V in your workshop. | |
Renascence Battlecruiser Mk V Pattern | Renascence Battlecruiser Mk V Pattern | An encoded pattern for the Renascence Battlecruiser Mk V. | |
Renascence Battlecruiser Parts | Renascence Battlecruiser Parts | Advanced parts required to build and upgrade the Renascence Battlecruiser. | |
Renascence Battlecruiser Pattern | Renascence Battlecruiser Pattern | An encoded pattern for the Renascence Battlecruiser. | |
Resolute Shield III Fragment | Resolute Shield III Fragment | Collect enough fragments to craft a Resolute Shield III in your workshop. | |
Resonant Plates III Fragment | Resonant Plates III Fragment | File:ResonantArmorFragment3-Heavy.png | Collect enough fragments to craft a Resonant Plates III in your workshop. |
Revelation Cruiser Mk II Pattern | Revelation Cruiser Mk II Pattern | An encoded pattern for the Revelation Cruiser Mk II. | |
Revelation Cruiser Mk III Pattern | Revelation Cruiser Mk III Pattern | An encoded pattern for the Revelation Cruiser Mk III. | |
Revelation Cruiser Mk IV Pattern | Revelation Cruiser Mk IV Pattern | An encoded pattern for the Revelation Cruiser Mk IV. | |
Revelation Cruiser Mk V Pattern | Revelation Cruiser Mk V Pattern | An encoded pattern for the Revelation Cruiser Mk V. | |
Revelation Cruiser Parts | Revelation Cruiser Parts | Structural parts required to build and upgrade the Revelation Cruiser. | |
Revelation Cruiser Pattern | Revelation Cruiser Pattern | An encoded pattern for the Revelation Cruiser. | |
Reverb Driver III Fragment | Reverb Driver III Fragment | File:ReverbDriverFragment3-EX.png | Collect enough fragments to craft a Reverb Driver III in your workshop. |
Rife Missile III Fragment | Rife Missile III Fragment | Collect enough fragments to craft a Rife Missile III in your workshop. | |
Rife Missile Turret I Fragment | Rife Missile Turret I Fragment | Collect enough fragments to craft a Rife Missile Turret II in your workshop. | |
Rife Missile Turret II Fragment | Rife Missile Turret II Fragment | Collect enough fragments to craft a Rife Missile Turret II in your workshop. | |
Rife Missile Turret III Fragment | Rife Missile Turret III Fragment | Collect enough fragments to craft a Rife Missile Turret III in your workshop. | |
Rift Drive I Fragment | Rift Drive I Fragment | Collect enough fragments to craft a Rift Drive I in your workshop. | |
Rift Drive II Fragment | Rift Drive II Fragment | Collect enough fragments to craft a Rift Drive II in your workshop. | |
Rift Drive III Fragment | Rift Drive III Fragment | Collect enough fragments to craft a Rift Drive III in your workshop. | |
Riposte Overdrive Generator Fragment | Riposte Overdrive Generator Fragment | Collect enough fragments to craft a Riposte Overdrive Generator in your workshop. | |
Rush Beam III Fragment | Rush Beam III Fragment | File:RushBeamFragment3-EX.png | Collect enough fragments to craft a Rush Beam III in your workshop. |
Saboteur Destroyer Elite Fragment | Saboteur Destroyer Elite Fragment | Collect enough fragments to craft a Saboteur Destroyer Elite in your workshop. | |
Saboteur Destroyer Elite Pattern | Saboteur Destroyer Elite Pattern | An encoded pattern for the Saboteur Destroyer Elite. | |
Saboteur Destroyer Fragment | Saboteur Destroyer Fragment | Collect enough fragments to craft a Saboteur Destroyer in your workshop. | |
Saboteur Destroyer Mk II Fragment | Saboteur Destroyer Mk II Fragment | Collect enough fragments to craft a Saboteur Destroyer Mk II in your workshop. | |
Saboteur Destroyer Mk II Pattern | Saboteur Destroyer Mk II Pattern | An encoded pattern for the Saboteur Destroyer Mk II. | |
Saboteur Destroyer Mk III Fragment | Saboteur Destroyer Mk III Fragment | Collect enough fragments to craft a Saboteur Destroyer Mk III in your workshop. | |
Saboteur Destroyer Mk III Pattern | Saboteur Destroyer Mk III Pattern | An encoded pattern for the Saboteur Destroyer Mk III. | |
Saboteur Destroyer Mk IV Fragment | Saboteur Destroyer Mk IV Fragment | Collect enough fragments to craft a Saboteur Destroyer Mk IV in your workshop. | |
Saboteur Destroyer Mk IV Pattern | Saboteur Destroyer Mk IV Pattern | An encoded pattern for the Saboteur Destroyer Mk IV. | |
Saboteur Destroyer Mk V Fragment | Saboteur Destroyer Mk V Fragment | Collect enough fragments to craft a Saboteur Destroyer Mk V in your workshop. | |
Saboteur Destroyer Mk V Pattern | Saboteur Destroyer Mk V Pattern | An encoded pattern for the Saboteur Destroyer Mk V. | |
Saboteur Destroyer Parts | Saboteur Destroyer Parts | Advanced parts required to build and upgrade the Saboteur Destroyer. | |
Saboteur Destroyer Pattern | Saboteur Destroyer Pattern | An encoded pattern for the Saboteur Destroyer. | |
Sai Missile Turret I Fragment | Sai Missile Turret I Fragment | Collect enough fragments to craft a Sai Missile Turret I in your workshop. | |
Sai Missile Turret II Fragment | Sai Missile Turret II Fragment | Collect enough fragments to craft a Sai Missile Turret II in your workshop. | |
Savage Battleship Elite Fragment | Savage Battleship Elite Fragment | Collect enough fragments to craft a Savage Battleship Elite in your workshop. | |
Savage Battleship Elite Pattern | Savage Battleship Elite Pattern | An encoded pattern for the Savage Battleship Elite. | |
Savage Battleship Fragment | Savage Battleship Fragment | Collect enough fragments to craft a Savage Battleship in your workshop. | |
Savage Battleship Mk II Fragment | Savage Battleship Mk II Fragment | Collect enough fragments to craft a Savage Battleship Mk II in your workshop. | |
Savage Battleship Mk II Pattern | Savage Battleship Mk II Pattern | An encoded pattern for the Savage Battleship Mk II. | |
Savage Battleship Mk III Fragment | Savage Battleship Mk III Fragment | Collect enough fragments to craft a Savage Battleship Mk III in your workshop. | |
Savage Battleship Mk III Pattern | Savage Battleship Mk III Pattern | An encoded pattern for the Savage Battleship Mk III. | |
Savage Battleship Mk IV Fragment | Savage Battleship Mk IV Fragment | Collect enough fragments to craft a Savage Battleship Mk IV in your workshop. | |
Savage Battleship Mk IV Pattern | Savage Battleship Mk IV Pattern | An encoded pattern for the Savage Battleship Mk IV. | |
Savage Battleship Mk V Fragment | Savage Battleship Mk V Fragment | Collect enough fragments to craft a Savage Battleship Mk V in your workshop. | |
Savage Battleship Mk V Pattern | Savage Battleship Mk V Pattern | An encoded pattern for the Savage Battleship Mk V. | |
Savage Battleship Parts | Savage Battleship Parts | Advanced parts required to build and upgrade the Savage Battleship. | |
Savage Battleship Pattern | Savage Battleship Pattern | An encoded pattern for the Savage Battleship. | |
Scale Armor III Fragment | Scale Armor III Fragment | Collect enough fragments to craft a Scale Armor III in your workshop. | |
Scope Phantom III Fragment | Scope Phantom III Fragment | Collect enough fragments to craft a Scope Phantom III in your workshop. | |
Scope Sentry I Fragment | Scope Sentry I Fragment | Collect enough fragments to craft a Scope Sentry I in your workshop. | |
Scope Sentry II Fragment | Scope Sentry II Fragment | Collect enough fragments to craft a Scope Sentry II in your workshop. | |
Scope Sentry III Fragment | Scope Sentry III Fragment | Collect enough fragments to craft a Scope Sentry III in your workshop. | |
Scorch Squadron III Fragment | Scorch Squadron III Fragment | Collect enough fragments to craft a Scorch Squadron III in your workshop. | |
