VEGA Conflict Wiki
Advertisement
Hammer Missile   Blight Hammer Missile   Void Hammer Missile


A hard hitting single shot missile that can seek out targets and rain destruction upon enemy targets.
  — In-Game Description 

Stats[ | ]

Void Hammer Missile I
HammerMissile1-VO
II
HammerMissile2-VO
III
HammerMissile3-VO
SPECIFICATIONS Notepad
DPS 800 Void 1,000 Void 1,500 Void
Mass 2,465 t 3,205 t 5,968 t
Range 2,500-8,000 m
Projectile Range 10,000 m
Speed 2,750 m/s
AoE Radius 300 m
Homing Duration 1.2 s
Firing Cycle C: 0.0 / F: 0.6 / R: 2.4 / N: 3
Traits Pass Through
Restricted to Carriers
Restricted to Marauder
Hull XP 20,217 XP 26,677 XP 32,843 XP
REUSABLE ITEM ReusableItem
Arms Lab Required XI XII XII
CRAFT Crafting
Fragments Fragment 150
EQUIP ModuleRefit
Time Time 16h 34m 48s 21h 54m 00s 1d 2h
Helium-3 Helium3 36,299,763 46,671,124 57,042,485
Antimatter Antimatter 13,961,447 17,950,432 21,939,417


General[ | ]

The Void Hammer Missile is a variant of the Hammer Missile used by the Marauders, with much greater damage output and dealing Void Damage instead.

Strategy and Setup[ | ]

Advantages[ | ]

The Void Hammer Missile has long range and is less vulnerable to Weapon Disruption, similar to its regular version.

It has the same DPS as Tier 8 weapons such as the Nova Driver and is even more mass- and XP- efficient than they are, enabling ships equipped with this weapon to compete with Tier 8 in terms of damage output.

Disadvantages[ | ]

Like the normal Hammer Missile, the Void variant suffers from its sizeable minimum range and tendency to miss moving targets.

Trivia[ | ]

  • Unlike its regular variant, Void Hammer Missile only requires 150 fragments per reusable credit.
  • Along with the Void Kaon Driver, it is one of two Marauder weapons designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.

Gallery[ | ]


Advertisement