Commerce Module

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Commerce Module   Commerce Module (Upgrading)

The Commerce Module is the economic center of your base, where merchants meet to exchange goods. Its coin production increases as you or your alliance spend coins.
  — In-Game Description 

Stats[edit | edit source]

Commerce Module I
Armor Slots ArmorSlot.png 0 0 0 1 1 1 1 1 1 1
Shield Slots ShieldSlot.png 0 0 0 0 0 0 1 1 1 1
Health 63 90 126 179 252 356 503 711 1,003 1,417
Max. Mass 80 t 110 t 150 t 210 t 290 t 400 t 560 t 790 t 1,100 t 1,540 t
Produces 3 Coin.png/d 4 Coin.png/d 5 Coin.png/d 7 Coin.png/d 9 Coin.png/d 11 Coin.png/d 14 Coin.png/d 17 Coin.png/d 20 Coin.png/d 25 Coin.png/d
Storage 3 Coin.png 4 Coin.png 5 Coin.png 7 Coin.png 9 Coin.png 11 Coin.png 14 Coin.png 17 Coin.png 20 Coin.png 25 Coin.png
Collateral 16 23 32 67 95 134 252 356 502 709
MODIFIERS Wrench.png
Counter Pierce Infinite
REPAIR Repair.png
Time Time.png 1m 03s 1m 30s 2m 06s 2m 59s 4m 12s 5m 56s 8m 23s 11m 51s 16m 43s 23m 37s

Note: Upgrade stats can be found here.

General[edit | edit source]

The Commerce Module passively generates Coins, the premium currency in VEGA Conflict. It can only be constructed by those who have attained at least VIP Rank 1, at no other cost.

Similar to Resource Miners, generated Coins can be collected by pressing the Bank button after selecting the Commerce Module. Note that this is separate from that of Resource Miners, meaning that clicking Bank on a Commerce Module will not collect resources from Resource Miners, and vice versa.

When damaged, production stops until the Commerce Module is fully repaired.

Upgrading the Commerce Module requires Premium XP, which is gained whenever you spend Coins. A smaller amount of XP can also be gained whenever other members of your alliance spend Coins, capped at 10,000 Coins spent per member per day. You can view your progress towards the next level in the Upgrade menu. Upgrades are completed instantaneously with no resource cost, but any extra XP accumulated from the previous level will be lost.

Strategy[edit | edit source]

At level X, the Commerce Module can generate 25 coins per day (worth around 0.25 USD), enough to skip 1h 21m 30s of time. This is quite a lot, considering that the Coins generated are "free".

If you care about Coins that much, protect the Commerce Module to maximize your earnings.

Appearance[edit | edit source]

Level Normal Damaged Destroyed
I-X Icon Commerce Module.png Commerce Module Damaged.png Commerce Module Destroyed.png

Trivia[edit | edit source]

  • The Commerce Module was released on February 4, 2015.
  • Prior to the introduction of the VIP System, it only required 300 coins to build. During the short time period Coins could be obtained through ads, there were a few who were able to gather enough coins to buy one of these without being a VIP.
  • All Miner Rebellion modules (except Terminus Mines) received Anti-Pierce in the mid-January 2020 update which is basically infinite Counter Pierce.