Scythe Destroyer Mk II Pattern | Scythe Destroyer Mk II Pattern | An encoded pattern for the Scythe Destroyer Mk II. | |
Scythe Destroyer Mk III Pattern | Scythe Destroyer Mk III Pattern | An encoded pattern for the Scythe Destroyer Mk III. | |
Scythe Destroyer Mk IV Pattern | Scythe Destroyer Mk IV Pattern | An encoded pattern for the Scythe Destroyer Mk IV. | |
Scythe Destroyer Mk V Pattern | Scythe Destroyer Mk V Pattern | An encoded pattern for the Scythe Destroyer Mk V. | |
Scythe Destroyer Parts | Scythe Destroyer Parts | Targeting computer parts required to build and upgrade the Scythe Destroyer. | |
Scythe Destroyer Pattern | Scythe Destroyer Pattern | An encoded pattern for the Scythe Destroyer. | |
Segfault Dreadnought Elite Fragment | Segfault Dreadnought Elite Fragment | Collect enough fragments to craft a Segfault Dreadnought Elite in your workshop. | |
Segfault Dreadnought Elite Pattern | Segfault Dreadnought Elite Pattern | An encoded pattern for the Segfault Dreadnought Elite. | |
Segfault Dreadnought Fragment | Segfault Dreadnought Fragment | Collect enough fragments to craft a Segfault Dreadnought in your workshop. | |
Segfault Dreadnought Mk II Fragment | Segfault Dreadnought Mk II Fragment | Collect enough fragments to craft a Segfault Dreadnought Mk II in your workshop. | |
Segfault Dreadnought Mk II Pattern | Segfault Dreadnought Mk II Pattern | An encoded pattern for the Segfault Dreadnought Mk II. | |
Segfault Dreadnought Mk III Fragment | Segfault Dreadnought Mk III Fragment | Collect enough fragments to craft a Segfault Dreadnought Mk III in your workshop. | |
Segfault Dreadnought Mk III Pattern | Segfault Dreadnought Mk III Pattern | An encoded pattern for the Segfault Dreadnought Mk III. | |
Segfault Dreadnought Mk IV Fragment | Segfault Dreadnought Mk IV Fragment | Collect enough fragments to craft a Segfault Dreadnought Mk IV in your workshop. | |
Segfault Dreadnought Mk IV Pattern | Segfault Dreadnought Mk IV Pattern | An encoded pattern for the Segfault Dreadnought Mk IV. | |
Segfault Dreadnought Mk V Fragment | Segfault Dreadnought Mk V Fragment | Collect enough fragments to craft a Segfault Dreadnought Mk V in your workshop. | |
Segfault Dreadnought Mk V Pattern | Segfault Dreadnought Mk V Pattern | An encoded pattern for the Segfault Dreadnought Mk V. | |
Segfault Dreadnought Pattern | Segfault Dreadnought Pattern | An encoded pattern for the Segfault Dreadnought. | |
Segmentata Armor III Fragment | Segmentata Armor III Fragment | Collect enough fragments to craft a Segmentata Armor III in your workshop. | |
Shelling Coadjutant III Fragment | Shelling Coadjutant III Fragment | Collect enough fragments to craft a Shelling Coadjutant III in your workshop. | |
Shielded Conductors III Fragment | Shielded Conductors III Fragment | Collect enough fragments to craft a Shielded Conductors III in your workshop. | |
Shirk Overdrive Generator Fragment | Shirk Overdrive Generator Fragment | Collect enough fragments to craft a Shirk Overdrive Generator in your workshop. | |
Shockwave Barricade Shield III Fragment | Shockwave Barricade Shield III Fragment | Collect enough fragments to craft a Shockwave Barricade Shield III in your workshop. | |
Shockwave Nano Shield III Fragment | Shockwave Nano Shield III Fragment | Collect enough fragments to craft a Shockwave Nano Shield III in your workshop. | |
Shockwave Node Armor IV Fragment | Shockwave Node Armor IV Fragment | Collect enough fragments to craft a Shockwave Node Armor IV in your workshop. | |
Shockwave Resonant Armor III Fragment | Shockwave Resonant Armor III Fragment | Collect enough fragments to craft a Shockwave Resonant Armor III in your workshop. | |
Shockwave Thonian Armor IV Fragment | Shockwave Thonian Armor IV Fragment | Collect enough fragments to craft a Shockwave Thonian Armor IV in your workshop. | |
Slug Torpedo III Fragment | Slug Torpedo III Fragment | Collect enough fragments to craft a Slug Torpedo III in your workshop. | |
Snowball I Fragment | Snowball I Fragment | File:Snowball1Fragment.png | Collect enough fragments to craft a Snowball I in your workshop. |
Soul Battleship Pattern | Soul Battleship Pattern | An encoded pattern for the Soul Battleship. | |
Sovereign Carrier Elite Fragment | Sovereign Carrier Elite Fragment | Collect enough fragments to craft a Sovereign Carrier Elite in your workshop. | |
Sovereign Carrier Elite Pattern | Sovereign Carrier Elite Pattern | An encoded pattern for the Sovereign Carrier Elite. | |
Sovereign Carrier Fragment | Sovereign Carrier Fragment | Collect enough fragments to craft a Sovereign Carrier in your workshop. | |
Sovereign Carrier Mk II Fragment | Sovereign Carrier Mk II Fragment | Collect enough fragments to craft a Sovereign Carrier Mk II in your workshop. | |
Sovereign Carrier Mk II Pattern | Sovereign Carrier Mk II Pattern | An encoded pattern for the Sovereign Carrier Mk II. | |
Sovereign Carrier Mk III Fragment | Sovereign Carrier Mk III Fragment | Collect enough fragments to craft a Sovereign Carrier Mk III in your workshop. | |
Sovereign Carrier Mk III Pattern | Sovereign Carrier Mk III Pattern | An encoded pattern for the Sovereign Carrier Mk III. | |
Sovereign Carrier Mk IV Fragment | Sovereign Carrier Mk IV Fragment | Collect enough fragments to craft a Sovereign Carrier Mk IV in your workshop. | |
Sovereign Carrier Mk IV Pattern | Sovereign Carrier Mk IV Pattern | An encoded pattern for the Sovereign Carrier Mk IV. | |
Sovereign Carrier Mk V Fragment | Sovereign Carrier Mk V Fragment | Collect enough fragments to craft a Sovereign Carrier Mk V in your workshop. | |
Sovereign Carrier Mk V Pattern | Sovereign Carrier Mk V Pattern | An encoded pattern for the Sovereign Carrier Mk V. | |
Sovereign Carrier Parts | Sovereign Carrier Parts | Advanced parts required to build and upgrade the Sovereign Carrier. | |
Sovereign Carrier Pattern | Sovereign Carrier Pattern | An encoded pattern for the Sovereign Carrier. | |
Spearhead Augment III Fragment | Spearhead Augment III Fragment | Collect enough fragments to craft a Spearhead Augment III in your workshop. | |
Specialist Core T1 | Specialist Core T1 | A tier 1 central Core for Specialist class ships. | |
Specialist Core T2 | Specialist Core T2 | A tier 2 central Core for Specialist class ships. | |
Specialist Core T3 | Specialist Core T3 | A tier 3 central Core for Specialist class ships. | |
Specialist Core T4 | Specialist Core T4 | A tier 4 central Core for Specialist class ships. | |
Specialist Core T5 | Specialist Core T5 | A tier 5 central Core for Specialist class ships. | |
Specialist Core T6 | Specialist Core T6 | A tier 6 central Core for Specialist class ships. | |
Specialist Core T7 | Specialist Core T7 | A tier 7 central Core for Specialist class ships. | |
Spectral Barricade Shield III Fragment | Spectral Barricade Shield III Fragment | Collect enough fragments to craft a Spectral Barricade Shield III in your workshop. | |
Spectral Myr IV Fragment | Spectral Myr IV Fragment | Collect enough fragments to craft a Spectral Myr IV in your workshop. | |
Spectral Nano Shield III Fragment | Spectral Nano Shield III Fragment | Collect enough fragments to craft a Spectral Nano Shield III in your workshop. | |
Spectral Node Armor IV Fragment | Spectral Node Armor IV Fragment | Collect enough fragments to craft a Spectral Node Armor IV in your workshop. | |
Spectral Resonant Armor III Fragment | Spectral Resonant Armor III Fragment | Collect enough fragments to craft a Spectral Resonant Armor III in your workshop. | |
