Chase Sentry

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Chase Phantom   Chase Sentry

The Chase Sentry is warped into combat and deals Energy damage to enemies that increases the longer it fires.
  — In-Game Description 

Stats[edit | edit source]

Chase Sentry I
Mass 3,000 t 4,100 t 5,250 t
Charge Time 0 s
Spawn Interval 5 s
Spawn Rate 1
Spawn Limit 2
Module XP 1,526,683 XP 2,032,014 XP 3,338,109 XP
DPS 1,000 Energy 1,500 Energy 2,000 Energy
Range 0-3,000 m
Firing Cycle C: 0.2 / F: 0.8 / R: 4.0 / N: 4
Overcharge Amount +25% DPS
Overcharge Delay 5 s
Overcharge Max +50% DPS
Overcharge Duration 10 s
Traits BeamPass Through
Health 20,000 22,500 25,000
Energy 20,000 25,000 35,000
Defense 90%
Resists 10% Energy 25% Energy 50% Energy
Speed 1,500 m/s
Turning 35.0 deg/s
Strafe 60 m/s
Rear Speed 500 m/s
Acceleration 2,000 m/s2
MODIFIERS Wrench.png
Priority Range 8,000 m
Force Target Range 4,000 m
Priority Target Carrier
Resists 10% Alien 25% Alien 50% Alien
Resists 10% Plasma 25% Plasma 50% Plasma
Resists 10% Blight 25% Blight 50% Blight
REUSABLE ITEM ReusableItem.png
Arms Lab Required XI XII XII
CRAFT Crafting.png
Workshop Required IX
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 9h 00m 13h 00m 1d 0h
Mineral Ore MineralOre.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 4,800,000 6,600,000 7,800,000

General[edit | edit source]

The Chase Sentry is basically a Chase Phantom designed for bases. It functions almost the same as the ship version in combat.

It has an extremely large engagement range, allowing it to pursue enemies basically anywhere inside the combat arena.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Chase Sentry is better than the ship version in almost every way, being more durable while dealing the same amount of damage. Their shorter maximum range enables them to stay inside the minimum range of rangers, avoiding direct return fire.

Chase Sentry can serve as excellent meat shields as they tend to fly straight towards the enemy fleet, blocking enemy projectiles that would otherwise hit your modules.

Base spawners prevent the enemy from dealing damage to your base without return fire since they can engage enemies from the start of battle no matter where the enemy ships are.

Disadvantages[edit | edit source]

The Chase Sentry only spawns one at a time, as compared to two for the Blaze Sentry. This makes it easier for the enemy to keep them under control by destroying them quickly.

Its beam weapons and Overcharge ability are also vulnerable to Weapon Disruption.

Like other spawned ships, Chase Sentries are vulnerable to Switch Prime Shift's mind control.

Trivia[edit | edit source]

  • Chase Sentries resemble a mini Heretic Cruiser in appearance but have a cutter firing arc (65 deg).

Gallery[edit | edit source]