|“||The Armored Thrusters are designed for closing quickly with the enemy. They combine the advantages of rear and rotation thrusters, and also increase armor.||”|
|— In-Game Description|
Stats[edit | edit source]
|Speed||+50 m/s||+70 m/s||+90 m/s|
|Turning||+3.0 deg/s||+5.0 deg/s||+7.0 deg/s|
|Hull XP||1,011 XP||1,334 XP||1,642 XP|
|Restricted to||Demon Corps|
|Ship Lab Required||VI||VII||VIII|
|Time||43m 00s||1h 57m||3h 39m|
|Time||7m 26s||11m 24s||17m 15s|
General[edit | edit source]
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Armored Thrusters are slightly faster than Fusion Thrusters in terms of linear speed; ships equipped with this have better kiting and chasing capabilities. They are often used on Covenant Cruisers, Basilisk Cutters, Hellfire Battleships and Dominion Carriers as a replacement to Fusion Thrusters.
Disadvantages[edit | edit source]
Armored Thrusters cause your ships to turn slightly slower, this is bad for Damocles Destroyers which need the extra speed to prevent enemies from entering their blind spots. Hellfire Battleships also have more difficulty changing directions and defending against squadrons, although this is a relatively minor downside compared to the extra armor and forward speed.
Similar to Fusion Thrusters, Armored Thrusters decrease the strafe speed of your ships, making them unsuitable for frigates designed to kite opponents.