General[ | ]
This page provides a list of NPC Targets that have appeared in past monthly events, during the release of Tier 9 ships from the Spectre faction.
It also includes NPC Targets that appear in the side-events Mobilization and Decimation, which are related to said faction.
Release of Tier 9[ | ]
Returning Targets[ | ]
See this page for more details.
Liberation[ | ]
These targets started appearing during or shortly after Liberation.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Scarab (110) |
Liberatus hulls ready to do battle! | x3 | x2 x2 x8 x1 x1 x1 |
--- | The first Tier 9 NPC Target, featuring the Buckler and Broadsider. Enemies have high stasis resistance. Note that only the middle Buckler has weapons equipped. | |
x1 | x4 x1 x1 x1 | |||||
x2 | x4 x1 x1 | |||||
Liberatus Infiltrator (60-120) |
Liberatus hulls ready to do battle! | x2 | x4 x1 |
--- | The base siege fleet for Tier 9 events. | |
x1 | x2 x1 x1 x1 | |||||
Liberatus Beetle (110) |
Liberatus hulls ready to do battle! | x4 | x2 x2 x1 x1 x1 x1 x1 |
--- | The first Blitz target for Tier 9. Enemies have high stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x4 | x4 x4 x1 x1 | |||||
Liberatus Locust (113) |
Liberatus hulls ready to do battle! | x3 | x2 x2 x8 x1 x1 x1 |
--- | The first Tier 9 NPC Target that features the Kopis. All enemies aggro you at the beginning. Enemies have high stasis resistance. | |
x3 | x4 x2 x1 x1 | |||||
x1 | x2 x1 x1 x1 | |||||
Liberatus Locust (115) |
Liberatus hulls ready to do battle! | x3 | x2 x2 x8 x1 x1 x1 |
--- | The enemies have been upgraded. A Kopis joins the battle. | |
x3 | x4 x2 x1 x1 | |||||
x2 | x2 x1 x1 x1 | |||||
Liberatus Locust (117) |
Liberatus hulls ready to do battle! | x4 | x2 x2 x8 x1 x1 x1 |
--- | The enemies have been further upgraded. A Kopis joins the battle. A second wave consisting of one Broadsider and one Buckler has been added, which triggers when a Broadsider is damaged. | |
x4 | x4 x2 x1 x1 | |||||
x3 | x2 x1 x1 x1 | |||||
Liberatus Dragonfly (116) |
Liberatus hulls ready to do battle! | x4 | x2 x2 x8 x1 x1 x1 |
--- | All enemies aggro you at the beginning. Enemies have high stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x4 | x4 x2 [] x1 x1 | |||||
x3 | x2 x1 x1 x1 | |||||
Liberatus Dragonfly (118) |
Liberatus hulls ready to do battle! | x4 | x2 x2 x8 x1 x1 x1 |
--- | All enemy ships have been upgraded. | |
x4 | x4 x2 [] x1 x1 | |||||
x3 | x2 x1 x1 x1 | |||||
Liberatus Locust (119) |
Liberatus hulls ready to do battle! | x5 | x2 x2 x8 x1 x1 x1 |
--- | Various ships join the battle. The Kopis are now much faster and deal much more damage. The target now consists of three waves: the top-right group, the bottom-left group, and the top-left group. Only the former is active at the beginning of battle; the other two are triggered when the player gets close (or when attacking the other group in the pair). | |
x6 | x4 x2 x1 x1 | |||||
x4 | x2 x1 x1 x1 | |||||
Liberatus Locust (121) |
Liberatus hulls ready to do battle! | x5 | x2 x2 x8 x1 x1 x1 |
--- | Even more ships join the battle. | |
x7 | x4 x2 x1 x1 | |||||
x6 | x2 x1 x1 x1 |
Suppression[ | ]
These targets started appearing during or shortly after Suppression.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Lithium (112) |
Liberatus hulls ready to do battle! | x2 | x2 x1 |
--- | The first Tier 9 NPC Target that features the Plumbata. Enemies have high stasis resistance. | |
x2 | x4 x2 [] x1 x1 | |||||
x6 | x2 x2 x1 | |||||
Liberatus Alkaline (113) |
Liberatus hulls ready to do battle! | x2 [] |
x2 x4 |
--- | The enemy fleet is initially dormant until the player gets close. Enemies have high stasis resistance. | |
x2 | x4 x4 [] x1 x1 | |||||
x2 | x2 x1 | |||||
x1 | x2 x2 x1 | |||||
Liberatus Alkaline (115) |
Liberatus hulls ready to do battle! | x2 [] |
x2 x4 |
