|Cyclotron Beam||Void Cyclotron Beam|
|“||The Cyclotron Beam is a powerful particle accelerator that increases its output over time, maximizing Energy (Alien) damage dealt to locked on targets.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||2,393 t||3,112 t||5,793 t|
|Firing Cycle||C: 3.0 / F: 5.0 / R: 2.0 / N: 25|
|Overcharge Amount||+25% DPS|
|Overcharge Delay||5 s|
|Overcharge Max||+50% DPS|
|Overcharge Duration||10 s|
|Traits||Beam, Pass Through|
|Restricted to||Altairians, Umbra, Pharmakon|
|Hull XP||20,217 XP||26,677 XP||32,843 XP|
|Time||1d 3h 38m||1d 12h 30m||1d 19h 20m|
General[edit | edit source]
The Cyclotron Beam is the successor to the Mercury Beam, with Overcharge abilities similar to the Surge Beam. It can only be equipped on carriers such as: the Sovereign Carrier, the Gargoyle Carrier and the Plexus Carrier. The Xeno version can only be equipped on the Sovereign Carrier.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Like the Mercury Beam, the Cyclotron Beam has very high DPS relative to other Energy and Alien weapons.
Plus, it has tremendous range, on par with Squadrons like the Yellowjacket Drone.
Its DPS increases the longer it locks on to its target due to the Overcharge ability, thus increasing its destructive power over time.
Disadvantages[edit | edit source]
Being a Beam Weapon, Cyclotron Beams are very ineffective against Squadrons.
Trivia[edit | edit source]
- The Cyclotron Beam is the first conventional weapon for carriers in a long time, since the Mercury Beam.
- The Cyclotron Beam is the longest-range ship weapon obtainable by players.
- The update of early August 2018 removed the Antimatter cost of Cyclotron Beam fragment crafting.
Gallery[edit | edit source]