Damage Over Time

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Damage Over Time (DoT) is an offensive ability offered by the Pharmakon. In particular, dealing damage will apply DoT Stacks to the target. Each DoT Stack inflicts damage at set intervals for a relatively long duration.

Explanation[edit | edit source]

DoT Details
https://vegaconflict.gamepedia.com/index.php?title=Damage_Over_Time&action=edit
DoT-Stat.png
Stats
WeaponSlots-Stat.png Damage ThresholdApply DoT Stacks on an enemy for every 0 damage dealt to it0Apply DoT Stacks on an enemy for every 0 damage dealt to it
DoT-Stat.png DoT StacksThe enemy receives 0 DoT Stacks after taking enough damage0The enemy receives 0 DoT Stacks after taking enough damage
En.png Energy Damage Per IntervalDeal 0 Energy Damage per interval0Deal 0 Energy Damage per interval
Ex.png Explosive Damage Per IntervalDeal 0 Explosive Damage per interval0Deal 0 Explosive Damage per interval
Ki.png Kinetic Damage Per IntervalDeal 0 Kinetic Damage per interval0Deal 0 Kinetic Damage per interval
Al.png Alien Damage Per IntervalDeal 0 Alien Damage per interval0Deal 0 Alien Damage per interval
Pl.png Plasma Damage Per IntervalDeal 0 Plasma Damage per interval0Deal 0 Plasma Damage per interval
Bl.png Blight Damage Per IntervalDeal 0 Blight Damage per interval0Deal 0 Blight Damage per interval
Vo.png Void Damage Per IntervalDeal 0 Void Damage per interval0Deal 0 Void Damage per interval
WeaponSlots-Stat.png Damage Per IntervalDeal 0 damage per interval0Deal 0 damage per interval
Time-Stat.png IntervalDoT Stacks tick once every 0 s0 sDoT Stacks tick once every 0 s
Time-Stat.png DurationDoT Stacks last for 0 s0 sDoT Stacks last for 0 s

Whenever a ship with the DoT ability deals damage to an enemy ship or module equal to the Damage Threshold (in terms of health damage after resistances), that enemy receives the specified number of DoT Stacks. This part is very similar to that of Ablation.

Unlike Ablation, the counter for DoT Damage Threshold is separate for each enemy. For example, given that the Damage Threshold is 250, a ship dealing 249 damage to each enemy would not apply any DoT Stacks. However, if the same ship deals 1 more point of damage on any enemy, that same enemy would immediately receive DoT Stacks.

Note that DoT is an intrinsic ability of Pharmakon Hulls; it is not necessary to have Pharmakon Ship Weapons or those that grant DoT Stacks in order to make use of this ability. In the same vein, other hulls are unable to inflict DoT even if they use such weapons.