--- | A Kopis joins the battle, and all enemy ships have been upgraded. | |
x2 | x4 x4 [] x1 x1 | |||||
x3 | x2 x1 | |||||
x1 | x2 x2 x1 | |||||
Liberatus Alkaline (117) |
Liberatus hulls ready to do battle! | x4 [] |
x2 x4 |
--- | The enemy ships have been further upgraded. A second group of ships is added to the fleet, which triggers only when the player gets close. Note that the Aericos are in defensive mode. | |
x4 | x4 x4 [] x1 x1 | |||||
x5 | x2 x1 | |||||
x2 | x2 x2 x1 | |||||
x2 | x4 x4 x1 | |||||
Liberatus Nuclear (116) |
Liberatus hulls ready to do battle! | x5 | x2 x1 |
--- | Most of the enemy ships come at you together at the beginning of the battle. Enemies have high stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x3 [] |
x2 x4 | |||||
x3 | x4 x2 [] x1 x1 | |||||
x3 | x2 x2 x1 | |||||
Liberatus Alkaline (119) |
Liberatus hulls ready to do battle! | x4 [] |
x2 x4 |
--- | The enemy ships have been further upgraded. A Kopis has been added to the second group. All Kopis ships are much faster. | |
x4 | x4 x4 [] x1 x1 | |||||
x6 | x2 x1 | |||||
x2 | x2 x2 x1 | |||||
x2 | x4 x4 x1 | |||||
Liberatus Alkaline (121) |
Liberatus hulls ready to do battle! | x4 [] |
x2 x4 |
--- | The enemy ships have been further upgraded. The Aericos have been replaced by an Ancient Reaper. | |
x4 | x4 x4 [] x1 x1 | |||||
x6 | x2 x1 | |||||
x2 | x2 x2 x1 | |||||
x1 | x4 x2 x4 |
Upsurge[ | ]
These targets started appearing during or shortly after Upsurge.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Engine (112) |
Liberatus hulls ready to do battle! | x4 | x4 x4 [] x2 x1 |
--- | The first Tier 9 NPC Target that features the Gladius. Enemies have high stasis resistance. | |
x3 | x2 x3 x1 | |||||
x1 | x2 x1 x1 x1 | |||||
Liberatus Nitrous (113) |
Liberatus hulls ready to do battle! | x6 | x2 x1 |
--- | The Kopis at the back start pursuing once you engage the lead ships. Enemies have high stasis resistance. | |
x3 | x2 x3 | |||||
x4 | x4 x4 [] x1 x1 | |||||
Liberatus Nitrous (115) |
Liberatus hulls ready to do battle! | x6 | x2 x1 |
--- | All enemy ships have been upgraded. | |
x3 | x2 x3 | |||||
x4 | x4 x4 [] x1 x1 | |||||
Liberatus Nitrous (117) |
Liberatus hulls ready to do battle! | x8 | x2 x1 |
--- | The fleet has been split into three waves (with the last wave only triggering when you get close), and most enemy ships have been upgraded. Note that the enemy shields are immune to Nebula Fields. | |
x9 | x2 x3 | |||||
x5 | x4 x4 [] x1 x1 | |||||
Liberatus Swift (116) |
Liberatus hulls ready to do battle! | x4 | x2 x1 |
--- | The entire enemy fleet comes at you at once. Enemies have high stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x11 | x2 x3 | |||||
x4 | x4 x4 [] x1 x1 | |||||
Liberatus Nitrous (119) |
Liberatus hulls ready to do battle! | x8 | x2 x1 |
--- | All enemy ships have been further upgraded and the fleet composition in each group has changed. | |
x7 | x2 x3 | |||||
x7 | x4 x4 [] x1 x1 | |||||
Liberatus Nitrous (121) |
Liberatus hulls ready to do battle! | x10 | x2 x1 |
--- | The enemy ships have been further upgraded. The enemy still comes at you in three waves, with the next wave being triggered when engaging the Gladius ships. | |
x18 | x2 x3 | |||||
x10 | x4 x4 [] x1 x1 | |||||
Liberatus Transporter (118) |
Liberatus hulls ready to do battle! | x5 | x4 x4 x1 x1 |
--- | The entire enemy fleet comes at you at once. Defeat this target and you can Blitz it for extra rewards. | |
x5 | x2 x1 | |||||
x3 | x2 x2 x1 x1 x1 |
Haunted[ | ]
These targets started appearing during or shortly after Haunted.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Penumbra Banshee (70) |
Penumbra hulls haunting the sector! | x2 | x1 x3 x1 |
--- | The first target that features Explosive Nebula Fields. Penumbra ships use Phasing v2 without shared Phase Pool. Enemies have significant stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x4 | x1 x2 [] | |||||
