Deflector Shield

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Deflector Shield   Deflector Field

Shields defend the hull from most damage. The Deflector Shield lasts longer against Kinetic weapons.
  — In-Game Description 

Stats[edit | edit source]

Deflector Shield I
Mass 15 t 45 t 135 t 405 t 810 t
Energy 45 135 405 1,215 2,430
Defense 90%
Resists 50% Kinetic
Hull XP 16 XP 23 XP 33 XP 47 XP 93 XP
RESEARCH TechLabResearch.png
Prerequisites Previous level of Deflector Shield
Tech Lab Required II IV VI VIII X
Time Time.png 5m 00s 6m 00s 10m 00s 3h 57m 1d 3h 56m
Helium-3 Helium3.png 500 10,900 290,100 5,782,210 20,905,575
Antimatter Antimatter.png 0 0 0 1,020,390 6,968,525
Module XP 77 XP 278 XP 971 XP 3,328 XP 7,487 XP
EQUIP ModuleRefit.png
Time Time.png 1m 00s 1m 30s 3m 00s 16m 30s 1h 23m
Helium-3 Helium3.png 60 1,130 29,140 578,527 2,091,105
Antimatter Antimatter.png 0 0 0 102,093 697,035
REPAIR Repair.png
Time Time.png 45s 2m 15s 6m 45s 20m 15s 40m 30s

General[edit | edit source]

The Deflector Shield is the basic Kinetic-resisting ship shield.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Deflector Shields are often used in sniper fleets because most weapons that can fire back at destroyers are Kinetic-type.

They take up the least mass out of the three basic shields; this allows for a balance between shielding, armor and damage output.

Disadvantages[edit | edit source]

Deflector Shields have the least shield energy, making them relatively vulnerable in fleet combat since hardly anyone uses Kinetic weapons. The ones who do most likely have Phased Projectiles, Phased Magnets or Reinforced Rails equipped as well, severely reducing the effectiveness of your shields as most of the damage ignores shield protection.

Trivia[edit | edit source]

  • Hulls that have active Deflector Shields glow light-blue.