Alien Dissipator

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The Alien Dissipator reduces damage from Alien Weapons.
  — In-Game Description 

Stats[edit | edit source]

Alien Dissipator I
Resistor3-AL.png
SPECIFICATIONS Notepad.png
Module Mass 4%
Resists 30% Alien
Module XP 3,200 XP
REUSABLE ITEM ReusableItem.png
Tech Lab Required None
EQUIP ModuleRefit.png
Time Time.png 1d 0h
Mineral Ore MineralOre.png 12,680,000
Antimatter Antimatter.png 8,876,000


General[edit | edit source]

The Alien Dissipator is a resistor that grant modules resistance to Alien Damage.

Strategy and Setup[edit | edit source]

Advantages[edit | edit source]

By conferring additional resistance to Alien Damage, modules will take less damage from it, making them more effective against enemies dealing that damage type.

Disadvantages[edit | edit source]

The basic dissipators only grant resistance to one damage type. Make sure you mix and match to grant modules a variety of resistances. Moreover, none of them can resist Void Damage from Marauder Hulls or the Untyped Damage from Collateral Damage.

Being a Reusable Item, the amount available for you to equip is limited by how much you have obtained.

Trivia[edit | edit source]

  • Resistances for Modules was already available through certain Armors like the XXAL Heavy Talonite Plates, but it was not until much later that Base Resistors was introduced.

Gallery[edit | edit source]