Penumbra Banshee (80) |
Penumbra hulls haunting the sector! | x3 | x1 x3 x1 |
--- | The fleet has Ogre Battleships instead of Phoenix Frigates. | |
x2 | x1 x3 [**] | |||||
Penumbra Banshee (90) |
Penumbra hulls haunting the sector! | x3 | x1 x3 x1 |
--- | More Ogre Battleships have been added to the fleet, and the battleships carry more weapons. | |
x4 | x1 x8 [**] | |||||
Penumbra Banshee (100) |
Penumbra hulls haunting the sector! | x6 | x1 x3 x1 |
--- | The enemy ships have been upgraded. More Wraith Cruisers, as well as a Gargoyle Carrier, join the fleet. | |
x1 | x1 x3 x2 | |||||
x4 | x1 x8 [**] | |||||
Penumbra Ghost Pirates (80) |
Penumbra hulls haunting the sector! | x4 | x1 x1 x1 |
--- | The enemy comes in two waves, with the left side engaging you first. The speed of the enemy ships has been massively reduced. Enemies have significant stasis resistance. Defeat this target and you can Blitz it for extra rewards. | |
x4 [] |
x1 x2 | |||||
Penumbra Ghost Pirates (90) |
Penumbra hulls haunting the sector! | x4 | x1 x3 |
--- | The Wraith Cruisers have been replaced by Wendigos. | |
x4 [] |
x1 x2 | |||||
Penumbra Ghost Pirates (100) |
Penumbra hulls haunting the sector! | x8 | x1 x3 |
--- | The enemy fleet has gathered more ships, and the ships now have normal speed. | |
x6 [] |
x1 x2 | |||||
Penumbra Ghost Pirates (110) |
Penumbra hulls haunting the sector! | x8 | x1 x3 |
--- | The enemy fleet has gathered even more ships. | |
x12 [] |
x1 x2 | |||||
Penumbra Lair (118) |
Penumbra hulls haunting the sector! | x4 | x1 x4 x1 |
--- | The enemy fleet is split into two independent waves, with a set of combat modules separating them. Defeat this target and you can Blitz it for extra rewards. | |
x1 | x1 x1 x2 | |||||
x6 | x1 x3 | |||||
x1 | x1 x2 [] x2 x2 | |||||
x2 | x1 x3 | |||||
x4 | x1 x3 | |||||
x6 | x1 x3 | |||||
x1 | x1 x1 x1 x1 x1 | |||||
Penumbra Lair (120) |
Penumbra hulls haunting the sector! | x8 | x1 x4 x1 |
--- | The first co-op target since Tier 7. It is similar to the level 118 version but there are two separate groups of Tier 7 enemies intended to be each taken on by one player, and the group of Tier 8 ships has been beefed up, intended for both players to tackle at once. | |
x4 | x1 x1 x2 | |||||
x12 | x1 x3 | |||||
x2 | x1 x2 [] x2 x2 | |||||
x4 | x1 x3 | |||||
x6 | x1 x3 | |||||
x8 | x1 x3 | |||||
x1 | x1 x2 x2 x2 x2 | |||||
Penumbra Lair (122) |
Penumbra hulls haunting the sector! | x8 | x1 x2 |
--- | An outpost co-op target. Note that players still only have 5 minutes to complete this target. | |
x10 | x1 x2 | |||||
x6 | x1 x1 [] | |||||
x18 | x1 x1 x1 x1 [] | |||||
x16 | x1 x3 | |||||
x2 | x1 x1 | |||||
x2 | x1 x4 [] x2 [] | |||||
x2 | x4 x1 x2 | |||||
x1 | x1 x1 [] x3 [] |
Monarch[ | ]
These targets started appearing during or shortly after Monarch.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Sigil (116) |
Liberatus hulls ready to do battle! | x6 | x2 x2 |
--- | Enemies gradually awaken over many waves. | |
x6 | x4 x3 | |||||
x6 [] |
x2 x3 | |||||
x1 | x2 x1 x3 | |||||
x1 | x3 x3 x2 x1 | |||||
Liberatus Fortress (118) |
Liberatus hulls ready to do battle! | x3 | x4 x2 x1 |
--- | The first base target of the Liberatus faction, and also the first event target to feature Miner Rebellion base modules. The two groups of enemy ships are independent. Note that the Bucklers are immune to stasis effects. As a base target, the battle duration is 10 minutes instead of the usual 5. Defeat this target and you can Blitz it for extra rewards. | |
x5 [] |
x2 x4 x1 | |||||
x6 | x2 x1 | |||||
x2 | x2 x1 | |||||
x1 | x5 x5 x4 | |||||
x2 | x2 x1 | |||||
Liberatus Servitor (117) |
Liberatus hulls ready to do battle! | x5 | x4 x3 [] |
--- | Enemies come at you in groups. Note that the Bucklers have high stasis resistance. | |
x5 | x2 x5 [**] x1 [**] | |||||