Spectral Thonian Armor IV Fragment | Spectral Thonian Armor IV Fragment | Collect enough fragments to craft a Spectral Thonian Armor IV in your workshop. | |
Spectral Zealot IV Fragment | Spectral Zealot IV Fragment | Collect enough fragments to craft a Spectral Zealot IV in your workshop. | |
Spectre EN ECHO Resistor Fragment | Spectre EN ECHO Resistor Fragment | Collect enough fragments to craft a Spectre EN ECHO Resistor in your workshop. | |
Spectre EN Pierce Resistor Fragment | Spectre EN Pierce Resistor Fragment | Collect enough fragments to craft a Spectre EN Pierce Resistor in your workshop. | |
Spectre EN Stasis Resistor Fragment | Spectre EN Stasis Resistor Fragment | Collect enough fragments to craft a Spectre EN Stasis Resistor in your workshop. | |
Spectre Energy Dissipator Fragment | Spectre Energy Dissipator Fragment | Collect enough fragments to craft a Spectre Energy Dissipator in your workshop. | |
Spectre Energy Resistor Fragment | Spectre Energy Resistor Fragment | Collect enough fragments to craft a Spectre Energy Resistor in your workshop. | |
Spectre EX ECHO Resistor Fragment | Spectre EX ECHO Resistor Fragment | Collect enough fragments to craft a Spectre EX ECHO Resistor in your workshop. | |
Spectre EX Pierce Resistor Fragment | Spectre EX Pierce Resistor Fragment | Collect enough fragments to craft a Spectre EX Pierce Resistor in your workshop. | |
Spectre EX Stasis Resistor Fragment | Spectre KI Stasis Resistor Fragment | Collect enough fragments to craft a Spectre EX Stasis Resistor in your workshop. | |
Spectre Explosive Dissipator Fragment | Spectre Explosive Dissipator Fragment | Collect enough fragments to craft a Spectre Explosive Dissipator in your workshop. | |
Spectre Explosive Resistor Fragment | Spectre Explosive Resistor Fragment | Collect enough fragments to craft a Spectre Explosive Resistor in your workshop. | |
Spectre KI ECHO Resistor Fragment | Spectre KI ECHO Resistor Fragment | Collect enough fragments to craft a Spectre KI ECHO Resistor in your workshop. | |
Spectre KI Pierce Resistor Fragment | Spectre KI Pierce Resistor Fragment | Collect enough fragments to craft a Spectre KI Pierce Resistor in your workshop. | |
Spectre KI Stasis Resistor Fragment | Spectre KI Stasis Resistor Fragment | Collect enough fragments to craft a Spectre KI Stasis Resistor in your workshop. | |
Spectre Kinetic Dissipator Fragment | Spectre Kinetic Dissipator Fragment | Collect enough fragments to craft a Spectre Kinetic Dissipator in your workshop. | |
Spectre Kinetic Resistor Fragment | Spectre Kinetic Resistor Fragment | Collect enough fragments to craft a Spectre Kinetic Resistor in your workshop. | |
Suppressor Elite Pattern | Suppressor Elite Pattern | An encoded pattern for the Suppressor Elite. | |
Suppressor Mk II Pattern | Suppressor Mk II Pattern | An encoded pattern for the Suppressor Mk II. | |
Suppressor Mk III Pattern | Suppressor Mk III Pattern | An encoded pattern for the Suppressor Mk III. | |
Suppressor Mk IV Pattern | Suppressor Mk IV Pattern | An encoded pattern for the Suppressor Mk IV. | |
Suppressor Mk V Pattern | Suppressor Mk V Pattern | An encoded pattern for the Suppressor Mk V. | |
Suppressor Pattern | Suppressor Pattern | An encoded pattern for the Suppressor. | |
Switch Elite Fragment | Switch Elite Fragment | Collect enough fragments to craft a Switch Elite in your workshop. | |
Switch Elite Pattern | Switch Elite Pattern | An encoded pattern for the Switch Elite. | |
Switch Fragment | Switch Fragment | Collect enough fragments to craft a Switch in your workshop. | |
Switch Mk II Fragment | Switch Mk II Fragment | Collect enough fragments to craft a Switch Mk II in your workshop. | |
Switch Mk II Pattern | Switch Mk II Pattern | An encoded pattern for the Switch Mk II. | |
Switch Mk III Fragment | Switch Mk III Fragment | Collect enough fragments to craft a Switch Mk III in your workshop. | |
Switch Mk III Pattern | Switch Mk III Pattern | An encoded pattern for the Switch Mk III. | |
Switch Mk IV Fragment | Switch Mk IV Fragment | Collect enough fragments to craft a Switch Mk IV in your workshop. | |
Switch Mk IV Pattern | Switch Mk IV Pattern | An encoded pattern for the Switch Mk IV. | |
Switch Mk V Fragment | Switch Mk V Fragment | Collect enough fragments to craft a Switch Mk V in your workshop. | |
Switch Mk V Pattern | Switch Mk V Pattern | An encoded pattern for the Switch Mk V. | |
Switch Pattern | Switch Pattern | An encoded pattern for the Switch. | |
Tachyon Thruster Fragment | Tachyon Thruster Fragment | Collect enough fragments to craft a Tachyon Thruster in your workshop. | |
Taipan Cutter Mk II Pattern | Taipan Cutter Mk II Pattern | An encoded pattern for the Taipan Cutter Mk II. | |
Taipan Cutter Mk III Pattern | Taipan Cutter Mk III Pattern | An encoded pattern for the Taipan Cutter Mk III. | |
Taipan Cutter Mk IV Pattern | Taipan Cutter Mk IV Pattern | An encoded pattern for the Taipan Cutter Mk IV. | |
Taipan Cutter Mk V Pattern | Taipan Cutter Mk V Pattern | An encoded pattern for the Taipan Cutter Mk V. | |
Taipan Cutter Parts | Taipan Cutter Parts | Heavy structural parts required to build and upgrade the Taipan Cutter. | |
Taipan Cutter Pattern | Taipan Cutter Pattern | An encoded pattern for the Taipan Cutter. | |
Talon Frigate Mk II Pattern | Talon Frigate Mk II Pattern | An encoded pattern for the Talon Frigate Mk II. | |
Talon Frigate Mk III Pattern | Talon Frigate Mk III Pattern | An encoded pattern for the Talon Frigate Mk III. | |
Talon Frigate Mk IV Pattern | Talon Frigate Mk IV Pattern | An encoded pattern for the Talon Frigate Mk IV. | |
Talon Frigate Mk V Pattern | Talon Frigate Mk V Pattern | An encoded pattern for the Talon Frigate Mk V. | |
Talon Frigate Parts | Talon Frigate Parts | Engine parts required to build and upgrade the Talon Frigate. | |
Talon Frigate Pattern | Talon Frigate Pattern | An encoded pattern for the Talon Frigate. | |
Tera Cannon III Fragment | Tera Cannon III Fragment | Collect enough fragments to craft a Tera Cannon III in your workshop. | |
Ternary Shield III Fragment | Ternary Shield III Fragment | Collect enough fragments to craft a Ternary Shield III in your workshop. | |
Thermic Disruptor I Fragment | Thermic Disruptor I Fragment | Collect enough fragments to craft a Thermic Disruptor I in your workshop. | |
Thermic Disruptor II Fragment | Thermic Disruptor II Fragment | Collect enough fragments to craft a Thermic Disruptor II in your workshop. | |
Thermic Disruptor III Fragment | Thermic Disruptor III Fragment | Collect enough fragments to craft a Thermic Disruptor III in your workshop. | |
Thermionic Filament III Fragment | Thermionic Filament III Fragment | Collect enough fragments to craft a Thermionic Filament III in your workshop. | |
Thonian Armor III Fragment | Thonian Armor III Fragment | Collect enough fragments to craft a Thonian Armor III in your workshop. | |
Tick Cannon IV Fragment | Tick Cannon IV Fragment | Collect enough fragments to craft a Tick Cannon IV in your workshop. | |
Tormentor Elite Pattern | Tormentor Elite Pattern | An encoded pattern for the Tormentor Elite. | |
Tormentor Mk II Pattern | Tormentor Mk II Pattern | An encoded pattern for the Tormentor Mk II. | |
Tormentor Mk III Pattern | Tormentor Mk III Pattern | An encoded pattern for the Tormentor Mk III. | |
Tormentor Mk IV Pattern | Tormentor Mk IV Pattern | An encoded pattern for the Tormentor Mk IV. | |
Tormentor Mk V Pattern | Tormentor Mk V Pattern | An encoded pattern for the Tormentor Mk V. | |
