Breach Cannon

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The Breach Cannon is a fast firing, Energy based weapon designed to excel at dealing consistent medium range damage. Spectre R&D recommends it in combat scenarios where dealing consistent damage against small groups of enemies is key.
  — In-Game Description 

Stats[edit | edit source]

Breach Cannon I
BreachCannon1-EN.png
II
BreachCannon2-EN.png
III
BreachCannon3-EN.png
SPECIFICATIONS Notepad.png
DPS 2,250 Energy 3,750 Energy 5,200 Energy
Mass 3,000 t 3,715 t 5,000 t
Range 0-3,250 m
Speed 3,500 m/s
Firing Cycle C: 0.0 / F: 0.8 / R: 0.2 / N: 5
Traits Homing
Restricted to Spectre
Restricted to Tier 9
Hull XP 61,287 XP 70,400 XP 80,868 XP
BLUEPRINT CompleteBlueprint.png
Arms Lab Required XI XII N/A
REUSABLE ITEM ReusableItem.png
Arms Lab Required N/A N/A XII
CRAFT Crafting.png
Workshop Required IX
Fragments Fragment.png N/A N/A 150
EQUIP ModuleRefit.png
Time Time.png 6h 00m 9h 00m 13h 00m
Helium-3 Helium3.png 12,300,000 17,400,000 22,800,000
Antimatter Antimatter.png 3,480,000 4,800,000 6,600,000


General[edit | edit source]

The Breach Cannon is basically a better Tick Cannon with massive damage output and the ability to home towards its targets.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Its homing ability and high base damage allows it to consistently outperform the Rife Missile in terms of DPS, especially against single targets.

It has a short firing cycle, allowing it to quickly switch between targets when needed, as well as recover from the Weapon Disrupted debuff.

Disadvantages[edit | edit source]

With such a short range, any ship that relies on this weapon is vulnerable to kiting tactics.

Gallery[edit | edit source]