x1 | x3 x2 x3 [] x3 | |||||
Liberatus Servitor (119) |
Liberatus hulls ready to do battle! | x7 | x4 x3 [] |
--- | The enemy fleet has been upgraded, and more ships join the battle. | |
x7 | x2 x5 [**] x1 [**] | |||||
x1 | x3 x2 x3 [] x3 | |||||
Liberatus Servitor (121) |
Liberatus hulls ready to do battle! | x9 | x4 x3 [] |
--- | The enemy fleet has been upgraded, and even more ships join the battle. | |
x10 | x2 x5 [**] x1 [**] | |||||
x1 | x3 x2 x3 [] x3 | |||||
Liberatus Athame (120) |
Liberatus hulls ready to do battle! | x3 | x4 x3 [] |
--- | Basically a trimmed down version of the level 123 Servitor target (though released before the latter). Defeat this target and you can Blitz it for extra rewards. | |
x7 | x2 x5 [**] x1 [**] | |||||
x4 | x2 x4 [] | |||||
x1 | x3 x2 x3 [] x3 | |||||
Liberatus Servitor (123) |
Liberatus hulls ready to do battle! | x9 | x4 x3 [] |
--- | The Preceptor has been upgraded and the fleet has been massively expanded, however the firepower of the Plumbatas has been reduced. | |
x10 | x2 x3 [**] x1 [**] | |||||
x8 | x2 x1 | |||||
x1 | x3 x2 x3 [] x3 | |||||
Liberatus Servitor (125) |
Liberatus hulls ready to do battle! | x9 | x4 x3 [] |
--- | The Preceptor has been further upgraded, and even more ships join the battle. | |
x11 | x2 x5 [**] x1 [**] | |||||
x12 | x2 x1 | |||||
x1 | x3 x2 x3 [] x3 |
Virago[ | ]
These targets started appearing during or shortly after Virago.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Replicator (112) |
Liberatus hulls ready to do battle! | x4 | x2 x1 |
--- | The bottom group aggros you first, then the top group, and finally the center group. | |
x11 | x2 x4 | |||||
x4 [] |
x2 x2 | |||||
Liberatus Synthesizer (113) |
Liberatus hulls ready to do battle! | x3 | x4 x4 |
--- | Each of the first three waves consists of two Bucklers and the ships in line with them. The final wave consists of the Preceptor. Note that the Bucklers on the right side have fewer Sai Missiles, and that all Bucklers are immune to stasis effects. | |
x3 | x4 x2 | |||||
x6 | x2 x1 | |||||
x4 | x2 x1 | |||||
x1 | x3 x1 x1 x1 | |||||
Liberatus Synthesizer (115) |
Liberatus hulls ready to do battle! | x3 | x4 x4 |
--- | A couple of ships join the final wave. | |
x3 | x4 x2 | |||||
x8 | x2 x1 | |||||
x6 | x2 x1 | |||||
x1 | x3 x1 x1 x1 | |||||
Liberatus Synthesizer (117) |
Liberatus hulls ready to do battle! | x3 | x4 x4 |
--- | Broadsiders have been added towards the right of the fleet. The first Broadsider is part of the second wave, the second Broadsider part of the third wave, and so on. | |
x3 | x4 x2 | |||||
x8 | x2 x1 | |||||
x6 | x2 x1 | |||||
x1 | x3 x1 x1 x1 | |||||
x3 | x2 x1 x2 | |||||
Liberatus Splicer (116) |
Liberatus hulls ready to do battle! | x4 | x4 x2 |
--- | Enemies come at you in two waves. The Bucklers are immune to stasis effects. Defeat this target and you can Blitz it for extra rewards. | |
x2 | x2 x1 | |||||
x6 | x2 x1 | |||||
x4 [] |
x2 x3 | |||||
x1 | x3 x1 x1 x1 | |||||
Liberatus Synthesizer (119) |
Liberatus hulls ready to do battle! | x3 | x4 x4 |
--- | A Broadsider joins the first wave, while two weaker Bucklers join the final wave. | |
x5 | x4 x2 | |||||
x8 | x2 x1 | |||||
x6 | x2 x1 | |||||
x1 | x3 x1 x1 x1 | |||||
x4 | x2 x1 x2 | |||||
Liberatus Synthesizer (121) |
Liberatus hulls ready to do battle! | x3 | x4 x4 |
--- | The fleet is now split into only three waves. Two Gladiuses join the final wave. The Broadsiders are now located on both sides of the fleet and aggro pair by pair. | |
x5 | x4 x2 | |||||
x10 | x2 x1 | |||||
x6 | x2 x1 | |||||
x1 | x3 x1 x1 x1 | |||||
x6 | x2 x1 x2 | |||||
Liberatus Fortress (120) |
Liberatus hulls ready to do battle! | x2 | x4 x2 x1 |
--- | The fortress has significantly more guards and turrets than the level 118 version and has switched to predominantly Kinetic weaponry. The two pairs of Plumbatas at the back aggro independently. Defeat this target and you can Blitz it for extra rewards. | |
