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Plexus Carrier   Nerve Carrier


The Marauders have gone to great lengths in order to create the Nerve Carrier. Taking the initial Pharmakon design and pushing it past its limits in order to create a higher powered version for their own purposes.
  — In-Game Description 

General[ | ]

Nerve Carrier
NerveCarrier1
Basic Information
Faction
Marauder
Tier
7C
Class
Carrier
Slot Configuration Spaceship
5
2
3
3
Specifications Notepad
Health
39,000
Unladen Mass
1,180 t
Maximum Mass
23,600 t
Firing Arc
360.00°
Support
Enfeeble Field I
Cargo
4,393,500 t
Ship Speed
200 m/s
Turning Speed
10.0 deg/s
Strafe Speed
50 m/s
Rear Speed
50 m/s
Acceleration
50 m/s2
Sector Speed
480 AU/h
Hull XP
55,450 XP
Modifiers Wrench
Nerve Phase State
Network Sync I
Laser Array I
DPS
+10%
60%
DoT Stacks
10 stacks for 20 s per 250 damage done
Dmg. per Stack
1 Void per 1 s
Screen Energy
+25%
50% Void
Applies to
Driver
Min. Range
-10%
Weapon Speed
+10%
Research ShipLabResearch
Blueprint CompleteBlueprint
Pieces
8
Requires
Ship Factory XIII,
Ship Lab XII
Build ShipBuild
Craft Crafting
Repair FleetRepair
Time Time
Fixed 2h 00m

The Nerve Carrier is the Plexus Carrier's Marauder adaptation.

Strategy and Setup[ | ]

Advantages[ | ]

Its three overdrives are almost identical to the Plexus Carrier's, except that the Laser Array deals Void Damage instead of Plasma Damage.

As with other Marauder carriers, the Nerve Carrier can equip field generators such as the Agility Field Compact Generator and Shirk Overdrive Generator, improving its ability to provide support to the fleet.

Unlike earlier T7B Marauder ships, this ship already has 50% Void resistance at Mk I.

Moreover, it has largely increased health and slightly more DPS than other Tier 7 Marauder ships, even the Usurper Carrier, in addition to a modest bonus to screen energy, bringing it closer in line with Tier 8 ships. It also has a fixed repair time of 2 hours, enabling it to hold a large amount of armor and screens without suffering an increase in repair time.

Disadvantages[ | ]

As a carrier, it is sluggish and does not receive any speed bonuses in Phase State, making escape almost impossible.

It has one fewer hangar slot than other Tier 7 carriers but this is not a big problem as it is very difficult to fit Void Hammer Missile IIIs or Void Kaon Driver IIIs for maximum DPS anyways.

Upgrading[ | ]

Level II
NerveCarrier1
III
NerveCarrier2
IV
NerveCarrier2
V
NerveCarrier3
VI
NerveCarrier4
SLOT CONFIGURATION Spaceship
Screen Slots ScreenSlot 4 4 4 4 4
Armor Slots ArmorSlot 2 2 3 3 3
SPECIFICATIONS Notepad
Max. Mass 24,780 t 25,960 t 27,140 t 28,320 t 28,320 t
Cargo 5,272,200 t 5,491,875 t 5,711,550 t 5,931,225 t 11,862,450 t
Support Enfeeble Field II Enfeeble Field III Enfeeble Field IV Enfeeble Field V Enfeeble Field V
Sector Speed 480 AU/h 480 AU/h 480 AU/h 480 AU/h 780 AU/h
Hull XP 63,695 XP 73,166 XP 84,046 XP 96,544 XP 96,544 XP
MODIFIERS Wrench
Overdrive Network Sync I Network Sync II Network Sync II Network Sync III Network Sync III
Overdrive Laser Array II Laser Array III Laser Array IV Laser Array V Laser Array V
Hangar Weapon Mass -5% -15% -30% -50% -50%
Resurgence 65% 70% 75% 80% 80%
Applies to Driver
Min. Range -20% -30% -40% -50% -50%
Weapon Speed +20% +30% +40% +50% +50%
CRAFT Crafting
Mineral Ore MineralOre 58,702,042 117,404,083 176,106,125 234,808,167 152,477,000
Patterns Patterns 40 140 210 280 N/A
Cores Cores 30 80 120 160 N/A
Parts Parts 50 155 235 435 N/A
Armaments Armaments 1,970 4,100 6,300 8,500 N/A
Fragments Fragment N/A N/A N/A N/A 300


Trivia[ | ]

  • Along with the Monolith Carrier, this is one of two Marauder hulls designed to enable Tier 7 fleets to begin to compete against beginner Tier 8 fleets.
  • The Laser Array was nerfed in early August 2021 to no longer deal damage to modules. It was considered to be unbalanced due to its ability to outrange all modules that do not have spawners equipped.

Gallery[ | ]



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