|Commerce Module||Commerce Module (Upgrading)|
|“||The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins.||”|
|— In-Game Description|
Stats[edit | edit source]
|Max. Mass||80 t||110 t||150 t||210 t||290 t||400 t||560 t||790 t||1,100 t||1,540 t|
|Produces||3 /d||4 /d||5 /d||7 /d||9 /d||11 /d||14 /d||17 /d||20 /d||25 /d|
|Time||1m 03s||1m 30s||2m 06s||2m 59s||4m 12s||5m 56s||8m 23s||11m 51s||16m 43s||23m 37s|
Note: Upgrade stats can be found here.
General[edit | edit source]
Similar to Resource Miners, generated Coins can be collected by pressing the Bank button after selecting the Commerce Module. Note that this is separate from that of Resource Miners, meaning that clicking Bank on a Commerce Module will not collect resources from Resource Miners, and vice versa.
When damaged, production stops until the Commerce Module is fully repaired.
Upgrading the Commerce Module requires Premium XP, which is gained whenever you spend Coins. A smaller amount of XP can also be gained whenever other members of your alliance spend Coins, capped at 10,000 Coins spent per member per day. You can view your progress towards the next level in the Upgrade menu. Upgrades are completed instantaneously with no resource cost, but any extra XP accumulated from the previous level will be lost.
Strategy[edit | edit source]
At level X, the Commerce Module can generate 25 coins per day (worth around 0.25 USD), enough to skip 1h 21m 30s of time. This is quite a lot, considering that the Coins generated are "free".
If you care about Coins that much, protect the Commerce Module to maximize your earnings.
Appearance[edit | edit source]
Trivia[edit | edit source]
- The Commerce Module was released on February 4, 2015.
- Prior to the introduction of the VIP System, it only required 300 coins to build.