x7 [] |
x2 x4 x1 | |||||
x7 | x2 x1 | |||||
x9 | x2 x1 | |||||
x1 | x5 x5 x4 |
Solstice[ | ]
These targets started appearing during or shortly after Solstice.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Ice Dwarf (75) |
Ice Dwarves traversing the sector! | x3 [] |
x4 x1 |
--- | Enemies attack in two waves. All ships are of the Winter faction and thus are vulnerable to Snowball. Moreover, all modifiers other than effective range have been removed. Defeat this target and you can Blitz it for extra rewards. | |
x5 [] |
x2 x1 | |||||
Ice Dwarf (80) |
Ice Dwarves traversing the sector! | x3 [] |
x4 x1 |
--- | Artemises with no minimum effective range have been added to the fleet. | |
x4 [] |
x2 x1 | |||||
x3 [] |
x2 x1 | |||||
Ice Dwarf (100) |
Ice Dwarves traversing the sector! | x3 [] |
x5 x1 |
--- | Many ships join the battle, and all enemies have been upgraded. Moreover, the Artemises have regained most modifiers except for their overdrives. | |
x6 [] |
x3 x1 | |||||
x8 [] |
x3 x1 | |||||
Ice Dwarf (120) |
Ice Dwarves traversing the sector! | x4 [] |
x5 x1 |
--- | Even more ships join the battle, and all enemies have been further upgraded. | |
x8 [] |
x3 x1 | |||||
x10 [] |
x3 x1 | |||||
Red Giant (160) |
Red Giants traversing the sector! | x4 [] |
x5 x1 |
--- | The Red Giant (an Imperator Dreadnought with its modifiers removed), which aggros at the beginning, has joined the ice Dwarves. It has a massive health pool that cannot be taken out within the limit of 5 minutes without the use of Snowballs. You can exit the battlefield at any time. | |
x8 [] |
x3 x1 | |||||
x10 [] |
x3 x1 | |||||
x1 [] |
x1 [] |
Haunted (Winter)[ | ]
These targets started appearing during or shortly after the Haunted re-run in December 2020.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Winter Banshee (70) |
Winter hulls haunting the sector! | x2 [] |
x1 x3 x1 |
--- | Identical to Penumbra Banshee (70) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x4 [] |
x1 x2 [] | |||||
Winter Banshee (80) |
Winter hulls haunting the sector! | x3 [] |
x1 x3 x1 |
--- | Identical to Penumbra Banshee (80) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x2 [] |
x1 x3 [**] | |||||
Winter Banshee (90) |
Winter hulls haunting the sector! | x3 [] |
x1 x3 x1 |
--- | Identical to Penumbra Banshee (90) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x4 [] |
x1 x8 [**] | |||||
Winter Banshee (100) |
Winter hulls haunting the sector! | x6 [] |
x1 x3 x1 |
--- | Identical to Penumbra Banshee (100) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x1 [] |
x1 x3 x2 | |||||
x4 [] |
x1 x8 [**] | |||||
Winter Ghost Pirates (80) |
Winter hulls haunting the sector! | x4 [] |
x1 x1 x1 |
--- | Identical to Penumbra Ghost Pirates (80) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x4 [] [] |
x1 x2 | |||||
Winter Ghost Pirates (90) |
Winter hulls haunting the sector! | x4 [] |
x1 x3 |
--- | Identical to Penumbra Ghost Pirates (90) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x4 [] [] |
x1 x2 | |||||
Winter Ghost Pirates (100) |
Winter hulls haunting the sector! | x8 [] |
x1 x3 |
--- | Identical to Penumbra Ghost Pirates (100) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x6 [] [] |
x1 x2 | |||||
Winter Ghost Pirates (110) |
Winter hulls haunting the sector! | x8 [] |
x1 x3 |
--- | Identical to Penumbra Ghost Pirates (110) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x12 [] [] |
x1 x2 | |||||
Winter Lair (118) |
Winter hulls haunting the sector! | x4 [] |
x1 x4 x1 |
--- | Identical to Penumbra Lair (118) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that all EX Nebula Fields have been replaced with KI ones. | |
x1 [] |
x1 x1 x2 | |||||
x6 [] |
x1 x3 | |||||
x1 [] |
x1 x2 [] x2 x2 | |||||
x2 | x1 x3 | |||||