Tormentor Parts | Tormentor Parts | Experimental parts required to build and upgrade the Tormentor. | |
Tormentor Pattern | Tormentor Pattern | An encoded pattern for the Tormentor. | |
Tornado Frigate Mk II Pattern | Tornado Frigate Mk II Pattern | An encoded pattern for the Tornado Frigate Mk II. | |
Tornado Frigate Mk III Pattern | Tornado Frigate Mk III Pattern | An encoded pattern for the Tornado Frigate Mk III. | |
Tornado Frigate Mk IV Pattern | Tornado Frigate Mk IV Pattern | An encoded pattern for the Tornado Frigate Mk IV. | |
Tornado Frigate Mk V Pattern | Tornado Frigate Mk V Pattern | An encoded pattern for the Tornado Frigate Mk V. | |
Tornado Frigate Parts | Tornado Frigate Parts | Engine parts required to build and upgrade the Tornado Frigate. | |
Tornado Frigate Pattern | Tornado Frigate Pattern | An encoded pattern for the Tornado Frigate. | |
Torus Dreadnought Elite Fragment | Torus Dreadnought Elite Fragment | Collect enough fragments to craft a Torus Dreadnought Elite in your workshop. | |
Torus Dreadnought Elite Pattern | Torus Dreadnought Elite Pattern | An encoded pattern for the Torus Dreadnought Elite. | |
Torus Dreadnought Fragment | Torus Dreadnought Fragment | Collect enough fragments to craft a Torus Dreadnought in your workshop. | |
Torus Dreadnought Mk II Fragment | Torus Dreadnought Mk II Fragment | Collect enough fragments to craft a Torus Dreadnought Mk II in your workshop. | |
Torus Dreadnought Mk II Pattern | Torus Dreadnought Mk II Pattern | An encoded pattern for the Torus Dreadnought Mk II. | |
Torus Dreadnought Mk III Fragment | Torus Dreadnought Mk III Fragment | Collect enough fragments to craft a Torus Dreadnought Mk III in your workshop. | |
Torus Dreadnought Mk III Pattern | Torus Dreadnought Mk III Pattern | An encoded pattern for the Torus Dreadnought Mk III. | |
Torus Dreadnought Mk IV Fragment | Torus Dreadnought Mk IV Fragment | Collect enough fragments to craft a Torus Dreadnought Mk IV in your workshop. | |
Torus Dreadnought Mk IV Pattern | Torus Dreadnought Mk IV Pattern | An encoded pattern for the Torus Dreadnought Mk IV. | |
Torus Dreadnought Mk V Fragment | Torus Dreadnought Mk V Fragment | Collect enough fragments to craft a Torus Dreadnought Mk V in your workshop. | |
Torus Dreadnought Mk V Pattern | Torus Dreadnought Mk V Pattern | An encoded pattern for the Torus Dreadnought Mk V. | |
Torus Dreadnought Pattern | Torus Dreadnought Pattern | An encoded pattern for the Torus Dreadnought. | |
Tracker Torpedo III Fragment | Tracker Torpedo III Fragment | Collect enough fragments to craft a Tracker Torpedo III in your workshop. | |
Triadic Vulcan IV Fragment | Triadic Vulcan IV Fragment | Collect enough fragments to craft a Triadic Vulcan IV in your workshop. | |
Trident Destroyer Mk II Pattern | Trident Destroyer Mk II Pattern | An encoded pattern for the Trident Destroyer Mk II. | |
Trident Destroyer Mk III Pattern | Trident Destroyer Mk III Pattern | An encoded pattern for the Trident Destroyer Mk III. | |
Trident Destroyer Mk IV Pattern | Trident Destroyer Mk IV Pattern | An encoded pattern for the Trident Destroyer Mk IV. | |
Trident Destroyer Mk V Pattern | Trident Destroyer Mk V Pattern | An encoded pattern for the Trident Destroyer Mk V. | |
Trident Destroyer Parts | Trident Destroyer Parts | Targeting computer parts required to build and upgrade the Trident Destroyer. | |
Trident Destroyer Pattern | Trident Destroyer Pattern | An encoded pattern for the Trident Destroyer. | |
Trojan Cruiser Elite Fragment | Trojan Cruiser Elite Fragment | Collect enough fragments to craft a Trojan Cruiser Elite in your workshop. | |
Trojan Cruiser Elite Pattern | Trojan Cruiser Elite Pattern | An encoded pattern for the Trojan Cruiser Elite. | |
Trojan Cruiser Fragment | Trojan Cruiser Fragment | Collect enough fragments to craft a Trojan Cruiser in your workshop. | |
Trojan Cruiser Mk II Fragment | Trojan Cruiser Mk II Fragment | Collect enough fragments to craft a Trojan Cruiser Mk II in your workshop. | |
Trojan Cruiser Mk II Pattern | Trojan Cruiser Mk II Pattern | An encoded pattern for the Trojan Cruiser Mk II. | |
Trojan Cruiser Mk III Fragment | Trojan Cruiser Mk III Fragment | Collect enough fragments to craft a Trojan Cruiser Mk III in your workshop. | |
Trojan Cruiser Mk III Pattern | Trojan Cruiser Mk III Pattern | An encoded pattern for the Trojan Cruiser Mk III. | |
Trojan Cruiser Mk IV Fragment | Trojan Cruiser Mk IV Fragment | Collect enough fragments to craft a Trojan Cruiser Mk IV in your workshop. | |
Trojan Cruiser Mk IV Pattern | Trojan Cruiser Mk IV Pattern | An encoded pattern for the Trojan Cruiser Mk IV. | |
Trojan Cruiser Mk V Fragment | Trojan Cruiser Mk V Fragment | Collect enough fragments to craft a Trojan Cruiser Mk V in your workshop. | |
Trojan Cruiser Mk V Pattern | Trojan Cruiser Mk V Pattern | An encoded pattern for the Trojan Cruiser Mk V. | |
Trojan Cruiser Parts | Trojan Cruiser Parts | Salvaged parts required to build and upgrade the Trojan Cruiser. | |
Trojan Cruiser Pattern | Trojan Cruiser Pattern | An encoded pattern for the Trojan Cruiser. | |
Turbo Thruster Fragment | Turbo Thruster Fragment | Collect enough fragments to craft a Turbo Thruster in your workshop. | |
Tyrant Elite Pattern | Tyrant Elite Pattern | An encoded pattern for the Tyrant Elite. | |
Tyrant Mk II Pattern | Tyrant Mk II Pattern | An encoded pattern for the Tyrant Mk II. | |
Tyrant Mk III Pattern | Tyrant Mk III Pattern | An encoded pattern for the Tyrant Mk III. | |
Tyrant Mk IV Pattern | Tyrant Mk IV Pattern | An encoded pattern for the Tyrant Mk IV. | |
Tyrant Mk V Pattern | Tyrant Mk V Pattern | An encoded pattern for the Tyrant Mk V. | |
Tyrant Pattern | Tyrant Pattern | An encoded pattern for the Tyrant. | |
Umbra Armaments | Umbra Armaments | Exhumed armaments that are required when building Umbra ships. | |
Union Thruster Fragment | Union Thruster Fragment | Collect enough fragments to craft a Union Thruster in your workshop. | |
Usurper Carrier Elite Fragment | Usurper Carrier Elite Fragment | Collect enough fragments to craft a Usurper Carrier Elite in your workshop. | |
Usurper Carrier Elite Pattern | Usurper Carrier Elite Pattern | An encoded pattern for the Usurper Carrier Elite. | |
Usurper Carrier Fragment | Usurper Carrier Fragment | Collect enough fragments to craft a Usurper Carrier in your workshop. | |
Usurper Carrier Mk II Fragment | Usurper Carrier Mk II Fragment | Collect enough fragments to craft a Usurper Carrier Mk II in your workshop. | |
Usurper Carrier Mk II Pattern | Usurper Carrier Mk II Pattern | An encoded pattern for the Usurper Carrier Mk II. | |
Usurper Carrier Mk III Fragment | Usurper Carrier Mk III Fragment | Collect enough fragments to craft a Usurper Carrier Mk III in your workshop. | |
Usurper Carrier Mk III Pattern | Usurper Carrier Mk III Pattern | An encoded pattern for the Usurper Carrier Mk III. | |
Usurper Carrier Mk IV Fragment | Usurper Carrier Mk IV Fragment | Collect enough fragments to craft a Usurper Carrier Mk IV in your workshop. | |
Usurper Carrier Mk IV Pattern | Usurper Carrier Mk IV Pattern | An encoded pattern for the Usurper Carrier Mk IV. | |
Usurper Carrier Mk V Fragment | Usurper Carrier Mk V Fragment | Collect enough fragments to craft a Usurper Carrier Mk V in your workshop. | |
Usurper Carrier Mk V Pattern | Usurper Carrier Mk V Pattern | An encoded pattern for the Usurper Carrier Mk V. | |
Usurper Carrier Parts | Usurper Carrier Parts | Advanced parts required to build and upgrade the Usurper Carrier. | |
