|Charger Swarm||Charger Wing|
|“||The Charger Swarm is a fast, moderately powerful squadron for medium range encounters, built from the remains of defeated aliens.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||918 t||1,102 t||1,285 t|
|Flight Time||80 s|
|Restricted to||Iron Star Company, Demon Corps|
|Hull XP||2,527 XP||3,335 XP||4,105 XP|
|Time||8h 00m||1d 0h||2d 0h|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Charger Swarms have a scramble range that is on par with Bomber Squadrons, with additional health and greatly increased damage.
They have a long flight time that enables them to finish off enemy ships as long as they are not destroyed.
Disadvantages[edit | edit source]
Charger Swarms have the worst mass efficiency and speed out of the three basic swarms - Gladiator Swarm, Charger Swarm and Ranger Swarm. This makes them less desirable on your carriers as the other ones simply function better overall.
They should be equipped along with the other two swarms, resulting in a near-constant stream of squadrons that is difficult to defend against.
Fusion[edit | edit source]
|Fusion||I -> II||II -> III||I -> III|
|Time||1d 0h||3d 0h||3d 0h|
|Time||6h 00m||1d 12h||2d 0h|
|Charger Swarm||3x Level I||2x Level II||6x Level I|
Trivia[edit | edit source]
- The Charger Swarm first appeared in Unknown Signal Fleets before being released to players.
Gallery[edit | edit source]