x4 [] |
x1 x3 | |||||
x6 [] |
x1 x3 | |||||
x1 [] |
x1 x1 x1 x1 x1 | |||||
Winter Lair (120) |
Winter hulls haunting the sector! | x8 [] |
x1 x4 x1 |
--- | Identical to Penumbra Lair (120) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, all EX Nebula Fields have been replaced with KI ones, and that players have 7 minutes (instead of 5) to complete the target. | |
x4 [] |
x1 x1 x2 | |||||
x12 [] |
x1 x3 | |||||
x2 [] |
x1 x2 [] x2 x2 | |||||
x4 | x1 x3 | |||||
x6 [] |
x1 x3 | |||||
x8 [] |
x1 x3 | |||||
x1 [] |
x1 x2 x2 x2 x2 | |||||
Winter Lair (122) |
Winter hulls haunting the sector! | x8 [] |
x1 x2 |
--- | Identical to Penumbra Lair (122) except that enemy ships have the Winter faction tag, making them vulnerable to Snowball, and that players have 7 minutes (instead of 5) to complete the target. | |
x10 [] |
x1 x2 | |||||
x6 | x1 x1 [] | |||||
x18 | x1 x1 x1 x1 [] | |||||
x16 [] |
x1 x3 | |||||
x2 | x1 x1 | |||||
x2 | x1 x4 [] x2 [] | |||||
x2 | x4 x1 x2 | |||||
x1 | x1 x1 [] x3 [] |
Breakdown[ | ]
These targets started appearing during or shortly after Breakdown.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Oxen (112) |
Liberatus hulls ready to do battle! | x4 | x4 x4 [] |
--- | The bottom group aggros you first, then the right group, and finally the top group. The Bucklers are immune to stasis. | |
x4 [] |
x2 x2 | |||||
x2 | x2 x1 | |||||
x3 | x2 x4 | |||||
x2 | x2 x1 x1 x2 | |||||
Liberatus Stronghold (118) |
Liberatus hulls ready to do battle! | x4 | x4 x2 x1 |
--- | All but two Plumbatas, which are located at the center of the base, aggro towards your fleet at the beginning of combat. Note that the Bucklers are immune to stasis effects. As a base target, the battle duration is 10 minutes instead of the usual 5. Defeat this target and you can Blitz it for extra rewards. | |
x9 [] |
x2 x4 x1 | |||||
x7 | x2 x1 | |||||
x11 | x2 x1 | |||||
x1 | x5 x5 x4 | |||||
Liberatus Pride (113) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | The enemy comes at you in three waves: the first wave only consists of the front part of center group, while the subsequent waves draw ships from every group. The Bucklers are immune to stasis. | |
x8 | x2 x4 | |||||
x6 | x2 x1 | |||||
x8 [] |
x2 x2 | |||||
Liberatus Pride (115) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | A Broadsider has been added to the second and third waves. | |
x8 | x2 x4 | |||||
x6 | x2 x1 | |||||
x8 [] |
x2 x2 | |||||
x2 | x2 x1 x1 x2 | |||||
Liberatus Pride (117) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | A pair of Gladiuses and Kopises have been added to the second and third waves, each. | |
x12 | x2 x4 | |||||
x10 | x2 x1 | |||||
x8 [] |
x2 x2 | |||||
x2 | x2 x1 x1 x2 | |||||
Liberatus Lycanthrope (116) |
Liberatus hulls ready to do battle! | x7 | x4 x4 [] |
--- | The enemy fleet consists of two waves. Note that the Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x5 | x2 x4 | |||||
x5 [] |
x2 x2 | |||||
x2 | x2 x1 x1 x2 | |||||
Liberatus Pride (119) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | A fourth wave has been added at the back of the fleet. | |
x15 | x2 x4 | |||||
x10 | x2 x1 | |||||
x10 [] |
x2 x2 | |||||
x3 | x2 x1 x1 x2 | |||||
Liberatus Pride (121) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | A Gladius and Broadsider have been added to the fourth wave. | |
x16 | x2 x4 | |||||
x10 | x2 x1 | |||||
x10 [] |
x2 x2 | |||||
x4 | x2 x1 x1 x2 |
Inquest[ | ]
These targets started appearing during or shortly after Inquest.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Cirrus (112) |
Liberatus hulls ready to do battle! | x2 | x4 x4 [] |
--- | The entire enemy fleet comes at you together. The Bucklers are immune to stasis. | |
x4 | x2 x2 | |||||
x4 [] |
x2 x2 | |||||
Liberatus Nimbus (113) |
Liberatus hulls ready to do battle! | x1 | x4 x4 [] |