Usurper Carrier Pattern | Usurper Carrier Pattern | An encoded pattern for the Usurper Carrier. | |
Valhalla Carrier Mk II Pattern | Valhalla Carrier Mk II Pattern | An encoded pattern for the Valhalla Carrier Mk II. | |
Valhalla Carrier Mk III Pattern | Valhalla Carrier Mk III Pattern | An encoded pattern for the Valhalla Carrier Mk III. | |
Valhalla Carrier Mk IV Pattern | Valhalla Carrier Mk IV Pattern | An encoded pattern for the Valhalla Carrier Mk IV. | |
Valhalla Carrier Mk V Pattern | Valhalla Carrier Mk V Pattern | An encoded pattern for the Valhalla Carrier Mk V. | |
Valhalla Carrier Parts | Valhalla Carrier Parts | Hangar parts required to build and upgrade the Valhalla Carrier. | |
Valhalla Carrier Pattern | Valhalla Carrier Pattern | An encoded pattern for the Valhalla Carrier. | |
Valkyrie Carrier Mk II Pattern | Valkyrie Carrier Mk II Pattern | An encoded pattern for the Valkyrie Carrier Mk II. | |
Valkyrie Carrier Mk III Pattern | Valkyrie Carrier Mk III Pattern | An encoded pattern for the Valkyrie Carrier Mk III. | |
Valkyrie Carrier Mk IV Pattern | Valkyrie Carrier Mk IV Pattern | An encoded pattern for the Valkyrie Carrier Mk IV. | |
Valkyrie Carrier Mk V Pattern | Valkyrie Carrier Mk V Pattern | An encoded pattern for the Valkyrie Carrier Mk V. | |
Valkyrie Carrier Parts | Valkyrie Carrier Parts | Hangar parts required to build and upgrade the Valkyrie Carrier. | |
Valkyrie Carrier Pattern | Valkyrie Carrier Pattern | An encoded pattern for the Valkyrie Carrier. | |
Valrayvn Elite Fragment | Valrayvn Elite Fragment | Collect enough fragments to craft a Valrayvn Elite in your workshop. | |
Valrayvn Elite Pattern | Valrayvn Elite Pattern | An encoded pattern for the Valrayvn Elite. | |
Valrayvn Fragment | Valrayvn Fragment | Collect enough fragments to craft a Valrayvn in your workshop. | |
Valrayvn Mk II Fragment | Valrayvn Mk II Fragment | Collect enough fragments to craft a Valrayvn Mk II in your workshop. | |
Valrayvn Mk II Pattern | Valrayvn Mk II Pattern | An encoded pattern for the Valrayvn Mk II. | |
Valrayvn Mk III Fragment | Valrayvn Mk III Fragment | Collect enough fragments to craft a Valrayvn Mk III in your workshop. | |
Valrayvn Mk III Pattern | Valrayvn Mk III Pattern | An encoded pattern for the Valrayvn Mk III. | |
Valrayvn Mk IV Fragment | Valrayvn Mk IV Fragment | Collect enough fragments to craft a Valrayvn Mk IV in your workshop. | |
Valrayvn Mk IV Pattern | Valrayvn Mk IV Pattern | An encoded pattern for the Valrayvn Mk IV. | |
Valrayvn Mk V Fragment | Valrayvn Mk V Fragment | Collect enough fragments to craft a Valrayvn Mk V in your workshop. | |
Valrayvn Mk V Pattern | Valrayvn Mk V Pattern | An encoded pattern for the Valrayvn Mk V. | |
Valrayvn Pattern | Valrayvn Pattern | An encoded pattern for the Valrayvn. | |
Vanguard Augment III Fragment | Vanguard Augment III Fragment | Collect enough fragments to craft a Vanguard Augment III in your workshop. | |
Vanquisher Carrier Elite Pattern | Vanquisher Carrier Elite Pattern | An encoded pattern for the Vanquisher Carrier Elite. | |
Vanquisher Carrier Mk II Pattern | Vanquisher Carrier Mk II Pattern | An encoded pattern for the Vanquisher Carrier Mk II. | |
Vanquisher Carrier Mk III Pattern | Vanquisher Carrier Mk III Pattern | An encoded pattern for the Vanquisher Carrier Mk III. | |
Vanquisher Carrier Mk IV Pattern | Vanquisher Carrier Mk IV Pattern | An encoded pattern for the Vanquisher Carrier Mk IV. | |
Vanquisher Carrier Mk V Pattern | Vanquisher Carrier Mk V Pattern | An encoded pattern for the Vanquisher Carrier Mk V. | |
Vanquisher Carrier Parts | Vanquisher Carrier Parts | Experimental parts required to build and upgrade the Vanquisher Carrier. | |
Vanquisher Carrier Pattern | Vanquisher Carrier Pattern | An encoded pattern for the Vanquisher Carrier. | |
Vector Elite Fragment | Vector Elite Fragment | Collect enough fragments to craft a Vector Elite in your workshop. | |
Vector Elite Pattern | Vector Elite Pattern | An encoded pattern for the Vector Elite. | |
Vector Fragment | Vector Fragment | Collect enough fragments to craft a Vector in your workshop. | |
Vector Mk II Fragment | Vector Mk II Fragment | Collect enough fragments to craft a Vector Mk II in your workshop. | |
Vector Mk II Pattern | Vector Mk II Pattern | An encoded pattern for the Vector Mk II. | |
Vector Mk III Fragment | Vector Mk III Fragment | Collect enough fragments to craft a Vector Mk III in your workshop. | |
Vector Mk III Pattern | Vector Mk III Pattern | An encoded pattern for the Vector Mk III. | |
Vector Mk IV Fragment | Vector Mk IV Fragment | Collect enough fragments to craft a Vector Mk IV in your workshop. | |
Vector Mk IV Pattern | Vector Mk IV Pattern | An encoded pattern for the Vector Mk IV. | |
Vector Mk V Fragment | Vector Mk V Fragment | Collect enough fragments to craft a Vector Mk V in your workshop. | |
Vector Mk V Pattern | Vector Mk V Pattern | An encoded pattern for the Vector Mk V. | |
Vector Pattern | Vector Pattern | An encoded pattern for the Vector. | |
VEGA Armaments | VEGA Armaments | Special armaments that are required when building VEGA ships. | |
Venom Battleship Mk II Pattern | Venom Battleship Mk II Pattern | An encoded pattern for the Venom Battleship Mk II. | |
Venom Battleship Mk III Pattern | Venom Battleship Mk III Pattern | An encoded pattern for the Venom Battleship Mk III. | |
Venom Battleship Mk IV Pattern | Venom Battleship Mk IV Pattern | An encoded pattern for the Venom Battleship Mk IV. | |
Venom Battleship Mk V Pattern | Venom Battleship Mk V Pattern | An encoded pattern for the Venom Battleship Mk V. | |
Venom Battleship Parts | Venom Battleship Parts | Broadside parts required to build and upgrade the Venom Battleship. | |
Venom Battleship Pattern | Venom Battleship Pattern | An encoded pattern for the Venom Battleship. | |
Vertex Armor III Fragment | Vertex Armor III Fragment | Collect enough fragments to craft a Vertex Armor III in your workshop. | |
Vigilante Battleship Mk II Pattern | Vigilante Battleship Mk II Pattern | An encoded pattern for the Vigilante Battleship Mk II. | |
Vigilante Battleship Mk III Pattern | Vigilante Battleship Mk III Pattern | An encoded pattern for the Vigilante Battleship Mk III. | |
Vigilante Battleship Mk IV Pattern | Vigilante Battleship Mk IV Pattern | An encoded pattern for the Vigilante Battleship Mk IV. | |
Vigilante Battleship Mk V Pattern | Vigilante Battleship Mk V Pattern | An encoded pattern for the Vigilante Battleship Mk V. | |
Vigilante Battleship Parts | Vigilante Battleship Parts | Broadside parts required to build and upgrade the Vigilante Battleship. | |
Vigilante Battleship Pattern | Vigilante Battleship Pattern | An encoded pattern for the Vigilante Battleship. | |
Vindicator Cutter Elite Pattern | Vindicator Cutter Elite Pattern | An encoded pattern for the Vindicator Cutter Elite. | |
Vindicator Cutter Mk II Pattern | Vindicator Cutter Mk II Pattern | An encoded pattern for the Vindicator Cutter Mk II. | |
Vindicator Cutter Mk III Pattern | Vindicator Cutter Mk III Pattern | An encoded pattern for the Vindicator Cutter Mk III. | |
Vindicator Cutter Mk IV Pattern | Vindicator Cutter Mk IV Pattern | An encoded pattern for the Vindicator Cutter Mk IV. | |
Vindicator Cutter Mk V Pattern | Vindicator Cutter Mk V Pattern | An encoded pattern for the Vindicator Cutter Mk V. | |
Vindicator Cutter Parts | Vindicator Cutter Parts | Experimental parts required to build and upgrade the Vindicator Cutter. | |
