Brutal Gatling Ray Turret
|Gatling Ray Turret||Brutal Gatling Ray Turret|
|“||The [Brutal] Gatling Ray Turret is a supercharged version of the relentless Energy weapon. It fires a rapid series of shots which can punch through a single target.||”|
|— In-Game Description|
Stats[edit | edit source]
|Brutal Gatling Ray Turret||I||II||III|
|Mass||894 t||1,789 t||2,683 t|
|Firing Cycle||C: 1.0 / F: 4.0 / R: 2.0 / N: 20|
|Module XP||108,315 XP||186,613 XP||247,614 XP|
|Time||1h 19m 10s||11h 52m 50s||1d 7h 40m 50s|
General[edit | edit source]
The Brutal Gatling Ray Turret is a modified Gatling Ray Turret with greatly increased damage.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Brutal Gatling Ray Turrets have extremely high DPS, allowing them to tear through incoming ships even quicker.
Disadvantages[edit | edit source]
Brutal Gatling Ray Turrets have the same downfalls as the regular version: short range and poor accuracy. To add insult to injury, it weighs more yet still deals less damage than the regular SICO Missile Turret.
Brutal Gatling Ray Turrets also carry a lot of XP, making your base vulnerable to high-level fleets.
Fusion[edit | edit source]
|Fusion||I -> II||II -> III||I -> III|
|Time||1d 0h||3d 0h||3d 0h|
|Time||6h 00m||1d 12h||2d 0h|
|Brutal Gatling Ray Turret||3x Level I||2x Level II||6x Level I|
Trivia[edit | edit source]
- The Brutal Gatling Ray Turret appears identical to Gatling Ray Turret I-III.
- Brutal weapons are supposed to have less range than normal but the Brutal Gatling Ray Turret is an exception. This could be because it would have such a short range that it would become completely unviable.
Gallery[edit | edit source]
Brutal Gatling Ray Turrets shredding Basilisk Cutters