--- | The enemy fleet consists of two waves. Note that the Bucklers are immune to stasis. | |
x1 | x2 x1 | |||||
x6 | x2 x4 | |||||
x5 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Nimbus (115) |
Liberatus hulls ready to do battle! | x3 | x4 x4 [] |
--- | Two Bucklers and two Kopises join the fleet. | |
x3 | x2 x1 | |||||
x6 | x2 x4 | |||||
x5 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Nimbus (117) |
Liberatus hulls ready to do battle! | x3 | x4 x4 [] |
--- | A new group has been added in between the existing waves. | |
x10 | x2 x1 | |||||
x8 | x2 x4 | |||||
x6 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Cumulus (116) |
Liberatus hulls ready to do battle! | x5 | x4 x4 [] |
--- | The enemy fleet consists of three waves. Note that the Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x10 | x2 x1 | |||||
x7 | x2 x4 | |||||
x5 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Nimbus (119) |
Liberatus hulls ready to do battle! | x3 | x4 x4 [] |
--- | The first and second waves have each been bolstered by a pair of Kopises. | |
x14 | x2 x1 | |||||
x8 | x2 x4 | |||||
x6 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Nimbus (121) |
Liberatus hulls ready to do battle! | x3 | x4 x4 [] |
--- | The third wave has been bolstered by a pair of Gladiuses. | |
x14 | x2 x1 | |||||
x10 | x2 x4 | |||||
x6 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 |
Chase Down[ | ]
These targets started appearing during or shortly after Chase Down.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Aquilifer (112) |
Liberatus hulls ready to do battle! | x2 | x4 x4 |
--- | The enemy fleet is split into two groups. The Bucklers are immune to stasis. | |
x6 | x2 x1 | |||||
x6 | x2 x4 | |||||
x6 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Vigilum (120) |
Liberatus hulls ready to do battle! | x6 | x2 x1 |
--- | The enemy fleet is divided into five waves, with the middle group aggroing first. The Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x6 | x2 x4 | |||||
x6 | x4 x4 | |||||
x15 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Centurion (113) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | The enemy fleet is split into two groups. The Bucklers are immune to stasis. | |
x2 | x2 x1 | |||||
x2 | x4 x4 | |||||
x6 [] |
x2 x2 | |||||
x1 | x2 x2 x1 | |||||
Liberatus Centurion (115) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | A Broadsider joins the first wave, while two Plumbatas join the second wave. | |
x2 | x2 x1 | |||||
x2 | x4 x4 | |||||
x8 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Centurion (117) |
Liberatus hulls ready to do battle! | x8 | x2 x4 |
--- | A pair of Gladiuses join the second wave. | |
x2 | x2 x1 | |||||
x2 | x4 x4 | |||||
x8 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Praetorian (120) |
Liberatus hulls ready to do battle! | x6 | x2 x1 |
--- | Similar to Liberatus Vigilum (120) but with a different fleet layout. Defeat this target and you can Blitz it for extra rewards. | |
x6 | x2 x4 | |||||
x9 | x4 x4 | |||||
x15 [] |
x2 x2 | |||||
x1 | x3 x4 x3 x1 | |||||
Liberatus Centurion (119) |
Liberatus hulls ready to do battle! | x14 | x2 x4 |
--- | A third wave is added to the fleet. | |
x2 | x2 x1 | |||||
x2 | x4 x4 | |||||
x10 [] |
x2 x2 | |||||
x3 | x2 x2 x1 | |||||
Liberatus Centurion (121) |
Liberatus hulls ready to do battle! | x14 | x2 x4 |
--- | Two Bucklers and a Broadsider join the third wave. | |
x2 | x2 x1 | |||||
x4 | x4 x4 | |||||
x10 [] |
x2 x2 | |||||
x4 | x2 x2 x1 | |||||
Liberatus Equitum (120) |
Liberatus hulls ready to do battle! | x5 | x2 x4 |
--- | This target has a relatively small fleet, consisting of only two waves. The Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x5 | x2 x1 | |||||
x5 | x4 x4 | |||||
x5 [] |
x2 x2 | |||||
x2 | x2 x2 x1 |
Showdown[ | ]
These targets started appearing during or shortly after Showdown.
