Burst Ray Turret
|Burst Ray||Burst Ray Turret|
|“||The Burst Ray Turret is optimized for close-range defence. It fires a deadly burst of rays in a wide arc, living up to the nickname of "Energy Shotgun".||”|
|— In-Game Description|
Stats[edit | edit source]
|Burst Ray Turret||I||II||III|
|Mass||333 t||682 t||1,538 t|
|Firing Cycle||C: 0.0 / F: 0.0 / R: 5.0 / N: 1|
|Module XP||14,117 XP||20,045 XP||28,587 XP|
|Arms Lab Required||VI||VIII||X|
|Time||10m 35s||1h 35m 05s||4h 45m 05s|
General[edit | edit source]
|“||The Burst Ray Turret fires a deadly wide arc burst of rays, that is perfect for any fleet that approaches your base at close range.||”|
The Burst Ray Turret is a version of the Burst Ray designed for bases.
It fires a wide burst of 40 yellow pellets, similar to the ship version.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Burst Ray Turrets are incredibly efficient at point-blank range, weighing less than the Tachyon Beam Turret yet dealing even more damage. They are sure to decimate any blitz fleet that comes too close.
Disadvantages[edit | edit source]
Burst Ray Turrets are ineffective against farther targets due to the large spread, they will only take a fraction of the potential damage. Therefore, equipping Focused Apertures with this weapon is a huge waste of mass.
Burst Ray Turrets have extremely short range, making them absolutely powerless against sniper fleets.
Trivia[edit | edit source]
- The Burst Ray Turret releases a massive burst of energy rays that only comes from three barrels, this means the rays are very small in size.
- The equipping time of all old blueprint items for bases was reduced by half during the May 2020 update.
Gallery[edit | edit source]