Vindicator Cutter Pattern | Vindicator Cutter Pattern | An encoded pattern for the Vindicator Cutter. | |
Void Beam Overcharge Capacitor I Fragment | Void Beam Overcharge Capacitor I Fragment | Collect enough fragments to craft a Void Beam Overcharge Capacitor I in your workshop. | |
Void Beam Overcharge Capacitor II Fragment | Void Beam Overcharge Capacitor II Fragment | Collect enough fragments to craft a Void Beam Overcharge Capacitor II in your workshop. | |
Void Beam Overcharge Capacitor III Fragment | Void Beam Overcharge Capacitor III Fragment | Collect enough fragments to craft a Void Beam Overcharge Capacitor III in your workshop. | |
Void Binary Thrusters I Fragment | Void Binary Thrusters I Fragment | Collect enough fragments to craft a Void Binary Thrusters I in your workshop. | |
Void Binary Thrusters II Fragment | Void Binary Thrusters II Fragment | Collect enough fragments to craft a Void Binary Thrusters II in your workshop. | |
Void Binary Thrusters III Fragment | Void Binary Thrusters III Fragment | Collect enough fragments to craft a Void Binary Thrusters III in your workshop. | |
Void Binary Torpedo I Fragment | Void Binary Torpedo I Fragment | Collect enough fragments to craft a Void Binary Torpedo I in your workshop. | |
Void Binary Torpedo II Fragment | Void Binary Torpedo II Fragment | Collect enough fragments to craft a Void Binary Torpedo II in your workshop. | |
Void Binary Torpedo III Fragment | Void Binary Torpedo III Fragment | Collect enough fragments to craft a Void Binary Torpedo III in your workshop. | |
Void Binary Torpedo IV Fragment | Void Binary Torpedo IV Fragment | Collect enough fragments to craft a Void Binary Torpedo IV in your workshop. | |
Void Cyclotron Beam I Fragment | Void Cyclotron Beam I Fragment | Collect enough fragments to craft a Void Cyclotron Beam I in your workshop. | |
Void Cyclotron Beam II Fragment | Void Cyclotron Beam II Fragment | Collect enough fragments to craft a Void Cyclotron Beam II in your workshop. | |
Void Cyclotron Beam III Fragment | Void Cyclotron Beam III Fragment | Collect enough fragments to craft a Void Cyclotron Beam III in your workshop. | |
Void Epsilon ECHO Cannon I Fragment | Void Epsilon ECHO Cannon I Fragment | Collect enough fragments to craft a Void Epsilon ECHO Cannon I in your workshop. | |
Void Epsilon ECHO Cannon II Fragment | Void Epsilon ECHO Cannon II Fragment | Collect enough fragments to craft a Void Epsilon ECHO Cannon II in your workshop. | |
Void Epsilon ECHO Cannon III Fragment | Void Epsilon ECHO Cannon III Fragment | Collect enough fragments to craft a Void Epsilon ECHO Cannon III in your workshop. | |
Void Hammer Missile I Fragment | Void Hammer Missile I Fragment | File:HammerMissileFragment1-VO.png | Collect enough fragments to craft a Void Hammer Missile I in your workshop. |
Void Hammer Missile II Fragment | Void Hammer Missile II Fragment | File:HammerMissileFragment2-VO.png | Collect enough fragments to craft a Void Hammer Missile II in your workshop. |
Void Hammer Missile III Fragment | Void Hammer Missile III Fragment | File:HammerMissileFragment3-VO.png | Collect enough fragments to craft a Void Hammer Missile III in your workshop. |
Void Harmonic Beam Capacitor I Fragment | Void Harmonic Beam Capacitor I Fragment | Collect enough fragments to craft a Void Harmonic Beam Capacitor I in your workshop. | |
Void Harmonic Beam Capacitor II Fragment | Void Harmonic Beam Capacitor II Fragment | Collect enough fragments to craft a Void Harmonic Beam Capacitor II in your workshop. | |
Void Harmonic Beam Capacitor III Fragment | Void Harmonic Beam Capacitor III Fragment | Collect enough fragments to craft a Void Harmonic Beam Capacitor III in your workshop. | |
Void Havoc Cannon I Fragment | Void Havoc Cannon I Fragment | Collect enough fragments to craft a Void Havoc Cannon I in your workshop. | |
Void Havoc Cannon II Fragment | Void Havoc Cannon II Fragment | Collect enough fragments to craft a Void Havoc Cannon II in your workshop. | |
Void Havoc Cannon III Fragment | Void Havoc Cannon III Fragment | Collect enough fragments to craft a Void Havoc Cannon III in your workshop. | |
Void Havoc Cannon IV Fragment | Void Havoc Cannon IV Fragment | Collect enough fragments to craft a Void Havoc Cannon IV in your workshop. | |
Void Kaon Driver I Fragment | Void Kaon Driver I Fragment | Collect enough fragments to craft a Void Kaon Driver I in your workshop. | |
Void Kaon Driver II Fragment | Void Kaon Driver II Fragment | Collect enough fragments to craft a Void Kaon Driver II in your workshop. | |
Void Kaon Driver III Fragment | Void Kaon Driver III Fragment | Collect enough fragments to craft a Void Kaon Driver III in your workshop. | |
Void Lancer Driver I Fragment | Void Lancer Driver I Fragment | Collect enough fragments to craft a Void Lancer Driver I in your workshop. | |
Void Lancer Driver II Fragment | Void Lancer Driver II Fragment | Collect enough fragments to craft a Void Lancer Driver II in your workshop. | |
Void Lancer Driver III Fragment | Void Lancer Driver III Fragment | Collect enough fragments to craft a Void Lancer Driver III in your workshop. | |
Void Lancer Driver IV Fragment | Void Lancer Driver IV Fragment | Collect enough fragments to craft a Void Lancer Driver IV in your workshop. | |
Void NET Burst Torpedo I Fragment | Void NET Burst Torpedo I Fragment | Collect enough fragments to craft a Void NET Burst Torpedo I in your workshop. | |
Void NET Burst Torpedo II Fragment | Void NET Burst Torpedo II Fragment | Collect enough fragments to craft a Void NET Burst Torpedo II in your workshop. | |
Void NET Burst Torpedo III Fragment | Void NET Burst Torpedo III Fragment | Collect enough fragments to craft a Void NET Burst Torpedo III in your workshop. | |
Void NET Burst Torpedo IV Fragment | Void NET Burst Torpedo IV Fragment | Collect enough fragments to craft a Void NET Burst Torpedo IV in your workshop. | |
Void Node Armor I Fragment | Void Node Armor I Fragment | Collect enough fragments to craft a Void Node Armor I in your workshop. | |
Void Node Armor II Fragment | Void Node Armor II Fragment | Collect enough fragments to craft a Void Node Armor II in your workshop. | |
Void Node Armor III Fragment | Void Node Armor III Fragment | Collect enough fragments to craft a Void Node Armor III in your workshop. | |
Void Nova Cannon I Fragment | Void Nova Cannon I Fragment | Collect enough fragments to craft a Void Nova Cannon I in your workshop. | |
Void Nova Cannon II Fragment | Void Nova Cannon II Fragment | Collect enough fragments to craft a Void Nova Cannon II in your workshop. | |
Void Nova Cannon III Fragment | Void Nova Cannon III Fragment | Collect enough fragments to craft a Void Nova Cannon III in your workshop. | |
Void Nova Missile I Fragment | Void Nova Missile I Fragment | Collect enough fragments to craft a Void Nova Missile I in your workshop. | |
Void Nova Missile II Fragment | Void Nova Missile II Fragment | Collect enough fragments to craft a Void Nova Missile II in your workshop. | |
Void Nova Missile III Fragment | Void Nova Missile III Fragment | Collect enough fragments to craft a Void Nova Missile III in your workshop. | |
Void Nova Missile IV Fragment | Void Nova Missile IV Fragment | Collect enough fragments to craft a Void Nova Missile IV in your workshop. | |
Void Resonant Armor I Fragment | Void Resonant Armor I Fragment | Collect enough fragments to craft a Void Resonant Armor I in your workshop. | |