Name & Level | Fleet Layout | Description | Ships | Armaments | Loot Drops | Notes |
---|---|---|---|---|---|---|
Liberatus Harpax (112) |
Liberatus hulls ready to do battle! | x9 | x2 x4 |
--- | The enemy fleet is split into four groups. The Bucklers are immune to stasis. | |
x2 | x4 x4 | |||||
x6 | x2 x1 | |||||
x6 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Castra (120) |
Liberatus hulls ready to do battle! | x8 | x2 x4 |
--- | The enemy fleet comprises of three waves. Beware of the Hastatus as it has a lot of health and deals quite a bit of damage. The Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x4 | x4 x4 | |||||
x3 | x2 x1 | |||||
x9 [] |
x2 x2 | |||||
x1 | x2 x2 x1 | |||||
x1 | x3 x1 [*] x1 | |||||
Liberatus Castra (130) |
Liberatus hulls ready to do battle! | x11 | x2 x4 |
--- | The co-op version of Liberatus Castra (120). Note that the first wave normally taken on by the other player (located towards the right) is activated towards the completion of your first wave. The rest of the fleet has to be triggered manually. This is the first target with all three traditional damage typed Nebula Fields, and is also the first co-op target that can be Blitzed. | |
x4 | x4 x4 | |||||
x6 | x2 x1 | |||||
x14 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
x2 | x3 x1 [*] x1 | |||||
x1 | x3 x3 x3 | |||||
Liberatus Carroballista (113) |
Liberatus hulls ready to do battle! | x5 | x2 x4 |
--- | The enemy fleet comes at you in three waves (except for the Broadsider on the top left, which does not aggro until you get close), with each wave taking some ships from each group. The Bucklers are immune to stasis. | |
x3 | x4 x4 | |||||
x2 | x2 x1 | |||||
x6 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Carroballista (115) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | More enemies can be found in the fleet. | |
x3 | x4 x4 | |||||
x4 | x2 x1 | |||||
x8 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Carroballista (117) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | Even more enemies join the fleet. | |
x3 | x4 x4 | |||||
x6 | x2 x1 | |||||
x10 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Corvus (120) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | The enemy fleet comprises of four waves. The Bucklers are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x7 | x2 x1 | |||||
x9 | x4 x4 | |||||
x15 [] |
x2 x2 | |||||
x1 | x3 x4 x2 x1 | |||||
Liberatus Carroballista (119) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | A group of ships has been added to the fleet, with the lead Buckler contributing to the first wave while the rest make up the fourth wave, which only aggro upon approach. | |
x8 | x4 x4 | |||||
x6 | x2 x1 | |||||
x12 [] |
x2 x2 | |||||
x2 | x2 x2 x1 | |||||
Liberatus Carroballista (121) |
Liberatus hulls ready to do battle! | x6 | x2 x4 |
--- | More ships have been added to the last group. | |
x8 | x4 x4 | |||||
x6 | x2 x1 | |||||
x14 [] |
x2 x2 | |||||
x4 | x2 x2 x1 | |||||
Liberatus Sagittarii (120) |
Liberatus hulls ready to do battle! | x5 | x2 x4 |
--- | The enemy fleet comprises of four waves. The Princeps does little damage but has a massive health pool. The Bucklers and Princeps are immune to stasis. Defeat this target and you can Blitz it for extra rewards. | |
x2 | x2 x1 | |||||
x7 | x4 x4 | |||||
x13 [] |
x2 x2 | |||||
x1 | x2 x2 x1 | |||||
x1 | x3 x2 x2 |
Trivia[ | ]
- In the first Tier 9 Mobilization event, the Dragonfly targets were not Blitz targets.
- The Tier 7/8 ships in the level 119-121 Liberatus Alkaline targets originally had extremely high resistance to Blight Damage. They were nerfed soon into the Decimation they debuted in.
- The level 113-115 Liberatus Nitrous targets were tweaked shortly into their debut Mobilization.