Boosted Pulse Ray

From VEGA Conflict Wiki
Jump to: navigation, search
Pulse Ray   Boosted Pulse Ray

The [Boosted] Pulse Ray is a popular Energy weapon for small ships, thanks to a simple and affordable design. Most effective at close range.
  — In-Game Description 

Stats[edit | edit source]

Boosted Pulse Ray I
DPS 12 Energy 18 Energy 30 Energy
Mass 120 t 240 t 480 t
Range 0-2,750 m
Speed 3,000 m/s
Shield Damage +25%
Firing Cycle C: 0.0 / F: 0.0 / R: 2.6 / N: 1
Traits Homing
Hull XP 39 XP 52 XP 64 XP
REUSABLE ITEM ReusableItem.png
Prerequisites None
EQUIP ModuleRefit.png
Time Time.png 2m 30s 8m 00s 1h 00m
Helium-3 Helium3.png 6,680 98,819 1,221,595
Antimatter Antimatter.png 0 5,201 215,576

General[edit | edit source]

The Boosted Pulse Ray is a modified Pulse Ray with increased shield damage, similar to the function of the Aurora Ray.

Its bolts are much brighter than those of the regular version, signifying its "boosted" status.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

Boosted Pulse Rays come with an innate shield damage bonus of 25%, allowing this weapon to fell enemy shields much faster. They can also achieve a maximum of 30 DPS, much higher than 20 DPS for the regular Pulse Ray.

Disadvantages[edit | edit source]

Boosted Pulse Rays are significantly less mass-efficient than the regular version, to the point where any benefit provided by the additional shield damage is nullified.

Trivia[edit | edit source]

  • The Boosted Pulse Ray appears identical to Pulse Ray III-V.
  • The Boosted Pulse Ray is arguably the most pointless ship weapon, the other candidate being the Brimstone Torpedo.

Gallery[edit | edit source]