Void Resonant Armor II Fragment | Void Resonant Armor II Fragment | Collect enough fragments to craft a Void Resonant Armor II in your workshop. | |
Void Resonant Armor III Fragment | Void Resonant Armor III Fragment | Collect enough fragments to craft a Void Resonant Armor III in your workshop. | |
Void Sai Missile I Fragment | Void Sai Missile I Fragment | Collect enough fragments to craft a Void Sai Missile I in your workshop. | |
Void Sai Missile II Fragment | Void Sai Missile II Fragment | Collect enough fragments to craft a Void Sai Missile II in your workshop. | |
Void Sai Missile III Fragment | Void Sai Missile III Fragment | Collect enough fragments to craft a Void Sai Missile III in your workshop. | |
Void Sai Missile IV Fragment | Void Sai Missile IV Fragment | Collect enough fragments to craft a Void Sai Missile IV in your workshop. | |
Void Screen I Fragment | Void Screen I Fragment | Collect enough fragments to craft a Void Screen I in your workshop. | |
Void Screen II Fragment | Void Screen II Fragment | Collect enough fragments to craft a Void Screen II in your workshop. | |
Void Screen III Fragment | Void Screen III Fragment | Collect enough fragments to craft a Void Screen III in your workshop. | |
Void Shell I Fragment | Void Shell I Fragment | Collect enough fragments to craft a Void Shell I in your workshop. | |
Void Shell II Fragment | Void Shell II Fragment | Collect enough fragments to craft a Void Shell II in your workshop. | |
Void Shell III Fragment | Void Shell III Fragment | Collect enough fragments to craft a Void Shell III in your workshop. | |
Void Surge Beam I Fragment | Void Surge Beam I Fragment | Collect enough fragments to craft a Void Surge Beam I in your workshop. | |
Void Surge Beam II Fragment | Void Surge Beam II Fragment | Collect enough fragments to craft a Void Surge Beam II in your workshop. | |
Void Surge Beam III Fragment | Void Surge Beam III Fragment | Collect enough fragments to craft a Void Surge Beam III in your workshop. | |
Void Surge Beam IV Fragment | Void Surge Beam IV Fragment | Collect enough fragments to craft a Void Surge Beam IV in your workshop. | |
Void Tera Cannon I Fragment | Void Tera Cannon I Fragment | Collect enough fragments to craft a Void Tera Cannon I in your workshop. | |
Void Tera Cannon II Fragment | Void Tera Cannon II Fragment | Collect enough fragments to craft a Void Tera Cannon II in your workshop. | |
Void Tera Cannon III Fragment | Void Tera Cannon III Fragment | Collect enough fragments to craft a Void Tera Cannon III in your workshop. | |
Void Thonian Armor I Fragment | Void Thonian Armor I Fragment | Collect enough fragments to craft a Void Thonian Armor I in your workshop. | |
Void Thonian Armor II Fragment | Void Thonian Armor II Fragment | File:ThonianArmorFragment2-VO,png | Collect enough fragments to craft a Void Thonian Armor II in your workshop. |
Void Thonian Armor III Fragment | Void Thonian Armor III Fragment | Collect enough fragments to craft a Void Thonian Armor III in your workshop. | |
Volt Driver III Fragment | Volt Driver III Fragment | Collect enough fragments to craft a Volt Driver III in your workshop. | |
Voyager Corvette Mk II Pattern | Voyager Corvette Mk II Pattern | An encoded pattern for the Voyager Corvette Mk II. | |
Voyager Corvette Mk III Pattern | Voyager Corvette Mk III Pattern | An encoded pattern for the Voyager Corvette Mk III. | |
Voyager Corvette Mk IV Pattern | Voyager Corvette Mk IV Pattern | An encoded pattern for the Voyager Corvette Mk IV. | |
Voyager Corvette Mk V Pattern | Voyager Corvette Mk V Pattern | An encoded pattern for the Voyager Corvette Mk V. | |
Voyager Corvette Pattern | Voyager Corvette Pattern | An encoded pattern for the Voyager Corvette. | |
VSec Armaments | VSec Armaments | Restricted armaments that are required when building VSec ships. | |
Warden Thruster I Fragment | Warden Thruster I Fragment | Collect enough fragments to craft a Warden Thruster I in your workshop. | |
Warden Thruster II Fragment | Warden Thruster II Fragment | Collect enough fragments to craft a Warden Thruster II in your workshop. | |
Warden Thruster III Fragment | Warden Thruster III Fragment | Collect enough fragments to craft a Warden Thruster III in your workshop. | |
Wendigo Elite Fragment | Wendigo Elite Fragment | Collect enough fragments to craft a Wendigo Elite in your workshop. | |
Wendigo Elite Pattern | Wendigo Elite Pattern | An encoded pattern for the Wendigo Elite. | |
Wendigo Fragment | Wendigo Fragment | Collect enough fragments to craft a Wendigo in your workshop. | |
Wendigo Mk II Fragment | Wendigo Mk II Fragment | Collect enough fragments to craft a Wendigo Mk II in your workshop. | |
Wendigo Mk II Pattern | Wendigo Mk II Pattern | An encoded pattern for the Wendigo Mk II. | |
Wendigo Mk III Fragment | Wendigo Mk III Fragment | Collect enough fragments to craft a Wendigo Mk III in your workshop. | |
Wendigo Mk III Pattern | Wendigo Mk III Pattern | An encoded pattern for the Wendigo Mk III. | |
Wendigo Mk IV Fragment | Wendigo Mk IV Fragment | Collect enough fragments to craft a Wendigo Mk IV in your workshop. | |
Wendigo Mk IV Pattern | Wendigo Mk IV Pattern | An encoded pattern for the Wendigo Mk IV. | |
Wendigo Mk V Fragment | Wendigo Mk V Fragment | Collect enough fragments to craft a Wendigo Mk V in your workshop. | |
Wendigo Mk V Pattern | Wendigo Mk V Pattern | An encoded pattern for the Wendigo Mk V. | |
Wendigo Pattern | Wendigo Pattern | An encoded pattern for the Wendigo. | |
Wraith Cruiser Elite Fragment | Wraith Cruiser Elite Fragment | Collect enough fragments to craft a Wraith Cruiser Elite in your workshop. | |
Wraith Cruiser Elite Pattern | Wraith Cruiser Elite Pattern | An encoded pattern for the Wraith Cruiser Elite. | |
Wraith Cruiser Fragment | Wraith Cruiser Fragment | Collect enough fragments to craft a Wraith Cruiser in your workshop. | |
Wraith Cruiser Mk II Fragment | Wraith Cruiser Mk II Fragment | Collect enough fragments to craft a Wraith Cruiser Mk II in your workshop. | |
Wraith Cruiser Mk II Pattern | Wraith Cruiser Mk II Pattern | An encoded pattern for the Wraith Cruiser Mk II. | |
Wraith Cruiser Mk III Fragment | Wraith Cruiser Mk III Fragment | Collect enough fragments to craft a Wraith Cruiser Mk III in your workshop. | |
Wraith Cruiser Mk III Pattern | Wraith Cruiser Mk III Pattern | An encoded pattern for the Wraith Cruiser Mk III. | |
Wraith Cruiser Mk IV Fragment | Wraith Cruiser Mk IV Fragment | Collect enough fragments to craft a Wraith Cruiser Mk IV in your workshop. | |
Wraith Cruiser Mk IV Pattern | Wraith Cruiser Mk IV Pattern | An encoded pattern for the Wraith Cruiser Mk IV. | |
Wraith Cruiser Mk V Fragment | Wraith Cruiser Mk V Fragment | Collect enough fragments to craft a Wraith Cruiser Mk V in your workshop. | |
Wraith Cruiser Mk V Pattern | Wraith Cruiser Mk V Pattern | An encoded pattern for the Wraith Cruiser Mk V. | |
Wraith Cruiser Parts | Wraith Cruiser Parts | Excavated parts required to build and upgrade the Wraith Cruiser. | |
Wraith Cruiser Pattern | Wraith Cruiser Pattern | An encoded pattern for the Wraith Cruiser. | |
Xeno Astral Driver IV Fragment | Xeno Astral Driver IV Fragment | Collect enough fragments to craft a Xeno Astral Driver IV in your workshop. | |
Xeno Atomic Driver Turret IV Fragment | Xeno Atomic Driver Turret IV Fragment | Collect enough fragments to craft a Xeno Atomic Driver Turret IV in your workshop. | |
Xeno Binary Torpedo Turret IV Fragment | Xeno Binary Torpedo Turret IV Fragment | Collect enough fragments to craft a Xeno Binary Torpedo Turret IV in your workshop. | |
