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VEGA Conflict Wiki
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== Ships and Technology == ===1st Generation=== [[File:Large Hive Fleet 55.png|left|thumb|220x220px|Example Fleet]] These types of fleets were the first used, Aliens use [[Alien Hive|Hives]] and first generation [[Alien Harvester|Harvesters]] as their offensive force. The Hives send massive amounts of [[Ranger Swarm]]s and [[Gladiator Swarm]]s and in later versions [[Photon Cannon]]s and [[Rift Beam]]s. Their damage cannot be resisted by any shield. The squadrons flank their targets and have immense scramble range, however some squadrons have shorter scramble range. The masses of squadrons inflict massive damage and can easily destroy lone ships that are unprotected against squadrons. The closer the target is to the Hive, the larger the swarm of squadrons becomes. The Photon Cannons and Rift Beams also have a very high amount of range and usually attack your ships or destroy squadrons on them. They cannot be dodged or evaded at all but can be exploited with proper shielding. The 1st generation Alien Harvester also has a vast array of other advanced Alien Weaponry, namely the long range [[Flux Ray]], as well as its Self-destruct weapon, the [[Surge Core]]. All Alien Fleets can be recognized by the signature green colour of their fleet icons. ---- ===2nd Generation=== [[File:Unknown Barrage Hive 70-90.png|thumb|left|363x363px|Example Fleet]] As the age of the Xeno Division began, the Aliens began to vary their tactics, alternating between their fast and speedy [[Alien Reaper|Reapers]], second generation [[Alien Hive|Hives]] (Barrage Hives). Both are led by second generation [[Alien Harvester|Harvesters]] which have similar traits compared to them but are more heavily armed and durable. They have also infected human colonies, transforming them into Infected Outposts. Their weapons can vary from either the conventional damage types to the Alien damage type, which is only negated by the [[Xeno Division Hulls|Xeno Division's Hulls]] as well as [[EXAL Heavy Talonite Armor|their]] [[ENAL Heavy Talonite Armor|Armor]] [[KIAL Heavy Talonite Armor|technology]]. Alien Reapers appear in groups of 10 and are really fast, and are armed with either [[Ion Cannon]]s or [[Discharge Beam]]s. They are best countered by ships with a large firing arc as well as 100% Accurate weapons such as Energy weapons as well as the [[Xeno Disintegrator Cannon]] and [[Xeno Rupture Beam]]. [[File:Unknown Infected Outpost (60-70).png|left|thumb|222x222px]] Alien Barrage Hives appear in groups of 2, and are armed with [[Eradication Beam]]s, [[Viper Missile]]s as well as [[Quantum Cannon]]s. They are really slow moving until they can be thought of as stationary targets. Their weapons are extremely damaging, but have large minimum range arcs. They are best countered by ships with extremely high movement speeds and stasis resistance such as Cutters. The Alien outposts consist of an [[Alien Citadel]] defended by clusters of [[Alien Combat Module|Corrupted Human Combat modules]] that are either armed with [[Rift Beam Turret]]s or [[Puncture Driver Turret]]s and [[Impact Driver Turret]]s. They also have [[Alien Squadron Module]]s that utilize a shockwave to shrug off Squadron attacks almost immediately. The Generators are also seen launching Elite [[Gladiator Swarm]]s in Heavy Outpost versions. In addition, the [[Alien Citadel]] is capable of defending itself, it is armed with multiple Rift Beam Turrets, as well as a personal shockwave to destroy squadrons. It also launches Elite Gladiator Swarms in Heavy Outpost versions. The Base is also guarded by mines, but unlike the rebel's [[Terminus Mine]]s, they can be destroyed by collateral damage, rendering them ineffective and making passage through the Alien Base easier. All of the modules have collateral damage, which is considered negligible, but there are several Energy Capacitors of varying sizes scattered around the base, which if taken out, can cause severe damage to the modules around them. The Citadel also has a lot of Collateral damage if destroyed, and will almost certainly take out every module around it, regardless of the level of the Alien Outpost. The Outposts are best taken on by a fleet of Destroyers supplemented by Decoys and occasionally, a [[Suppressor]]. To fully defeat the Alien Outpost, every single module must be destroyed. The 2nd Generation Alien Fleets and Outposts can be recognised by the signature green used for all alien fleets and targets. ---- ===Ancient=== [[File:Ancient Reaper Fleet 90.png|thumb|left|220x200px|Example Fleet]] These were the last fleets fought by the rebellion, The fleets contain upgraded types of previous Alien hulls, called "Ancient". They are unique as they deal a new damage type - [[Plasma Damage]] and have the ability to call in normal variants of itself. Hulls that are classified Ancient usually need to be handled the same as the corresponding fleet it is replacing. The [[Ancient Reaper]]s appear in groups of 2 to 3, alongside their smaller Alien Reaper Cousins. They are armed with long range, highly damaging but slow firing [[Tracer Missile]]s, and are also occasionally summon [[Alien Reaper]]s to aid in the offensive. Like the original Reaper Fleet, they are best countered by ships with a wide Firing arc as well as 100% accurate weapons like Energy weapons and their Xeno variants. An elite variant of the Ancient Reaper exists in the form of Ancient Blitz Reapers, with upgraded Wormhole gates enabling to spawn large amounts of Alien Reapers. They are also armed with rapid-fire [[Shredder Cannon]]s that are capable of piercing multiple targets. The Ancient Hives appear in a pair, and are backed up by [[Alien Stasis Module]]s armed with 3 Arrestor Beam Turrets. the Ancient Hives deal damage using their vast arsernal of Weapons, consisting of long range [[Scattershot Missile]]s and [[Plasma Eradication Beam]]s, as well as [[Displacement Torpedo]]es and [[Plasma Quantum Cannon]]s. The Ancient Hives are also able to summon 2nd Generation Alien Hives (Barrage Hives) to aid in the offensive. Like their predecessors, they are slow moving until they can be considered stationary. They are also best countered by ships with stasis resistance and high speed, namely Cutters. Ancient Outposts are heavily buffed versions of the Alien outposts, with a few notable changes. The Alien Swarm Modules launch [[Nightingale Wing]]s instead on all levels and variants, and some Alien Combat Modules are armed with [[Plasma Rift Beam Turret]]s. The Citadel is also armed with Plasma Beams and Nightingale Wings. As all variants and levels have squadrons, they are best countered by Destroyers with decoys and a [[Suppressor]]. Elite versions of the Ancient Outposts exist as well, and are more heavily defended with at least 3-5 Alien Citadels within them. They are designed to be taken down by 2 players at once. The Plasma Damage dealt by the Ancient Aliens can be negated by [[A.X.I.S. Hulls]] and Tech. The Ancient Alien Fleets and Outposts can be recognised by their characteristic Yellow Colour.
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