Caliber Driver Turret

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Caliber Driver   Caliber Driver Turret

The Caliber Driver Turret is a hard hitting long range projectile base weapon. This weapon deals high burst damage on a single enemy. Spectre R&D recommends the Caliber Driver Turret for defending against armored enemies.
  — In-Game Description 

Stats[edit | edit source]

Caliber Driver Turret I
DPS 3,500 Kinetic 4,500 Kinetic 6,500 Kinetic
Mass 3,000 t 3,715 t 5,000 t
Range 3,500-10,000 m
Speed 3,500 m/s
AoE Radius 250 m
Spread 5 deg
Piercing 3
Firing Cycle C: 0.0 / F: 0.0 / R: 4.0 / N: 1
Module XP 1,526,683 XP 2,032,014 XP 3,338,109 XP
REUSABLE ITEM ReusableItem.png
Arms Lab Required XI XII XII
CRAFT Crafting.png
Workshop Required IX
Fragments Fragment.png 150
EQUIP ModuleRefit.png
Time Time.png 9h 00m 13h 00m 1d 0h
Helium-3 Helium3.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 4,800,000 6,600,000 7,800,000

General[edit | edit source]

The Caliber Driver Turret is the base equivalent of the Caliber Driver. Unlike the ship version, it fires 3 projectiles in a fan at once.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

The Caliber Driver Turret has excellent maximum range much like its predecessor the Atomic Driver Turret yet has shorter minimum range, enabling it to cover an even larger area.

Its piercing shots have even more damage output than the Rife Missile Turret and are especially effective against ships with spawners as the drivers can hit the spawned ships and go on to hit the parent ship behind them without losing any damage output.

To defend your base against Tier 9 ships, Phased Munitions is highly recommended as it can greatly increase the damage you deal through their shields, even if you are unable to keep their shields depleted.

Disadvantages[edit | edit source]

Although this weapon also has an AoE like the Rife Missile Turret, it is much smaller and cannot be boosted. As a result, it is rather unlikely the AoE can hit more than one ship.

Moreover, it is by default slightly slower than the Rife Missile Turret unless boosted by Iridium Arrays.

Trivia[edit | edit source]

  • The projectiles visually become more potent as the weapon increases by level: level I fires tiny rounds with a trail, level II fires large rounds without a trail, while level III fires large rounds with a trail.

Gallery[edit | edit source]