Xeno Cascade Missile IV Fragment | Xeno Cascade Missile IV Fragment | Collect enough fragments to craft a Xeno Cascade Missile IV in your workshop. | |
Xeno Cleave Missile IV Fragment | Xeno Cleave Missile IV Fragment | Collect enough fragments to craft a Xeno Cleave Missile IV in your workshop. | |
Xeno Cyclic Vulcan IV Fragment | Xeno Cyclic Vulcan IV Fragment | Collect enough fragments to craft a Xeno Cyclic Vulcan IV in your workshop. | |
Xeno Cyclotron Beam III Fragment | Xeno Cyclotron Beam III Fragment | Collect enough fragments to craft a Xeno Cyclotron Beam III in your workshop. | |
Xeno Division Armaments | Xeno Division Armaments | Experimental armaments that are required when building Xeno Division ships. | |
Xeno Dyad Beam IV Fragment | Xeno Dyad Beam IV Fragment | File:DyadBeamFragment4-AL.png | Collect enough fragments to craft a Xeno Dyad Beam IV in your workshop. |
Xeno Epsilon ECHO Cannon III Fragment | Xeno Epsilon ECHO Cannon III Fragment | Collect enough fragments to craft a Xeno Epsilon ECHO Cannon III in your workshop. | |
Xeno Epsilon ECHO Cannon Turret III Fragment | Xeno Epsilon ECHO Cannon Turret III Fragment | Collect enough fragments to craft a Xeno Epsilon ECHO Cannon Turret III in your workshop. | |
Xeno Field III Fragment | Xeno Field III Fragment | Collect enough fragments to craft a Xeno Field III in your workshop. | |
Xeno Glance Cannon IV Fragment | Xeno Glance Cannon IV Fragment | Collect enough fragments to craft a Xeno Glance Cannon IV in your workshop. | |
Xeno Horde Cannon IV Fragment | Xeno Horde Cannon IV Fragment | Collect enough fragments to craft a Xeno Horde Cannon IV in your workshop. | |
Xeno NET Burst Torpedo Turret IV Fragment | Xeno NET Burst Torpedo Turret IV Fragment | Collect enough fragments to craft a Xeno NET Burst Torpedo Turret IV in your workshop. | |
Xeno Nova Driver IV Fragment | Xeno Nova Driver IV Fragment | Collect enough fragments to craft a Xeno Nova Driver IV in your workshop. | |
Xeno Nova Missile Turret IV Fragment | Xeno Nova Missile Turret IV Fragment | Collect enough fragments to craft a Xeno Nova Missile Turret IV in your workshop. | |
Xeno Parasitic Armor IV Fragment | Xeno Parasitic Armor IV Fragment | Collect enough fragments to craft a Xeno Parasitic Armor IV in your workshop. | |
Xeno Paroxysm Cannon IV Fragment | Xeno Paroxysm Cannon IV Fragment | Collect enough fragments to craft a Xeno Paroxysm Cannon IV in your workshop. | |
Xeno Prime Vulcan IV Fragment | Xeno Prime Vulcan IV Fragment | Collect enough fragments to craft a Xeno Prime Vulcan IV in your workshop. | |
Xeno Resolute Shield IV Fragment | Xeno Resolute Shield IV Fragment | Collect enough fragments to craft a Xeno Resolute Shield IV in your workshop. | |
Xeno Resonant Armor III Fragment | Xeno Resonant Armor III Fragment | File:ResonantArmorFragment3-AL.png | Collect enough fragments to craft a Xeno Resonant Armor III in your workshop. |
Xeno Sai Missile Turret IV Fragment | Xeno Sai Missile Turret IV Fragment | Collect enough fragments to craft a Xeno Sai Missile Turret IV in your workshop. | |
Xeno Scale Armor IV Fragment | Xeno Scale Armor IV Fragment | Collect enough fragments to craft a Xeno Scale Armor IV in your workshop. | |
Xeno Thonian Armor IV Fragment | Xeno Thonian Armor IV Fragment | Collect enough fragments to craft a Xeno Thonian Armor IV in your workshop. | |
Xeno Volt Driver IV Fragment | Xeno Volt Driver IV Fragment | File:VoltDriverFragment4-AL.png | Collect enough fragments to craft a Xeno Volt Driver IV in your workshop. |
Xeno Zealot IV Fragment | Xeno Zealot IV Fragment | Collect enough fragments to craft a Xeno Zealot IV in your workshop. | |
Zeal Battleship Mk II Pattern | Zeal Battleship Mk II Pattern | An encoded pattern for the Zeal Battleship Mk II. | |
Zeal Battleship Mk III Pattern | Zeal Battleship Mk III Pattern | An encoded pattern for the Zeal Battleship Mk III. | |
Zeal Battleship Mk IV Pattern | Zeal Battleship Mk IV Pattern | An encoded pattern for the Zeal Battleship Mk IV. | |
Zeal Battleship Mk V Pattern | Zeal Battleship Mk V Pattern | An encoded pattern for the Zeal Battleship Mk V. | |
Zeal Battleship Parts | Zeal Battleship Parts | Broadside parts required to build and upgrade the Zeal Battleship. | |
Zeal Battleship Pattern | Zeal Battleship Pattern | An encoded pattern for the Zeal Battleship. | |
Zettabyte Dreadnought Elite Fragment | Zettabyte Dreadnought Elite Fragment | Collect enough fragments to craft a Zettabyte Dreadnought Elite in your workshop. | |
Zettabyte Dreadnought Elite Pattern | Zettabyte Dreadnought Elite Pattern | An encoded pattern for the Zettabyte Dreadnought Elite. | |
Zettabyte Dreadnought Fragment | Zettabyte Dreadnought Fragment | Collect enough fragments to craft a Zettabyte Dreadnought in your workshop. | |
Zettabyte Dreadnought Mk II Fragment | Zettabyte Dreadnought Mk II Fragment | Collect enough fragments to craft a Zettabyte Dreadnought Mk II in your workshop. | |
Zettabyte Dreadnought Mk II Pattern | Zettabyte Dreadnought Mk II Pattern | An encoded pattern for the Zettabyte Dreadnought Mk II. | |
Zettabyte Dreadnought Mk III Fragment | Zettabyte Dreadnought Mk III Fragment | Collect enough fragments to craft a Zettabyte Dreadnought Mk III in your workshop. | |
Zettabyte Dreadnought Mk III Pattern | Zettabyte Dreadnought Mk III Pattern | An encoded pattern for the Zettabyte Dreadnought Mk III. | |
Zettabyte Dreadnought Mk IV Fragment | Zettabyte Dreadnought Mk IV Fragment | Collect enough fragments to craft a Zettabyte Dreadnought Mk IV in your workshop. | |
Zettabyte Dreadnought Mk IV Pattern | Zettabyte Dreadnought Mk IV Pattern | An encoded pattern for the Zettabyte Dreadnought Mk IV. | |
Zettabyte Dreadnought Mk V Fragment | Zettabyte Dreadnought Mk V Fragment | Collect enough fragments to craft a Zettabyte Dreadnought Mk V in your workshop. | |
Zettabyte Dreadnought Mk V Pattern | Zettabyte Dreadnought Mk V Pattern | An encoded pattern for the Zettabyte Dreadnought Mk V. | |
Zettabyte Dreadnought Pattern | Zettabyte Dreadnought Pattern | An encoded pattern for the Zettabyte Dreadnought. | |
Zeus Elite Fragment | Zeus Elite Fragment | Collect enough fragments to craft a Zeus Elite in your workshop. | |
Zeus Elite Pattern | Zeus Elite Pattern | An encoded pattern for the Zeus Elite. | |
Zeus Fragment | Zeus Fragment | Collect enough fragments to craft a Zeus in your workshop. | |
Zeus Mk II Fragment | Zeus Mk II Fragment | Collect enough fragments to craft a Zeus Mk II in your workshop. | |
Zeus Mk II Pattern | Zeus Mk II Pattern | An encoded pattern for the Zeus Mk II. | |
Zeus Mk III Fragment | Zeus Mk III Fragment | Collect enough fragments to craft a Zeus Mk III in your workshop. | |
Zeus Mk III Pattern | Zeus Mk III Pattern | An encoded pattern for the Zeus Mk III. | |
Zeus Mk IV Fragment | Zeus Mk IV Fragment | Collect enough fragments to craft a Zeus Mk IV in your workshop. | |
Zeus Mk IV Pattern | Zeus Mk IV Pattern | An encoded pattern for the Zeus Mk IV. | |
Zeus Mk V Fragment | Zeus Mk V Fragment | Collect enough fragments to craft a Zeus Mk V in your workshop. | |
Zeus Mk V Pattern | Zeus Mk V Pattern | An encoded pattern for the Zeus Mk V. | |
Zeus Parts | Zeus Parts | Advanced parts required to build and upgrade the Zeus. | |
Zeus Pattern | Zeus Pattern | An encoded pattern for the Zeus. |
Trivia[ | ]
- The Reusable Item inventory limit was increased from 100 to 300 per item in the mid-September 2020 downtime.