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ECHO Ray   ECHO Ray Turret

ECHO Ray   Brutal ECHO Ray

The ECHO Ray (Electrical CHarge Overflow) is a VSec Energy weapon with the unique ability to bounce between adjacent targets.
  — In-Game Description 

Stats[edit | edit source]

DPS 11 Energy 18 Energy 31 Energy
Max Chain DPS 24 Energy 39 Energy 67 Energy
Mass 178 t 356 t 712 t
Range 0-3,500 m
Speed 3,500 m/s
Chain 4
Chain Distance 2,000 m
Module Damage -20%
Firing Cycle C: 0.0 / F: 0.0 / R: 3.0 / N: 1
Traits HomingPass Through
Hull XP 632 XP 834 XP 1,026 XP
BLUEPRINT CompleteBlueprint.png
Farming Tier VSec Tier I VSec Tier II VSec Tier III
Pieces 4 5 6
Prerequisites Polaron Ray I Polaron Ray III Polaron Ray V
EQUIP ModuleRefit.png
Time Time.png 4m 30s 24m 00s 2h 53m 30s
Helium-3 Helium3.png 31,820 435,132 3,361,973
Antimatter Antimatter.png 0 48,348 1,120,658

General[edit | edit source]

The ECHO Ray is a long-range Energy weapon with the ability to bounce across nearby targets, dealing extra damage.

It fires an unstoppable thin, yellow laser at its target which ricochets off it and bounces onto a nearby target, repeating so three times, damaging a total of four ships. Each ship can only be hit once.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

ECHO Rays bouncing off a fleet of Fury Battleships.

ECHO Rays have incredible potential against multiple targets, being able to deal up to 2.176x their normal damage thanks to the chain effect. They are also mass efficient allowing your ships to pack a stronger punch and/or become more durable.

ECHO Rays also have incredibly long range as an Energy weapon. When equipped with Focused Optics V or Ionized Optics III, they can reliably kite other enemies and engage in battleship fights, the latter being the most popular use of the weapon.

Disadvantages[edit | edit source]

ECHO Rays are ineffective against a single target due to their low DPS. They also have problems focus-firing individual ships in a fleet battle because the damage is so spread out.

ECHO Rays deal reduced damage to modules, meaning that they are not suitable for base sniping. Nevertheless, they can still be exploited to lightly damage an enemy's Ship Factory by targeting nearby structures that are unprotected by Combat Modules, temporarily disabling his/her build queue.

Trivia[edit | edit source]

  • Each bounce reduces the damage output by 40%.
  • The ECHO Ray used to have 10/18/35 DPS for levels I-III. The level III version in particular got nerfed due to complaints about it being too powerful.

Gallery[edit | edit source]