|“||The Archer Beam is an extremely long range Energy weapon, providing destroyers with a valuable new tactical option.||”|
|— In-Game Description|
Stats[edit | edit source]
|Mass||392 t||707 t||1,414 t|
|Firing Cycle||C: 3.0 / F: 8.0 / R: 1.0 / N: 40|
|Hull XP||2,527 XP||3,335 XP||4,105 XP|
|Arms Lab Required||VII||VIII||IX|
|Time||32m 00s||2h 51m||5h 57m|
General[edit | edit source]
The Archer Beam is an Energy weapon with extremely long range but is only available to destroyers.
It charges up and fires a golden beam, sustaining it for a long time before a brief cooldown.
Strategy and Setup[edit | edit source]
Advantages[edit | edit source]
Archer Beams also outrange most other FvF destroyers, forcing them to get closer in order to fire on your ships.
Disadvantages[edit | edit source]
Archer Beams are incredibly heavy for an Energy weapon, this only gets worse when you equip Focused Optics, making Siege Drivers still a viable choice for base sniping, and Impulse Beams for fleet combat.
Archer Beams take a long time to charge up, making them powerless against incoming squadrons and agile ships that weave in and out of your narrow firing arc.
Trivia[edit | edit source]
- The Archer Beam had the longest beam duration in the game until the Cyclotron Beam was released.
Gallery[edit | edit source]
A Lance Destroyer firing Archer Beams